//HEADER_GOES_HERE #ifndef __DIABLO_H__ #define __DIABLO_H__ #include "../types.h" #include "appfat.h" #include "automap.h" #include "capture.h" #include "codec.h" #include "control.h" #include "cursor.h" #include "dead.h" #include "debug.h" #include "doom.h" #include "drlg_l1.h" #include "drlg_l2.h" #include "drlg_l3.h" #include "drlg_l4.h" #include "dthread.h" #include "dx.h" #include "effects.h" #include "encrypt.h" #include "engine.h" #include "error.h" #include "fault.h" #include "gamemenu.h" #include "gendung.h" #include "gmenu.h" #include "help.h" #include "init.h" #include "interfac.h" #include "inv.h" #include "itemdat.h" #include "items.h" #include "lighting.h" #include "loadsave.h" #include "logging.h" #include "mainmenu.h" #include "minitext.h" #include "misdat.h" #include "missiles.h" #include "monstdat.h" #include "monster.h" #include "movie.h" #include "mpqapi.h" #include "msg.h" #include "msgcmd.h" #include "multi.h" #include "nthread.h" #include "objdat.h" #include "objects.h" #include "pack.h" #include "palette.h" #include "path.h" #include "pfile.h" #include "player.h" #include "plrmsg.h" #include "portal.h" #include "quests.h" #include "restrict.h" #include "scrollrt.h" #include "setmaps.h" #include "sha.h" #include "sound.h" #include "spelldat.h" #include "spells.h" #include "stores.h" #include "sync.h" #include "textdat.h" // check file name #include "themes.h" #include "tmsg.h" #include "town.h" #include "towners.h" #include "track.h" #include "trigs.h" #include "wave.h" #include "render.h" // linked last, likely .s/.asm extern HWND ghMainWnd; extern int glMid1Seed[NUMLEVELS]; extern int glMid2Seed[NUMLEVELS]; extern int gnLevelTypeTbl[NUMLEVELS]; extern int MouseY; // idb extern int MouseX; // idb extern BOOL gbGameLoopStartup; // idb extern int glSeedTbl[NUMLEVELS]; extern int gbRunGame; // weak extern int glMid3Seed[NUMLEVELS]; extern int gbRunGameResult; // weak extern int zoomflag; // weak extern int gbProcessPlayers; // weak extern int glEndSeed[NUMLEVELS]; extern int gbLoadGame; // weak extern HINSTANCE ghInst; // idb extern int DebugMonsters[10]; extern char cineflag; // weak extern int force_redraw; // weak extern int visiondebug; // weak extern int scrollflag; /* unused */ extern int light4flag; // weak extern int leveldebug; // weak extern int monstdebug; // weak extern int trigdebug; /* unused */ extern int setseed; // weak extern int debugmonsttypes; // weak extern int PauseMode; // weak extern int sgnTimeoutCurs; extern char sgbMouseDown; // weak extern int color_cycle_timer; // weak void FreeGameMem(); BOOL StartGame(BOOL bNewGame, BOOL bSinglePlayer); void run_game_loop(unsigned int uMsg); void start_game(unsigned int uMsg); void free_game(); BOOL diablo_get_not_running(); int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow); void diablo_parse_flags(char *args); void diablo_init_screen(); BOOL diablo_find_window(LPCSTR lpClassName); void diablo_reload_process(HINSTANCE hInstance); BOOL PressEscKey(); LRESULT CALLBACK DisableInputWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); LRESULT CALLBACK GM_Game(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); BOOL LeftMouseDown(int wParam); BOOL LeftMouseCmd(BOOL bShift); BOOL TryIconCurs(); void LeftMouseUp(); void RightMouseDown(); void j_gmenu_on_mouse_move(LPARAM lParam); BOOL PressSysKey(int wParam); void diablo_hotkey_msg(DWORD dwMsg); void ReleaseKey(int vkey); void PressKey(int vkey); void diablo_pause_game(); void PressChar(int vkey); void LoadLvlGFX(); void LoadAllGFX(); void CreateLevel(int lvldir); void LoadGameLevel(BOOL firstflag, int lvldir); void game_loop(BOOL bStartup); void game_logic(); void timeout_cursor(BOOL bTimeout); void diablo_color_cyc_logic(); /* rdata */ extern int fullscreen; // weak #ifdef _DEBUG extern int showintrodebug; extern int questdebug; extern int debug_mode_key_s; extern int debug_mode_key_w; extern int debug_mode_key_inverted_v; extern int debug_mode_dollar_sign; extern int debug_mode_key_d; extern int debug_mode_key_i; extern int dbgplr; extern int dbgqst; extern int dbgmon; extern int arrowdebug; extern int frameflag; extern int frameend; extern int framerate; extern int framestart; #endif extern int FriendlyMode; // weak extern char *spszMsgTbl[4]; // weak extern char *spszMsgKeyTbl[4]; // weak #endif /* __DIABLO_H__ */