mirror of
https://github.com/galaxyhaxz/devilution
synced 2024-11-29 01:33:50 +00:00
43 lines
2.1 KiB
C
43 lines
2.1 KiB
C
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/* struct _SNETPROGRAMDATA {
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int a1;
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};
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struct _SNETPLAYERDATA {
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int a1;
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};
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struct _SNETUIDATA {
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int a1;
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};
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struct _SNETVERSIONDATA {
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int a1;
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};
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struct _uiheroinfo {
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int a1;
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}; */
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void __cdecl UiDestroy(); // { return; }
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void __cdecl UiTitleDialog(int a1); // { return; }
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void __cdecl UiInitialize(); // { return; }
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void __stdcall UiCopyProtError(int a1); // { return; }
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void __stdcall UiAppActivate(int a1); // { return; }
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int __stdcall UiValidPlayerName(char *a1); // { return 0; }
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int __stdcall UiSelHeroMultDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, int *a6, char *name); // { return 0; }
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int __stdcall UiSelHeroSingDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, char *name, int *difficulty); // { return 0; }
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void __stdcall UiCreditsDialog(int a1); // { return; }
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int __stdcall UiMainMenuDialog(char *name, int *a2, void *fnSound, int a4); // { return 0; }
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int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5); // { return 0; }
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void __cdecl UiProfileGetString(); // { return; }
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void __cdecl UiProfileCallback(); // { return; }
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void __cdecl UiProfileDraw(); // { return; }
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void __cdecl UiCategoryCallback(); // { return; }
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void __cdecl UiGetDataCallback(); // { return; }
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void __cdecl UiAuthCallback(); // { return; }
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void __cdecl UiSoundCallback(); // { return; }
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void __cdecl UiMessageBoxCallback(); // { return; }
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void __cdecl UiDrawDescCallback(); // { return; }
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void __cdecl UiCreateGameCallback(); // { return; }
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void __cdecl UiArtCallback(); // { return; }
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int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6); // { return 0; }
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int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type); // { return 0; }
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int __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc); // { return 0; }
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int __stdcall UiSetupPlayerInfo(char *str, _uiheroinfo *info, int mode); // { return 0; }
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