mirror of
https://github.com/galaxyhaxz/devilution
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44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
//HEADER_GOES_HERE
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#ifndef __SCROLLRT_H__
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#define __SCROLLRT_H__
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extern int light_table_index; // weak
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extern int PitchTbl[1024];
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extern DWORD sgdwCursWdtOld; // idb
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extern DWORD sgdwCursX; // idb
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extern DWORD sgdwCursY; // idb
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extern unsigned char *gpBufEnd; // weak
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extern DWORD sgdwCursHgt;
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extern int level_cel_block; // weak
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extern DWORD sgdwCursXOld; // idb
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extern DWORD sgdwCursYOld; // idb
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extern char arch_draw_type; // weak
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extern DDSURFACEDESC DDS_desc;
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extern int cel_transparency_active; // weak
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extern int level_piece_id; // weak
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extern DWORD sgdwCursWdt;
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extern void (*DrawPlrProc)(int, int, int, int, int, BYTE *, int, int, int, int);
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extern BYTE sgSaveBack[8192];
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extern int draw_monster_num; // weak
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extern DWORD sgdwCursHgtOld; // idb
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void ClearCursor();
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void DrawMissile(int x, int y, int sx, int sy, int a5, int a6, BOOL pre);
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void DrawClippedMissile(int x, int y, int sx, int sy, int a5, int a6, BOOL pre);
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void DrawDeadPlayer(int x, int y, int sx, int sy, int a5, int a6, BOOL clipped);
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void DrawView(int StartX, int StartY);
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void ClearScreenBuffer();
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#ifdef _DEBUG
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void ScrollView();
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void EnableFrameCount();
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#endif
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void scrollrt_draw_game_screen(BOOL draw_cursor);
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void DrawAndBlit();
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/* data */
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/* used in 1.00 debug */
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extern char *szMonModeAssert[18];
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extern char *szPlrModeAssert[12];
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#endif /* __SCROLLRT_H__ */
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