#include "diablo.h" char L5dungeon[80][80]; unsigned char L5dflags[40][40]; int setloadflag; // weak int HR1; int HR2; int HR3; int VR1; int VR2; int VR3; void *pSetPiece; // idb const ShadowStruct SPATS[37] = { { 7, 13, 0, 13, 144, 0, 142 }, { 16, 13, 0, 13, 144, 0, 142 }, { 15, 13, 0, 13, 145, 0, 142 }, { 5, 13, 13, 13, 152, 140, 139 }, { 5, 13, 1, 13, 143, 146, 139 }, { 5, 13, 13, 2, 143, 140, 148 }, { 5, 0, 1, 2, 0, 146, 148 }, { 5, 13, 11, 13, 143, 147, 139 }, { 5, 13, 13, 12, 143, 140, 149 }, { 5, 13, 11, 12, 150, 147, 149 }, { 5, 13, 1, 12, 143, 146, 149 }, { 5, 13, 11, 2, 143, 147, 148 }, { 9, 13, 13, 13, 144, 140, 142 }, { 9, 13, 1, 13, 144, 146, 142 }, { 9, 13, 11, 13, 151, 147, 142 }, { 8, 13, 0, 13, 144, 0, 139 }, { 8, 13, 0, 12, 143, 0, 149 }, { 8, 0, 0, 2, 0, 0, 148 }, { 11, 0, 0, 13, 0, 0, 139 }, { 11, 13, 0, 13, 139, 0, 139 }, { 11, 2, 0, 13, 148, 0, 139 }, { 11, 12, 0, 13, 149, 0, 139 }, { 11, 13, 11, 12, 139, 0, 149 }, { 14, 0, 0, 13, 0, 0, 139 }, { 14, 13, 0, 13, 139, 0, 139 }, { 14, 2, 0, 13, 148, 0, 139 }, { 14, 12, 0, 13, 149, 0, 139 }, { 14, 13, 11, 12, 139, 0, 149 }, { 10, 0, 13, 0, 0, 140, 0 }, { 10, 13, 13, 0, 140, 140, 0 }, { 10, 0, 1, 0, 0, 146, 0 }, { 10, 13, 11, 0, 140, 147, 0 }, { 12, 0, 13, 0, 0, 140, 0 }, { 12, 13, 13, 0, 140, 140, 0 }, { 12, 0, 1, 0, 0, 146, 0 }, { 12, 13, 11, 0, 140, 147, 0 }, { 3, 13, 11, 12, 150, 0, 0 } }; const unsigned char BSTYPES[206] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 0, 0, 0, 0, 0, 0, 0, 1, 2, 10, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 5, 14, 10, 4, 14, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 1, 6, 7, 16, 17, 2, 1, 1, 2, 2, 1, 1, 2, 2, 2, 2, 2, 1, 1, 11, 1, 13, 13, 13, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 12, 0, 0, 11, 1, 11, 1, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1, 11, 2, 12, 13, 13, 13, 12, 2, 1, 2, 2, 4, 14, 4, 10, 13, 13, 4, 4, 1, 1, 4, 2, 2, 13, 13, 13, 13, 25, 26, 28, 30, 31, 41, 43, 40, 41, 42, 43, 25, 41, 43, 28, 28, 1, 2, 25, 26, 22, 22, 25, 26, 0, 0, 0, 0, 0, 0, 0 }; const unsigned char L5BTYPES[206] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 0, 0, 0, 0, 0, 0, 0, 25, 26, 0, 28, 0, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 40, 41, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 79, 80, 0, 82, 0, 0, 0, 0, 0, 0, 79, 0, 80, 0, 0, 79, 80, 0, 2, 2, 2, 1, 1, 11, 25, 13, 13, 13, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 12, 0, 0, 11, 1, 11, 1, 13, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; const unsigned char STAIRSUP[] = { 4, 4, 13, 13, 13, 13, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 6, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 }; const unsigned char L5STAIRSUP[] = { 4, 4, 22, 22, 22, 22, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 23, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 }; const unsigned char STAIRSDOWN[] = { 4, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 62, 57, 58, 0, 61, 59, 60, 0, 0, 0, 0, 0 }; const unsigned char LAMPS[] = { 2, 2, 13, 0, 13, 13, 129, 0, 130, 128 }; const unsigned char PWATERIN[] = { 6, 6, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 202, 200, 200, 84, 0, 0, 199, 203, 203, 83, 0, 0, 85, 206, 80, 81, 0, 0, 0, 134, 135, 0, 0, 0, 0, 0, 0, 0, 0 }; /* data */ unsigned char L5ConvTbl[16] = { 22u, 13u, 1u, 13u, 2u, 13u, 13u, 13u, 4u, 13u, 1u, 13u, 2u, 13u, 16u, 13u }; static void DRLG_PlaceDoor(int x, int y) { if((L5dflags[x][y] & 0x80) == 0) { /* todo: unsigned */ unsigned char df = L5dflags[x][y] & 0x7F; unsigned char c = dungeon[x][y]; if(df == 1) { if(y != 1 && c == 2) dungeon[x][y] = 26; if(y != 1 && c == 7) dungeon[x][y] = 31; if(y != 1 && c == 14) dungeon[x][y] = 42; if(y != 1 && c == 4) dungeon[x][y] = 43; if(x != 1 && c == 1) dungeon[x][y] = 25; if(x != 1 && c == 10) dungeon[x][y] = 40; if(x != 1 && c == 6) dungeon[x][y] = 30; } if(df == 2) { if(x != 1 && c == 1) dungeon[x][y] = 25; if(x != 1 && c == 6) dungeon[x][y] = 30; if(x != 1 && c == 10) dungeon[x][y] = 40; if(x != 