//HEADER_GOES_HERE #ifndef __DRLG_L1_H__ #define __DRLG_L1_H__ extern char L5dungeon[80][80]; extern unsigned char L5dflags[40][40]; extern int setloadflag; // weak extern int HR1; extern int HR2; extern int HR3; extern int VR1; extern int VR2; extern int VR3; extern void *pSetPiece; // idb void DRLG_Init_Globals(); void LoadL1Dungeon(char *sFileName, int vx, int vy); void LoadPreL1Dungeon(char *sFileName, int vx, int vy); void CreateL5Dungeon(int rseed, int entry); /* rdata */ extern const ShadowStruct SPATS[37]; extern const unsigned char BSTYPES[206]; extern const unsigned char L5BTYPES[206]; extern const unsigned char STAIRSUP[]; extern const unsigned char L5STAIRSUP[]; extern const unsigned char STAIRSDOWN[]; extern const unsigned char LAMPS[]; extern const unsigned char PWATERIN[]; /* data */ extern unsigned char L5ConvTbl[16]; #endif /* __DRLG_L1_H__ */