//HEADER_GOES_HERE #ifndef __PFILE_H__ #define __PFILE_H__ extern char hero_names[MAX_CHARACTERS][PLR_NAME_LEN]; extern BOOL gbValidSaveFile; // idb extern int save_prev_tc; // weak void pfile_init_save_directory(); void pfile_check_available_space(char *pszDir); void pfile_write_hero(); int pfile_get_save_num_from_name(char *name); void pfile_encode_hero(PkPlayerStruct *pPack); _bool pfile_open_archive(_bool a1, int save_num); void pfile_get_save_path(char *pszBuf, int dwBufSize, int save_num); void pfile_flush(_bool is_single_player, int save_num); _bool pfile_create_player_description(char *dst, int len); int pfile_create_save_file(char *name_1, char *name_2); void pfile_flush_W(); void game_2_ui_player(PlayerStruct *p, _uiheroinfo *heroinfo, BOOL bHasSaveFile); char game_2_ui_class(PlayerStruct *p); BOOL __stdcall pfile_ui_set_hero_infos(BOOL (__stdcall *ui_add_hero_info)(_uiheroinfo *)); char *GetSaveDirectory(char *dst, int dst_size, int save_num); _bool pfile_read_hero(void *archive, PkPlayerStruct *pPack); void *pfile_open_save_archive(int *unused, int save_num); void pfile_SFileCloseArchive(void *hsArchive); BOOL pfile_archive_contains_game(void *hsArchive); BOOL __stdcall pfile_ui_set_class_stats(int player_class_nr, _uidefaultstats *class_stats); int pfile_get_player_class(int player_class_nr); BOOL __stdcall pfile_ui_save_create(_uiheroinfo *heroinfo); _bool __stdcall pfile_get_file_name(int lvl, char *dst); BOOL __stdcall pfile_delete_save(_uiheroinfo *hero_info); void pfile_read_player_from_save(); void GetTempLevelNames(char *szTemp); void GetPermLevelNames(char *szPerm); void pfile_get_game_name(char *dst); void pfile_remove_temp_files(); _bool __stdcall GetTempSaveNames(int dwIndex, char *szTemp); void pfile_rename_temp_to_perm(); _bool __stdcall GetPermSaveNames(int dwIndex, char *szPerm); void pfile_write_save_file(char *pszName, void *pbData, int dwLen, int qwLen); void pfile_strcpy(char *dst, char *src); char *pfile_read(char *pszName, int *pdwLen); void pfile_update(BOOL force_save); #endif /* __PFILE_H__ */