#include "diablo.h" unsigned char dungeon[40][40]; BYTE pdungeon[40][40]; char dflags[40][40]; int setpc_x; // idb int setpc_y; // idb int setpc_w; // weak int setpc_h; // weak char *pSetPiece_2; int setloadflag_2; // weak BYTE *pSpecialCels; BYTE *pMegaTiles; BYTE *pLevelPieces; BYTE *pDungeonCels; BYTE *pSpeedCels; int SpeedFrameTbl[128][16]; /* MICROS */ char block_lvid[2049]; int level_frame_count[MAXTILES]; int tile_defs[MAXTILES]; WORD level_frame_types[MAXTILES]; int level_frame_sizes[MAXTILES]; int nlevel_frames; // weak BOOLEAN nBlockTable[2049]; BOOLEAN nSolidTable[2049]; BOOLEAN nTransTable[2049]; BOOLEAN nMissileTable[2049]; BOOLEAN nTrapTable[2049]; int dminx; // weak int dminy; // weak int dmaxx; // weak int dmaxy; // weak int gnDifficulty; // idb unsigned char leveltype; // weak unsigned char currlevel; // idb char setlevel; // weak BYTE setlvlnum; // weak char setlvltype; // weak int ViewX; // idb int ViewY; // idb int ViewDX; // weak int ViewDY; // weak int ViewBX; // weak int ViewBY; // weak ScrollStruct ScrollInfo; int LvlViewX; // weak int LvlViewY; // weak int MicroTileLen; char TransVal; // weak char TransList[256]; int dPiece[MAXDUNX][MAXDUNY]; MICROS dpiece_defs_map_2[MAXDUNX][MAXDUNY]; MICROS dpiece_defs_map_1[MAXDUNX * MAXDUNY]; char dTransVal[MAXDUNX][MAXDUNY]; char dLight[MAXDUNX][MAXDUNY]; char dPreLight[MAXDUNX][MAXDUNY]; char dFlags[MAXDUNX][MAXDUNY]; char dPlayer[MAXDUNX][MAXDUNY]; int dMonster[MAXDUNX][MAXDUNY]; char dDead[MAXDUNX][MAXDUNY]; char dObject[MAXDUNX][MAXDUNY]; char dItem[MAXDUNX][MAXDUNY]; char dMissile[MAXDUNX][MAXDUNY]; char dSpecial[MAXDUNX][MAXDUNY]; int themeCount; THEME_LOC themeLoc[MAXTHEMES]; void FillSolidBlockTbls() { unsigned char bv; DWORD dwTiles; unsigned char *pSBFile, *pTmp; int i; memset(nBlockTable, 0, sizeof(nBlockTable)); memset(nSolidTable, 0, sizeof(nSolidTable)); memset(nTransTable, 0, sizeof(nTransTable)); memset(nMissileTable, 0, sizeof(nMissileTable)); memset(nTrapTable, 0, sizeof(nTrapTable)); switch((unsigned char)leveltype) { case DTYPE_TOWN: pSBFile = DiabLoad("Levels\\TownData\\Town.SOL", &dwTiles, 'SOL '); break; case DTYPE_CATHEDRAL: pSBFile = DiabLoad("Levels\\L1Data\\L1.SOL", &dwTiles, 'SOL '); break; case DTYPE_CATACOMBS: pSBFile = DiabLoad("Levels\\L2Data\\L2.SOL", &dwTiles, 'SOL '); break; case DTYPE_CAVES: pSBFile = DiabLoad("Levels\\L3Data\\L3.SOL", &dwTiles, 'SOL '); break; case DTYPE_HELL: pSBFile = DiabLoad("Levels\\L4Data\\L4.SOL", &dwTiles, 'SOL '); break; default: app_fatal("FillSolidBlockTbls"); } pTmp = pSBFile; for(i = 1; i <= dwTiles; i++) { bv = *pTmp++; if(bv & 1) nSolidTable[i] = 1; if(bv & 2) nBlockTable[i] = 1; if(bv & 4) nMissileTable[i] = 1; if(bv & 8) nTransTable[i] = 1; if(bv & 0x80) nTrapTable[i] = 1; block_lvid[i] = (bv & 0x70) >> 4; /* beta: (bv >> 4) & 7 */ } mem_free_dbg(pSBFile); } static void SwapTile(int f1, int f2) { int swap; swap = level_frame_count[f1]; level_frame_count[f1] = level_frame_count[f2]; level_frame_count[f2] = swap; swap = tile_defs[f1]; tile_defs[f1] = tile_defs[f2]; tile_defs[f2] = swap; swap = level_frame_types[f1]; level_frame_types[f1] = level_frame_types[f2]; level_frame_types[f2] = swap; swap = level_frame_sizes[f1]; level_frame_sizes[f1] = level_frame_sizes[f2]; level_frame_sizes[f2] = swap; } static void SortTiles(int frames) { int i; BOOL doneflag; doneflag = FALSE; while(frames > 0 && !doneflag) { doneflag = TRUE; for(i = 0; i < frames; i++) { if(level_frame_count[i] < level_frame_count[i + 1]) { SwapTile(i, i + 1); doneflag = FALSE; } } frames--; } } void MakeSpeedCels() { int i, j, x, y; int tile, total_frames, blocks, total_size, frameidx, lfs_adder, blk_cnt, currtile, nDataSize; WORD m; BOOL blood_flag; DWORD *pFrameTable; MICROS *pMap; #ifndef USE_ASM int k, l; BYTE width, pix; BYTE *src, *dst, *tbl; #endif for(i = 0; i < MAXTILES; i++) { tile_defs[i] = i; level_frame_count[i] = 0; level_frame_types[i] = 0; } if(leveltype != DTYPE_HELL) blocks = 10; else blocks = 12; for(y = 0; y < MAXDUNY; y++) { for(x = 0; x < MAXDUNX; x++) { pMap = &dpiece_defs_map_2[x][y]; for(i = 0; i < blocks; i++) { tile = pMap->mt[i]; if(tile) { level_frame_count[tile & 0xFFF]++; level_frame_types[tile & 0xFFF] = tile & 0x7000; } } } } pFrameTable = (DWORD *)pDungeonCels; nDataSize = pFrameTable[0]; nlevel_frames = nDataSize & 0xFFFF; for(i = 1; i < nlevel_frames; i++) { currtile = i; #ifdef USE_ASM __asm { mov ebx, pDungeonCels mov eax, currtile shl eax, 2 add ebx, eax mov eax, [ebx+4] sub eax, [ebx] mov nDataSize, eax } #else nDataSize = pFrameTable[currtile + 1] - pFrameTable[currtile]; #endif level_frame_sizes[i] = nDataSize & 0xFFFF; } level_frame_sizes[0] = 0; if(leveltype == DTYPE_HELL) { for(i = 0; i < nlevel_frames; i++) { if(!i) level_frame_count[0] = 0; currtile = i; blood_flag = TRUE; if(level_frame_count[i]) { if(level_frame_types[i] != 0x1000) { #ifdef USE_ASM lfs_adder = level_frame_sizes[i]; __asm { mov ebx, pDungeonCels mov eax, currtile shl eax, 2 add ebx, eax mov esi, pDungeonCels add esi, [ebx] xor ebx, ebx mov ecx, lfs_adder jecxz l1_label3 l1_label1: lodsb cmp al, 0 jz l1_label2 cmp al, 32 jnb l1_label2 mov blood_flag, ebx l1_label2: loop l1_label1 l1_label3: nop } #else src = &pDungeonCels[pFrameTable[currtile]]; for(lfs_adder = level_frame_sizes[i]; lfs_adder; lfs_adder--) { pix = *src++; if(pix && pix < 32) blood_flag = FALSE; } #endif } else { #ifdef USE_ASM __asm { mov ebx, pDungeonCels mov eax, currtile shl eax, 2 add ebx, eax mov esi, pDungeonCels add esi, [ebx] xor ebx, ebx mov ecx, 32 l2_label1: push ecx mov edx, 32 l2_label2: xor eax, eax lodsb or al, al js l2_label5 sub edx, eax mov ecx, eax l2_label3: lodsb cmp al, 0 jz l2_label4 cmp al, 32 jnb l2_label4 mov blood_flag, ebx l2_label4: loop l2_label3 or edx, edx jz l2_label6 jmp l2_label2 l2_label5: neg al sub edx, eax jnz l2_label2 l2_label6: pop ecx loop l2_label1 } #else src = &pDungeonCels[pFrameTable[currtile]]; for(k = 32; k; k--) { for(l = 32; l;) { width = *src++; if(!