mirror of
https://github.com/galaxyhaxz/devilution
synced 2024-11-14 16:29:02 +00:00
420 lines
9.3 KiB
C++
420 lines
9.3 KiB
C++
#include "diablo.h"
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#include "../3rdParty/Storm/Source/storm.h"
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void *sgpBackCel;
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int sgdwProgress;
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int progress_id; // idb
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const unsigned char progress_bar_colours[3] = { 138u, 43u, 254u };
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const int progress_bar_screen_pos[3][2] = { { 53, 37 }, { 53, 421 }, { 53, 37 } };
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void interface_msg_pump()
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{
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MSG Msg; // [esp+8h] [ebp-1Ch]
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while ( PeekMessage(&Msg, NULL, 0, 0, PM_REMOVE) )
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{
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if ( Msg.message != WM_QUIT )
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{
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TranslateMessage(&Msg);
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DispatchMessage(&Msg);
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}
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}
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}
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BOOL IncProgress()
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{
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interface_msg_pump();
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sgdwProgress += 15;
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if ( (unsigned int)sgdwProgress > 0x216 )
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sgdwProgress = 534;
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if ( sgpBackCel )
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DrawCutscene();
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return (unsigned int)sgdwProgress >= 0x216;
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}
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void DrawCutscene()
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{
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unsigned int v0; // esi
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lock_buf(1);
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CelDecodeOnly(64, 639, (BYTE *)sgpBackCel, 1, 640);
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v0 = 0;
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if ( sgdwProgress )
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{
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do
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DrawProgress(
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progress_bar_screen_pos[progress_id][0] + v0++ + 64,
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progress_bar_screen_pos[progress_id][1] + 160,
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progress_id);
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while ( v0 < sgdwProgress );
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}
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unlock_buf(1);
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force_redraw = 255;
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scrollrt_draw_game_screen(0);
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}
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void DrawProgress(int screen_x, int screen_y, int progress_id)
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{
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_BYTE *v3; // eax
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signed int v4; // ecx
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v3 = &gpBuffer[PitchTbl[screen_y] + screen_x];
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v4 = 22;
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do
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{
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*v3 = progress_bar_colours[progress_id];
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v3 += 768;
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--v4;
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}
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while ( v4 );
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}
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void ShowProgress(unsigned int uMsg)
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{
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WNDPROC saveProc;
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gbSomebodyWonGameKludge = FALSE;
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plrmsg_delay(TRUE);
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/// ASSERT: assert(ghMainWnd);
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saveProc = SetWindowProc(DisableInputWndProc);
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interface_msg_pump();
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ClearScreenBuffer();
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scrollrt_draw_game_screen(TRUE);
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InitCutscene(uMsg);
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BlackPalette();
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DrawCutscene();
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PaletteFadeIn(8);
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IncProgress();
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sound_init();
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IncProgress();
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switch(uMsg) {
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case WM_DIABLOADGAME:
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IncProgress();
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LoadGame(TRUE);
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IncProgress();
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break;
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case WM_DIABNEWGAME:
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IncProgress();
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FreeGameMem();
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IncProgress();
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pfile_remove_temp_files();
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LoadGameLevel(TRUE, 0);
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IncProgress();
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break;
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case WM_DIABNEXTLVL:
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IncProgress();
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if(gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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FreeGameMem();
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currlevel++;
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leveltype = gnLevelTypeTbl[currlevel];
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/// ASSERT: assert(plr[myplr].plrlevel == currlevel);
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IncProgress();
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LoadGameLevel(FALSE, 0);
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IncProgress();
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break;
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case WM_DIABPREVLVL:
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IncProgress();
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if(gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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IncProgress();
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FreeGameMem();
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currlevel--;
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leveltype = gnLevelTypeTbl[currlevel];
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/// ASSERT: assert(plr[myplr].plrlevel == currlevel);
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IncProgress();
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LoadGameLevel(FALSE, 1);
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IncProgress();
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break;
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case WM_DIABSETLVL:
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SetReturnLvlPos();
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if(gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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setlevel = TRUE;