1 && c == 4) dungeon[x][y] = 41; if(y != 1 && c == 2) dungeon[x][y] = 26; if(y != 1 && c == 14) dungeon[x][y] = 42; if(y != 1 && c == 7) dungeon[x][y] = 31; } if(df == 3) { if(x != 1 && y != 1 && c == 4) dungeon[x][y] = 28; if(x != 1 && c == 10) dungeon[x][y] = 40; if(y != 1 && c == 14) dungeon[x][y] = 42; if(y != 1 && c == 2) dungeon[x][y] = 26; if(x != 1 && c == 1) dungeon[x][y] = 25; if(y != 1 && c == 7) dungeon[x][y] = 31; if(x != 1 && c == 6) dungeon[x][y] = 30; } } L5dflags[x][y] = 0x80; } static void DRLG_L1Shadows() { int x, y; unsigned char sd[2][2]; unsigned char tnv3; for(y = 1; y < DMAXY; y++) { for(x = 1; x < DMAXX; x++) { sd[0][0] = BSTYPES[(unsigned char)dungeon[x][y]]; sd[1][0] = BSTYPES[(unsigned char)dungeon[x-1][y]]; sd[0][1] = BSTYPES[(unsigned char)dungeon[x][y-1]]; sd[1][1] = BSTYPES[(unsigned char)dungeon[x-1][y-1]]; for(int i = 0; i < 37; i++) { if(SPATS[i].strig == sd[0][0]) { BOOL patflag = TRUE; if(SPATS[i].s1 && SPATS[i].s1 != sd[1][1]) patflag = FALSE; if(SPATS[i].s2 && SPATS[i].s2 != sd[0][1]) patflag = FALSE; if(SPATS[i].s3 && SPATS[i].s3 != sd[1][0]) patflag = FALSE; if(patflag == TRUE) { if(SPATS[i].nv1 && !L5dflags[x-1][y-1]) dungeon[x-1][y-1] = SPATS[i].nv1; if(SPATS[i].nv2 && !L5dflags[x][y-1]) dungeon[x][y-1] = SPATS[i].nv2; if(SPATS[i].nv3) { if(!L5dflags[x-1][y]) dungeon[x-1][y] = SPATS[i].nv3; } } } } } } for(y = 1; y < DMAXY; y++) { for(x = 1; x < DMAXX; x++) { if((unsigned char)dungeon[x-1][y] == 139 && !L5dflags[x-1][y]) { tnv3 = 139; if(dungeon[x][y] == 29) tnv3 = 141; if(dungeon[x][y] == 32) tnv3 = 141; if(dungeon[x][y] == 35) tnv3 = 141; if(dungeon[x][y] == 37) tnv3 = 141; if(dungeon[x][y] == 38) tnv3 = 141; if(dungeon[x][y] == 39) tnv3 = 141; dungeon[x-1][y] = tnv3; } if((unsigned char)dungeon[x-1][y] == 149 && !L5dflags[x-1][y]) { tnv3 = 149; if(dungeon[x][y] == 29) tnv3 = 153; if(dungeon[x][y] == 32) tnv3 = 153; if(dungeon[x][y] == 35) tnv3 = 153; if(dungeon[x][y] == 37) tnv3 = 153; if(dungeon[x][y] == 38) tnv3 = 153; if(dungeon[x][y] == 39) tnv3 = 153; dungeon[x-1][y] = tnv3; } if((unsigned char)dungeon[x-1][y] == 148 && !L5dflags[x-1][y]) { tnv3 = 148; if(dungeon[x][y] == 29) tnv3 = 154; if(dungeon[x][y] == 32) tnv3 = 154; if(dungeon[x][y] == 35) tnv3 = 154; if(dungeon[x][y] == 37) tnv3 = 154; if(dungeon[x][y] == 38) tnv3 = 154; if(dungeon[x][y] == 39) tnv3 = 154; dungeon[x-1][y] = tnv3; } } } } static int DRLG_PlaceMiniSet(const unsigned char *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int noquad, int ldir) { int xx, yy, sx, sy; int ii; int numt; int sw = miniset[0]; int sh = miniset[1]; if(tmax - tmin == 0) numt = 1; else numt = random(0, tmax - tmin) + tmin; for(int i = 0; i < numt; i++) { sx = random(0, 40 - sw); sy = random(0, 40 - sh); BOOL abort = FALSE; int found = 0; while(abort == FALSE) { abort = TRUE; if(cx != -1 && sx >= cx - sw && sx <= cx + 12) { sx++; abort = FALSE; } if(cy != -1 && sy >= cy - sh && sy <= cy + 12) { sy++; abort = FALSE; } switch(noquad) { case 0: if(sx < cx && sy < cy) abort = FALSE; break; case 1: if(sx > cx && sy < cy) abort = FALSE; break; case 2: if(sx < cx && sy > cy) abort = FALSE; break; case 3: if(sx > cx && sy > cy) abort = FALSE; break; default: break; } ii = 2; for(yy = 0; yy < sh && abort == TRUE; yy++) { for(xx = 0; xx < sw && abort == TRUE; xx++) { if(miniset[ii] && (unsigned char)dungeon[xx + sx][sy + yy] != miniset[ii]) abort = FALSE; if(L5dflags[xx + sx][sy + yy]) abort = FALSE; ii++; } } if(abort == FALSE) { if(++sx == 40 - sw) { sx = 0; if(++sy == 40 - sh) sy = 0; } if(++found > 4000) return -1; } } ii = sw * sh + 2; for(yy = 0; yy < sh; yy++) { for(xx = 0; xx < sw; xx++) { if(miniset[ii]) dungeon[xx + sx][sy + yy] = miniset[ii]; ii++; } } } if(miniset == PWATERIN) { int t = TransVal; TransVal = 0; DRLG_MRectTrans(sx, sy + 2, sx + 5, sy + 4); TransVal = t; quests[13]._qtx = 2 * sx + 21; quests[13]._qty = 2 * sy + 22; } if(setview == TRUE) { ViewX = 2 * sx + 19; ViewY = 2 * sy + 20; } if(ldir == 0) { LvlViewX = 2 * sx + 19; LvlViewY = 