#include "diablo.h" int nSx1; int nSx2; // weak int nSy1; int nSy2; // weak int nRoomCnt; unsigned char predungeon[40][40]; ROOMNODE RoomList[81]; HALLNODE *pHallList; int Area_Min = 2; // weak int Room_Max = 10; // weak int Room_Min = 4; // weak int Dir_Xadd[5] = { 0, 0, 1, 0, -1 }; int Dir_Yadd[5] = { 0, -1, 0, 1, 0 }; ShadowStruct SPATSL2[2] = { { 6u, 3u, 0u, 3u, 48u, 0u, 50u }, { 9u, 3u, 0u, 3u, 48u, 0u, 50u } }; //short word_48489A = 0; // weak unsigned char BTYPESL2[161] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 17, 18, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; unsigned char BSTYPESL2[161] = { 0, 1, 2, 3, 0, 0, 6, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 6, 6, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 1, 1, 6, 2, 2, 2, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 2, 2, 3, 3, 3, 3, 1, 1, 2, 2, 3, 3, 3, 3, 1, 1, 3, 3, 2, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; unsigned char VARCH1[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 7, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH2[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 8, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH3[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 6, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH4[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 9, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH5[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 14, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH6[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 13, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH7[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 16, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH8[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 15, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH9[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 7, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH10[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 8, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH11[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 6, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH12[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 9, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH13[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 14, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH14[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 13, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH15[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 16, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH16[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 15, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH17[] = { 2, 3, 2, 7, 3, 4, 0, 7, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH18[] = { 2, 3, 2, 7, 3, 4, 0, 8, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH19[] = { 2, 3, 2, 7, 3, 4, 0, 6, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH20[] = { 2, 3, 2, 7, 3, 4, 0, 9, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH21[] = { 2, 3, 2, 7, 3, 4, 0, 14, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH22[] = { 2, 3, 2, 7, 3, 4, 0, 13, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH23[] = { 2, 3, 2, 7, 3, 4, 0, 16, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH24[] = { 2, 3, 2, 7, 3, 4, 0, 15, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH25[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 7, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH26[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 8, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH27[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 6, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH28[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 9, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH29[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 14, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH30[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 13, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH31[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 16, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH32[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 15, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH33[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 7, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH34[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 8, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH35[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 6, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH36[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 9, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH37[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 14, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH38[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 13, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH39[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 16, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH40[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 15, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char HARCH1[] = { 3, 2, 3, 3, 0, 2, 5, 9, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH2[] = { 3, 2, 3, 3, 0, 2, 5, 6, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH3[] = { 3, 2, 3, 3, 0, 2, 5, 8, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH4[] = { 3, 2, 3, 3, 0, 2, 5, 7, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH5[] = { 3, 2, 3, 3, 0, 2, 5, 15, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH6[] = { 3, 2, 3, 3, 0, 2, 5, 16, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH7[] = { 3, 2, 3, 3, 0, 2, 5, 13, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH8[] = { 3, 2, 3, 3, 0, 2, 5, 14, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH9[] = { 3, 2, 3, 3, 0, 8, 5, 9, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH10[] = { 3, 2, 3, 