//HEADER_GOES_HERE #ifndef __SETMAPS_H__ #define __SETMAPS_H__ int ObjIndex(int x, int y); void AddSKingObjs(); void AddSChamObjs(); void AddVileObjs(); void DRLG_SetMapTrans(char *sFileName); void LoadSetMap(); /* rdata */ extern unsigned char SkelKingTrans1[8]; extern unsigned char SkelKingTrans2[8]; extern unsigned char SkelKingTrans3[20]; extern unsigned char SkelKingTrans4[28]; extern unsigned char SkelChamTrans1[20]; extern unsigned char SkelChamTrans2[8]; extern unsigned char SkelChamTrans3[36]; extern char *quest_level_names[]; #endif /* __SETMAPS_H__ */