mirror of
https://github.com/galaxyhaxz/devilution
synced 2025-02-22 12:34:59 +00:00
265 lines
5.1 KiB
C++
265 lines
5.1 KiB
C++
#include "diablo.h"
|
|
|
|
int GetManaAmount(int id, int sn)
|
|
{
|
|
int i, sl, ma, adj;
|
|
|
|
adj = 0;
|
|
sl = plr[id]._pSplLvl[sn] + plr[id]._pISplLvlAdd - 1;
|
|
if(sl < 0) {
|
|
sl = 0;
|
|
}
|
|
|
|
for(i = sl; i > 0; i--) {
|
|
adj += spelldata[sn].sManaAdj;
|
|
}
|
|
|
|
if(sn == SPL_FIREBOLT) {
|
|
adj >>= 1;
|
|
}
|
|
if(sn == SPL_RESURRECT && sl > 0) {
|
|
adj = 0;
|
|
for(i = sl; i > 0; i--) {
|
|
adj += spelldata[SPL_RESURRECT].sManaCost >> 3;
|
|
}
|
|
}
|
|
|
|
if(spelldata[sn].sManaCost == 255) {
|
|
ma = ((BYTE)plr[id]._pMaxManaBase - adj) << 6;
|
|
} else {
|
|
ma = (spelldata[sn].sManaCost - adj) << 6;
|
|
}
|
|
|
|
if(sn == SPL_HEAL) {
|
|
ma = (spelldata[SPL_HEAL].sManaCost + 2 * plr[id]._pLevel - adj) << 6;
|
|
}
|
|
if(sn == SPL_HEALOTHER) {
|
|
ma = (spelldata[SPL_HEAL].sManaCost + 2 * plr[id]._pLevel - adj) << 6;
|
|
}
|
|
if(sn == SPL_RESURRECT) { /// BUGFIX: optimized away, 'adj' has no purpose now
|
|
adj = 0;
|
|
for(i = sl; i > 0; i--) {
|
|
adj += spelldata[SPL_RESURRECT].sManaCost;
|
|
}
|
|
}
|
|
|
|
if(plr[id]._pClass == PC_ROGUE) {
|
|
ma -= ma >> 2;
|
|
}
|
|
if(spelldata[sn].sMinMana > ma >> 6) {
|
|
ma = spelldata[sn].sMinMana << 6;
|
|
}
|
|
|
|
ma = ma * (100 - plr[id]._pISplCost) / 100;
|
|
return ma;
|
|
}
|
|
|
|
void UseMana(int id, int sn)
|
|
{
|
|
int ma;
|
|
|
|
if(id != myplr) {
|
|
return;
|
|
}
|
|
|
|
switch(plr[id]._pSplType) {
|
|
case RSPLTYPE_SKILL:
|
|
case RSPLTYPE_INVALID:
|
|
break;
|
|
case RSPLTYPE_SCROLL:
|
|
RemoveScroll(id);
|
|
break;
|
|
case RSPLTYPE_CHARGES:
|
|
UseStaffCharge(id);
|
|
break;
|
|
case RSPLTYPE_SPELL:
|
|
#ifdef _DEBUG
|
|
if(debug_mode_key_inverted_v) {
|
|
break;
|
|
}
|
|
#endif
|
|
ma = GetManaAmount(id, sn);
|
|
plr[id]._pMana -= ma;
|
|
plr[id]._pManaBase -= ma;
|
|
drawmanaflag = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
BOOL CheckSpell(int id, int sn, char st, BOOL manaonly)
|
|
{
|
|
int ma;
|
|
|
|
#ifdef _DEBUG
|
|
if(debug_mode_key_inverted_v) {
|
|
return TRUE;
|
|
}
|
|
#endif
|
|
if(!manaonly && pcurs != CURSOR_HAND) {
|
|
return FALSE;
|
|
}
|
|
if(st == RSPLTYPE_SKILL) {
|
|
return TRUE;
|
|
}
|
|
if(GetSpellLevel(id, sn) <= 0) {
|
|
return FALSE;
|
|
}
|
|
ma = GetManaAmount(id, sn);
|
|
if(plr[id]._pMana < ma) {
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void CastSpell(int id, int spl, int sx, int sy, int dx, int dy, int caster, int spllvl)
|
|
{
|
|
int i, dir;
|
|
|
|
switch(caster) {
|
|
case 0:
|
|
dir = plr[id]._pdir;
|
|
caster = 0;
|
|
if(spl == SPL_FIREWALL) {
|
|
dir = plr[id]._pVar3;
|
|
}
|
|
break;
|
|
case 1:
|
|
dir = monster[id]._mdir;
|
|
break;
|
|
}
|
|
|
|
for(i = 0; spelldata[spl].sMissiles[i] != 0 && i < 3; i++) {
|
|
AddMissile(sx, sy, dx, dy, dir, spelldata[spl].sMissiles[i], caster, id, 0, spllvl);
|
|
}
|
|
|
|
if(spelldata[spl].sMissiles[0] == MIS_TOWN) {
|
|
UseMana(id, SPL_TOWN);
|
|
}
|
|