(width & 0x80)) { l -= width; while(width) { pix = *src++; if(pix && pix < 32) blood_flag = FALSE; width--; } } else { width = -(char)width; l -= width; } } } #endif } if(!blood_flag) level_frame_count[i] = 0; } } } SortTiles(MAXTILES - 1); total_size = 0; total_frames = 0; if(light4flag) { while(total_size < 0x100000) { total_size += level_frame_sizes[total_frames] << 1; total_frames++; } } else { while(total_size < 0x100000) { total_size += (level_frame_sizes[total_frames] << 4) - (level_frame_sizes[total_frames] << 1); total_frames++; } } total_frames--; if(total_frames > 128) total_frames = 128; frameidx = 0; /* move into loop ? */ if(light4flag) blk_cnt = 3; else blk_cnt = 15; for(i = 0; i < total_frames; i++) { currtile = tile_defs[i]; SpeedFrameTbl[i][0] = currtile; if(level_frame_types[i] != 0x1000) { lfs_adder = level_frame_sizes[i]; for(j = 1; j < blk_cnt; j++) { SpeedFrameTbl[i][j] = frameidx; #ifdef USE_ASM __asm { mov ebx, pDungeonCels mov eax, currtile shl eax, 2 add ebx, eax mov esi, pDungeonCels add esi, [ebx] mov edi, pSpeedCels add edi, frameidx mov ebx, j shl ebx, 8 add ebx, pLightTbl mov ecx, lfs_adder jecxz l3_label2 l3_label1: lodsb xlat stosb loop l3_label1 l3_label2: nop } #else src = &pDungeonCels[pFrameTable[currtile]]; dst = &pSpeedCels[frameidx]; tbl = &pLightTbl[256 * j]; for(k = lfs_adder; k; k--) { *dst++ = tbl[*src++]; } #endif frameidx += lfs_adder; } } else { for(j = 1; j < blk_cnt; j++) { SpeedFrameTbl[i][j] = frameidx; #ifdef USE_ASM __asm { mov ebx, pDungeonCels mov eax, currtile shl eax, 2 add ebx, eax mov esi, pDungeonCels add esi, [ebx] mov edi, pSpeedCels add edi, frameidx mov ebx, j shl ebx, 8 add ebx, pLightTbl mov ecx, 32 l4_label1: push ecx mov edx, 32 l4_label2: xor eax, eax lodsb stosb or al, al js l4_label4 sub edx, eax mov ecx, eax l4_label3: lodsb xlat stosb loop l4_label3 or edx, edx jz l4_label5 jmp l4_label2 l4_label4: neg al sub edx, eax jnz l4_label2 l4_label5: pop ecx loop l4_label1 } #else src = &pDungeonCels[pFrameTable[currtile]]; dst = &pSpeedCels[frameidx]; tbl = &pLightTbl[256 * j]; for(k = 32; k; k--) { for(l = 32; l;) { width = *src++; *dst++ = width; if(!(width & 0x80)) { l -= width; while(width) { *dst++ = tbl[*src++]; width--; } } else { width = -(char)width; l -= width; } } } #endif frameidx += level_frame_sizes[i]; } } } for(y = 0; y < MAXDUNY; y++) { for(x = 0; x < MAXDUNX; x++) { if(dPiece[x][y]) { pMap = &dpiece_defs_map_2[x][y]; for(i = 0; i < blocks; i++) { if(pMap->mt[i]) { for(m = 0; m < total_frames; m++) { if((pMap->mt[i] & 0xFFF) == tile_defs[m]) { pMap->mt[i] = m + level_frame_types[m] + 0x8000; m = total_frames; } } } } } } } } int IsometricCoord(int x, int y) { if(x < MAXDUNY - y) return (y + y * y + x * (x + 2 * y + 3)) / 2; x = MAXDUNX - x - 1; y = MAXDUNY - y - 1; return MAXDUNX * MAXDUNY - ((y + y * y + x * (x + 2 * y + 3)) / 2) - 1; } void SetSpeedCels() { int x, y; for(x = 0; x < MAXDUNX; x++) { for(y = 0; y < MAXDUNY; y++) { dpiece_defs_map_1[IsometricCoord(x, y)] = dpiece_defs_map_2[x][y]; } } } void SetDungeonMicros() { int i, x, y, lv, blocks; WORD *pPiece; MICROS *pMap; if(leveltype != DTYPE_HELL) { MicroTileLen = 10; blocks = 10; } else { MicroTileLen = 12; blocks = 16; } for(y = 0; y < MAXDUNY; y++) { for(x = 0; x < MAXDUNX; x++) { lv = dPiece[x][y]; pMap = &dpiece_defs_map_2[x][y]; if(lv) { lv--; if(leveltype != DTYPE_HELL) pPiece = (WORD *)&pLevelPieces[20 * lv]; else pPiece = (WORD *)&pLevelPieces[32 * lv]; for(i = 0; i < blocks; i++) pMap->mt[i] = pPiece[(i & 1) + blocks - 2 - (i & 0xE)]; } else { for(i = 0; i < blocks; i++) pMap->mt[i] = 0; } } } MakeSpeedCels(); SetSpeedCels(); if(zoomflag) { ViewDX = 640; ViewDY = 352; ViewBX = 10; ViewBY = 11; } else { ViewDX = 384; ViewDY = 224; ViewBX = 6; ViewBY = 7; } } void DRLG_InitTrans() { memset(dTransVal, 0, 0x3100u); memset(TransList, 0, 0x100u); TransVal = 1; } void DRLG_MRectTrans(int x1, int y1, int x2, int y2) { int i, j; x1 = 2 * x1 + 17; y1 = 2 * y1 + 17; x2 = 2 * x2 + 16; y2 = 2 * y2 + 16; for(j = y1; j <= y2; j++) { for(i = x1; i <= x2; i++) { dTransVal[i][j] = TransVal; } } TransVal++; } void DRLG_RectTrans(int x1, int y1, int x2, int y2) { int i; // esi char *v5; // edx int j; // eax for ( i = y1; i <= y2; ++i ) { if ( x1 <= x2 ) { v5 = &dTransVal[x1][i]; j = x2 - x1 + 1; do { *v5 = TransVal; v5 += 112; --j; } while ( j ); } } ++TransVal; } void DRLG_CopyTrans(int sx, int sy, int dx, int dy) { dTransVal[dx][dy] = dTransVal[sx][sy]; } void DRLG_ListTrans(int num, unsigned char *List) { unsigned char *v2; // esi int v3; // edi unsigned char v4; // al unsigned char *v5; // esi unsigned char v6; // cl unsigned char v7; // dl unsigned char v8; // bl v2 = List; if ( num > 0 ) { v3 = num; do { v4 = *v2; v5 = v2 + 1; v6 = *v5++; v7 = *v5++; v8 = *v5; v2 = v5 + 1; DRLG_RectTrans(v4, v6, v7, v8); --v3; } while ( v3 ); } } void DRLG_AreaTrans(int num, unsigned char *List) { unsigned char *v2; // esi int v3; // edi unsigned char v4; // al unsigned char *v5; // esi unsigned char v6; // cl unsigned char v7; // dl unsigned char v8; // bl v2 = List; if ( num > 0 ) { v3 = num; do { v4 = *v2; v5 = v2 + 1; v6 = *v5++; v7 = *v5++; v8 = *v5; v2 = v5 + 1; DRLG_RectTrans(v4, v6, v7, v8); --TransVal; --v3; } while ( v3 ); } ++TransVal; } void DRLG_InitSetPC() { setpc_x = 0; setpc_y = 0; setpc_w = 0; setpc_h = 0; } void DRLG_SetPC() { int i, j, x, y, w, h; w = 2 * setpc_w; h = 2 * setpc_h; x = 2 * setpc_x + 16; y = 2 * setpc_y + 16; for(j = 0; j < h; j++) { for(i = 0; i < w; i++) { dFlags[i + x][j + y] |= 8; } } } void Make_SetPC(int x, int y, int w, int h) { int i, j, dx, dy, dh, dw; dw = 2 * w; dh = 2 * h; dx = 2 * x + 16; dy = 2 * y + 16; for(j = 0; j < dh; j++) { for(i = 0; i < dw; i++) { dFlags[i + dx][j + dy] |= 8; } } } BOOL