#include "diablo.h" #ifdef _DEBUG BOOL update_seed_check = FALSE; #endif int seed_index; int level_seeds[NUMLEVELS]; int seed_table[4096]; void *pSquareCel; char dMonsDbg[NUMLEVELS][MAXDUNX][MAXDUNY]; char dFlagDbg[NUMLEVELS][MAXDUNX][MAXDUNY]; void LoadDebugGFX() { if ( visiondebug ) pSquareCel = DiabLoad("Data\\Square.CEL", NULL, 'DBGS'); } void FreeDebugGFX() { void *v0; // ecx v0 = pSquareCel; pSquareCel = 0; mem_free_dbg(v0); } #ifdef _DEBUG void init_seed_desync() { int i; for(i = 0; i < 4096; i++) { seed_table[i] = -1; } seed_index = 0; for(i = 0; i < NUMLEVELS; i++) { level_seeds[i] = 0; } } void seed_desync_index_get() { if(currlevel == 0) { return; } update_seed_check = TRUE; seed_index = level_seeds[currlevel]; } void seed_desync_index_set() { if(currlevel == 0) { return; } update_seed_check = FALSE; level_seeds[currlevel + 1] = seed_index; } void seed_desync_check(int seed) { if(!update_seed_check || seed_index == 4096 || currlevel == 0) { return; } if(seed_table[seed_index] == -1) { seed_table[seed_index] = seed; } else if(seed != seed_table[seed_index]) { app_fatal("Seeds desynced"); } seed_index++; } #endif void CheckDungeonClear() { int i; int j; for(i = 0; i < MAXDUNX; i++) { for(j = 0; j < MAXDUNY; j++) { if ( dMonster[i][j] ) app_fatal("Monsters not cleared"); if ( dPlayer[i][j] ) app_fatal("Players not cleared"); dMonsDbg[currlevel][i][j] = dFlags[i][j] & 2; dFlagDbg[currlevel][i][j] = dFlags[i][j] & 8; } } } #ifdef _DEBUG void GiveGoldCheat() { int i; // esi int ni; // ebp for(i = 0; i < 40; i++) { if ( !plr[myplr].InvGrid[i] ) { ni = plr[myplr]._pNumInv++; SetPlrHandItem(&plr[myplr].InvList[ni], IDI_GOLD); GetPlrHandSeed(&plr[myplr].InvList[ni]); plr[myplr].InvList[ni]._ivalue = 5000; plr[myplr].InvList[ni]._iCurs = 6; plr[myplr]._pGold += 5000; plr[myplr].InvGrid[i] = plr[myplr]._pNumInv; } } } void StoresCheat() { int i; // eax numpremium = 0; for(i = 0; i < 6; i++) premiumitem[i]._itype = -1; SpawnPremium(30); for(i = 0; i < 20; i++) witchitem[i]._itype = -1; SpawnWitch(30); } void TakeGoldCheat() { int i; // esi char ig; // cl for(i = 0; i < 40; i++) { ig = plr[myplr].InvGrid[i]; if ( ig > 0 && plr[myplr].InvList[ig - 1]._itype == ITYPE_GOLD ) RemoveInvItem(myplr, ig - 1); } for(i = 0; i < 8; i++) { if ( plr[myplr].SpdList[i]._itype == ITYPE_GOLD ) plr[myplr].SpdList[i]._itype = -1; } plr[myplr]._pGold = 0; } void MaxSpellsCheat() { int i; // ebp for(i = 1; i < 37; i++) { if ( spelldata[i].sBookLvl != -1 ) { *(_QWORD *)plr[myplr]._pMemSpells |= (__int64)1 << (i - 1); plr[myplr]._pSplLvl[i] = 10; } } } void SetSpellLevelCheat(char spl, int spllvl) { *(_QWORD *)plr[myplr]._pMemSpells |= (__int64)1 << (spl - 1); plr[myplr]._pSplLvl[spl] = spllvl; } void SetAllSpellsCheat() { SetSpellLevelCheat(SPL_FIREBOLT, 8); SetSpellLevelCheat(SPL_CBOLT, 11); SetSpellLevelCheat(SPL_HBOLT, 10); SetSpellLevelCheat(SPL_HEAL, 7); SetSpellLevelCheat(SPL_HEALOTHER, 5); SetSpellLevelCheat(SPL_LIGHTNING, 