//HEADER_GOES_HERE #ifndef __PLAYER_H__ #define __PLAYER_H__ extern int plr_lframe_size; // idb extern int plr_wframe_size; // idb extern BYTE plr_gfx_flag; // weak extern int plr_aframe_size; // idb extern int myplr; extern PlayerStruct plr[MAX_PLRS]; extern int plr_fframe_size; // idb extern int plr_qframe_size; // idb extern int deathflag; // idb extern int plr_hframe_size; // idb extern int plr_bframe_size; // idb extern char plr_gfx_bflag; // weak extern int plr_sframe_size; // idb extern int deathdelay; // weak extern int plr_dframe_size; // idb void SetPlayerGPtrs(BYTE *pData, BYTE **pAnim); void LoadPlrGFX(int pnum, DWORD dwMask); void InitPlayerGFX(int pnum); void InitPlrGFXMem(int pnum); DWORD GetPlrGFXSize(char *szCel); void FreePlayerGFX(int pnum); void NewPlrAnim(int pnum, unsigned char *Peq, int numFrames, int Delay, int width); void ClearPlrPVars(int pnum); void SetPlrAnims(int pnum); void ClearPlrRVars(PlayerStruct *p); void CreatePlayer(int pnum, char c); int CalcStatDiff(int pnum); void NextPlrLevel(int pnum); void AddPlrExperience(int pnum, int lvl, long exp); void AddPlrMonstExper(int lvl, long exp, char pmask); void InitPlayer(int pnum, BOOL FirstTime); void InitMultiView(); void CheckEFlag(int pnum, BOOL flag); BOOL SolidLoc(int x, int y); BOOL PlrDirOK(int pnum, int dir); void PlrClrTrans(int x, int y); void PlrDoTrans(int x, int y); void SetPlayerOld(int pnum); void FixPlayerLocation(int pnum, int bDir); void StartStand(int pnum, int dir); void StartWalkStand(int pnum); void PM_ChangeLightOff(int pnum); void PM_ChangeOffset(int pnum); void StartWalk(int pnum, int xvel, int yvel, int xadd, int yadd, int EndDir, int sdir); void StartWalk2(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int EndDir, int sdir); void StartWalk3(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, int EndDir, int sdir); void StartAttack(int pnum, int d); void StartRangeAttack(int pnum, int d, int cx, int cy); void StartPlrBlock(int pnum, int dir); void StartSpell(int pnum, int d, int cx, int cy); void FixPlrWalkTags(int pnum); void RemovePlrFromMap(int pnum); void StartPlrHit(int pnum, int dam, unsigned char forcehit); void RespawnDeadItem(ItemStruct *itm, int x, int y); void StartPlayerKill(int pnum, int earflag); void PlrDeadItem(int pnum, ItemStruct *itm, int xx, int yy); void DropHalfPlayersGold(int pnum); void SyncPlrKill(int pnum, int earflag); void j_StartPlayerKill(int pnum, int earflag); void RemovePlrMissiles(int pnum); void InitLevelChange(int pnum); void StartNewLvl(int pnum, int fom, int lvl); void RestartTownLvl(int pnum); void StartWarpLvl(int pnum, int pidx); int PM_DoStand(int pnum); int PM_DoWalk(int pnum); int PM_DoWalk2(int pnum); int PM_DoWalk3(int pnum); BOOL WeaponDur(int pnum, int durrnd); BOOL PlrHitMonst(int pnum, int m); BOOL PlrHitPlr(int pnum, char p); BOOL PlrHitObj(int pnum, int mx, int my); int PM_DoAttack(int pnum); int PM_DoRangeAttack(int pnum); void ShieldDur(int pnum); int PM_DoBlock(int pnum); int PM_DoSpell(int pnum); int PM_DoGotHit(int pnum); void ArmorDur(int pnum); int PM_DoDeath(int pnum); int PM_DoNewLvl(int pnum); void CheckNewPath(int pnum); BOOL PlrDeathModeOK(int p); void ValidatePlayer(); void ProcessPlayers(); void CheckCheatStats(int pnum); void ClrPlrPath(int pnum); BOOL PosOkPlayer(int pnum, int px, int py); void MakePlrPath(int pnum, int xx, int yy, BOOL endspace); void CheckPlrSpell(); void SyncPlrAnim(int pnum); void SyncInitPlrPos(int pnum); void SyncInitPlr(int pnum); void CheckStats(int pnum); void ModifyPlrStr(int pnum, int l); void ModifyPlrMag(int pnum, int l); void ModifyPlrDex(int pnum, int l); void ModifyPlrVit(int pnum, int l); void SetPlayerHitPoints(int pnum, int newhp); void SetPlrStr(int pnum, int v); void SetPlrMag(int pnum, int v); void SetPlrDex(int pnum, int v); void SetPlrVit(int pnum, int v); void InitDungMsgs(int pnum); void PlayDungMsgs(); /* rdata */ extern const char ArmourChar[4]; extern const char WepChar[10]; extern const char CharChar[4]; /* data */ extern int plrxoff[9]; extern int plryoff[9]; extern int plrxoff2[9]; extern int plryoff2[9]; extern char PlrGFXAnimLens[3][11]; extern int PWVel[3][3]; extern int WalkAnimTbl[3]; extern int StrengthTbl[3]; extern int MagicTbl[3]; extern int DexterityTbl[3]; extern int VitalityTbl[3]; extern int ToBlkTbl[3]; extern char *ClassStrTblOld[3]; extern int MaxStats[3][4]; extern int ExpLvlsTbl[51]; extern char *ClassStrTbl[3]; #endif /* __PLAYER_H__ */