3, 0, 8, 5, 6, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH11[] = { 3, 2, 3, 3, 0, 8, 5, 8, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH12[] = { 3, 2, 3, 3, 0, 8, 5, 7, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH13[] = { 3, 2, 3, 3, 0, 8, 5, 15, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH14[] = { 3, 2, 3, 3, 0, 8, 5, 16, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH15[] = { 3, 2, 3, 3, 0, 8, 5, 13, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH16[] = { 3, 2, 3, 3, 0, 8, 5, 14, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH17[] = { 3, 2, 1, 3, 0, 8, 5, 9, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH18[] = { 3, 2, 1, 3, 0, 8, 5, 6, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH19[] = { 3, 2, 1, 3, 0, 8, 5, 8, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH20[] = { 3, 2, 1, 3, 0, 8, 5, 7, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH21[] = { 3, 2, 1, 3, 0, 8, 5, 15, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH22[] = { 3, 2, 1, 3, 0, 8, 5, 16, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH23[] = { 3, 2, 1, 3, 0, 8, 5, 13, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH24[] = { 3, 2, 1, 3, 0, 8, 5, 14, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH25[] = { 3, 2, 3, 3, 0, 5, 2, 9, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH26[] = { 3, 2, 3, 3, 0, 5, 2, 6, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH27[] = { 3, 2, 3, 3, 0, 5, 2, 8, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH28[] = { 3, 2, 3, 3, 0, 5, 2, 7, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH29[] = { 3, 2, 3, 3, 0, 5, 2, 15, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH30[] = { 3, 2, 3, 3, 0, 5, 2, 16, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH31[] = { 3, 2, 3, 3, 0, 5, 2, 13, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH32[] = { 3, 2, 3, 3, 0, 5, 2, 14, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH33[] = { 3, 2, 1, 3, 0, 9, 5, 9, 140, 46, 0, 40, 45, 0 }; unsigned char HARCH34[] = { 3, 2, 1, 3, 0, 9, 5, 6, 140, 46, 0, 40, 45, 0 }; unsigned char HARCH35[] = { 3, 2, 1, 3, 0, 9, 5, 8, 140, 46, 0, 40, 45, 0 }; unsigned char HARCH36[] = { 3, 2, 1, 3, 0, 9, 5, 7, 140, 46, 0, 40, 45, 0 }; unsigned char HARCH37[] = { 3, 2, 1, 3, 0, 9, 5, 15, 140, 46, 0, 40, 45, 0 }; unsigned char HARCH38[] = { 3, 2, 1, 3, 0, 9, 5, 16, 140, 46, 0, 40, 45, 0 }; unsigned char HARCH39[] = { 3, 2, 1, 3, 0, 9, 5, 13, 140, 46, 0, 40, 45, 0 }; unsigned char HARCH40[] = { 3, 2, 1, 3, 0, 9, 5, 14, 140, 46, 0, 40, 45, 0 }; unsigned char USTAIRS[] = { 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 72, 77, 0, 0, 76, 0, 0, 0, 0, 0, 0 }; unsigned char DSTAIRS[] = { 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 48, 71, 0, 0, 50, 78, 0, 0, 0, 0, 0 }; unsigned char WARPSTAIRS[] = { 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 158, 160, 0, 0, 159, 0, 0, 0, 0, 0, 0 }; unsigned char CRUSHCOL[] = { 3, 3, 3, 1, 3, 2, 6, 3, 3, 3, 3, 0, 0, 0, 0, 83, 0, 0, 0, 0 }; unsigned char BIG1[] = { 2, 2, 3, 3, 3, 3, 113, 0, 112, 0 }; unsigned char BIG2[] = { 2, 2, 3, 3, 3, 3, 114, 115, 0, 0 }; unsigned char BIG3[] = { 1, 2, 1, 1, 117, 116 }; unsigned char BIG4[] = { 2, 1, 2, 2, 118, 119 }; unsigned char BIG5[] = { 2, 2, 3, 3, 3, 3, 120, 122, 121, 123 }; unsigned char BIG6[] = { 1, 2, 1, 1, 125, 124 }; unsigned char BIG7[] = { 2, 1, 2, 2, 126, 127 }; unsigned char BIG8[] = { 2, 2, 3, 3, 3, 3, 128, 130, 129, 131 }; unsigned char BIG9[] = { 2, 2, 1, 3, 1, 3, 133, 135, 132, 134 }; unsigned char BIG10[] = { 2, 2, 2, 2, 3, 3, 136, 137, 3, 3 }; unsigned char RUINS1[] = { 1, 1, 1, 80 }; unsigned char RUINS2[] = { 1, 1, 1, 81 }; unsigned char RUINS3[] = { 1, 1, 1, 82 }; unsigned char RUINS4[] = { 1, 1, 2, 84 }; unsigned char RUINS5[] = { 1, 1, 2, 85 }; unsigned char RUINS6[] = { 1, 1, 2, 86 }; unsigned char RUINS7[] = { 1, 1, 8, 87 }; unsigned char PANCREAS1[] = { 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 108, 0, 0, 0, 0, 0, 0, 0 }; unsigned char PANCREAS2[] = { 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0 }; unsigned char CTRDOOR1[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 9, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; unsigned char CTRDOOR2[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 8, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; unsigned char CTRDOOR3[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 6, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; unsigned char CTRDOOR4[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 7, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; unsigned char CTRDOOR5[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 15, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; unsigned char CTRDOOR6[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 13, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; unsigned char CTRDOOR7[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 16, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; unsigned char CTRDOOR8[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 14, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; int Patterns[100][10] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 }, { 0, 0, 0, 0, 2, 0, 0, 0, 0, 3 }, { 0, 7, 0, 0, 1, 0, 0, 5, 0, 2 }, { 0, 5, 0, 0, 1, 0, 0, 7, 0, 2 }, { 0, 0, 0, 7, 1, 5, 0, 0, 0, 1 }, { 0, 0, 0, 5, 1, 7, 0, 0, 0, 1 }, { 0, 1, 0, 0, 3, 0, 0, 1, 0, 4 }, { 0, 0, 0, 1, 3, 1, 0, 0, 0, 5 }, { 0, 6, 0, 6, 1, 0, 0, 0, 0, 6 }, { 0, 6, 0, 0, 1, 6, 0, 0, 0, 9 }, { 0, 0, 0, 6, 1, 0, 0, 6, 0, 7 }, { 0, 0, 0, 0, 1, 6, 0, 6, 0, 8 }, { 0, 6, 0, 6, 6, 0, 8, 6, 0, 7 }, { 0, 6, 8, 6, 6, 6, 0, 0, 0, 9 }, { 0, 6, 0, 0, 6, 6, 0, 6, 8, 8 }, { 6, 6, 6, 6, 6, 6, 0, 6, 0, 8 }, { 2, 6, 6, 6, 6, 6, 0, 6, 0, 8 }, { 7, 7, 7, 6, 6, 6, 0, 6, 0, 8 }, { 6, 6, 2, 6, 6, 6, 0, 6, 0, 8 }, { 6, 2, 6, 6, 6, 6, 0, 6, 0, 8 }, { 2, 6, 6, 6, 6, 6, 0, 6, 0, 8 }, { 6, 7, 7, 6, 6, 6, 0, 6, 0, 8 }, { 4, 4, 6, 6, 6, 6, 2, 6, 2, 8 }, { 2, 2, 2, 2, 6, 2, 2, 6, 2, 7 }, { 2, 2, 2, 2, 6, 2, 6, 6, 6, 7 }, { 2, 