#include "diablo.h" int ObjTypeConv[113] = { 0, 4, 20, 21, 22, 24, 11, 12, 13, 0, 0, 0, 0, 0, 25, 41, 26, 0, 8, 9, 10, 80, 0, 0, 0, 0, 0, 0, 0, 0, 49, 0, 0, 0, 0, 0, 84, 85, 3, 14, 15, 16, 17, 18, 19, 0, 0, 0, 0, 0, 0, 28, 0, 53, 54, 36, 37, 38, 39, 40, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 29, 30, 31, 32, 33, 34, 35, 5, 5, 5, 6, 6, 6, 7, 7, 7, 0, 0, 0, 0, 0, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 83, 0, 0, 89, 90, 47, 46, 94 }; ObjDataStruct AllObjects[99] = { #include "Data/xl_obj.cpp" }; char *ObjMasterLoadList[56] = { "L1Braz", "L1Doors", "Lever", "Chest1", "Chest2", "Banner", "SkulPile", "SkulFire", "SkulStik", "CruxSk1", "CruxSk2", "CruxSk3", "Book1", "Book2", "Rockstan", "Angel", "Chest3", "Burncros", "Candle2", "Nude2", "Switch4", "TNudeM", "TNudeW", "TSoul", "L2Doors", "WTorch4", "WTorch3", "Sarc", "Flame1", "Prsrplt1", "Traphole", "MiniWatr", "WTorch2", "WTorch1", "BCase", "BShelf", "WeapStnd", "Barrel", "Barrelex", "LShrineG", "RShrineG", "Bloodfnt", "Decap", "Pedistl", "L3Doors", "PFountn", "Armstand", "Goatshrn", "Cauldren", "MFountn", "TFountn", "Altboy", "Mcirl", "Bkslbrnt", "Mushptch", "LzStand" };