2 * sy + 20; } if(sx < cx && sy < cy) return 0; if(sx > cx && sy < cy) return 1; if(sx < cx && sy > cy) return 2; else return 3; } static void DRLG_L1Floor() { for(int j = 0; j < DMAXY; j++) { for(int i = 0; i < DMAXX; i++) { if(L5dflags[i][j] == 0 && dungeon[i][j] == 13) { long rv = random(0, 3); if(rv == 1) dungeon[i][j] = 162; if(rv == 2) dungeon[i][j] = 163; } } } } static void DRLG_L1Pass3() { int i, j, xx, yy; long v1, v2, v3, v4, lv; lv = 22-1; #ifdef USE_ASM __asm { mov esi, pMegaTiles mov eax, lv shl eax, 3 add esi, eax xor eax, eax lodsw inc eax mov v1, eax lodsw inc eax mov v2, eax lodsw inc eax mov v3, eax lodsw inc eax mov v4, eax } #else v1 = ((WORD *)&pMegaTiles[lv << 3])[0] + 1; v2 = ((WORD *)&pMegaTiles[lv << 3])[1] + 1; v3 = ((WORD *)&pMegaTiles[lv << 3])[2] + 1; v4 = ((WORD *)&pMegaTiles[lv << 3])[3] + 1; #endif for(j = 0; j < MAXDUNY; j += 2) { for(i = 0; i < MAXDUNX; i += 2) { dPiece[i][j] = v1; dPiece[i+1][j] = v2; dPiece[i][j+1] = v3; dPiece[i+1][j+1] = v4; } } yy = 16; for(j = 0; j < DMAXY; j++) { xx = 16; for(i = 0; i < DMAXX; i++) { lv = (unsigned char)dungeon[i][j]-1; /// ASSERT: assert(lv >= 0); #ifdef USE_ASM __asm { mov esi, pMegaTiles mov eax, lv shl eax, 3 add esi, eax xor eax, eax lodsw inc eax mov v1, eax lodsw inc eax mov v2, eax lodsw inc eax mov v3, eax lodsw inc eax mov v4, eax } #else v1 = ((WORD *)&pMegaTiles[lv << 3])[0] + 1; v2 = ((WORD *)&pMegaTiles[lv << 3])[1] + 1; v3 = ((WORD *)&pMegaTiles[lv << 3])[2] + 1; v4 = ((WORD *)&pMegaTiles[lv << 3])[3] + 1; #endif dPiece[xx][yy] = v1; dPiece[xx+1][yy] = v2; dPiece[xx][yy+1] = v3; dPiece[xx+1][yy+1] = v4; xx += 2; } yy += 2; } } static void DRLG_LoadL1SP() { setloadflag = 0; if ( QuestStatus(6) ) { pSetPiece = DiabLoad("Levels\\L1Data\\rnd6.DUN", NULL, 'STPC'); setloadflag = 1; } if ( QuestStatus(12) && gbMaxPlayers == 1 ) { pSetPiece = DiabLoad("Levels\\L1Data\\SKngDO.DUN", NULL, 'STPC'); setloadflag = 1; } if ( QuestStatus(7) ) { pSetPiece = DiabLoad("Levels\\L1Data\\Banner2.DUN", NULL, 'STPC'); setloadflag = 1; } } static void DRLG_FreeL1SP() { MemFreeDbg(pSetPiece); } void DRLG_Init_Globals() { char c; memset(dFlags, 0, sizeof(dFlags)); memset(dPlayer, 0, sizeof(dPlayer)); memset(dMonster, 0, sizeof(dMonster)); memset(dDead, 0, sizeof(dDead)); memset(dObject, 0, sizeof(dObject)); memset(dItem, 0, sizeof(dItem)); memset(dMissile, 0, sizeof(dMissile)); memset(dSpecial, 0, sizeof(dSpecial)); if(!lightflag) { if(light4flag) { c = 3; } else { c = 15; } } else { c = 0; } memset(dLight, c, sizeof(dLight)); } static void DRLG_InitL1Vals() { int i, j, pc; for(j = 0; j < MAXDUNY; j++) { for(i = 0; i < MAXDUNX; i++) { if(dPiece[i][j] == 12) { pc = 1; } else if(dPiece[i][j] == 11) { pc = 2; } else if(dPiece[i][j] == 71) { pc = 1; } else if(dPiece[i][j] == 259) { pc = 5; } else if(dPiece[i][j] == 249) { pc = 2; } else if(dPiece[i][j] == 325) { pc = 2; } else if(dPiece[i][j] == 321) { pc = 1; } else if(dPiece[i][j] == 255) { pc = 4; } else if(dPiece[i][j] == 211) { pc = 1; } else if(dPiece[i][j] == 344) { pc = 2; } else if(dPiece[i][j] == 341) { pc = 1; } else if(dPiece[i][j] == 331) { pc = 2; } else if(dPiece[i][j] == 418) { pc = 1; } else if(dPiece[i][j] == 421) { pc = 2; } else { continue; } dSpecial[i][j] = pc; } } } void LoadL1Dungeon(char *sFileName, int vx, int vy) { int i, j, rw, rh; BYTE *pLevelMap, *lm; dminx = 16; dminy = 16; dmaxx = 96; dmaxy = 96; DRLG_InitTrans(); pLevelMap = DiabLoad(sFileName, NULL, 'LMPt'); for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { dungeon[i][j] = 22; L5dflags[i][j] = 0; } } lm = pLevelMap; rw = *lm; lm += 2; rh = *lm; lm += 2; for(j = 0; j < rh; j++) { for(i = 0; i < rw; i++) { if(*lm != 0) { dungeon[i][j] = *lm; L5dflags[i][j] |= 0x80; } else { dungeon[i][j] = 13; } lm += 2; } } DRLG_L1Floor(); ViewX = vx; ViewY = vy; DRLG_L1Pass3(); DRLG_Init_Globals(); DRLG_InitL1Vals(); SetMapMonsters(pLevelMap, 0, 0); SetMapObjects(pLevelMap, 0, 0); mem_free_dbg(pLevelMap); } void LoadPreL1Dungeon(char *sFileName, int vx, int