//HEADER_GOES_HERE #ifndef __TOWNERS_H__ #define __TOWNERS_H__ extern int storeflag; // weak extern int sgnCowMsg; // weak extern int numtowners; // idb extern DWORD sgdwCowClicks; // weak extern BOOL bannerflag; // weak // unused 0x6AAC28 extern BOOL boyloadflag; // weak extern BYTE *pCowCels; // idb extern TownerStruct towner[16]; int GetActiveTowner(int t); void SetTownerGPtrs(BYTE *pData, BYTE **pAnim); void NewTownerAnim(int tnum, unsigned char *pAnim, int numFrames, int Delay); void InitTownerInfo(int i, long w, BOOL sel, int t, int x, int y, char ao, int tp); void InitQstSnds(int i); void InitSmith(); void InitBarOwner(); void InitTownDead(); void InitWitch(); void InitBarmaid(); void InitBoy(); void InitHealer(); void InitTeller(); void InitDrunk(); void InitCows(); void InitTowners(); void FreeTownerGFX(); void TownCtrlMsg(int i); void TownBlackSmith(); void TownBarOwner(); void TownDead(); void TownHealer(); void TownStory(); void TownDrunk(); void TownBoy(); void TownWitch(); void TownBarMaid(); void TownCow(); void ProcessTowners(); ItemStruct *PlrHasItem(int pnum, int item, int &i); void TownerTalk(int first, int t); void TalkToTowner(int p, int t); void CowSFX(int pnum); /* data */ extern char AnimOrder[6][148]; extern int TownCowX[3]; extern int TownCowY[3]; extern int TownCowDir[3]; extern int cowoffx[8]; extern int cowoffy[8]; extern int Qtalklist[11][16]; extern int CowPlaying; #endif /* __TOWNERS_H__ */