9); SetSpellLevelCheat(SPL_FIREWALL, 5); SetSpellLevelCheat(SPL_TELEKINESIS, 3); SetSpellLevelCheat(SPL_TOWN, 3); SetSpellLevelCheat(SPL_FLASH, 3); SetSpellLevelCheat(SPL_RNDTELEPORT, 2); SetSpellLevelCheat(SPL_MANASHIELD, 2); SetSpellLevelCheat(SPL_WAVE, 4); SetSpellLevelCheat(SPL_FIREBALL, 3); SetSpellLevelCheat(SPL_STONE, 1); SetSpellLevelCheat(SPL_CHAIN, 1); SetSpellLevelCheat(SPL_GUARDIAN, 4); SetSpellLevelCheat(SPL_ELEMENT, 3); SetSpellLevelCheat(SPL_NOVA, 1); SetSpellLevelCheat(SPL_GOLEM, 2); SetSpellLevelCheat(SPL_FLARE, 1); SetSpellLevelCheat(SPL_BONESPIRIT, 1); } void PrintDebugPlayer(_bool bNextPlayer) { char dstr[128]; // [esp+Ch] [ebp-80h] if ( bNextPlayer ) dbgplr = ((_BYTE)dbgplr + 1) & 3; sprintf(dstr, "Plr %i : Active = %i", dbgplr, plr[dbgplr].plractive); NetSendCmdString(1 << myplr, dstr); if ( plr[dbgplr].plractive ) { sprintf(dstr, " Plr %i is %s", dbgplr, plr[dbgplr]._pName); NetSendCmdString(1 << myplr, dstr); sprintf(dstr, " Lvl = %i : Change = %i", plr[dbgplr].plrlevel, plr[dbgplr]._pLvlChanging); NetSendCmdString(1 << myplr, dstr); sprintf(dstr, " x = %i, y = %i : tx = %i, ty = %i", plr[dbgplr].WorldX, plr[dbgplr].WorldY, plr[dbgplr]._ptargx, plr[dbgplr]._ptargy); NetSendCmdString(1 << myplr, dstr); sprintf(dstr, " mode = %i : daction = %i : walk[0] = %i", plr[dbgplr]._pmode, plr[dbgplr].destAction, plr[dbgplr].walkpath[0]); NetSendCmdString(1 << myplr, dstr); sprintf(dstr, " inv = %i : hp = %i", plr[dbgplr]._pInvincible, plr[dbgplr]._pHitPoints); NetSendCmdString(1 << myplr, dstr); } } void PrintDebugQuest() { char dstr[128]; // [esp+0h] [ebp-80h] sprintf(dstr, "Quest %i : Active = %i, Var1 = %i", dbgqst, quests[dbgqst]._qactive, quests[dbgqst]._qvar1); NetSendCmdString(1 << myplr, dstr); if ( ++dbgqst == MAXQUESTS ) dbgqst = 0; } void PrintDebugMonster(int m) { _bool bActive; // ecx int i; // eax char dstr[128]; // [esp+Ch] [ebp-80h] sprintf(dstr, "Monster %i = %s", m, monster[m].mName); NetSendCmdString(1 << myplr, dstr); sprintf(dstr, "X = %i, Y = %i", monster[m]._mx, monster[m]._my); NetSendCmdString(1 << myplr, dstr); sprintf(dstr, "Enemy = %i, HP = %i", monster[m]._menemy, monster[m]._mhitpoints); NetSendCmdString(1 << myplr, dstr); sprintf(dstr, "Mode = %i, Var1 = %i", monster[m]._mmode, monster[m]._mVar1); NetSendCmdString(1 << myplr, dstr); bActive = 0; for(i = 0; i < nummonsters; i++) { if ( monstactive[i] == m ) bActive = 1; } sprintf(dstr, "Active List = %i, Squelch = %i", bActive, monster[m]._msquelch); NetSendCmdString(1 << myplr, dstr); } void GetDebugMonster() { int v0; // ecx int v1; // eax v0 = pcursmonst; if ( pcursmonst == -1 ) { v1 = dMonster[cursmx][cursmy]; if ( v1 ) { v0 = v1 - 1; if ( v1 <= 0 ) v0 = -1 - v1; } else { v0 = dbgmon; } } PrintDebugMonster(v0); } void NextDebugMonster() { char dstr[128]; // [esp+0h] [ebp-80h] if ( dbgmon++ == MAXMONSTERS ) dbgmon = 0; sprintf(dstr, "Current debug monster = %i", dbgmon); NetSendCmdString(1 << myplr, dstr); } #endif