vy) { int i, j, rw, rh; BYTE *pLevelMap, *lm; dminx = 16; dminy = 16; dmaxx = 96; dmaxy = 96; pLevelMap = DiabLoad(sFileName, NULL, 'LMPt'); for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { dungeon[i][j] = 22; L5dflags[i][j] = 0; } } lm = pLevelMap; rw = *lm; lm += 2; rh = *lm; lm += 2; for(j = 0; j < rh; j++) { for(i = 0; i < rw; i++) { if(*lm != 0) { dungeon[i][j] = *lm; L5dflags[i][j] |= 0x80; } else { dungeon[i][j] = 13; } lm += 2; } } DRLG_L1Floor(); for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { pdungeon[i][j] = dungeon[i][j]; } } mem_free_dbg(pLevelMap); } static void InitL5Dungeon() { for(int j = 0; j < DMAXY; j++) { for(int i = 0; i < DMAXX; i++) { dungeon[i][j] = 0; L5dflags[i][j] = 0; } } } static void L5ClearFlags() { for(int j = 0; j < DMAXY; j++) { for(int i = 0; i < DMAXX; i++) { L5dflags[i][j] &= 0xBF; } } } static void L5drawRoom(int x, int y, int w, int h) { for(int j = 0; j < h; j++) { for(int i = 0; i < w; i++) { dungeon[x+i][y+j] = 1; } } } static BOOL L5checkRoom(int x, int y, int width, int height) { for(int j = 0; j < height; j++) { for(int i = 0; i < width; i++) { if(i+x < 0 || i+x >= DMAXX || j+y < 0 || j+y >= DMAXY) return FALSE; if(dungeon[i+x][j+y]) return FALSE; } } return TRUE; } static void L5roomGen(int x, int y, int w, int h, int dir) { int num; BOOL ran, ran2; int width, height, rx, ry, ry2; int cw, ch, cx1, cy1, cx2; int dirProb = random(0, 4); switch(dir == 1 ? dirProb != 0 : dirProb == 0) { case FALSE: num = 0; do { cw = (random(0, 5) + 2) & 0xFFFFFFFE; ch = (random(0, 5) + 2) & 0xFFFFFFFE; cy1 = h/2 + y - ch/2; cx1 = x-cw; ran = L5checkRoom(cx1-1, cy1-1, ch+2, cw+1); /// BUGFIX: swap args 3 and 4 ("ch+2" and "cw+1") num++; } while(ran == FALSE && num < 20); if(ran == TRUE) L5drawRoom(cx1, cy1, cw, ch); cx2 = x+w; ran2 = L5checkRoom(cx2, cy1-1, cw+1, ch+2); if(ran2 == TRUE) L5drawRoom(cx2, cy1, cw, ch); if(ran == TRUE) L5roomGen(cx1, cy1, cw, ch, 1); if(ran2 == TRUE) L5roomGen(cx2, cy1, cw, ch, 1); break; case TRUE: num = 0; do { width = (random(0, 5) + 2) & 0xFFFFFFFE; height = (random(0, 5) + 2) & 0xFFFFFFFE; rx = w/2 + x - width/2; ry = y-height; ran = L5checkRoom(rx-1, ry-1, width+2, height+1); num++; } while(ran == FALSE && num < 20); if(ran == TRUE) L5drawRoom(rx, ry, width, height); ry2 = y+h; ran2 = L5checkRoom(rx-1, ry2, width+2, height+1); if(ran2 == TRUE) L5drawRoom(rx, ry2, width, height); if(ran == TRUE) L5roomGen(rx, ry, width, height, 0); if(ran2 == TRUE) L5roomGen(rx, ry2, width, height, 0); break; } } static void L5firstRoom() { if(random(0, 2) == 0) { int ys = 1; int ye = 39; VR1 = random(0, 2); VR2 = random(0, 2); VR3 = random(0, 2); if(VR1 + VR3 <= 1) VR2 = 1; if(VR1) L5drawRoom(15, 1, 10, 10); else ys = 18; if(VR2) L5drawRoom(15, 15, 10, 10); if(VR3) L5drawRoom(15, 29, 10, 10); else ye = 22; for(int y = ys; y < ye; y++) { dungeon[17][y] = 1; dungeon[18][y] = 1; dungeon[19][y] = 1; dungeon[20][y] = 1; dungeon[21][y] = 1; dungeon[22][y] = 1; } if(VR1) L5roomGen(15, 1, 10, 10, 0); if(VR2) L5roomGen(15, 15, 10, 10, 0); if(VR3) L5roomGen(15, 29, 10, 10, 0); HR3 = 0; HR2 = 0; HR1 = 0; } else { int xs = 1; int xe = 39; HR1 = random(0, 2); HR2 = random(0, 2); HR3 = random(0, 2); if(HR1 + HR3 <= 1) HR2 = 1; if(HR1) L5drawRoom(1, 15, 10, 10); else xs = 18; if(HR2) L5drawRoom(15, 15, 10, 10); if(HR3) L5drawRoom(29, 15, 10, 10); else xe = 22; for(int x = xs; x < xe; x++) { dungeon[x][17] = 1; dungeon[x][18] = 1; dungeon[x][19] = 1; dungeon[x][20] = 1; dungeon[x][21] = 1; dungeon[x][22] = 1; } if(HR1) L5roomGen(1, 15, 10, 10, 1); if(HR2) L5roomGen(15, 15, 10, 10, 1); if(HR3) L5roomGen(29, 15, 10, 10, 1); VR3 = 0; VR2 = 0; VR1 = 0; } } static int L5GetArea() { int rv = 0; for(int j = 0; j < DMAXY; j++) { for(int i = 0; i < DMAXX; i++) { if(dungeon[i][j] == 1) rv++; } } return rv; } static void L5makeDungeon() { int i, j, k, l; for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { k = i << 1; l = j << 1; L5dungeon[k][l] = dungeon[i][j]; L5dungeon[k][l + 1] = dungeon[i][j]; L5dungeon[k + 1][l] = dungeon[i][j]; L5dungeon[k + 1][l + 1] = dungeon[i][j]; } } } static void L5makeDmt() { int i, j, dmtx, dmty; for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { dungeon[i][j] = 22; } } for(j = 0, dmty = 1; dmty <= 77; j++, dmty += 2) { for(i = 0, dmtx = 1; dmtx <= 77; i++, dmtx += 2) { int val = (unsigned char)L5dungeon[dmtx+1][dmty+1]; /* todo: unsigned */ val = 2 * val + (unsigned char)L5dungeon[dmtx][dmty+1]; val = 2 * val + (unsigned char)L5dungeon[dmtx+1][dmty]; val = 2 * val + (unsigned char)L5dungeon[dmtx][dmty]; dungeon[i][j] = L5ConvTbl[val]; } } } static int L5HWallOk(int i, int j) { int x; for(x = 1; dungeon[i+x][j] == 13; x++) { if(dungeon[i+x][j-1] != 13 || dungeon[i+x][j+1] != 13 || L5dflags[i+x][j]) break; } BOOL wallok = FALSE; if((unsigned char)dungeon[i+x][j] >= 3 && (unsigned char)dungeon[i+x][j] <= 7) /* todo: unsigned */ wallok = TRUE; if((unsigned char)dungeon[i+x][j] >= 16 && (unsigned char)dungeon[i+x][j] <= 24) wallok = TRUE; if(dungeon[i+x][j] == 22) wallok = FALSE; if(x == 1) wallok = FALSE; if(wallok) return x; else return -1; } static int L5VWallOk(int i, int j) { int y; for(y = 1; dungeon[i][j+y] == 13; y++) { if(dungeon[i-1][j+y] != 13 || dungeon[i+1][j+y] != 13 || L5dflags[i][j+y]) break; } BOOL wallok = FALSE; if((unsigned char)dungeon[i][j+y] >= 3 && (unsigned char)dungeon[i][j+y] <= 7) /* todo: unsigned */ wallok = TRUE; if((unsigned char)dungeon[i][j+y] >= 16 && (unsigned char)dungeon[i][j+y] <= 24) wallok = TRUE; if(dungeon[i][j+y] == 22) wallok = FALSE; if(y == 1) wallok = FALSE; if(wallok) return y; else return -1; } static void L5HorizWall(int i, int j, char p, int dx) { int xx; char wt, dt; switch(random(0, 4)) { case 0: case 1: dt = 2; break; case 2: dt = 12; if(p == 2) p = 12; if(p == 4) p = 10; break; case 3: dt = 36; if(p == 2) p = 36; if(p == 4) p = 27; break; default: break; } if(random(0, 6) == 5) wt = 12; else wt = 26; if(dt == 12) wt = 12; dungeon[i][j] = p; for(xx = 1; xx < dx; xx++) { dungeon[i+xx][j] = dt; } xx = random(0, dx-1) + 1; if(wt == 12) { dungeon[i+xx][j] = wt; } else { dungeon[i+xx][j] = 2; L5dflags[i+xx][j] |= 1; } } static void L5VertWall(int i, int j, char p, int dy) { int yy; char wt, dt; switch(random(0, 4)) { case 0: case 1: dt = 1; break; case 2: dt = 11; if(p == 1) p = 11; if(p == 4) p = 14; break; case 3: dt = 35; if(p == 1) p = 35; if(p == 4) p = 37; break; default: break; } if(random(0, 6) == 5) wt = 11; else wt = 25; if(dt == 11) wt = 11; dungeon[i][j] = p; for(yy = 1; yy < dy; yy++) { dungeon[i][j+yy] = dt; } yy = random(0, dy-1) + 1; if(wt == 11) { dungeon[i][j+yy] = wt; } else { dungeon[i][j+yy] = 1; L5dflags[i][j+yy] |= 2; } } static void L5AddWall() { for(int j = 0; j < DMAXY; j++) { for(int i = 0; i < DMAXX; i++) { if(!L5dflags[i][j]) { if(dungeon[i][j] == 3 && random(0, 100) < 100) { int x = L5HWallOk(i, j); if(x != -1) L5HorizWall(i, j, 2, x); } if(dungeon[i][j] == 3 && random(0, 100) < 100) { int y = L5VWallOk(i, j); if(y != -1) L5VertWall(i, j, 1, y); } if(dungeon[i][j] == 6 && random(0, 100) < 100) { int x = L5HWallOk(i, j); if(x != -1) L5HorizWall(i, j, 4, x); } if(dungeon[i][j] == 7 && random(0, 100) < 100) { int y = L5VWallOk(i, j); if(y != -1) L5VertWall(i, j, 4, y); } if(dungeon[i][j] == 2 && random(0, 100) < 100) { int x = L5HWallOk(i, j); if(x != -1) L5HorizWall(i, j, 2, x); } if(dungeon[i][j] == 1 && random(0, 100) < 100) { int y = L5VWallOk(i, j); if(y != -1) L5VertWall(i, j, 1, y); } } } } } static void DRLG_L5GChamber(int sx, int sy, BOOL topflag, BOOL bottomflag, BOOL leftflag, BOOL rightflag) { int i, j; if(topflag == TRUE) { dungeon[sx + 2][sy] = 12; dungeon[sx + 3][sy] = 12; dungeon[sx + 4][sy] = 3; dungeon[sx + 7][sy] = 9; dungeon[sx + 8][sy] = 12; dungeon[sx + 9][sy] = 2; } if(bottomflag == TRUE) { sy += 11; dungeon[sx + 2][sy] = 10; dungeon[sx + 3][sy] = 12; dungeon[sx + 4][sy] = 8; dungeon[sx + 7][sy] = 5; dungeon[sx + 8][sy] = 12; if(dungeon[sx + 9][sy] != 4) { dungeon[sx + 9][sy] = 21; } sy -= 11; } if(leftflag == TRUE) { dungeon[sx][sy + 2] = 11; dungeon[sx][sy + 3] = 11; dungeon[sx][sy + 4] = 3; dungeon[sx][sy + 7] = 8; dungeon[sx][sy + 8] = 11; dungeon[sx][sy + 9] = 1; } if(rightflag == TRUE) { sx += 11; dungeon[sx][sy + 2] = 14; dungeon[sx][sy + 3] = 11; dungeon[sx][sy + 4] = 9; dungeon[sx][sy + 7] = 5; dungeon[sx][sy + 8] = 11; if(dungeon[sx][sy + 9] != 4) { dungeon[sx][sy + 9] = 21; } sx -= 11; } for(j = 1; j < 11; j++) { for(i = 1; i < 11; i++) { dungeon[i + sx][j + sy] = 13; L5dflags[i + sx][j + sy] |= 0x40; } } dungeon[sx + 4][sy + 4] = 15; dungeon[sx + 7][sy + 4] = 15; dungeon[sx + 4][sy + 7] = 15; dungeon[sx + 7][sy + 7] = 15; } static void DRLG_L5GHall(int x1, int y1, int x2, int y2) { int i; if(y1 == y2) { for(i = x1; i < x2; i++) { dungeon[i][y1] = 12; dungeon[i][y1+3] = 12; } } else { for(i = y1; i < y2; i++) { dungeon[x1][i] = 11; dungeon[x1+3][i] = 11; } } } static void L5tileFix() { int i, j; for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { if(dungeon[i][j] == 2 && dungeon[i+1][j] == 22) dungeon[i+1][j] = 23; if(dungeon[i][j] == 13 && dungeon[i+1][j] == 22) dungeon[i+1][j] = 18; if(dungeon[i][j] == 13 && dungeon[i+1][j] == 2) dungeon[i+1][j] = 7; if(dungeon[i][j] == 6 && dungeon[i+1][j] == 22) dungeon[i+1][j] = 24; if(dungeon[i][j] == 1 && dungeon[i][j+1] == 22) dungeon[i][j+1] = 24; if(dungeon[i][j] == 13 && dungeon[i][j+1] == 1) dungeon[i][j+1] = 6; if(dungeon[i][j] == 13 && dungeon[i][j+1] == 22) dungeon[i][j+1] = 19; } } for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { if(dungeon[i][j] == 13 && dungeon[i+1][j] == 19) dungeon[i+1][j] = 21; if(dungeon[i][j] == 13 && dungeon[i+1][j] == 22) dungeon[i+1][j] = 20; if(dungeon[i][j] == 7 && dungeon[i+1][j] == 22) dungeon[i+1][j] = 23; if(dungeon[i][j] == 13 && dungeon[i+1][j] == 24) dungeon[i+1][j] = 21; if(dungeon[i][j] == 19 && dungeon[i+1][j] == 22) dungeon[i+1][j] = 20; if(dungeon[i][j] == 2 && dungeon[i+1][j] == 19) dungeon[i+1][j] = 21; if(dungeon[i][j] == 19 && dungeon[i+1][j] == 1) dungeon[i+1][j] = 6; if(dungeon[i][j] == 7 && dungeon[i+1][j] == 19) dungeon[i+1][j] = 21; if(dungeon[i][j] == 2 && dungeon[i+1][j] == 1) dungeon[i+1][j] = 6; if(dungeon[i][j] == 3 && dungeon[i+1][j] == 22) dungeon[i+1][j] = 24; if(dungeon[i][j] == 21 && dungeon[i+1][j] == 1) dungeon[i+1][j] = 6; if(dungeon[i][j] == 7 && dungeon[i+1][j] == 1) dungeon[i+1][j] = 6; if(dungeon[i][j] == 7 && dungeon[i+1][j] == 24) dungeon[i+1][j] = 21; if(dungeon[i][j] == 4 && dungeon[i+1][j] == 16) dungeon[i+1][j] = 17; if(dungeon[i][j] == 7 && dungeon[i+1][j] == 13) dungeon[i+1][j] = 17; if(dungeon[i][j] == 2 && dungeon[i+1][j] == 24) dungeon[i+1][j] = 21; if(dungeon[i][j] == 2 && dungeon[i+1][j] == 13) dungeon[i+1][j] = 17; if(dungeon[i][j] == 23 && dungeon[i-1][j] == 22) dungeon[i-1][j] = 19; if(dungeon[i][j] == 19 && dungeon[i-1][j] == 23) dungeon[i-1][j] = 21; if(dungeon[i][j] == 6 && dungeon[i-1][j] == 22) dungeon[i-1][j] = 24; if(dungeon[i][j] == 6 && dungeon[i-1][j] == 23) dungeon[i-1][j] = 21; if(dungeon[i][j] == 1 && dungeon[i][j+1] == 2) dungeon[i][j+1] = 7; if(dungeon[i][j] == 6 && dungeon[i][j+1] == 18) dungeon[i][j+1] = 21; if(dungeon[i][j] == 18 && dungeon[i][j+1] == 2) dungeon[i][j+1] = 7; if(dungeon[i][j] == 6 && dungeon[i][j+1] == 2) dungeon[i][j+1] = 7; if(dungeon[i][j] == 21 && dungeon[i][j+1] == 2) dungeon[i][j+1] = 7; if(dungeon[i][j] == 6 && dungeon[i][j+1] == 22) dungeon[i][j+1] = 24; if(dungeon[i][j] == 6 && dungeon[i][j+1] == 13) dungeon[i][j+1] = 16; if(dungeon[i][j] == 1 && dungeon[i][j+1] == 13) dungeon[i][j+1] = 16; if(dungeon[i][j] == 13 && dungeon[i][j+1] == 16) dungeon[i][j+1] = 17; if(dungeon[i][j] == 6 && dungeon[i][j-1] == 22) dungeon[i][j-1] = 7; if(dungeon[i][j] == 6 && dungeon[i][j-1] == 22) dungeon[i][j-1] = 24; if(dungeon[i][j] == 7 && dungeon[i][j-1] == 24) dungeon[i][j-1] = 21; if(dungeon[i][j] == 18 && dungeon[i][j-1] == 24) dungeon[i][j-1] = 21; } } for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { if(dungeon[i][j] == 4 && dungeon[i][j+1] == 2) dungeon[i][j+1] = 