2, 6, 2, 6, 6, 2, 2, 6, 9 }, { 2, 6, 2, 2, 6, 2, 2, 2, 2, 6 }, { 2, 2, 2, 2, 6, 6, 2, 2, 2, 9 }, { 2, 2, 2, 6, 6, 2, 2, 2, 2, 6 }, { 2, 2, 0, 2, 6, 6, 2, 2, 0, 9 }, { 0, 0, 0, 0, 4, 0, 0, 0, 0, 12 }, { 0, 1, 0, 0, 1, 4, 0, 1, 0, 10 }, { 0, 0, 0, 1, 1, 1, 0, 4, 0, 11 }, { 0, 0, 0, 6, 1, 4, 0, 1, 0, 14 }, { 0, 6, 0, 1, 1, 0, 0, 4, 0, 16 }, { 0, 6, 0, 0, 1, 1, 0, 4, 0, 15 }, { 0, 0, 0, 0, 1, 1, 0, 1, 4, 13 }, { 8, 8, 8, 8, 1, 1, 0, 1, 1, 13 }, { 8, 8, 4, 8, 1, 1, 0, 1, 1, 10 }, { 0, 0, 0, 1, 1, 1, 1, 1, 1, 11 }, { 1, 1, 1, 1, 1, 1, 2, 2, 8, 2 }, { 0, 1, 0, 1, 1, 4, 1, 1, 0, 16 }, { 0, 0, 0, 1, 1, 1, 1, 1, 4, 11 }, { 1, 1, 4, 1, 1, 1, 0, 2, 2, 2 }, { 1, 1, 1, 1, 1, 1, 6, 2, 6, 2 }, { 4, 1, 1, 1, 1, 1, 6, 2, 6, 2 }, { 2, 2, 2, 1, 1, 1, 4, 1, 1, 11 }, { 4, 1, 1, 1, 1, 1, 2, 2, 2, 2 }, { 1, 1, 4, 1, 1, 1, 2, 2, 1, 2 }, { 4, 1, 1, 1, 1, 1, 1, 2, 2, 2 }, { 2, 2, 6, 1, 1, 1, 4, 1, 1, 11 }, { 4, 1, 1, 1, 1, 1, 2, 2, 6, 2 }, { 1, 2, 2, 1, 1, 1, 4, 1, 1, 11 }, { 0, 1, 1, 0, 1, 1, 0, 1, 1, 10 }, { 2, 1, 1, 3, 1, 1, 2, 1, 1, 14 }, { 1, 1, 0, 1, 1, 2, 1, 1, 0, 1 }, { 0, 4, 0, 1, 1, 1, 0, 1, 1, 14 }, { 4, 1, 0, 1, 1, 0, 1, 1, 0, 1 }, { 0, 1, 0, 4, 1, 1, 0, 1, 1, 15 }, { 1, 1, 1, 1, 1, 1, 0, 2, 2, 2 }, { 0, 1, 1, 2, 1, 1, 2, 1, 4, 10 }, { 2, 1, 1, 1, 1, 1, 0, 4, 0, 16 }, { 1, 1, 4, 1, 1, 2, 0, 1, 2, 1 }, { 2, 1, 1, 2, 1, 1, 1, 1, 4, 10 }, { 1, 1, 2, 1, 1, 2, 4, 1, 8, 1 }, { 2, 1, 4, 1, 1, 1, 4, 4, 1, 16 }, { 2, 1, 1, 1, 1, 1, 1, 1, 1, 16 }, { 1, 1, 2, 1, 1, 1, 1, 1, 1, 15 }, { 1, 1, 1, 1, 1, 1, 2, 1, 1, 14 }, { 4, 1, 1, 1, 1, 1, 2, 1, 1, 14 }, { 1, 1, 1, 1, 1, 1, 1, 1, 2, 8 }, { 0, 0, 0, 0, 255, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; static BOOL DRLG_L2PlaceMiniSet(unsigned char *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int ldir) { int sx, sy, sw, sh, xx, yy, i, ii, numt, bailcnt; BOOL found; sw = miniset[0]; sh = miniset[1]; if(tmax - tmin == 0) { numt = 1; } else { numt = random(0, tmax - tmin) + tmin; } for(i = 0; i < numt; i++) { sx = random(0, 40 - sw); sy = random(0, 40 - sh); found = FALSE; for(bailcnt = 0; !found && bailcnt < 200; bailcnt++) { found = TRUE; if(sx >= nSx1 && sx <= nSx2 && sy >= nSy1 && sy <= nSy2) { found = FALSE; } if(cx != -1 && sx >= cx - sw && sx <= cx + 12) { sx = random(0, 40 - sw); sy = random(0, 40 - sh); found = FALSE; } if(cy != -1 && sy >= cy - sh && sy <= cy + 12) { sx = random(0, 40 - sw); sy = random(0, 40 - sh); found = FALSE; } ii = 2; for(yy = 0; yy < sh && found == TRUE; yy++) { for(xx = 0; xx < sw && found == TRUE; xx++) { if(miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) { found = FALSE; } if(dflags[xx + sx][yy + sy] != 0) { found = FALSE; } ii++; } } if(!found) { sx++; if(sx == 40 - sw) { sx = 0; sy++; if(sy == 40 - sh) { sy = 0; } } } } if(bailcnt >= 200) { return FALSE; } ii = sw * sh + 2; for(yy = 0; yy < sh; yy++) { for(xx = 0; xx < sw; xx++) { if(miniset[ii] != 0) { dungeon[xx + sx][yy + sy] = miniset[ii]; } ii++; } } } if(setview == TRUE) { ViewX = 2 * sx + 21; ViewY = 2 * sy + 22; } if(ldir == 0) { LvlViewX = 2 * sx + 21; LvlViewY = 2 * sy + 22; } if(ldir == 6) { LvlViewX = 2 * sx + 21; LvlViewY = 2 * sy + 22; } return TRUE; } static void DRLG_L2PlaceRndSet(unsigned char *miniset, int rndper) { int sx, sy, sw, sh, xx, yy, ii, kk; BOOL found; sw = miniset[0]; sh = miniset[1]; for(sy = 0; sy < 40 - sh; sy++) { for(sx = 0; sx < 40 - sw; sx++) { found = TRUE; ii = 2; if(sx >= nSx1 && sx <= nSx2 && sy >= nSy1 && sy <= nSy2) { found = FALSE; } for(yy = 0; yy < sh && found == TRUE; yy++) { for(xx = 0; xx < sw && found == TRUE; xx++) { if(miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) { found = FALSE; } if(dflags[xx + sx][yy + sy] != 0) { found = FALSE; } ii++; } } kk = sw * sh + 2; if(found == TRUE) { for(yy = sy - sh; yy < sy + 2 * sh && found == TRUE; yy++) { for(xx = sx - sw; xx < sx + 2 * sw; xx++) { if(dungeon[xx][yy] == miniset[kk]) { found = FALSE; } } } } if(found == TRUE && random(0, 100) < rndper) { for(yy = 0; yy < sh; yy++) { for(xx = 0; xx < sw; xx++) { if(miniset[kk] != 0) { dungeon[xx + sx][yy + sy] = miniset[kk]; } kk++; } } } } } } static void DRLG_L2Subs() { int x, y, i, j, k, rv; unsigned char c; for(y = 0; y < 40; y++) { for(x = 0; x < 40; x++) { if((x < nSx1 || x > nSx2) && (y < nSy1 || y > nSy2) && random(0, 4) == 0) { c = BTYPESL2[dungeon[x][y]]; if(c != 0) { rv = random(0, 16); k = -1; while(rv >= 0) { k++; if(k == sizeof(BTYPESL2)) { k = 0; } if(c == BTYPESL2[k]) { rv--; } } for(j = y - 2; j < y + 2; j++) { for(i = x - 2; i < x + 2; i++) { if(dungeon[i][j] == k) { j = y + 3; i = x + 2; } } } if(j < y + 3) { dungeon[x][y] = k; } } } } } } static void DRLG_L2Shadows() { int x, y, i; BOOL patflag; unsigned char sd[2][2]; for(y = 1; y < 40; y++) { for(x = 1; x < 40; x++) { sd[0][0] = BSTYPESL2[dungeon[x][y]]; sd[1][0] = BSTYPESL2[dungeon[x - 1][y]]; sd[0][1] = BSTYPESL2[dungeon[x][y - 1]]; sd[1][1] = BSTYPESL2[dungeon[x - 1][y - 1]]; for(i = 0; i < 2; i++) { if(SPATSL2[i].strig == sd[0][0]) { patflag = TRUE; if(SPATSL2[i].s1 != 0 && SPATSL2[i].s1 != sd[1][1]) { patflag = FALSE; } if(SPATSL2[i].s2 != 0 && SPATSL2[i].s2 != sd[0][1]) { patflag = FALSE; } if(SPATSL2[i].s3 != 0 && SPATSL2[i].s3 != sd[1][0]) { patflag = FALSE; } if(patflag == TRUE) { if(SPATSL2[i].nv1 != 0) { dungeon[x - 1][y - 1] = SPATSL2[i].nv1; } if(SPATSL2[i].nv2 != 0) { dungeon[x][y - 1] = SPATSL2[i].nv2; } if(SPATSL2[i].nv3 != 0) { dungeon[x - 1][y] = SPATSL2[i].nv3; } } } } } } } void InitDungeon() { int i, j; for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { predungeon[i][j] = 32; dflags[i][j] = 0; } } } static void DRLG_LoadL2SP() { setloadflag_2 = 0; if(QuestStatus(Q_BLIND)) { pSetPiece_2 = (char *)DiabLoad("Levels\\L2Data\\Blind2.DUN", NULL, 'STPC'); setloadflag_2 = 1; } else if(QuestStatus(Q_BLOOD)) { pSetPiece_2 = (char *)DiabLoad("Levels\\L2Data\\Blood1.DUN", NULL, 'STPC'); setloadflag_2 = 1; } else if(QuestStatus(Q_SCHAMB)) { pSetPiece_2 = (char *)DiabLoad("Levels\\L2Data\\Bonestr2.DUN", NULL, 'STPC'); setloadflag_2 = 1; } } static void DRLG_FreeL2SP() { MemFreeDbg(pSetPiece_2); } static