//HEADER_GOES_HERE #ifndef __SOUND_H__ #define __SOUND_H__ extern IDirectSoundBuffer *DSBs[8]; extern IDirectSound *sglpDS; extern char gbSndInited; extern long sglMusicVolume; extern long sglSoundVolume; extern HMODULE hDsound_dll; // idb extern HANDLE sghMusic; extern IDirectSoundBuffer *sglpDSB; void snd_update(BOOL bStopAll); void snd_stop_snd(TSnd *pSnd); BOOL snd_playing(TSnd *pSnd); void snd_play_snd(TSnd *pSnd, long lVolume, long lPan); TSnd *sound_file_load(const char *pszFile); void sound_file_cleanup(TSnd *pSnd); void snd_init(HWND hWnd); void sound_cleanup(); void music_stop(); void music_start(int nTrack); void sound_disable_music(BOOL disable); long sound_get_or_set_music_volume(long lVolume); long sound_get_or_set_sound_volume(long lVolume); /* data */ extern char gbMusicOn; // weak extern char gbSoundOn; // weak extern char gbDupSounds; // weak extern int sgnMusicTrack; extern char *sgszMusicTracks[6]; extern char unk_volume[4][2]; #endif /* __SOUND_H__ */