//HEADER_GOES_HERE #ifndef __THEMES_H__ #define __THEMES_H__ extern int numthemes; // idb extern BOOL armorFlag; // weak extern int ThemeGoodIn[4]; extern BOOL weaponFlag; // weak extern BOOL treasureFlag; // weak extern BOOL mFountainFlag; // weak extern BOOL cauldronFlag; // weak extern BOOL tFountainFlag; // weak extern int zharlib; // weak extern int themex; // idb extern int themey; // idb extern int themeVar1; // idb extern ThemeStruct themes[MAXTHEMES]; extern BOOL pFountainFlag; // weak extern BOOL bFountainFlag; // weak extern BOOL bCrossFlag; // weak _bool TFit_Shrine(int i); _bool TFit_Obj5(int t); _bool TFit_SkelRoom(int t); _bool TFit_GoatShrine(int t); _bool CheckThemeObj3(int xp, int yp, int t, int f); _bool TFit_Obj3(int t); _bool CheckThemeReqs(int t); _bool SpecialThemeFit(int i, int t); _bool CheckThemeRoom(int tv); void InitThemes(); void HoldThemeRooms(); void PlaceThemeMonsts(int t, int f); void Theme_Barrel(int t); void Theme_Shrine(int t); void Theme_MonstPit(int t); void Theme_SkelRoom(int t); void Theme_Treasure(int t); void Theme_Library(int t); void Theme_Torture(int t); void Theme_BloodFountain(int t); void Theme_Decap(int t); void Theme_PurifyingFountain(int t); void Theme_ArmorStand(int t); void Theme_GoatShrine(int t); void Theme_Cauldron(int t); void Theme_MurkyFountain(int t); void Theme_TearFountain(int t); void Theme_BrnCross(int t); void Theme_WeaponRack(int t); void UpdateL4Trans(); void CreateThemeRooms(); /* rdata */ extern int ThemeGood[4]; extern int trm5x[25]; extern int trm5y[25]; extern int trm3x[9]; extern int trm3y[9]; #endif /* __THEMES_H__ */