mirror of
https://github.com/galaxyhaxz/devilution
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46 lines
2 KiB
C
46 lines
2 KiB
C
//HEADER_GOES_HERE
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#ifndef __PFILE_H__
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#define __PFILE_H__
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extern char hero_names[MAX_CHARACTERS][PLR_NAME_LEN];
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extern BOOL gbValidSaveFile; // idb
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extern int save_prev_tc; // weak
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void pfile_init_save_directory();
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void pfile_check_available_space(char *pszDir);
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void pfile_write_hero();
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int pfile_get_save_num_from_name(char *name);
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void pfile_encode_hero(PkPlayerStruct *pPack);
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_bool pfile_open_archive(_bool a1, int save_num);
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void pfile_get_save_path(char *pszBuf, int dwBufSize, int save_num);
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void pfile_flush(_bool is_single_player, int save_num);
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_bool pfile_create_player_description(char *dst, int len);
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int pfile_create_save_file(char *name_1, char *name_2);
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void pfile_flush_W();
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void game_2_ui_player(PlayerStruct *p, _uiheroinfo *heroinfo, BOOL bHasSaveFile);
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char game_2_ui_class(PlayerStruct *p);
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BOOL __stdcall pfile_ui_set_hero_infos(BOOL (__stdcall *ui_add_hero_info)(_uiheroinfo *));
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char *GetSaveDirectory(char *dst, int dst_size, int save_num);
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_bool pfile_read_hero(void *archive, PkPlayerStruct *pPack);
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void *pfile_open_save_archive(int *unused, int save_num);
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void pfile_SFileCloseArchive(void *hsArchive);
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BOOL pfile_archive_contains_game(void *hsArchive);
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BOOL __stdcall pfile_ui_set_class_stats(int player_class_nr, _uidefaultstats *class_stats);
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int pfile_get_player_class(int player_class_nr);
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BOOL __stdcall pfile_ui_save_create(_uiheroinfo *heroinfo);
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_bool __stdcall pfile_get_file_name(int lvl, char *dst);
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BOOL __stdcall pfile_delete_save(_uiheroinfo *hero_info);
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void pfile_read_player_from_save();
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void GetTempLevelNames(char *szTemp);
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void GetPermLevelNames(char *szPerm);
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void pfile_get_game_name(char *dst);
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void pfile_remove_temp_files();
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_bool __stdcall GetTempSaveNames(int dwIndex, char *szTemp);
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void pfile_rename_temp_to_perm();
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_bool __stdcall GetPermSaveNames(int dwIndex, char *szPerm);
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void pfile_write_save_file(char *pszName, void *pbData, int dwLen, int qwLen);
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void pfile_strcpy(char *dst, char *src);
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char *pfile_read(char *pszName, int *pdwLen);
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void pfile_update(BOOL force_save);
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#endif /* __PFILE_H__ */
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