DRLG_WillThemeRoomFit(int floor, int x, int y, int minSize, int maxSize, int *width, int *height) { int ii, xx, yy; int xSmallest, ySmallest; int xArray[20], yArray[20]; int xCount, yCount; BOOL yFlag, xFlag; yFlag = TRUE; xFlag = TRUE; xCount = 0; yCount = 0; if(x > DMAXX - maxSize && y > DMAXY - maxSize) { return FALSE; } if(!SkipThemeRoom(x, y)) { return FALSE; } memset(xArray, 0, sizeof(xArray)); memset(yArray, 0, sizeof(yArray)); for(ii = 0; ii < maxSize; ii++) { if(xFlag) { for(xx = x; xx < x + maxSize; xx++) { if((unsigned char)dungeon[xx][y + ii] != floor) { if(xx >= minSize) { break; } xFlag = FALSE; } else { xCount++; } } if(xFlag) { xArray[ii] = xCount; xCount = 0; } } if(yFlag) { for(yy = y; yy < y + maxSize; yy++) { if((unsigned char)dungeon[x + ii][yy] != floor) { if(yy >= minSize) { break; } yFlag = FALSE; } else { yCount++; } } if(yFlag) { yArray[ii] = yCount; yCount = 0; } } } for(ii = 0; ii < minSize; ii++) { if(xArray[ii] < minSize || yArray[ii] < minSize) { return FALSE; } } xSmallest = xArray[0]; ySmallest = yArray[0]; for(ii = 0; ii < maxSize; ii++) { if(xArray[ii] < minSize || yArray[ii] < minSize) { break; } if(xArray[ii] < xSmallest) { xSmallest = xArray[ii]; } if(yArray[ii] < ySmallest) { ySmallest = yArray[ii]; } } *width = xSmallest - 2; *height = ySmallest - 2; return TRUE; } void DRLG_CreateThemeRoom(int themeIndex) { int xx, yy; for(yy = themeLoc[themeIndex].y; yy < themeLoc[themeIndex].y + themeLoc[themeIndex].height; yy++) { for(xx = themeLoc[themeIndex].x; xx < themeLoc[themeIndex].x + themeLoc[themeIndex].width; xx++) { if(leveltype == DTYPE_CATACOMBS) { if(yy == themeLoc[themeIndex].y && xx >= themeLoc[themeIndex].x && xx <= themeLoc[themeIndex].x + themeLoc[themeIndex].width || yy == themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1 && xx >= themeLoc[themeIndex].x && xx <= themeLoc[themeIndex].x + themeLoc[themeIndex].width) { dungeon[xx][yy] = 2; } else if(xx == themeLoc[themeIndex].x && yy >= themeLoc[themeIndex].y && yy <= themeLoc[themeIndex].y + themeLoc[themeIndex].height || xx == themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1 && yy >= themeLoc[themeIndex].y && yy <= themeLoc[themeIndex].y + themeLoc[themeIndex].height) { dungeon[xx][yy] = 1; } else { dungeon[xx][yy] = 3; } } if(leveltype == DTYPE_CAVES) { if(yy == themeLoc[themeIndex].y && xx >= themeLoc[themeIndex].x && xx <= themeLoc[themeIndex].x + themeLoc[themeIndex].width || yy == themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1 && xx >= themeLoc[themeIndex].x && xx <= themeLoc[themeIndex].x + themeLoc[themeIndex].width) { dungeon[xx][yy] = 134; } else if(xx == themeLoc[themeIndex].x && yy >= themeLoc[themeIndex].y && yy <= themeLoc[themeIndex].y + themeLoc[themeIndex].height || xx == themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1 && yy >= themeLoc[themeIndex].y && yy <= themeLoc[themeIndex].y + themeLoc[themeIndex].height) { dungeon[xx][yy] = 