if(spelldata[spl].sMissiles[0] == MIS_CBOLT) {
|
|
UseMana(id, SPL_CBOLT);
|
|
for(i = (spllvl >> 1) + 3; i > 0; i--) {
|
|
AddMissile(sx, sy, dx, dy, dir, MIS_CBOLT, caster, id, 0, spllvl);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void PlacePlayer(int pnum)
|
|
{
|
|
int i, j, l, xx, yy;
|
|
BOOL done;
|
|
|
|
if(plr[pnum].plrlevel != currlevel) {
|
|
return;
|
|
}
|
|
|
|
for(i = 0; (DWORD)i < 8; i++) {
|
|
xx = plr[pnum].WorldX + plrxoff2[i];
|
|
yy = plr[pnum].WorldY + plryoff2[i];
|
|
if(PosOkPlayer(pnum, xx, yy)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!PosOkPlayer(pnum, xx, yy)) {
|
|
done = FALSE;
|
|
for(l = 1; l < 50 && !done; l++) {
|
|
for(j = -l; j <= l && !done; j++) {
|
|
yy = j + plr[pnum].WorldY;
|
|
for(i = -l; i <= l && !done; i++) {
|
|
xx = i + plr[pnum].WorldX;
|
|
if(PosOkPlayer(pnum, xx, yy)) {
|
|
done = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
plr[pnum].WorldX = xx;
|
|
plr[pnum].WorldY = yy;
|
|
dPlayer[xx][yy] = pnum + 1;
|
|
|
|
if(pnum == myplr) {
|
|
ViewX = xx;
|
|
ViewY = yy;
|
|
}
|
|
}
|
|
|
|
void DoResurrect(int pnum, int rid)
|
|
{
|
|
int hp;
|
|
|
|
if((BYTE)rid != 255) {
|
|
AddMissile(plr[rid].WorldX, plr[rid].WorldY, plr[rid].WorldX, plr[rid].WorldY, 0, MIS_RESURRECTBEAM, 0, pnum, 0, 0);
|
|
}
|
|
if(pnum == myplr) {
|
|
SetCursor_(CURSOR_HAND);
|
|
}
|
|
if((BYTE)rid != 255) {
|
|
if(plr[rid]._pHitPoints != 0) {
|
|
return;
|
|
}
|
|
if(rid == myplr) {
|
|
deathflag = 0;
|
|
gamemenu_off();
|
|
drawhpflag = 1;
|
|
drawmanaflag = 1;
|
|
}
|
|
ClrPlrPath(rid);
|
|
plr[rid].destAction = -1;
|
|
plr[rid]._pInvincible = 0;
|
|
PlacePlayer(rid);
|
|
hp = 640;
|
|
if(plr[rid]._pMaxHPBase < hp) {
|
|
hp = plr[rid]._pMaxHPBase;
|
|
}
|
|
SetPlayerHitPoints(rid, hp);
|
|
plr[rid]._pHPBase = plr[rid]._pHitPoints - (plr[rid]._pMaxHP - plr[rid]._pMaxHPBase);
|
|
plr[rid]._pMana = 0;
|
|
plr[rid]._pManaBase = plr[rid]._pMana - (plr[rid]._pMaxMana - plr[rid]._pMaxManaBase);
|
|
CalcPlrInv(rid, TRUE);
|
|
if(plr[rid].plrlevel == currlevel) {
|
|
StartStand(rid, plr[rid]._pdir);
|
|
} else {
|
|
plr[rid]._pmode = PM_STAND;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DoHealOther(int pnum, int rid)
|
|
{
|
|
int i;
|
|
long l;
|
|
|
|
if(pnum == myplr) {
|
|
SetCursor_(CURSOR_HAND);
|
|
}
|
|
if((BYTE)rid != 255) {
|
|
if(plr[rid]._pHitPoints >> 6 <= 0) {
|
|
return;
|
|
}
|
|
l = (random(57, 10) + 1) << 6;
|
|
for(i = 0; i < plr[pnum]._pLevel; i++) {
|
|
l += (random(57, 4) + 1) << 6;
|
|
}
|
|
for(i = 0; i < GetSpellLevel(pnum, SPL_HEALOTHER); i++) {
|
|
l += (random(57, 6) + 1) << 6;
|
|
}
|
|
if(plr[pnum]._pClass == PC_WARRIOR) {
|
|
l <<= 1;
|
|
}
|
|
if(plr[pnum]._pClass == PC_ROGUE) {
|
|
l += l >> 1;
|
|
}
|
|
plr[rid]._pHitPoints += l;
|
|
if(plr[rid]._pHitPoints > plr[rid]._pMaxHP) {
|
|
plr[rid]._pHitPoints = plr[rid]._pMaxHP;
|
|
}
|
|
plr[rid]._pHPBase += l;
|
|
if(plr[rid]._pHPBase > plr[rid]._pMaxHPBase) {
|
|
plr[rid]._pHPBase = plr[rid]._pMaxHPBase;
|
|
}
|
|
drawhpflag = 1;
|
|
}
|
|
}
|