#include "diablo.h" #include "../3rdParty/Storm/Source/storm.h" #include "../DiabloUI/diabloui.h" char hero_names[MAX_CHARACTERS][PLR_NAME_LEN]; BOOL gbValidSaveFile; // idb int save_prev_tc; // weak void pfile_init_save_directory() { char Buffer[260]; // [esp+4h] [ebp-104h] if ( GetWindowsDirectory(Buffer, 0x104u) && (pfile_check_available_space(Buffer), GetModuleFileName(ghInst, Buffer, 0x104u)) ) { pfile_check_available_space(Buffer); } else { app_fatal("Unable to initialize save directory"); } } void pfile_check_available_space(char *pszDir) { char *v1; // edi char *v2; // eax char v3; // cl BOOL v4; // esi DWORD TotalNumberOfClusters; // [esp+8h] [ebp-10h] DWORD NumberOfFreeClusters; // [esp+Ch] [ebp-Ch] DWORD BytesPerSector; // [esp+10h] [ebp-8h] DWORD SectorsPerCluster; // [esp+14h] [ebp-4h] v1 = pszDir; v2 = pszDir; while ( 1 ) { v3 = *v2; if ( !*v2 ) break; ++v2; if ( v3 == '\\' ) { *v2 = '\0'; break; } } v4 = GetDiskFreeSpace(v1, &SectorsPerCluster, &BytesPerSector, &NumberOfFreeClusters, &TotalNumberOfClusters); if ( !v4 ) goto LABEL_12; if ( (signed __int64)(BytesPerSector * (unsigned __int64)SectorsPerCluster * NumberOfFreeClusters) < 0xA00000 ) v4 = 0; if ( !v4 ) LABEL_12: DiskFreeDlg(v1); } void pfile_write_hero() { int v0; // eax int v1; // esi //int v2; // eax PkPlayerStruct pkplr; // [esp+4h] [ebp-4F4h] v0 = pfile_get_save_num_from_name(plr[myplr]._pName); v1 = v0; //_LOBYTE(v2) = pfile_open_archive(1, v0); if ( pfile_open_archive(1, v0) ) { PackPlayer(&pkplr, myplr, gbMaxPlayers == 1); pfile_encode_hero(&pkplr); pfile_flush(gbMaxPlayers == 1, v1); } } int pfile_get_save_num_from_name(char *name) { char *v1; // ebx unsigned int v2; // esi v1 = name; v2 = 0; do { if ( !_strcmpi(hero_names[v2], v1) ) break; ++v2; } while ( v2 < MAX_CHARACTERS ); return v2; } void pfile_encode_hero(PkPlayerStruct *pPack) { int v1; // ebx void *v2; // edi char password[16]; // [esp+Ch] [ebp-14h] void *v4; // [esp+1Ch] [ebp-4h] strcpy(password, "xrgyrkj1"); *(_DWORD *)&password[9] = 0; *(_WORD *)&password[13] = 0; v4 = pPack; password[15] = 0; if ( (unsigned char)gbMaxPlayers > 1u ) strcpy(password, "szqnlsk1"); v1 = codec_get_encoded_len(1266); v2 = DiabloAllocPtr(v1); memcpy(v2, v4, 0x4F2u); codec_encode((BYTE *)v2, 1266, v1, password); mpqapi_write_file("hero", (char *)v2, v1); mem_free_dbg(v2); } _bool pfile_open_archive(_bool a1, int save_num) { int v2; // esi BOOL v3; // edi //int v4; // eax char FileName[260]; // [esp+8h] [ebp-104h] v2 = save_num; v3 = a1; pfile_get_save_path(FileName, 260, save_num); //_LOBYTE(v4) = mpqapi_open_archive(FileName, 0, v2); if ( mpqapi_open_archive(FileName, 0, v2) ) return 1; if ( v3 ) { if ( (unsigned char)gbMaxPlayers > 1u ) mpqapi_store_default_time(v2); } return 0; } void pfile_get_save_path(char *pszBuf, int dwBufSize, int save_num) { char *v3; // esi const char *v4; // ebx DWORD v5; // edi char *v6; // eax char v7[260]; // [esp+8h] [ebp-104h] v3 = pszBuf; v4 = "\\multi_%d.sv"; if ( (unsigned char)gbMaxPlayers <= 1u ) v4 = "\\single_%d.sv"; v5 = GetModuleFileName(ghInst, pszBuf, 0x104u); v6 = strrchr(v3, '\\'); if ( v6 ) *v6 = 0; if ( !v5 ) app_fatal("Unable to get save directory"); sprintf(v7, v4, save_num); strcat(v3, v7); _strlwr(v3); } void pfile_flush(_bool is_single_player, int save_num) { int v2; // esi _bool v3; // di char FileName[260]; // [esp+8h] [ebp-104h] v2 = save_num; v3 = is_single_player; pfile_get_save_path(FileName, 260, save_num); mpqapi_flush_and_close(FileName, v3, v2); } _bool pfile_create_player_description(char *dst, int len) { int v2; // edi char *v3; // ebx int v4; // eax char src[128]; // [esp+Ch] [ebp-ACh] _uiheroinfo hero_info; // [esp+8Ch] [ebp-2Ch] myplr = 0; v2 = len; v3 = dst; pfile_read_player_from_save(); game_2_ui_player(plr, &hero_info, gbValidSaveFile); UiSetupPlayerInfo(gszHero, &hero_info, 'DRTL'); if ( !v3 || !v2 ) goto LABEL_5; v4 = UiCreatePlayerDescription(&hero_info, 'DRTL', src); if ( v4 ) { SStrCopy(v3, src, v2); LABEL_5: v4 = 1; } return v4; } int pfile_create_save_file(char *name_1, char *name_2) { char *v2; // edi char *v3; // ebp int v4; // esi int v5; // eax char *v7; // [esp+20h] [ebp-30h] _uiheroinfo heroinfo; // [esp+24h] [ebp-2Ch] v2 = name_2; v3 = name_1; if ( pfile_get_save_num_from_name(name_2) != MAX_CHARACTERS ) return 0; v4 = 0; v7 = plr[0]._pName; while ( _strcmpi(v3, v7) ) { v7 += 21720; ++v4; if ( v7 == plr[4]._pName ) return 0; } v5 = pfile_get_save_num_from_name(v3); if ( v5 == MAX_CHARACTERS ) return 0; SStrCopy(hero_names[v5], v2, 32); SStrCopy(plr[v4]._pName, v2, 32); if ( !_strcmpi(gszHero, v3) ) SStrCopy(gszHero, v2, 16); game_2_ui_player(plr, &heroinfo, gbValidSaveFile); UiSetupPlayerInfo(gszHero, &heroinfo, 'DRTL'); pfile_write_hero(); return 1; } void pfile_flush_W() { int v0; // eax v0 = pfile_get_save_num_from_name(plr[myplr]._pName); pfile_flush(1, v0); } void game_2_ui_player(PlayerStruct *p, _uiheroinfo *heroinfo, BOOL bHasSaveFile) { _uiheroinfo *v3; // esi PlayerStruct *v4; // edi char v5; // al v3 = heroinfo; v4 = p; memset(heroinfo, 0, 0x2Cu); strncpy(v3->name, v4->_pName, 0xFu); v3->name[15] = 0; v3->level = v4->_pLevel; v3->heroclass = game_2_ui_class(v4); v3->strength = v4->_pStrength; v3->magic = v4->_pMagic; v3->dexterity = v4->_pDexterity; v3->vitality = v4->_pVitality; v3->gold = v4->_pGold; v3->hassaved = bHasSaveFile; v5 = v4->pDiabloKillLevel; v3->spawned = 0; v3->herorank = v5; } char game_2_ui_class(PlayerStruct *p) { char result; // al result = p->_pClass; if ( result ) result = (result != 1) + 1; return result; } BOOL __stdcall pfile_ui_set_hero_infos(BOOL (__stdcall *ui_add_hero_info)(_uiheroinfo *)) { char *v1; // esi //int v2; // eax int v3; // eax DWORD v4; // eax unsigned int v5; // esi void *v7; // eax void *v8; // edi //int v9; // eax _bool v10; // al PkPlayerStruct pkplr; // [esp+Ch] [ebp-7BCh] struct _OFSTRUCT ReOpenBuff; // [esp+500h] [ebp-2C8h] char FileName[260]; // [esp+588h] [ebp-240h] char NewFileName[260]; // [esp+68Ch] [ebp-13Ch] _uiheroinfo hero_info; // [esp+790h] [ebp-38h] int unused; // [esp+7BCh] [ebp-Ch] LPCSTR lpSrcStr; // [esp+7C0h] [ebp-8h] int save_num; // [esp+7C4h] [ebp-4h] memset(hero_names, 0, 0x140u); if ( (unsigned