void DRLG_L2SetRoom(int rx1, int ry1) { int rw, rh, i, j; unsigned char *sp; rw = (unsigned char)pSetPiece_2[0]; rh = (unsigned char)pSetPiece_2[2]; setpc_x = rx1; setpc_y = ry1; setpc_w = rw; setpc_h = rh; sp = (unsigned char *)&pSetPiece_2[4]; for(j = 0; j < rh; j++) { for(i = 0; i < rw; i++) { if(*sp != 0) { dungeon[i + rx1][j + ry1] = *sp; dflags[i + rx1][j + ry1] |= 0x80; } else { dungeon[i + rx1][j + ry1] = 3; } sp += 2; } } } static void DefineRoom(int nX1, int nY1, int nX2, int nY2, BOOL ForceHW) { int i, j; predungeon[nX1][nY1] = 67; predungeon[nX1][nY2] = 69; predungeon[nX2][nY1] = 66; predungeon[nX2][nY2] = 65; nRoomCnt++; RoomList[nRoomCnt].nRoomx1 = nX1; RoomList[nRoomCnt].nRoomx2 = nX2; RoomList[nRoomCnt].nRoomy1 = nY1; RoomList[nRoomCnt].nRoomy2 = nY2; if(ForceHW == TRUE) { for(i = nX1; i < nX2; i++) { while(i < nY2) { dflags[i][nY1] |= 0x80; i++; } } } for(i = nX1 + 1; i <= nX2 - 1; i++) { predungeon[i][nY1] = 35; predungeon[i][nY2] = 35; } nY2--; for(j = nY1 + 1; j <= nY2; j++) { predungeon[nX1][j] = 35; predungeon[nX2][j] = 35; for(i = nX1 + 1; i < nX2; i++) { predungeon[i][j] = 46; } } } static void CreateDoorType(int nX, int nY) { BOOL fDoneflag; fDoneflag = FALSE; if(predungeon[nX - 1][nY] == 68) { fDoneflag = TRUE; } if(predungeon[nX + 1][nY] == 68) { fDoneflag = TRUE; } if(predungeon[nX][nY - 1] == 68) { fDoneflag = TRUE; } if(predungeon[nX][nY + 1] == 68) { fDoneflag = TRUE; } if(predungeon[nX][nY] == 66 || predungeon[nX][nY] == 67 || predungeon[nX][nY] == 65 || predungeon[nX][nY] == 69) { fDoneflag = TRUE; } if(!fDoneflag) { predungeon[nX][nY] = 68; } } static void PlaceHallExt(int nX, int nY) { if(predungeon[nX][nY] == 32) { predungeon[nX][nY] = 44; } } static void AddHall(int nX1, int nY1, int nX2, int nY2, int nHd) { HALLNODE *p1, *p2; if(pHallList == NULL) { pHallList = (HALLNODE *)DiabloAllocPtr(sizeof(*pHallList)); pHallList->nHallx1 = nX1; pHallList->nHally1 = nY1; pHallList->nHallx2 = nX2; pHallList->nHally2 = nY2; pHallList->nHalldir = nHd; pHallList->pNext = NULL; } else { p1 = (HALLNODE *)DiabloAllocPtr(sizeof(*pHallList)); p1->nHallx1 = nX1; p1->nHally1 = nY1; p1->nHallx2 = nX2; p1->nHally2 = nY2; p1->nHalldir = nHd; p1->pNext = NULL; p2 = pHallList; while(p2->pNext != NULL) { p2 = p2->pNext; } p2->pNext = p1; } } static void CreateRoom(int nX1, int nY1, int nX2, int nY2, int nRDest, int nHDir, BOOL ForceHW, int nH, int nW) { int nAw, nAh, nRw, nRh, nRx1, nRy1, nRx2, nRy2, nHw, nHh, nHx1, nHy1, nHx2, nHy2, nRid; if(nRoomCnt >= 80) { return; } nAw = nX2 - nX1; nAh = nY2 - nY1; if(nAw < Area_Min || nAh < Area_Min) { return; } if(nAw > Room_Max) { nRw = random(0, Room_Max - Room_Min) + Room_Min; } else if(nAw > Room_Min) { nRw = random(0, nAw - Room_Min) + Room_Min; } else { nRw = nAw; } if(nAh > Room_Max) { nRh = random(0, Room_Max - Room_Min) + Room_Min; } else if(nAh > Room_Min) { nRh = random(0, nAh - Room_Min) + Room_Min; } else { nRh = nAh; } if(ForceHW == TRUE) { nRw = nW; nRh = nH; } nRx1 = random(0, nX2 - nX1) + nX1; nRy1 = random(0, nY2 - nY1) + nY1; nRx2 = nRw + nRx1; nRy2 = nRh + nRy1; if(nRx2 > nX2) { nRx2 = nX2; nRx1 = nX2 - nRw; } if(nRy2 > nY2) { nRy2 = nY2; nRy1 = nY2 - nRh; } if(nRx1 >= 38) { nRx1 = 38; } if(nRy1 >= 38) { nRy1 = 38; } if(nRx1 <= 1) { nRx1 = 1; } if(nRy1 <= 1) { nRy1 = 1; } if(nRx2 >= 38) { nRx2 = 38; } if(nRy2 >= 38) { nRy2 = 38; } if(nRx2 <= 1) { nRx2 = 1; } if(nRy2 <= 1) { nRy2 = 1; } DefineRoom(nRx1, nRy1, nRx2, nRy2, ForceHW); if(ForceHW == TRUE) { nSx1 = nRx1 + 2; nSy1 = nRy1 + 2; nSx2 = nRx2; nSy2 = nRy2; } nRid = nRoomCnt; RoomList[nRid].nRoomDest = nRDest; if(nRDest != 0) { if(nHDir == 1) { nHx1 = random(0, nRx2 - nRx1 - 2) + nRx1 + 1; nHy1 = nRy1; nHw = RoomList[nRDest].nRoomx2 - RoomList[nRDest].nRoomx1 - 2; nHx2 = random(0, nHw) + RoomList[nRDest].nRoomx1 + 1; nHy2 = RoomList[nRDest].nRoomy2; } if(nHDir == 3) { nHx1 = random(0, nRx2 - nRx1 - 2) + nRx1 + 1; nHy1 = nRy2; nHw = RoomList[nRDest].nRoomx2 - RoomList[nRDest].nRoomx1 - 2; nHx2 = random(0, nHw) + RoomList[nRDest].nRoomx1 + 1; nHy2 = RoomList[nRDest].nRoomy1; } if(nHDir == 2) { nHx1 = nRx2; nHy1 = random(0, nRy2 - nRy1 - 2) + nRy1 + 1; nHx2 = RoomList[nRDest].nRoomx1; nHh = RoomList[nRDest].nRoomy2 - RoomList[nRDest].nRoomy1 - 2; nHy2 = random(0, nHh) + RoomList[nRDest].nRoomy1 + 1; } if(nHDir == 4) { nHx1 = nRx1; nHy1 = random(0, nRy2 - nRy1 - 2) + nRy1 + 1; nHx2 = RoomList[nRDest].nRoomx2; nHh = RoomList[nRDest].nRoomy2 - RoomList[nRDest].nRoomy1 - 2; nHy2 = random(0, nHh) + RoomList[nRDest].nRoomy1 + 1; } AddHall(nHx1, nHy1, nHx2, nHy2, nHDir); } if(nRh > nRw) { CreateRoom(nX1 + 2, nY1 + 2, nRx1 - 2, nRy2 - 2, nRid, 2, 0, 0, 0); CreateRoom(nRx2 + 2, nRy1 + 2, nX2 - 2, nY2 - 2, nRid, 4, 0, 0, 0); CreateRoom(nX1 + 2, nRy2 + 2, nRx2 - 2, nY2 - 2, nRid, 1, 0, 0, 0); CreateRoom(nRx1 + 2, nY1 + 2, nX2 - 2, nRy1 - 2, nRid, 3, 0, 0, 0); } else { CreateRoom(nX1 + 2, nY1 + 2, nRx2 - 2, nRy1 - 2, nRid, 3, 0, 0, 0); CreateRoom(nRx1 + 2, nRy2 + 2, nX2 - 2, nY2 - 2, nRid, 1, 0, 0, 0); CreateRoom(nX1 + 2, nRy1 + 2, nRx1 - 2, nY2 - 2, nRid, 2, 0, 0, 0); CreateRoom(nRx2 + 2, nY1 + 2, nX2 - 2, nRy2 - 2, nRid, 4, 0, 0, 0); } } static void GetHall(int *nX1, int *nY1, int *nX2, int *nY2, int *nHd) { HALLNODE *p1; p1 = pHallList->pNext; *nX1 = pHallList->nHallx1; *nY1 = pHallList->nHally1; *nX2 = pHallList->nHallx2; *nY2 = pHallList->nHally2; *nHd = pHallList->nHalldir; MemFreeDbg(pHallList); pHallList = p1; } static void ConnectHall(int nX1, int nY1, int nX2, int nY2, int nHd) { int nCurrd, nDx, nDy, nRp, nOrigX1, nOrigY1, fMinusFlag, fPlusFlag; BOOL fDoneflag, fInroom; fDoneflag = FALSE; fMinusFlag = random(0, 100); fPlusFlag = random(0, 100); nOrigX1 = nX1; nOrigY1 = nY1; CreateDoorType(nX1, nY1); CreateDoorType(nX2, nY2); nDx = abs(nX2 - nX1); /* unused */ nDy = abs(nY2 - nY1); /* unused */ nCurrd = nHd; nX2 -= Dir_Xadd[nCurrd]; nY2 -= Dir_Yadd[nCurrd]; predungeon[nX2][nY2] = 44; fInroom = FALSE; while(!fDoneflag) { if(nX1 >= 38 && nCurrd == 2) { nCurrd = 4; } if(nY1 >= 38 && nCurrd == 3) { nCurrd = 1; } if(nX1 <= 1 && nCurrd == 