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leveltype = setlvltype;
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FreeGameMem();
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IncProgress();
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LoadGameLevel(FALSE, 2);
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IncProgress();
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break;
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case WM_DIABRTNLVL:
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if(gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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setlevel = FALSE;
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FreeGameMem();
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IncProgress();
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GetReturnLvlPos();
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LoadGameLevel(FALSE, 3);
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IncProgress();
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break;
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case WM_DIABWARPLVL:
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IncProgress();
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if(gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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FreeGameMem();
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GetPortalLevel();
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IncProgress();
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LoadGameLevel(FALSE, 5);
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IncProgress();
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break;
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case WM_DIABTOWNWARP:
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IncProgress();
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if(gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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FreeGameMem();
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currlevel = plr[myplr].plrlevel;
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leveltype = gnLevelTypeTbl[currlevel];
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/// ASSERT: assert(plr[myplr].plrlevel == currlevel);
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IncProgress();
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LoadGameLevel(FALSE, 6);
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IncProgress();
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break;
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case WM_DIABTWARPUP:
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IncProgress();
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if(gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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FreeGameMem();
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currlevel = plr[myplr].plrlevel;
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leveltype = gnLevelTypeTbl[currlevel];
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/// ASSERT: assert(plr[myplr].plrlevel == currlevel);
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IncProgress();
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LoadGameLevel(FALSE, 7);
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IncProgress();
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break;
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case WM_DIABRETOWN:
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IncProgress();
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if(gbMaxPlayers == 1) {
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SaveLevel();
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} else {
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DeltaSaveLevel();
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}
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FreeGameMem();
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currlevel = plr[myplr].plrlevel;
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leveltype = gnLevelTypeTbl[currlevel];
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/// ASSERT: assert(plr[myplr].plrlevel == currlevel);
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IncProgress();
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LoadGameLevel(FALSE, 0);
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IncProgress();
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break;
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}
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/// ASSERT: assert(ghMainWnd);
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PaletteFadeOut(8);
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FreeInterface();
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saveProc = SetWindowProc(saveProc);
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/// ASSERT: assert(saveProc == DisableInputWndProc);
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NetSendCmdLocParam1(TRUE, CMD_PLAYER_JOINLEVEL, plr[myplr].WorldX, plr[myplr].WorldY, plr[myplr].plrlevel);
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plrmsg_delay(FALSE);
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ResetPal();
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if(gbSomebodyWonGameKludge && plr[myplr].plrlevel == 16) {
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PrepDoEnding();
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}
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gbSomebodyWonGameKludge = FALSE;
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}
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void FreeInterface()
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{
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void *v0; // ecx
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v0 = sgpBackCel;
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sgpBackCel = 0;
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mem_free_dbg(v0);
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}
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void InitCutscene(unsigned int uMsg)
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{
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/// ASSERT: assert(! sgpBackCel);
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switch(uMsg) {
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case WM_DIABNEXTLVL:
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switch(gnLevelTypeTbl[currlevel]) {
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case 0:
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sgpBackCel = DiabLoad("Gendata\\Cuttt.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cuttt.pal");
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progress_id = 1;
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break;
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case 1:
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sgpBackCel = DiabLoad("Gendata\\Cutl1d.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cutl1d.pal");
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progress_id = 0;
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break;
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case 2:
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sgpBackCel = DiabLoad("Gendata\\Cut2.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cut2.pal");
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progress_id = 2;
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break;
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case 3:
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sgpBackCel = DiabLoad("Gendata\\Cut3.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cut3.pal");
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progress_id = 1;
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break;
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case 4:
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if(currlevel < 15) {
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sgpBackCel = DiabLoad("Gendata\\Cut4.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cut4.pal");
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progress_id = 1;
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} else {
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sgpBackCel = DiabLoad("Gendata\\Cutgate.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cutgate.pal");
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progress_id = 1;
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}
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break;
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default:
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sgpBackCel = DiabLoad("Gendata\\Cutl1d.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cutl1d.pal");
