//HEADER_GOES_HERE #ifndef __DIABLOUI_H__ #define __DIABLOUI_H__ #ifdef __GNUC__ extern "C" { #endif struct FontStruct { unsigned char fontbin[258]; HANDLE fonttrans[256]; BOOL active; }; struct ProfileStruct { char *name; char field_4; int msg; int field_C; }; struct ProfFntStruct { int size; char *fontname; int field_8; }; void __stdcall UiDestroy(); BOOL __stdcall UiTitleDialog(int a1); void __stdcall UiInitialize(); BOOL __stdcall UiCopyProtError(int *pdwResult); void __stdcall UiAppActivate(BOOL bActive); BOOL __fastcall UiValidPlayerName(char *name); /* check __stdcall */ BOOL __stdcall UiSelHeroMultDialog(BOOL (__stdcall *fninfo)(BOOL (__stdcall *fninfofunc)(_uiheroinfo *)), BOOL (__stdcall *fncreate)(_uiheroinfo *), BOOL (__stdcall *fnremove)(_uiheroinfo *), BOOL (__stdcall *fnstats)(int, _uidefaultstats *), int *dlgresult, int *a6, char *name); BOOL __stdcall UiSelHeroSingDialog(BOOL (__stdcall *fninfo)(BOOL (__stdcall *fninfofunc)(_uiheroinfo *)), BOOL (__stdcall *fncreate)(_uiheroinfo *), BOOL (__stdcall *fnremove)(_uiheroinfo *), BOOL (__stdcall *fnstats)(int, _uidefaultstats *), int *dlgresult, char *name, int *difficulty); BOOL __stdcall UiCreditsDialog(int a1); BOOL __stdcall UiMainMenuDialog(char *name, int *pdwResult, void (__stdcall *fnSound)(const char *file), int a4); int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5); int __stdcall UiProfileGetString(); void __stdcall UiProfileCallback(); void __stdcall UiProfileDraw(); BOOL __stdcall UiCategoryCallback(int a1, int a2, int a3, int a4, int a5, _DWORD *a6, _DWORD *a7); BOOL __stdcall UiGetDataCallback(int game_type, int data_code, void *a3, int a4, int a5); BOOL __stdcall UiAuthCallback(int a1, char *a2, char *a3, char a4, char *a5, LPSTR lpBuffer, int cchBufferMax); BOOL __stdcall UiSoundCallback(int a1, int type, int a3); void __stdcall UiMessageBoxCallback(HWND hWnd, char *lpText, LPCSTR lpCaption, UINT uType); BOOL __stdcall UiDrawDescCallback(int arg0, COLORREF color, LPCSTR lpString, char *a4, int a5, UINT align, time_t a7, HDC *a8); BOOL __stdcall UiCreateGameCallback(int a1, int a2, int a3, int a4, int a5, int a6); BOOL __stdcall UiArtCallback(int game_type, unsigned int art_code, PALETTEENTRY *pPalette, void *pBuffer, DWORD dwBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp); int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, DWORD *a6); int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, DWORD *type); BOOL __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc); void __stdcall UiSetupPlayerInfo(char *infostr, _uiheroinfo *pInfo, int type); void __stdcall UiCreateGameCriteria(_uiheroinfo *pInfo, char *str); BOOL __stdcall UiGetDefaultStats(int pclass, _uidefaultstats *pStats); BOOL __stdcall UiBetaDisclaimer(int a1); #ifdef __GNUC__ } #endif #endif /* __DIABLOUI_H__ */