4) { nCurrd = 2; } if(nY1 <= 1 && nCurrd == 1) { nCurrd = 3; } if(predungeon[nX1][nY1] == 67 && (nCurrd == 1 || nCurrd == 4)) { nCurrd = 2; } if(predungeon[nX1][nY1] == 66 && (nCurrd == 1 || nCurrd == 2)) { nCurrd = 3; } if(predungeon[nX1][nY1] == 69 && (nCurrd == 4 || nCurrd == 3)) { nCurrd = 1; } if(predungeon[nX1][nY1] == 65 && (nCurrd == 2 || nCurrd == 3)) { nCurrd = 4; } nX1 += Dir_Xadd[nCurrd]; nY1 += Dir_Yadd[nCurrd]; if(predungeon[nX1][nY1] == 32) { if(fInroom) { CreateDoorType(nX1 - Dir_Xadd[nCurrd], nY1 - Dir_Yadd[nCurrd]); } else { if(fMinusFlag < 50) { if(nCurrd != 1 && nCurrd != 3) { PlaceHallExt(nX1, nY1 - 1); } else { PlaceHallExt(nX1 - 1, nY1); } } if(fPlusFlag < 50) { if(nCurrd != 1 && nCurrd != 3) { PlaceHallExt(nX1, nY1 + 1); } else { PlaceHallExt(nX1 + 1, nY1); } } } predungeon[nX1][nY1] = 44; fInroom = FALSE; } else { if(!fInroom && predungeon[nX1][nY1] == 35) { CreateDoorType(nX1, nY1); } if(predungeon[nX1][nY1] != 44) { fInroom = TRUE; } } nDx = abs(nX2 - nX1); nDy = abs(nY2 - nY1); if(nDx > nDy) { nRp = 2 * nDx; if(nRp > 30) { nRp = 30; } if(random(0, 100) < nRp) { if(nX2 <= nX1 || nX1 >= 40) { nCurrd = 4; } else { nCurrd = 2; } } } else { nRp = 5 * nDy; if(nRp > 80) { nRp = 80; } if(random(0, 100) < nRp) { if(nY2 <= nY1 || nY1 >= 40) { nCurrd = 1; } else { nCurrd = 3; } } } if(nDy < 10 && nX1 == nX2 && (nCurrd == 2 || nCurrd == 4)) { if(nY2 <= nY1 || nY1 >= 40) { nCurrd = 1; } else { nCurrd = 3; } } if(nDx < 10 && nY1 == nY2 && (nCurrd == 1 || nCurrd == 3)) { if(nX2 <= nX1 || nX1 >= 40) { nCurrd = 4; } else { nCurrd = 2; } } if(nDy == 1 && nDx > 1 && (nCurrd == 1 || nCurrd == 3)) { if(nX2 <= nX1 || nX1 >= 40) { nCurrd = 4; } else { nCurrd = 2; } } if(nDx == 1 && nDy > 1 && (nCurrd == 2 || nCurrd == 4)) { if(nY2 <= nY1 || nX1 >= 40) { nCurrd = 1; } else { nCurrd = 3; } } if(nDx == 0 && predungeon[nX1][nY1] != 32 && (nCurrd == 2 || nCurrd == 4)) { if(nX2 <= nOrigX1 || nX1 >= 40) { nCurrd = 1; } else { nCurrd = 3; } } if(nDy == 0 && predungeon[nX1][nY1] != 32 && (nCurrd == 1 || nCurrd == 3)) { if(nY2 <= nOrigY1 || nY1 >= 40) { nCurrd = 4; } else { nCurrd = 2; } } if(nX1 == nX2 && nY1 == nY2) { fDoneflag = TRUE; } } } static void DoPatternCheck(int i, int j) { int k, l, x, y, nOk; for(k = 0; Patterns[k][4] != 255; k++) { x = i - 1; y = j - 1; nOk = 254; for(l = 0; l < 9 && nOk == 254; l++) { nOk = 255; if(l == 3 || l == 6) { y++; x = i - 1; } if(x >= 0 && x < 40 && y >= 0 && y < 40) { switch(Patterns[k][l]) { case 0: nOk = 254; break; case 1: if(predungeon[x][y] == 35) { nOk = 254; } break; case 2: if(predungeon[x][y] == 46) { nOk = 254; } break; case 4: if(predungeon[x][y] == 32) { nOk = 254; } break; case 3: if(predungeon[x][y] == 68) { nOk = 254; } break; case 5: if(predungeon[x][y] == 68 || predungeon[x][y] == 46) { nOk = 254; } break; case 6: if(predungeon[x][y] == 68 || predungeon[x][y] == 35) { nOk = 254; } break; case 7: if(predungeon[x][y] == 32 || predungeon[x][y] == 46) { nOk = 254; } break; case 8: if(predungeon[x][y] == 68 || predungeon[x][y] == 35 || predungeon[x][y] == 46) { nOk = 254; } break; } } else { nOk = 254; } x++; } if(nOk == 254) { dungeon[i][j] = Patterns[k][9]; } } } static void L2TileFix() { int i, j; for(j = 0; j < 40; j++) { for(i = 0; i < 40; i++) { if(dungeon[i][j] == 1 && dungeon[i][j + 1] == 3) { dungeon[i][j + 1] = 1; } if(dungeon[i][j] == 3 && dungeon[i][j + 1] == 1) { dungeon[i][j + 1] = 3; } if(dungeon[i][j] == 3 && dungeon[i + 1][j] == 7) { dungeon[i + 1][j] = 3; } if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 3) { dungeon[i + 1][j] = 2; } if(dungeon[i][j] == 11 && dungeon[i + 1][j] == 14) { dungeon[i + 1][j] = 16; } } } } static BOOL DL2_Cont(BOOL x1f, BOOL y1f, BOOL x2f, BOOL y2f) { if(x1f && x2f && y1f && y2f) { return FALSE; } if(x1f && x2f && (y1f || y2f)) { return TRUE; } if(y1f && y2f && (x1f || x2f)) { return TRUE; } return FALSE; } static int DL2_NumNoChar() { int t, ii, jj; t = 0; for(jj = 0; jj < 40; jj++) { for(ii = 0; ii < 40; ii++) { if(predungeon[ii][jj] == 32) { t++; } } } return t; } static void DL2_DrawRoom(int x1, int y1, int x2, int y2) { int ii, jj; for(jj = y1; jj <= y2; jj++) { for(ii = x1; ii <= x2; ii++) { predungeon[ii][jj] = 46; } } for(jj = y1; jj <= y2; jj++) { predungeon[x1][jj] = 35; predungeon[x2][jj] = 35; } for(ii = x1; ii <= x2; ii++) { predungeon[ii][y1] = 35; predungeon[ii][y2] = 35; } } static void DL2_KnockWalls(int x1, int y1, int x2, int y2) { int ii, jj; for(ii = x1 + 1; ii < x2; ii++) { if(predungeon[ii][y1 - 1] == 46 && predungeon[ii][y1 + 1] == 46) { predungeon[ii][y1] = 46; } if(predungeon[ii][y2 - 1] == 46 && predungeon[ii][y2 + 1] == 46) { predungeon[ii][y2] = 46; } if(predungeon[ii][y1 - 1] == 68) { predungeon[ii][y1 - 1] = 46; } if(predungeon[ii][y2 + 1] == 68) { predungeon[ii][y2 + 1] = 46; } } for(jj = y1 + 1; jj < y2; jj++) { if(predungeon[x1 - 1][jj] == 46 && predungeon[x1 + 1][jj] == 46) { predungeon[x1][jj] = 46; } if(predungeon[x2 - 1][jj] == 46 && predungeon[x2 + 1][jj] == 46) { predungeon[x2][jj] = 46; } if(predungeon[x1 - 1][jj] == 68) { predungeon[x1 - 1][jj] = 46; } if(predungeon[x2 + 1][jj] == 68) { predungeon[x2 + 1][jj] = 46; } } } static BOOL DL2_FillVoids() { int ii, jj, xx, yy, x1, x2, y1, y2; BOOL xf1, xf2, yf1, yf2; int to; to = 0; while(DL2_NumNoChar() > 700 && to < 100) { xx = random(0, 38) + 1; yy = random(0, 38) + 1; if(predungeon[xx][yy] != 35) { continue; } xf1 = xf2 = yf1 = yf2 = FALSE; if(predungeon[xx - 1][yy] == 32 && predungeon[xx + 1][yy] == 46) { if(predungeon[xx + 1][yy - 1] == 46 && predungeon[xx + 1][yy + 1] == 46 && predungeon[xx - 1][yy - 1] == 32 && predungeon[xx - 1][yy + 1] == 32) { xf1 = yf1 = yf2 = TRUE; } } else if(predungeon[xx + 1][yy] == 32 && predungeon[xx - 1][yy] == 46) { if(predungeon[xx - 1][yy - 1] == 46 && predungeon[xx - 1][yy + 1] == 46 && predungeon[xx + 1][yy - 1] == 32 && predungeon[xx + 1][yy + 1] == 32) { xf2 = yf1 = yf2 = TRUE; } } else if(predungeon[xx][yy - 1] == 32 && predungeon[xx][yy + 1] == 46) { if(predungeon[xx - 1][yy + 1] == 46 && predungeon[xx + 1][yy + 1] == 46 && predungeon[xx - 1][yy - 1] == 32 && predungeon[xx + 1][yy - 1] == 32) { yf1 = xf1 = xf2 = TRUE; } } else if(predungeon[xx][yy + 1] == 32 && predungeon[xx][yy - 1] == 46) { if(predungeon[xx - 1][yy - 1] == 46 && predungeon[xx + 1][yy - 1] == 46 && predungeon[xx - 1][yy + 1] == 32 && predungeon[xx + 1][yy + 1] == 32) { yf2 = xf1 = xf2 = TRUE; } } if(DL2_Cont(xf1, yf1, xf2, yf2)) { if(xf1) { x1 = xx - 1; } else { x1 = xx; } if(xf2) { x2 = xx + 1; } else { x2 = xx; } if(yf1) { y1 = yy - 1; } else { y1 = yy; } if(yf2) { y2 = yy + 1; } else { y2 = yy; } if(!xf1) { while(yf1 || yf2) { if(y1 == 0) { yf1 = FALSE; } if(y2 == 39) { yf2 = FALSE; } if(y2 - y1 >= 14) { yf1 = FALSE; yf2 = FALSE; } if(yf1) { y1--; } if(yf2) { y2++; } if(predungeon[x2][y1] != 32) { yf1 = FALSE; } if(predungeon[x2][y2] != 32) { yf2 = FALSE; } } y1 += 2; y2 -= 2; if(y2 - y1 > 5) { while(xf2) { if(x2 == 39) { xf2 = FALSE; } if(x2 - x1 >= 12) { xf2 = FALSE; } for(jj = y1; jj <= y2; jj++) { if(predungeon[x2][jj] != 32) { xf2 = FALSE; } } if(xf2) { x2++; } } x2 -= 2; if(x2 - x1 > 5) { DL2_DrawRoom(x1, y1, x2, y2); DL2_KnockWalls(x1, y1, x2, y2); } } } else if(!xf2) { while(yf1 || yf2) { if(y1 == 0) { yf1 = FALSE; } if(y2 == 39) { yf2 = FALSE; } if(y2 - y1 >= 14) { yf1 = FALSE; yf2 = FALSE; } if(yf1) { y1--; } if(yf2) { y2++; } if(predungeon[x1][y1] != 32) { yf1 = FALSE; } if(predungeon[x1][y2] != 32) { yf2 = FALSE; } } y1 += 2; y2 -= 2; if(y2 - y1 > 5) { while(xf1) { if(x1 == 0) { xf1 = FALSE; } if(x2 - x1 >= 12) { xf1 = FALSE; } for(jj = y1; jj <= y2; jj++) { if(predungeon[x1][jj] != 32) { xf1 = FALSE; } } if(xf1) { x1--; } } x1 += 2; if(x2 - x1 > 5) { DL2_DrawRoom(x1, y1, x2, y2); DL2_KnockWalls(x1, y1, x2, y2); } } } else if(!yf1) { while(xf1 || xf2) { if(x1 == 0) { xf1 = FALSE; } if(x2 == 39) { xf2 = FALSE; } if(x2 - x1 >= 14) { xf1 = FALSE; xf2 = FALSE; } if(xf1) { x1--; } if(xf2) { x2++; } if(predungeon[x1][y2] != 32) { xf1 = FALSE; } if(predungeon[x2][y2] != 32) { xf2 = FALSE; } } x1 += 2; x2 -= 2; if(x2 - x1 > 5) { while(yf2) { if(y2 == 39) { yf2 = FALSE; } if(y2 - y1 >= 12) { yf2 = FALSE; } for(ii = x1; ii <= x2; ii++) { if(predungeon[ii][y2] != 32) { yf2 = FALSE; } } if(yf2) { y2++; } } y2 -= 2; if(y2 - y1 > 5) { DL2_DrawRoom(x1, y1, x2, y2); DL2_KnockWalls(x1, y1, x2, y2); } } } else if(!yf2) { while(xf1 || xf2) { if(x1 == 0) { xf1 = FALSE; } if(x2 == 39) { xf2 = FALSE; } if(x2 - x1 >= 14) { xf1 = FALSE; xf2 = FALSE; } if(xf1) { x1--; } if(xf2) { x2++; } if(predungeon[x1][y1] != 32) { xf1 = FALSE; } if(predungeon[x2][y1] != 32) { xf2 = FALSE; } } x1 += 2; x2 -= 2; if(x2 - x1 > 5) { while(yf1) { if(y1 == 0) { yf1 = FALSE; } if(y2 - y1 >= 12) { yf1 = FALSE; } for(ii = x1; ii <= x2; ii++) { if(predungeon[ii][y1] != 32) { yf1 = FALSE; } } if(yf1) { y1--; } } y1 += 2; if(y2 - y1 > 5) { DL2_DrawRoom(x1, y1, x2, y2); DL2_KnockWalls(x1, y1, x2, y2); } } } } to++; } return DL2_NumNoChar() <= 700; } static BOOL CreateDungeon() { int i, j, nHx1, nHy1, nHx2, nHy2, nHd, ForceH, ForceW; BOOL ForceHW; ForceW = 0; ForceH = 0; ForceHW = FALSE; switch(currlevel) { case 5: if(quests[Q_BLOOD]._qactive) { ForceHW = TRUE; ForceH = 20; ForceW = 14; } break; case 6: if(quests[Q_SCHAMB]._qactive) { ForceHW = TRUE; ForceW = 10; ForceH = 10; } break; case 7: if(quests[Q_BLIND]._qactive) { ForceHW = TRUE; ForceW = 15; ForceH = 15; } break; case 8: break; } CreateRoom(2, 2, 39, 39, 0, 0, ForceHW, ForceH, ForceW); while(pHallList != NULL) { GetHall(&nHx1, &nHy1, &nHx2, &nHy2, &nHd); ConnectHall(nHx1, nHy1, nHx2, nHy2, nHd); } for(j = 0; j <= DMAXY; j++) { /// BUGFIX: change '<=' to '<' for(i = 0; i <= DMAXX; i++) { /// BUGFIX: change '<=' to '<' if(predungeon[i][j] == 67) { predungeon[i][j] = 35; } if(predungeon[i][j] == 66) { predungeon[i][j] = 35; } if(predungeon[i][j] == 69) { predungeon[i][j] = 35; } if(predungeon[i][j] == 65) { predungeon[i][j] = 35; } if(predungeon[i][j] == 44) { predungeon[i][j] = 46; if(predungeon[i - 1][j - 1] == 32) { predungeon[i - 1][j - 1] = 35; } if(predungeon[i - 1][j] == 32) { predungeon[i - 1][j] = 35; } if(predungeon[i - 1][1 + j] == 32) { predungeon[i - 1][1 + j] = 35; } if(predungeon[i + 1][j - 1] == 32) { predungeon[i + 1][j - 1] = 35; } if(predungeon[i + 1][j] == 32) { predungeon[i + 1][j] = 35; } if(predungeon[i + 1][1 + j] == 32) { predungeon[i + 1][1 + j] = 35; } if(predungeon[i][j - 1] == 32) { predungeon[i][j - 1] = 35; } if(predungeon[i][j + 1] == 32) { predungeon[i][j + 1] = 35; } } } } if(!DL2_FillVoids()) { return FALSE; } for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { DoPatternCheck(i, j); } } return TRUE; } static void DRLG_L2Pass3() { int i, j, xx, yy; long v1, v2, v3, v4, lv; lv = 12-1; #ifdef USE_ASM __asm { mov esi, pMegaTiles mov eax, lv shl eax, 3 add esi, eax xor eax, eax lodsw inc eax mov v1, eax lodsw inc eax mov v2, eax lodsw inc eax mov v3, eax lodsw inc eax mov v4, eax } #else v1 = ((WORD *)&pMegaTiles[lv << 3])[0] + 1; v2 = ((WORD *)&pMegaTiles[lv << 3])[1] + 1; v3 = ((WORD *)&pMegaTiles[lv << 3])[2] + 1; v4 = ((WORD *)&pMegaTiles[lv << 3])[3] + 1; #endif for(j = 0; j < MAXDUNY; j += 2) { for(i = 0; i < MAXDUNX; i += 2) { dPiece[i][j] = v1; dPiece[i+1][j] = v2; dPiece[i][j+1] = v3; dPiece[i+1][j+1] = v4; } } yy = 16; for(j = 0; j < DMAXY; j++) { xx = 16; for(i = 0; i < DMAXX; i++) { lv = (unsigned char)dungeon[i][j]-1; #ifdef USE_ASM __asm { mov esi, pMegaTiles mov eax, lv shl eax, 3 add esi, eax xor eax, eax lodsw inc eax mov v1, eax lodsw inc eax mov v2, eax lodsw inc eax mov v3, eax lodsw inc eax mov v4, eax } #else v1 = ((WORD *)&pMegaTiles[lv << 3])[0] + 1; v2 = ((WORD *)&pMegaTiles[lv << 3])[1] + 1; v3 = ((WORD *)&pMegaTiles[lv << 3])[2] + 1; v4 = ((WORD *)&pMegaTiles[lv << 3])[3] + 1; #endif dPiece[xx][yy] = v1; dPiece[xx+1][yy] = v2; dPiece[xx][yy+1] = v3; dPiece[xx+1][yy+1] = v4; xx += 2; } yy += 2; } } static void DRLG_L2FTVR(int i, int j, int x, int y, int d) { if(dTransVal[x][y] != 0 || dungeon[i][j] != 3) { if(d == 1) { dTransVal[x][y] = TransVal; dTransVal[x][y + 1] = TransVal; } if(d == 2) { dTransVal[x + 1][y] = TransVal; dTransVal[x + 1][y + 1] = TransVal; } if(d == 3) { dTransVal[x][y] = TransVal; dTransVal[x + 1][y] = TransVal; } if(d == 4) { dTransVal[x][y + 1] = TransVal; dTransVal[x + 1][y + 1] = TransVal; } if(d == 5) { dTransVal[x + 1][y + 1] = TransVal; } if(d == 6) { dTransVal[x][y + 1] = TransVal; } if(d == 7) { dTransVal[x + 1][y] = TransVal; } if(d == 8) { dTransVal[x][y] = TransVal; } } else { dTransVal[x][y] = TransVal; dTransVal[x + 1][y] = TransVal; dTransVal[x][y + 1] = TransVal; dTransVal[x + 1][y + 1] = TransVal; DRLG_L2FTVR(i + 1, j, x + 2, y, 1); DRLG_L2FTVR(i - 1, j, x - 2, y, 2); DRLG_L2FTVR(i, j + 1, x, y + 2, 3); DRLG_L2FTVR(i, j - 1, x, y - 2, 4); DRLG_L2FTVR(i - 1, j - 1, x - 2, y - 2, 5); DRLG_L2FTVR(i + 1, j - 1, x + 2, y - 2, 6); DRLG_L2FTVR(i - 1, j + 1, x - 2, y + 2, 7); DRLG_L2FTVR(i + 1, j + 1, x + 2, y + 2, 8); } } static void DRLG_L2FloodTVal() { int i, j, xx, yy; yy = 16; for(j = 0; j < 40; j++) { xx = 16; for(i = 0; i < 40; i++) { if(dungeon[i][j] == 3 && dTransVal[xx][yy] == 0) { DRLG_L2FTVR(i, j, xx, yy, 0); TransVal++; } xx += 2; } yy += 2; } } static void DRLG_L2TransFix() { int i, j, xx, yy; yy = 16; for(j = 0; j < 40; j++) { xx = 16; for(i = 0; i < 40; i++) { if(dungeon[i][j] == 14 && dungeon[i][j - 1] == 10) { dTransVal[xx + 1][yy] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if(dungeon[i][j] == 15 && dungeon[i + 1][j] == 11) { dTransVal[xx][yy + 1] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if(dungeon[i][j] == 10) { dTransVal[xx + 1][yy] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if(dungeon[i][j] == 11) { dTransVal[xx][yy + 1] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if(dungeon[i][j] == 16) { dTransVal[xx + 1][yy] = dTransVal[xx][yy]; dTransVal[xx][yy + 1] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } xx += 2; } yy += 2; } } static void L2DirtFix() { int i, j; for(j = 0; j < 40; j++) { for(i = 0; i < 40; i++) { if(dungeon[i][j] == 13 && dungeon[i + 1][j] != 11) { dungeon[i][j] = 146; } if(dungeon[i][j] == 11 && dungeon[i + 1][j] != 11) { dungeon[i][j] = 144; } if(dungeon[i][j] == 15 && dungeon[i + 1][j] != 11) { dungeon[i][j] = 148; } if(dungeon[i][j] == 10 && dungeon[i][j + 1] != 10) { dungeon[i][j] = 143; } if(dungeon[i][j] == 13 && dungeon[i][j + 1] != 10) { dungeon[i][j] = 146; } if(dungeon[i][j] == 14 && dungeon[i][j + 1] != 15) { dungeon[i][j] = 147; } } } } void L2LockoutFix() { int i, j; BOOL doorok; for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { if(dungeon[i][j] == 4 && dungeon[i - 1][j] != 3) { dungeon[i][j] = 1; } if(dungeon[i][j] == 5 && dungeon[i][j - 1] != 3) { dungeon[i][j] = 2; } } } for(j = 1; j < DMAXY - 1; j++) { for(i = 1; i < DMAXX - 1; i++) { if(dflags[i][j] & 0x80) { continue; } if((dungeon[i][j] == 2 || dungeon[i][j] == 5) && dungeon[i][j - 1] == 3 && dungeon[i][j + 1] == 3) { doorok = FALSE; while(1) { if(dungeon[i][j] != 2 && dungeon[i][j] != 5) { break; } if(dungeon[i][j - 1] != 3 || dungeon[i][j + 1] != 3) { break; } if(dungeon[i][j] == 5) { doorok = TRUE; } i++; } if(!doorok && !(dflags[i - 1][j] & 0x80)) { dungeon[i - 1][j] = 5; } } } } for(j = 1; j < DMAXX - 1; j++) { /* check: might be flipped */ for(i = 1; i < DMAXY - 1; i++) { if(dflags[j][i] & 0x80) { continue; } if((dungeon[j][i] == 1 || dungeon[j][i] == 4) && dungeon[j - 1][i] == 3 && dungeon[j + 1][i] == 3) { doorok = FALSE; while(1) { if(dungeon[j][i] != 1 && dungeon[j][i] != 4) { break; } if(dungeon[j - 1][i] != 3 || dungeon[j + 1][i] != 3) { break; } if(dungeon[j][i] == 4) { doorok = TRUE; } i++; } if(!doorok && !(dflags[j][i - 1] & 0x80)) { dungeon[j][i - 1] = 4; } } } } } void L2DoorFix() { int i, j; for(j = 1; j < 40; j++) { for(i = 1; i < 40; i++) { if(dungeon[i][j] == 4 && dungeon[i][j - 1] == 3) { dungeon[i][j] = 7; } if(dungeon[i][j] == 5 && dungeon[i - 1][j] == 3) { dungeon[i][j] = 9; } } } } static void DRLG_L2(int entry) { int i, j; BOOL doneflag; doneflag = FALSE; while(!doneflag) { nRoomCnt = 0; InitDungeon(); DRLG_InitTrans(); if(!CreateDungeon()) { continue; } L2TileFix(); if(setloadflag_2) { DRLG_L2SetRoom(nSx1, nSy1); } DRLG_L2FloodTVal(); DRLG_L2TransFix(); if(entry == 0) { doneflag = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, 1, 0); if(doneflag) { doneflag = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, 0, 1); if(doneflag && currlevel == 5) { doneflag = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, 0, 6); } } ViewY -= 2; } else if(entry == 1) { doneflag = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, 0, 0); if(doneflag) { doneflag = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, 1, 1); if(doneflag && currlevel == 5) { doneflag = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, 0, 6); } } ViewX--; } else { doneflag = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, 0, 0); if(doneflag) { doneflag = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, 0, 1); if(doneflag && currlevel == 5) { doneflag = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, 1, 6); } } ViewY -= 2; } } L2LockoutFix(); L2DoorFix(); L2DirtFix(); DRLG_PlaceThemeRooms(6, 10, 3, 0, 0); DRLG_L2PlaceRndSet(CTRDOOR1, 100); DRLG_L2PlaceRndSet(CTRDOOR2, 100); DRLG_L2PlaceRndSet(CTRDOOR3, 100); DRLG_L2PlaceRndSet(CTRDOOR4, 100); DRLG_L2PlaceRndSet(CTRDOOR5, 100); DRLG_L2PlaceRndSet(CTRDOOR6, 100); DRLG_L2PlaceRndSet(CTRDOOR7, 100); DRLG_L2PlaceRndSet(CTRDOOR8, 100); DRLG_L2PlaceRndSet(VARCH33, 100); DRLG_L2PlaceRndSet(VARCH34, 100); DRLG_L2PlaceRndSet(VARCH35, 100); DRLG_L2PlaceRndSet(VARCH36, 100); DRLG_L2PlaceRndSet(VARCH37, 100); DRLG_L2PlaceRndSet(VARCH38, 100); DRLG_L2PlaceRndSet(VARCH39, 100); DRLG_L2PlaceRndSet(VARCH40, 100); DRLG_L2PlaceRndSet(VARCH1, 100); DRLG_L2PlaceRndSet(VARCH2, 100); DRLG_L2PlaceRndSet(VARCH3, 100); DRLG_L2PlaceRndSet(VARCH4, 100); DRLG_L2PlaceRndSet(VARCH5, 100); DRLG_L2PlaceRndSet(VARCH6, 100); DRLG_L2PlaceRndSet(VARCH7, 100); DRLG_L2PlaceRndSet(VARCH8, 100); DRLG_L2PlaceRndSet(VARCH9, 100); DRLG_L2PlaceRndSet(VARCH10, 100); DRLG_L2PlaceRndSet(VARCH11, 100); DRLG_L2PlaceRndSet(VARCH12, 100); DRLG_L2PlaceRndSet(VARCH13, 100); DRLG_L2PlaceRndSet(VARCH14, 