//HEADER_GOES_HERE #ifndef __LOADSAVE_H__ #define __LOADSAVE_H__ extern unsigned char *tbuff; void LoadGame(BOOL firstflag); char BLoad(); int WLoad(); int ILoad(); BOOL OLoad(); void LoadPlayer(int i); void LoadMonster(int i); void LoadMissile(int i); void LoadObject(int i); void LoadItem(int i); void LoadPremium(int i); void LoadQuest(int i); void LoadLighting(int i); void LoadVision(int i); void LoadPortal(int i); void SaveGame(); void BSave(char v); void WSave(int v); void ISave(int v); void OSave(BOOL v); void SavePlayer(int i); void SaveMonster(int i); void SaveMissile(int i); void SaveObject(int i); void SaveItem(int i); void SavePremium(int i); void SaveQuest(int i); void SaveLighting(int i); void SaveVision(int i); void SavePortal(int i); void SaveLevel(); void LoadLevel(); #endif /* __LOADSAVE_H__ */