//HEADER_GOES_HERE #ifndef __INV_H__ #define __INV_H__ extern int invflag; extern BYTE *pInvCels; extern int drawsbarflag; // idb extern int sgdwLastTime; // check name void FreeInvGFX(); void InitInv(); void InvDrawSlotBack(int X, int Y, int W, int H); void DrawInv(); void DrawInvBelt(); BOOL AutoPlace(int pnum, int ii, int sx, int sy, BOOL saveflag); BOOL SpecialAutoPlace(int pnum, int ii, int sx, int sy, BOOL saveflag); BOOL GoldAutoPlace(int pnum); BOOL WeaponAutoPlace(int pnum); int SwapItem(ItemStruct *a, ItemStruct *b); void CheckInvPaste(int pnum, int mx, int my); void CheckInvSwap(int pnum, BYTE bLoc, int idx, WORD wCI, int seed, BOOL bId); void CheckInvCut(int pnum, int mx, int my); void inv_update_rem_item(int pnum, BYTE bLoc); void RemoveInvItem(int pnum, int iv); void RemoveSpdBarItem(int pnum, int iv); void CheckInvItem(); void CheckInvScrn(); void CheckItemStats(int pnum); void CheckBookLevel(int pnum); void CheckQuestItem(int pnum); void InvGetItem(int pnum, int ii); void AutoGetItem(int pnum, int ii); int FindGetItem(int idx, WORD ci, int iseed); void SyncGetItem(int x, int y, int idx, WORD ci, int iseed); BOOL CanPut(int i, int j); BOOL TryInvPut(); void DrawInvMsg(char *msg); int InvPutItem(int pnum, int x, int y); int SyncPutItem(int pnum, int x, int y, int idx, WORD icreateinfo, int iseed, BOOL Id, int dur, int mdur, int ch, int mch, int ivalue, DWORD ibuff); char CheckInvHLight(); void RemoveScroll(int pnum); BOOL UseScroll(); void UseStaffCharge(int pnum); BOOL UseStaff(); void StartGoldDrop(); BOOL UseInvItem(int pnum, int cii); void DoTelekinesis(); long CalculateGold(int pnum); BOOL DropItemBeforeTrig(); /* rdata */ extern const InvXY InvRect[73]; /* data */ extern int AP2x2Tbl[10]; // weak #endif /* __INV_H__ */