//HEADER_GOES_HERE #ifndef __GENDUNG_H__ #define __GENDUNG_H__ extern unsigned char dungeon[40][40]; extern BYTE pdungeon[40][40]; extern char dflags[40][40]; extern int setpc_x; // idb extern int setpc_y; // idb extern int setpc_w; // weak extern int setpc_h; // weak extern char *pSetPiece_2; extern int setloadflag_2; // weak extern BYTE *pSpecialCels; extern BYTE *pMegaTiles; extern BYTE *pLevelPieces; extern BYTE *pDungeonCels; extern BYTE *pSpeedCels; extern int SpeedFrameTbl[128][16]; extern char block_lvid[2049]; extern int level_frame_count[MAXTILES]; extern int tile_defs[MAXTILES]; extern WORD level_frame_types[MAXTILES]; extern int level_frame_sizes[MAXTILES]; extern int nlevel_frames; // weak extern BOOLEAN nBlockTable[2049]; extern BOOLEAN nSolidTable[2049]; extern BOOLEAN nTransTable[2049]; extern BOOLEAN nMissileTable[2049]; extern BOOLEAN nTrapTable[2049]; extern int dminx; // weak extern int dminy; // weak extern int dmaxx; // weak extern int dmaxy; // weak extern int gnDifficulty; // idb extern unsigned char leveltype; // weak extern unsigned char currlevel; // idb extern char setlevel; // weak extern BYTE setlvlnum; // weak extern char setlvltype; // weak extern int ViewX; // idb extern int ViewY; // idb extern int ViewDX; // weak extern int ViewDY; // weak extern int ViewBX; // weak extern int ViewBY; // weak extern ScrollStruct ScrollInfo; extern int LvlViewX; // weak extern int LvlViewY; // weak extern int MicroTileLen; extern char TransVal; // weak extern char TransList[256]; extern int dPiece[MAXDUNX][MAXDUNY]; extern MICROS dpiece_defs_map_2[MAXDUNX][MAXDUNY]; extern MICROS dpiece_defs_map_1[MAXDUNX * MAXDUNY]; extern char dTransVal[MAXDUNX][MAXDUNY]; extern char dLight[MAXDUNX][MAXDUNY]; extern char dPreLight[MAXDUNX][MAXDUNY]; extern char dFlags[MAXDUNX][MAXDUNY]; extern char dPlayer[MAXDUNX][MAXDUNY]; extern int dMonster[MAXDUNX][MAXDUNY]; extern char dDead[MAXDUNX][MAXDUNY]; extern char dObject[MAXDUNX][MAXDUNY]; extern char dItem[MAXDUNX][MAXDUNY]; extern char dMissile[MAXDUNX][MAXDUNY]; extern char dSpecial[MAXDUNX][MAXDUNY]; extern int themeCount; extern THEME_LOC themeLoc[MAXTHEMES]; void FillSolidBlockTbls(); void MakeSpeedCels(); int IsometricCoord(int x, int y); void SetSpeedCels(); void SetDungeonMicros(); void DRLG_InitTrans(); void DRLG_MRectTrans(int x1, int y1, int x2, int y2); void DRLG_RectTrans(int x1, int y1, int x2, int y2); void DRLG_CopyTrans(int sx, int sy, int dx, int dy); void DRLG_ListTrans(int num, unsigned char *List); void DRLG_AreaTrans(int num, unsigned char *List); void DRLG_InitSetPC(); void DRLG_SetPC(); void Make_SetPC(int x, int y, int w, int h); BOOL DRLG_WillThemeRoomFit(int floor, int x, int y, int minSize, int maxSize, int *width, int *height); void DRLG_CreateThemeRoom(int themeIndex); void DRLG_PlaceThemeRooms(int minSize, int maxSize, int floor, int freq, int rndSize); void DRLG_HoldThemeRooms(); BOOL SkipThemeRoom(int x, int y); void InitLevels(); #endif /* __GENDUNG_H__ */