char)gbMaxPlayers > 1u ) { lpSrcStr = 0; save_num = 0; do { if ( (unsigned int)save_num >= MAX_CHARACTERS ) break; GetSaveDirectory(FileName, 260, (int)lpSrcStr); v1 = strrchr(FileName, '\\') + 1; if ( v1 != (char *)1 && OpenFile(FileName, &ReOpenBuff, 0x4000u) != -1 ) { if ( !SRegLoadString("Diablo\\Converted", (const char *)v1, 0, NewFileName, 260) ) { while ( 1 ) { v3 = save_num++; pfile_get_save_path(NewFileName, 260, v3); if ( OpenFile(NewFileName, &ReOpenBuff, 0x4000u) == -1 ) break; if ( (unsigned int)save_num >= MAX_CHARACTERS ) goto LABEL_13; } if ( CopyFile(FileName, NewFileName, 1) ) { SRegSaveString("Diablo\\Converted", v1, 0, NewFileName); v4 = GetFileAttributes(NewFileName); if ( v4 != -1 ) { _LOBYTE(v4) = v4 & 0xF9; SetFileAttributes(NewFileName, v4); } } } } LABEL_13: ++lpSrcStr; } while ( (unsigned int)lpSrcStr < MAX_CHARACTERS ); } unused = 1; v5 = 0; do { v7 = pfile_open_save_archive(&unused, v5); v8 = v7; if ( v7 ) { if ( pfile_read_hero(v7, &pkplr) ) { strcpy(hero_names[v5], pkplr.pName); UnPackPlayer(&pkplr, 0, 0); v10 = pfile_archive_contains_game(v8); game_2_ui_player(plr, &hero_info, v10); ui_add_hero_info(&hero_info); } pfile_SFileCloseArchive(v8); } ++v5; } while ( v5 < MAX_CHARACTERS ); return 1; } char *GetSaveDirectory(char *dst, int dst_size, int save_num) { char *v3; // esi const char *v4; // ebx DWORD v5; // edi char *v6; // eax char path_buf[260]; // [esp+Ch] [ebp-104h] v3 = dst; if ( (unsigned char)gbMaxPlayers <= 1u ) { v4 = "\\single_%d.sv"; v5 = GetModuleFileName(ghInst, dst, 0x104u); v6 = strrchr(v3, '\\'); if ( v6 ) *v6 = '\0'; } else { v4 = "\\dlinfo_%d.drv"; v5 = GetWindowsDirectory(dst, 0x104u); } if ( !v5 ) app_fatal("Unable to get save directory"); sprintf(path_buf, v4, save_num); strcat(v3, path_buf); return _strlwr(v3); } _bool pfile_read_hero(void *archive, PkPlayerStruct *pPack) { BOOL v2; // eax int dwSize; // eax int v4; // edi char *v5; // eax char *v6; // esi //int v7; // eax //int v8; // eax char password[16]; // [esp+4h] [ebp-24h] void *v11; // [esp+14h] [ebp-14h] DWORD nSize; // [esp+18h] [ebp-10h] int v13; // [esp+1Ch] [ebp-Ch] int dwBytes; // [esp+20h] [ebp-8h] void *file; // [esp+24h] [ebp-4h] v11 = pPack; v2 = SFileOpenFileEx(archive, "hero", 0, &file); if ( v2 ) { strcpy(password, "xrgyrkj1"); v13 = 0; *(_DWORD *)&password[9] = 0; *(_WORD *)&password[13] = 0; password[15] = 0; nSize = 16; if ( (unsigned char)gbMaxPlayers > 1u ) strcpy(password, "szqnlsk1"); dwSize = SFileGetFileSize((int *)file, 0); v4 = dwSize; if ( !dwSize ) goto LABEL_15; v5 = (char *)DiabloAllocPtr(dwSize); v6 = v5; //_LOBYTE(v7) = SFileReadFile(file, v5, v4, (unsigned long *)&dwBytes, 0); if ( SFileReadFile(file, v5, v4, (unsigned long *)&dwBytes, 0) ) { dwBytes = codec_decode((BYTE *)v6, v4, password); if ( dwBytes ) goto LABEL_11; if ( (unsigned char)gbMaxPlayers > 1u ) { GetComputerName(password, &nSize); if ( !SFileSetFilePointer(file, 0, 0, 0) ) { //_LOBYTE(v8) = SFileReadFile(file, v6, v4, (unsigned long *)&dwBytes, 0); if ( SFileReadFile(file, v6, v4, (unsigned long *)&dwBytes, 0) ) { dwBytes = codec_decode((BYTE *)v6, v4, password); LABEL_11: if ( dwBytes == 1266 ) { memcpy(v11, v6, 0x4F2u); v13 = 1; } goto LABEL_13; } } } } LABEL_13: if ( v6 ) mem_free_dbg(v6); LABEL_15: SFileCloseFile(file); v2 = v13; } return v2; } void *pfile_open_save_archive(int *unused, int save_num) { //int v2; // eax char SrcStr[260]; // [esp+0h] [ebp-108h] void *archive; // [esp+104h] [ebp-4h] pfile_get_save_path(SrcStr, 260, save_num); //_LOBYTE(v2) = SFileOpenArchive(SrcStr, 0x7000, 0, &archive); return SFileOpenArchive(SrcStr, 0x7000, 0, &archive) != 0 ? archive : NULL; } void pfile_SFileCloseArchive(void *hsArchive) { SFileCloseArchive(hsArchive); } BOOL pfile_archive_contains_game(void *hsArchive) { //int v1; // eax void *file; // [esp+0h] [ebp-4h] file = hsArchive; if ( gbMaxPlayers != 1 ) return FALSE; //_LOBYTE(v1) = SFileOpenFileEx(hsArchive, "game", 0, &file); if ( !SFileOpenFileEx(hsArchive, "game", 0, &file) ) return FALSE; SFileCloseFile(file); return TRUE; } BOOL __stdcall pfile_ui_set_class_stats(int player_class_nr, _uidefaultstats *class_stats) { int v2; // eax v2 = (char)pfile_get_player_class(player_class_nr); class_stats->strength = StrengthTbl[v2]; class_stats->magic = MagicTbl[v2]; class_stats->dexterity = DexterityTbl[v2]; class_stats->vitality = VitalityTbl[v2]; return 1; } int pfile_get_player_class(int player_class_nr) { int result; // eax if ( player_class_nr ) _LOBYTE(result) = (player_class_nr != 1) + 1; else _LOBYTE(result) = 0; return result; } BOOL __stdcall pfile_ui_save_create(_uiheroinfo *heroinfo) { unsigned int v1; // edi //int v3; // eax char v5; // al PkPlayerStruct pkplr; // [esp+8h] [ebp-4F4h] v1 = pfile_get_save_num_from_name(heroinfo->name); if ( v1 == MAX_CHARACTERS ) { v1 = 0; do { if ( !*hero_names[v1] ) break; ++v1; } while ( v1 < MAX_CHARACTERS ); if ( v1 == MAX_CHARACTERS ) return 0; } //_LOBYTE(v3) = pfile_open_archive(0, v1); if ( !pfile_open_archive(0, v1) ) return 0; mpqapi_remove_hash_entries(pfile_get_file_name); strncpy(hero_names[v1], heroinfo->name, 0x20u); hero_names[v1][31] = 0; v5 = pfile_get_player_class((unsigned char)heroinfo->heroclass); CreatePlayer(0, v5); strncpy(plr[0]._pName, heroinfo->name, 0x20u); plr[0]._pName[31] = 0; PackPlayer(&pkplr, 0, 1); pfile_encode_hero(&pkplr); game_2_ui_player(plr, heroinfo, 0); pfile_flush(1, v1); return 1; } _bool __stdcall pfile_get_file_name(int lvl, char *dst) { int v2; // ecx _bool v3; // zf const char *v4; // eax v2 = lvl; if ( (unsigned char)gbMaxPlayers > 1u ) { v3 = lvl == 0; goto LABEL_10; } if ( (unsigned int)lvl < 0x11 ) { v4 = "perml%02d"; LABEL_12: sprintf(dst, v4, v2); return 1; } if ( (unsigned int)lvl < 0x22 ) { v2 = lvl - 17; v4 = "perms%02d"; goto LABEL_12; } if ( lvl == 34 ) { v4 = "game"; goto LABEL_12; } v3 = lvl == 35; LABEL_10: if ( v3 ) { v4 = "hero"; goto LABEL_12; } return 0; } BOOL __stdcall pfile_delete_save(_uiheroinfo *hero_info) { unsigned int v1; // eax char FileName[260]; // [esp+0h] [ebp-104h] v1 = pfile_get_save_num_from_name(hero_info->name); if ( v1 < MAX_CHARACTERS ) { hero_names[v1][0] = 0; pfile_get_save_path(FileName, 