7; if(dungeon[i][j] == 2 && dungeon[i+1][j] == 19) dungeon[i+1][j] = 21; if(dungeon[i][j] == 18 && dungeon[i][j+1] == 22) dungeon[i][j+1] = 20; } } } static void DRLG_L5Subs() { for(int y = 0; y < DMAXY; y++) { for(int x = 0; x < DMAXX; x++) { if(!random(0, 4)) { unsigned char c = L5BTYPES[(unsigned char)dungeon[x][y]]; /* todo: changed to unsigned */ if(c && !L5dflags[x][y]) { int rv = random(0, 16); int i = -1; while(rv >= 0) { if(++i == sizeof(L5BTYPES)) i = 0; if(c == L5BTYPES[i]) rv--; } if(i == 89) { if(L5BTYPES[(unsigned char)dungeon[x][y-1]] != 79 || L5dflags[x][y-1]) i = 79; else dungeon[x][y-1] = 90; } if(i == 91) { if(L5BTYPES[(unsigned char)dungeon[x+1][y]] != 80 || L5dflags[x+1][y]) i = 80; else dungeon[x+1][y] = 92; } dungeon[x][y] = i; } } } } } static void DRLG_L5SetRoom(int rx1, int ry1) { int rw = *(unsigned char *)pSetPiece; /* todo: BYTE */ int rh = *((unsigned char *)pSetPiece+2); setpc_x = rx1; setpc_y = ry1; setpc_w = rw; setpc_h = rh; unsigned char *sp = (unsigned char *)pSetPiece+4; for(int j = 0; j < rh; j++) { for(int i = 0; i < rw; i++) { if(*sp) { dungeon[rx1+i][ry1+j] = *sp; L5dflags[rx1+i][ry1+j] |= 0x80; } else { dungeon[rx1+i][ry1+j] = 13; } sp += 2; } } } static void L5FillChambers() { int c; if(HR1) DRLG_L5GChamber(0, 14, 0, 0, 0, 1); if(HR2) { if(HR1 && !HR3) DRLG_L5GChamber(14, 14, 0, 0, 1, 0); if(!HR1 && HR3) DRLG_L5GChamber(14, 14, 0, 0, 0, 1); if(HR1 && HR3) DRLG_L5GChamber(14, 14, 0, 0, 1, 1); if(!HR1 && !HR3) DRLG_L5GChamber(14, 14, 0, 0, 0, 0); } if(HR3) DRLG_L5GChamber(28, 14, 0, 0, 1, 0); if(HR1 && HR2) DRLG_L5GHall(12, 18, 14, 18); if(HR2 && HR3) DRLG_L5GHall(26, 18, 28, 18); if(HR1 && !HR2 && HR3) DRLG_L5GHall(12, 18, 28, 18); if(VR1) DRLG_L5GChamber(14, 0, 0, 1, 0, 0); if(VR2) { if(VR1 && !VR3) DRLG_L5GChamber(14, 14, 1, 0, 0, 0); if(!VR1 && VR3) DRLG_L5GChamber(14, 14, 0, 1, 0, 0); if(VR1 && VR3) DRLG_L5GChamber(14, 14, 1, 1, 0, 0); if(!VR1 && !VR3) DRLG_L5GChamber(14, 14, 0, 0, 0, 0); } if(VR3) DRLG_L5GChamber(14, 28, 1, 0, 0, 0); if(VR1 && VR2) DRLG_L5GHall(18, 12, 18, 14); if(VR2 && VR3) DRLG_L5GHall(18, 26, 18, 28); if(VR1 && !VR2 && VR3) DRLG_L5GHall(18, 12, 18, 28); if(setloadflag) { if(VR1 || VR2 || VR3) { c = 1; if(!VR1 && VR2 && VR3 && random(0, 2)) c = 2; if(VR1 && VR2 && !VR3 && random(0, 2)) c = 0; if(VR1 && !VR2 && VR3) { if(random(0, 2)) c = 0; else c = 2; } if(VR1 && VR2 && VR3) c = random(0, 3); switch(c) { case 0: DRLG_L5SetRoom(16, 2); break; case 1: DRLG_L5SetRoom(16, 16); break; case 2: DRLG_L5SetRoom(16, 30); break; } } else { c = 1; if(!HR1 && HR2 && HR3 && random(0, 2)) c = 2; if(HR1 && HR2 && !HR3 && random(0, 2)) c = 0; if(HR1 && !HR2 && HR3) { if(random(0, 2)) c = 0; else c = 2; } if(HR1 && HR2 && HR3) c = random(0, 3); switch(c) { case 0: DRLG_L5SetRoom(2, 16); break; case 1: DRLG_L5SetRoom(16, 16); break; case 2: DRLG_L5SetRoom(30, 16); break; } } } } static void DRLG_L5FTVR(int i, int j, int x, int y, int d) { if(dTransVal[x][y] || dungeon[i][j] != 13) { if(d == 1) { dTransVal[x][y] = TransVal; dTransVal[x][y+1] = TransVal; } if(d == 2) { dTransVal[x+1][y] = TransVal; dTransVal[x+1][y+1] = TransVal; } if(d == 3) { dTransVal[x][y] = TransVal; dTransVal[x+1][y] = TransVal; } if(d == 4) { dTransVal[x][y+1] = TransVal; dTransVal[x+1][y+1] = TransVal; } if(d == 5) dTransVal[x+1][y+1] = TransVal; if(d == 6) dTransVal[x][y+1] = TransVal; if(d == 7) dTransVal[x+1][y] = TransVal; if(d == 8) dTransVal[x][y] = TransVal; } else { dTransVal[x][y] = TransVal; dTransVal[x+1][y] = TransVal; dTransVal[x][y+1] = TransVal; dTransVal[x+1][y+1] = TransVal; DRLG_L5FTVR(i+1, j, x+2, y, 1); DRLG_L5FTVR(i-1, j, x-2, y, 2); DRLG_L5FTVR(i, j+1, x, y+2, 3); DRLG_L5FTVR(i, j-1, x, y-2, 4); DRLG_L5FTVR(i-1, j-1, x-2, y-2, 5); DRLG_L5FTVR(i+1, j-1, x+2, y-2, 6); DRLG_L5FTVR(i-1, j+1, x-2, y+2, 7); DRLG_L5FTVR(i+1, j+1, x+2, y+2, 8); } } static void DRLG_L5FloodTVal() { int yy = 16; for(int j = 0; j < DMAXY; j++) { int xx = 16; for(int i = 0; i < DMAXX; i++) { if(dungeon[i][j] == 13 && !dTransVal[xx][yy]) { DRLG_L5FTVR(i, j, xx, yy, 0); TransVal++; } xx += 2; } yy += 2; } } static void DRLG_L5TransFix() { int yy = 16; for(int j = 0; j < DMAXY; j++) { int xx = 16; for(int i = 0; i < DMAXX; i++) { if(dungeon[i][j] == 23 && dungeon[i][j-1] == 18) { dTransVal[xx+1][yy] = dTransVal[xx][yy]; dTransVal[xx+1][yy+1] = dTransVal[xx][yy]; } if(dungeon[i][j] == 24 && dungeon[i+1][j] == 19) { dTransVal[xx][yy+1] = dTransVal[xx][yy]; dTransVal[xx+1][yy+1] = dTransVal[xx][yy]; } if(dungeon[i][j] == 18) { dTransVal[xx+1][yy] = dTransVal[xx][yy]; dTransVal[xx+1][yy+1] = dTransVal[xx][yy]; } if(dungeon[i][j] == 19) { dTransVal[xx][yy+1] = dTransVal[xx][yy]; dTransVal[xx+1][yy+1] = dTransVal[xx][yy]; } if(dungeon[i][j] == 20) { dTransVal[xx+1][yy] = dTransVal[xx][yy]; dTransVal[xx][yy+1] = dTransVal[xx][yy]; dTransVal[xx+1][yy+1] = dTransVal[xx][yy]; } xx += 2; } yy += 2; } } static void DRLG_L5DirtFix() { for(int j = 0; j < DMAXY; j++) { for(int i = 0; i < DMAXX; i++) { if(dungeon[i][j] == 21 && dungeon[i+1][j] != 19) dungeon[i][j] = 202; if(dungeon[i][j] == 19 && dungeon[i+1][j] != 19) dungeon[i][j] = 200; if(dungeon[i][j] == 24 && dungeon[i+1][j] != 19) dungeon[i][j] = 205; if(dungeon[i][j] == 18 && dungeon[i][j+1] != 18) dungeon[i][j] = 199; if(dungeon[i][j] == 21 && dungeon[i][j+1] != 18) dungeon[i][j] = 202; if(dungeon[i][j] == 23 && dungeon[i][j+1] != 18) dungeon[i][j] = 204; } } } static void DRLG_L5CornerFix() { int i, j; for(j = 1; j < DMAXY - 1; j++) { for(i = 1; i < DMAXX - 1; i++) { if(!(L5dflags[i][j] & 0x80) && dungeon[i][j] == 17 && dungeon[i - 1][j] == 13 && dungeon[i][j - 1] == 1) { dungeon[i][j] = 16; L5dflags[i][j - 1] &= 0x80; } if(dungeon[i][j] == 202 && dungeon[i + 1][j] == 13 && dungeon[i][j + 1] == 1) { dungeon[i][j] = 8; } } } } static void DRLG_L5(int entry) { int i, j; long minarea; BOOL doneflag; switch(currlevel) { case 1: minarea = 533; break; case 2: minarea = 693; break; case 3: case 4: minarea = 761; break; default: break; } do { DRLG_InitTrans(); do { InitL5Dungeon(); L5firstRoom(); } while(L5GetArea() < minarea); L5makeDungeon(); L5makeDmt(); L5FillChambers(); L5tileFix(); L5AddWall(); L5ClearFlags(); DRLG_L5FloodTVal(); doneflag = TRUE; if(QuestStatus(13)) { if(entry == 0) { if(DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 1, -1, 0) < 0) doneflag = FALSE; } else { if(DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 0, -1, 0) < 0) doneflag = FALSE; ViewY--; } } if(QuestStatus(7)) { if(entry == 0) { if(DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0) doneflag = FALSE; } else { if(DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0) doneflag = FALSE; if(entry == 1) { ViewX = 2 * setpc_x + 20; ViewY = 2 * setpc_y + 28; } else { ViewY--; } } } else if(entry == 0) { if(DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0) doneflag = FALSE; else if(DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0) doneflag = FALSE; } else { if(DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0) doneflag = FALSE; else if(DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0) doneflag = FALSE; ViewY--; } } while(doneflag == FALSE); for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { if(dungeon[i][j] == 64) { int xx = 2 * i + 16; /* todo: fix loop */ int yy = 2 * j + 16; DRLG_CopyTrans(xx, yy+1, xx, yy); DRLG_CopyTrans(xx+1, yy+1, xx+1, yy); } } } DRLG_L5TransFix(); DRLG_L5DirtFix(); DRLG_L5CornerFix(); for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { if(L5dflags[i][j] & 0x7F) DRLG_PlaceDoor(i, j); } } DRLG_L5Subs(); DRLG_L1Shadows(); DRLG_PlaceMiniSet(LAMPS, 5, 10, 0, 0, 0, -1, 4); DRLG_L1Floor(); for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { pdungeon[i][j] = dungeon[i][j]; } } DRLG_Init_Globals(); DRLG_CheckQuests(setpc_x, setpc_y); } void CreateL5Dungeon(int rseed, int entry) { SetRndSeed(rseed); dminx = 16; dminy = 16; dmaxx = 96; dmaxy = 96; DRLG_InitTrans(); DRLG_InitSetPC(); DRLG_LoadL1SP(); DRLG_L5(entry); DRLG_L1Pass3(); DRLG_FreeL1SP(); DRLG_InitL1Vals(); DRLG_SetPC(); }