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progress_id = 0;
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break;
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}
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break;
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case WM_DIABPREVLVL:
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if(gnLevelTypeTbl[currlevel - 1] == 0) {
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sgpBackCel = DiabLoad("Gendata\\Cuttt.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cuttt.pal");
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progress_id = 1;
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} else {
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switch(gnLevelTypeTbl[currlevel]) {
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case 0:
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sgpBackCel = DiabLoad("Gendata\\Cuttt.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cuttt.pal");
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progress_id = 1;
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break;
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case 1:
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sgpBackCel = DiabLoad("Gendata\\Cutl1d.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cutl1d.pal");
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progress_id = 0;
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break;
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case 2:
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sgpBackCel = DiabLoad("Gendata\\Cut2.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cut2.pal");
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progress_id = 2;
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break;
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case 3:
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sgpBackCel = DiabLoad("Gendata\\Cut3.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cut3.pal");
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progress_id = 1;
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break;
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case 4:
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sgpBackCel = DiabLoad("Gendata\\Cut4.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cut4.pal");
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progress_id = 1;
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break;
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default:
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sgpBackCel = DiabLoad("Gendata\\Cutl1d.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cutl1d.pal");
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progress_id = 0;
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break;
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}
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}
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break;
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case WM_DIABSETLVL:
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if(setlvlnum == SL_BONECHAMB) {
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sgpBackCel = DiabLoad("Gendata\\Cut2.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cut2.pal");
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progress_id = 2;
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} else if(setlvlnum == SL_VILEBETRAYER) {
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sgpBackCel = DiabLoad("Gendata\\Cutportr.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cutportr.pal");
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progress_id = 1;
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} else {
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sgpBackCel = DiabLoad("Gendata\\Cutl1d.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cutl1d.pal");
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progress_id = 0;
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}
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break;
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case WM_DIABRTNLVL:
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if(setlvlnum == SL_BONECHAMB) {
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sgpBackCel = DiabLoad("Gendata\\Cut2.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cut2.pal");
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progress_id = 2;
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} else if(setlvlnum == SL_VILEBETRAYER) {
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sgpBackCel = DiabLoad("Gendata\\Cutportr.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cutportr.pal");
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progress_id = 1;
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} else {
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sgpBackCel = DiabLoad("Gendata\\Cutl1d.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cutl1d.pal");
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progress_id = 0;
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}
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break;
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case WM_DIABWARPLVL:
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sgpBackCel = DiabLoad("Gendata\\Cutportl.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cutportl.pal");
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progress_id = 1;
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break;
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case WM_DIABLOADGAME:
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sgpBackCel = DiabLoad("Gendata\\Cutstart.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cutstart.pal");
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progress_id = 1;
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break;
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case WM_DIABNEWGAME:
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sgpBackCel = DiabLoad("Gendata\\Cutstart.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cutstart.pal");
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progress_id = 1;
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break;
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case WM_DIABTOWNWARP:
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case WM_DIABTWARPUP:
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switch(gnLevelTypeTbl[plr[myplr].plrlevel]) {
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case 0:
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sgpBackCel = DiabLoad("Gendata\\Cuttt.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cuttt.pal");
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progress_id = 1;
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break;
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case 2:
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sgpBackCel = DiabLoad("Gendata\\Cut2.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cut2.pal");
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progress_id = 2;
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break;
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case 3:
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sgpBackCel = DiabLoad("Gendata\\Cut3.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cut3.pal");
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progress_id = 1;
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break;
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case 4:
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sgpBackCel = DiabLoad("Gendata\\Cut4.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cut4.pal");
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progress_id = 1;
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break;
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}
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break;
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case WM_DIABRETOWN:
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sgpBackCel = DiabLoad("Gendata\\Cuttt.CEL", NULL, 'PROG');
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LoadPalette("Gendata\\Cuttt.pal");
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progress_id = 1;
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break;
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default:
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app_fatal("Unknown progress mode");
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break;
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}
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sgdwProgress = 0;
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}
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