260, v1); DeleteFile(FileName); } return 1; } void pfile_read_player_from_save() { int dwChar; // edi void *v1; // esi //int v2; // eax PkPlayerStruct pkplr; // [esp+8h] [ebp-4F4h] dwChar = pfile_get_save_num_from_name(gszHero); v1 = pfile_open_save_archive(0, dwChar); if ( !v1 ) app_fatal("Unable to open archive"); //_LOBYTE(v2) = pfile_read_hero(v1, &pkplr); if ( !pfile_read_hero(v1, &pkplr) ) app_fatal("Unable to load character"); UnPackPlayer(&pkplr, myplr, 0); gbValidSaveFile = pfile_archive_contains_game(v1); pfile_SFileCloseArchive(v1); } void GetTempLevelNames(char *szTemp) { char *v1; // esi v1 = szTemp; pfile_get_save_num_from_name(plr[myplr]._pName); if ( setlevel ) sprintf(v1, "temps%02d", (unsigned char)setlvlnum); else sprintf(v1, "templ%02d", currlevel); } void GetPermLevelNames(char *szPerm) { char *v1; // esi int v2; // ebx //int v3; // eax //int v4; // eax int v5; // edi v1 = szPerm; v2 = pfile_get_save_num_from_name(plr[myplr]._pName); GetTempLevelNames(v1); //_LOBYTE(v3) = pfile_open_archive(0, v2); if ( !pfile_open_archive(0, v2) ) app_fatal("Unable to read to save file archive"); //_LOBYTE(v4) = mpqapi_has_file(v1); v5 = mpqapi_has_file(v1); pfile_flush(1, v2); if ( !v5 ) { if ( setlevel ) sprintf(v1, "perms%02d", (unsigned char)setlvlnum); else sprintf(v1, "perml%02d", currlevel); } } void pfile_get_game_name(char *dst) { char *v1; // esi v1 = dst; pfile_get_save_num_from_name(plr[myplr]._pName); strcpy(v1, "game"); } void pfile_remove_temp_files() { int v0; // eax int v1; // esi //int v2; // eax if ( (unsigned char)gbMaxPlayers <= 1u ) { v0 = pfile_get_save_num_from_name(plr[myplr]._pName); v1 = v0; //_LOBYTE(v2) = pfile_open_archive(0, v0); if ( !pfile_open_archive(0, v0) ) app_fatal("Unable to write to save file archive"); mpqapi_remove_hash_entries(GetTempSaveNames); pfile_flush(1, v1); } } _bool __stdcall GetTempSaveNames(int dwIndex, char *szTemp) { int v2; // eax const char *v3; // ecx v2 = dwIndex; if ( (unsigned int)dwIndex < 0x11 ) { v3 = "templ%02d"; LABEL_5: sprintf(szTemp, v3, v2); return 1; } if ( (unsigned int)dwIndex < 0x22 ) { v2 = dwIndex - 17; v3 = "temps%02d"; goto LABEL_5; } return 0; } void pfile_rename_temp_to_perm() { int v0; // eax int v1; // edi //int v2; // eax int v3; // esi //int v4; // eax //int v5; // eax //int v6; // eax char v7[260]; // [esp+8h] [ebp-208h] char v8[260]; // [esp+10Ch] [ebp-104h] v0 = pfile_get_save_num_from_name(plr[myplr]._pName); v1 = v0; //_LOBYTE(v2) = pfile_open_archive(0, v0); if ( !pfile_open_archive(0, v0) ) app_fatal("Unable to write to save file archive"); v3 = 0; while ( 1 ) { //_LOBYTE(v6) = GetTempSaveNames(v3, v7); if ( !GetTempSaveNames(v3, v7) ) break; GetPermSaveNames(v3++, v8); //_LOBYTE(v4) = mpqapi_has_file(v7); if ( mpqapi_has_file(v7) ) { //_LOBYTE(v5) = mpqapi_has_file(v8); if ( mpqapi_has_file(v8) ) mpqapi_remove_hash_entry(v8); mpqapi_rename(v7, v8); } } GetPermSaveNames(v3, v8); pfile_flush(1, v1); } _bool __stdcall GetPermSaveNames(int dwIndex, char *szPerm) { int v2; // eax const char *v3; // ecx v2 = dwIndex; if ( (unsigned int)dwIndex < 0x11 ) { v3 = "perml%02d"; LABEL_5: sprintf(szPerm, v3, v2); return 1; } if ( (unsigned int)dwIndex < 0x22 ) { v2 = dwIndex - 17; v3 = "perms%02d"; goto LABEL_5; } return 0; } void pfile_write_save_file(char *pszName, void *pbData, int dwLen, int qwLen) { void *v4; // ebx int v5; // eax //int v6; // eax char file_name[260]; // [esp+Ch] [ebp-118h] char password[16]; // [esp+110h] [ebp-14h] int v9; // [esp+120h] [ebp-4h] v4 = pbData; pfile_strcpy(file_name, pszName); v5 = pfile_get_save_num_from_name(plr[myplr]._pName); strcpy(password, "xrgyrkj1"); v9 = v5; *(_DWORD *)&password[9] = 0; *(_WORD *)&password[13] = 0; password[15] = 0; if ( (unsigned char)gbMaxPlayers > 1u ) strcpy(password, "szqnlsk1"); codec_encode((BYTE *)v4, dwLen, qwLen, password); //_LOBYTE(v6) = pfile_open_archive(0, v9); if ( !pfile_open_archive(0, v9) ) app_fatal("Unable to write to save file archive"); mpqapi_write_file(file_name, (char *)v4, qwLen); pfile_flush(1, v9); } void pfile_strcpy(char *dst, char *src) { strcpy(dst, src); } char *pfile_read(char *pszName, int *pdwLen) { int *v2; // ebx int v3; // eax void *v4; // edi //int v5; // eax int v6; // eax void *v7; // eax //int v8; // eax char *v9; // esi int v10; // eax //int v11; // eax char v13[260]; // [esp+Ch] [ebp-124h] char password[16]; // [esp+110h] [ebp-20h] void *src_dst; // [esp+120h] [ebp-10h] int nread; // [esp+124h] [ebp-Ch] DWORD nSize; // [esp+128h] [ebp-8h] void *file; // [esp+12Ch] [ebp-4h] v2 = pdwLen; pfile_strcpy(v13, pszName); v3 = pfile_get_save_num_from_name(plr[myplr]._pName); v4 = pfile_open_save_archive(0, v3); if ( !v4 ) app_fatal("Unable to open save file archive"); //_LOBYTE(v5) = SFileOpenFileEx(v4, v13, 0, &file); if ( !SFileOpenFileEx(v4, v13, 0, &file) ) app_fatal("Unable to open save file"); v6 = SFileGetFileSize((int *)file, 0); *v2 = v6; if ( !v6 ) app_fatal("Invalid save file"); v7 = DiabloAllocPtr(*v2); src_dst = v7; //_LOBYTE(v8) = SFileReadFile(file, (char *)v7, *v2, (unsigned long *)&nread, 0); if ( !SFileReadFile(file, (char *)v7, *v2, (unsigned long *)&nread, 0) ) app_fatal("Unable to read save file"); SFileCloseFile(file); pfile_SFileCloseArchive(v4); strcpy(password, "xrgyrkj1"); nSize = 16; *(_DWORD *)&password[9] = 0; *(_WORD *)&password[13] = 0; password[15] = 0; if ( (unsigned char)gbMaxPlayers > 1u ) strcpy(password, "szqnlsk1"); v9 = (char *)src_dst; v10 = codec_decode((BYTE *)src_dst, *v2, password); *v2 = v10; if ( !v10 ) { if ( (unsigned char)gbMaxPlayers > 1u ) { GetComputerName(password, &nSize); if ( SFileSetFilePointer(file, 0, 0, 0) ) app_fatal("Unable to read save file"); //_LOBYTE(v11) = SFileReadFile(file, v9, *v2, (unsigned long *)&nread, 0); if ( !SFileReadFile(file, v9, *v2, (unsigned long *)&nread, 0) ) app_fatal("Unable to read save file"); *v2 = codec_decode((BYTE *)v9, *v2, password); } if ( !*v2 ) app_fatal("Invalid save file"); } return v9; } void pfile_update(BOOL force_save) { BOOL v1; // esi DWORD v2; // eax v1 = force_save; if ( gbMaxPlayers != 1 ) { v2 = GetTickCount(); if ( v1 || (signed int)(v2 - save_prev_tc) > 60000 ) { save_prev_tc = v2; pfile_write_hero(); } } }