//HEADER_GOES_HERE #ifndef __GAMEMENU_H__ #define __GAMEMENU_H__ void gamemenu_on(); void gamemenu_update_single(TMenuItem *pMenuItems); void gamemenu_update_multi(TMenuItem *pMenuItems); void gamemenu_off(); void gamemenu_handle_previous(); void gamemenu_previous(BOOL bActivate); void gamemenu_new_game(BOOL bActivate); void gamemenu_quit_game(BOOL bActivate); void gamemenu_load_game(BOOL bActivate); void gamemenu_save_game(BOOL bActivate); void gamemenu_restart_town(BOOL bActivate); void gamemenu_options(BOOL bActivate); void gamemenu_get_music(); void gamemenu_sound_music_toggle(char **names, TMenuItem *pItem, int ticks); void gamemenu_get_sound(); void gamemenu_get_color_cycling(); void gamemenu_get_gamma(); void gamemenu_music_volume(BOOL bActivate); int gamemenu_slider_music_sound(TMenuItem *pItem); void gamemenu_sound_volume(BOOL bActivate); void gamemenu_gamma(BOOL bActivate); int gamemenu_slider_gamma(); void gamemenu_color_cycling(BOOL bActivate); /* rdata */ extern TMenuItem sgSingleMenu[6]; extern TMenuItem sgMultiMenu[5]; extern TMenuItem sgOptionMenu[6]; extern char *music_toggle_names[]; extern char *sound_toggle_names[]; extern char *color_cycling_toggle_names[]; #endif /* __GAMEMENU_H__ */