137; } else { dungeon[xx][yy] = 7; } } if(leveltype == DTYPE_HELL) { if(yy == themeLoc[themeIndex].y && xx >= themeLoc[themeIndex].x && xx <= themeLoc[themeIndex].x + themeLoc[themeIndex].width || yy == themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1 && xx >= themeLoc[themeIndex].x && xx <= themeLoc[themeIndex].x + themeLoc[themeIndex].width) { dungeon[xx][yy] = 2; } else if(xx == themeLoc[themeIndex].x && yy >= themeLoc[themeIndex].y && yy <= themeLoc[themeIndex].y + themeLoc[themeIndex].height || xx == themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1 && yy >= themeLoc[themeIndex].y && yy <= themeLoc[themeIndex].y + themeLoc[themeIndex].height) { dungeon[xx][yy] = 1; } else { dungeon[xx][yy] = 6; } } } } if(leveltype == DTYPE_CATACOMBS) { dungeon[themeLoc[themeIndex].x][themeLoc[themeIndex].y] = 8; dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y] = 7; dungeon[themeLoc[themeIndex].x][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 9; dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 6; } if(leveltype == DTYPE_CAVES) { dungeon[themeLoc[themeIndex].x][themeLoc[themeIndex].y] = 150; dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y] = 151; dungeon[themeLoc[themeIndex].x][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 152; dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 138; } if(leveltype == DTYPE_HELL) { dungeon[themeLoc[themeIndex].x][themeLoc[themeIndex].y] = 9; dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y] = 16; dungeon[themeLoc[themeIndex].x][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 15; dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 12; } if(leveltype == DTYPE_CATACOMBS) { switch(random(0, 2)) { case 0: dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height / 2] = 4; break; case 1: dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width / 2][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 5; break; } } if(leveltype == DTYPE_CAVES) { switch(random(0, 2)) { case 0: dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height / 2] = 147; break; case 1: dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width / 2][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 146; break; } } if(leveltype == DTYPE_HELL) { switch(random(0, 2)) { case 0: dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height / 2 - 1] = 53; dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height / 2] = 6; dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height / 2 + 1] = 52; dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 2][themeLoc[themeIndex].y + themeLoc[themeIndex].height / 2 - 1] = 54; break; case 1: dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width / 2 - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 57; dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width / 2][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 6; dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width / 2 + 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 56; dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width / 2][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 2] = 59; dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width / 2 - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 2] = 58; break; } } } void DRLG_PlaceThemeRooms(int minSize, int maxSize, int floor, int freq, int rndSize) { int v5; // ebx //int v7; // eax int v8; // esi int v9; // edi int v10; // eax int v12; // eax int v14; // eax int v16; // eax int v17; // edi int v18; // esi int v19; // ecx int v20; // ecx int v21; // eax int minSize2; // [esp+10h] [ebp-1Ch] int maxSize2; // [esp+14h] [ebp-18h] unsigned char *v24; // [esp+18h] [ebp-14h] signed int x_start; // [esp+1Ch] [ebp-10h] int x; // [esp+20h] [ebp-Ch] int width; // [esp+24h] [ebp-8h] int height; // [esp+28h] [ebp-4h] v5 = 0; maxSize2 = maxSize; minSize2 = minSize; themeCount = 0; memset(themeLoc, 0, 0x14u); do { x = 0; x_start = 20; v24 = (unsigned char *)dungeon + v5; do { if ( *v24 == floor ) { if ( !random(0, freq) ) { //_LOBYTE(v7) = DRLG_WillThemeRoomFit(floor, x, v5, minSize2, maxSize2, &width, &height); if ( DRLG_WillThemeRoomFit(floor, x, v5, minSize2, maxSize2, &width, &height) ) { if ( rndSize ) { v8 = minSize2 - 2; v9 = maxSize2 - 2; v10 = random(0, width - (minSize2 - 2) + 1); v12 = minSize2 - 2 + random(0, v10); if ( v12 < minSize2 - 2 || (width = v12, v12 > v9) ) width = minSize2 - 2; v14 = random(0, height - v8 + 1); v16 = v8 + random(0, v14); if ( v16 < v8 || v16 > v9 ) v16 = minSize2 - 2; height = v16; } else { v16 = height; } v17 = themeCount; v18 = themeCount; themeLoc[v18].x = x + 1; themeLoc[v18].y = v5 + 1; v19 = width; themeLoc[v18].width = width; themeLoc[v18].height = v16; v20 = x + v19; v21 = v5 + v16; if ( leveltype == DTYPE_CAVES ) DRLG_RectTrans(x_start, 2 * v5 + 20, 2 * v20 + 15, 2 * v21 + 15); else DRLG_MRectTrans(x + 1, v5 + 1, v20, v21); themeLoc[v18].ttval = TransVal - 1; DRLG_CreateThemeRoom(v17); ++themeCount; } } } x_start += 2; ++x; v24 += 40; } while ( x_start < 100 ); ++v5; } while ( v5 < 40 ); } void DRLG_HoldThemeRooms() { int i, x, y, xx, yy; for(i = 0; i < themeCount; i++) { for(y = themeLoc[i].y; y < themeLoc[i].y + themeLoc[i].height - 1; y++) { for(x = themeLoc[i].x; x < themeLoc[i].x + themeLoc[i].width - 1; x++) { xx = 2 * x + 16; yy = 2 * y + 16; dFlags[xx][yy] |= 8; dFlags[xx + 1][yy] |= 8; dFlags[xx][yy + 1] |= 8; dFlags[xx + 1][yy + 1] |= 8; } } } } BOOL SkipThemeRoom(int x, int y) { int i; // ebx THEME_LOC *v3; // eax int v4; // esi i = 0; if ( themeCount <= 0 ) return 1; v3 = themeLoc; while ( 1 ) { if ( x >= v3->x - 2 && x <= v3->x + v3->width + 2 ) { v4 = v3->y; if ( y >= v4 - 2 && y <= v4 + v3->height + 2 ) break; } ++i; ++v3; if ( i >= themeCount ) return 1; } return 0; } void InitLevels() { if ( !leveldebug ) { currlevel = 0; leveltype = 0; setlevel = 0; } }