100); DRLG_L2PlaceRndSet(VARCH15, 100); DRLG_L2PlaceRndSet(VARCH16, 100); DRLG_L2PlaceRndSet(VARCH17, 100); DRLG_L2PlaceRndSet(VARCH18, 100); DRLG_L2PlaceRndSet(VARCH19, 100); DRLG_L2PlaceRndSet(VARCH20, 100); DRLG_L2PlaceRndSet(VARCH21, 100); DRLG_L2PlaceRndSet(VARCH22, 100); DRLG_L2PlaceRndSet(VARCH23, 100); DRLG_L2PlaceRndSet(VARCH24, 100); DRLG_L2PlaceRndSet(VARCH25, 100); DRLG_L2PlaceRndSet(VARCH26, 100); DRLG_L2PlaceRndSet(VARCH27, 100); DRLG_L2PlaceRndSet(VARCH28, 100); DRLG_L2PlaceRndSet(VARCH29, 100); DRLG_L2PlaceRndSet(VARCH30, 100); DRLG_L2PlaceRndSet(VARCH31, 100); DRLG_L2PlaceRndSet(VARCH32, 100); DRLG_L2PlaceRndSet(HARCH1, 100); DRLG_L2PlaceRndSet(HARCH2, 100); DRLG_L2PlaceRndSet(HARCH3, 100); DRLG_L2PlaceRndSet(HARCH4, 100); DRLG_L2PlaceRndSet(HARCH5, 100); DRLG_L2PlaceRndSet(HARCH6, 100); DRLG_L2PlaceRndSet(HARCH7, 100); DRLG_L2PlaceRndSet(HARCH8, 100); DRLG_L2PlaceRndSet(HARCH9, 100); DRLG_L2PlaceRndSet(HARCH10, 100); DRLG_L2PlaceRndSet(HARCH11, 100); DRLG_L2PlaceRndSet(HARCH12, 100); DRLG_L2PlaceRndSet(HARCH13, 100); DRLG_L2PlaceRndSet(HARCH14, 100); DRLG_L2PlaceRndSet(HARCH15, 100); DRLG_L2PlaceRndSet(HARCH16, 100); DRLG_L2PlaceRndSet(HARCH17, 100); DRLG_L2PlaceRndSet(HARCH18, 100); DRLG_L2PlaceRndSet(HARCH19, 100); DRLG_L2PlaceRndSet(HARCH20, 100); DRLG_L2PlaceRndSet(HARCH21, 100); DRLG_L2PlaceRndSet(HARCH22, 100); DRLG_L2PlaceRndSet(HARCH23, 100); DRLG_L2PlaceRndSet(HARCH24, 100); DRLG_L2PlaceRndSet(HARCH25, 100); DRLG_L2PlaceRndSet(HARCH26, 100); DRLG_L2PlaceRndSet(HARCH27, 100); DRLG_L2PlaceRndSet(HARCH28, 100); DRLG_L2PlaceRndSet(HARCH29, 100); DRLG_L2PlaceRndSet(HARCH30, 100); DRLG_L2PlaceRndSet(HARCH31, 100); DRLG_L2PlaceRndSet(HARCH32, 100); DRLG_L2PlaceRndSet(HARCH33, 100); DRLG_L2PlaceRndSet(HARCH34, 100); DRLG_L2PlaceRndSet(HARCH35, 100); DRLG_L2PlaceRndSet(HARCH36, 100); DRLG_L2PlaceRndSet(HARCH37, 100); DRLG_L2PlaceRndSet(HARCH38, 100); DRLG_L2PlaceRndSet(HARCH39, 100); DRLG_L2PlaceRndSet(HARCH40, 100); DRLG_L2PlaceRndSet(CRUSHCOL, 99); DRLG_L2PlaceRndSet(RUINS1, 10); DRLG_L2PlaceRndSet(RUINS2, 10); DRLG_L2PlaceRndSet(RUINS3, 10); DRLG_L2PlaceRndSet(RUINS4, 10); DRLG_L2PlaceRndSet(RUINS5, 10); DRLG_L2PlaceRndSet(RUINS6, 10); DRLG_L2PlaceRndSet(RUINS7, 50); DRLG_L2PlaceRndSet(PANCREAS1, 1); DRLG_L2PlaceRndSet(PANCREAS2, 1); DRLG_L2PlaceRndSet(BIG1, 3); DRLG_L2PlaceRndSet(BIG2, 3); DRLG_L2PlaceRndSet(BIG3, 3); DRLG_L2PlaceRndSet(BIG4, 3); DRLG_L2PlaceRndSet(BIG5, 3); DRLG_L2PlaceRndSet(BIG6, 20); DRLG_L2PlaceRndSet(BIG7, 20); DRLG_L2PlaceRndSet(BIG8, 3); DRLG_L2PlaceRndSet(BIG9, 20); DRLG_L2PlaceRndSet(BIG10, 20); DRLG_L2Subs(); DRLG_L2Shadows(); for(j = 0; j < 40; j++) { for(i = 0; i < 40; i++) { pdungeon[i][j] = dungeon[i][j]; } } DRLG_Init_Globals(); DRLG_CheckQuests(nSx1, nSy1); } static void DRLG_InitL2Vals() { int i, j, pc; for(j = 0; j < 112; j++) { for(i = 0; i < 112; i++) { if(dPiece[i][j] == 541) { pc = 5; } else if(dPiece[i][j] == 178) { pc = 5; } else if(dPiece[i][j] == 551) { pc = 5; } else if(dPiece[i][j] == 542) { pc = 6; } else if(dPiece[i][j] == 553) { pc = 6; } else if(dPiece[i][j] == 13) { pc = 5; } else if(dPiece[i][j] == 17) { pc = 6; } else { continue; } dSpecial[i][j] = pc; } } for(j = 0; j < 112; j++) { for(i = 0; i < 112; i++) { if(dPiece[i][j] == 132) { dSpecial[i][j + 1] = 2; dSpecial[i][j + 2] = 1; } else if(dPiece[i][j] == 135 || dPiece[i][j] == 139) { dSpecial[i + 1][j] = 3; dSpecial[i + 2][j] = 4; } } } } void LoadL2Dungeon(char *sFileName, int vx, int vy) { int i, j, rw, rh, pc; BYTE *pLevelMap, *lm; InitDungeon(); DRLG_InitTrans(); pLevelMap = DiabLoad(sFileName, NULL, 'LMPt'); for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { dungeon[i][j] = 12; dflags[i][j] = 0; } } lm = pLevelMap; rw = *lm; lm += 2; rh = *lm; lm += 2; for(j = 0; j < rh; j++) { for(i = 0; i < rw; i++) { if(*lm != 0) { dungeon[i][j] = *lm; dflags[i][j] |= 0x80; } else { dungeon[i][j] = 3; } lm += 2; } } for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { if(dungeon[i][j] == 0) { dungeon[i][j] = 12; } } } DRLG_L2Pass3(); DRLG_Init_Globals(); for(j = 0; j < MAXDUNY; j++) { for(i = 0; i < MAXDUNX; i++) { pc = 0; if(dPiece[i][j] == 541) { pc = 5; } if(dPiece[i][j] == 178) { pc = 5; } if(dPiece[i][j] == 551) { pc = 5; } if(dPiece[i][j] == 542) { pc = 6; } if(dPiece[i][j] == 553) { pc = 6; } if(dPiece[i][j] == 13) { pc = 5; } if(dPiece[i][j] == 17) { pc = 6; } dSpecial[i][j] = pc; } } for(j = 0; j < MAXDUNY; j++) { for(i = 0; i < MAXDUNX; i++) { if(dPiece[i][j] == 132) { dSpecial[i][j + 1] = 2; dSpecial[i][j + 2] = 1; } else if(dPiece[i][j] == 135 || dPiece[i][j] == 139) { dSpecial[i + 1][j] = 3; dSpecial[i + 2][j] = 4; } } } ViewX = vx; ViewY = vy; SetMapMonsters(pLevelMap, 0, 0); SetMapObjects(pLevelMap, 0, 0); mem_free_dbg(pLevelMap); } void LoadPreL2Dungeon(char *sFileName, int vx, int vy) { int i, j, rw, rh; BYTE *pLevelMap, *lm; InitDungeon(); DRLG_InitTrans(); pLevelMap = DiabLoad(sFileName, NULL, 'LMPt'); for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { dungeon[i][j] = 12; dflags[i][j] = 0; } } lm = pLevelMap; rw = *lm; lm += 2; rh = *lm; lm += 2; for(j = 0; j < rh; j++) { for(i = 0; i < rw; i++) { if(*lm != 0) { dungeon[i][j] = *lm; dflags[i][j] |= 0x80; } else { dungeon[i][j] = 3; } lm += 2; } } for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { if(dungeon[i][j] == 0) { dungeon[i][j] = 12; } } } for(j = 0; j < DMAXY; j++) { for(i = 0; i < DMAXX; i++) { pdungeon[i][j] = dungeon[i][j]; } } mem_free_dbg(pLevelMap); } void CreateL2Dungeon(unsigned int rseed, int entry) { if(gbMaxPlayers == 1) { if(currlevel == 7 && !quests[8]._qactive) { currlevel = 6; CreateL2Dungeon(glSeedTbl[6], 4); currlevel = 7; } if(currlevel == 8) { if(!quests[8]._qactive) { currlevel = 6; CreateL2Dungeon(glSeedTbl[6], 4); currlevel = 8; } else { currlevel = 7; CreateL2Dungeon(glSeedTbl[7], 4); currlevel = 8; } } } SetRndSeed(rseed); dminx = 16; dminy = 16; dmaxx = 96; dmaxy = 96; DRLG_InitTrans(); DRLG_InitSetPC(); DRLG_LoadL2SP(); DRLG_L2(entry); DRLG_L2Pass3(); DRLG_FreeL2SP(); DRLG_InitL2Vals(); DRLG_SetPC(); }