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devilution/2020_03_31/Source/player.cpp
PrisonOfMirrors b720183846 initial up
2020-11-28 18:24:54 -06:00

4964 lines
106 KiB
C++

#include "diablo.h"
#include "../3rdParty/Storm/Source/storm.h"
int plr_lframe_size; // idb
int plr_wframe_size; // idb
BYTE plr_gfx_flag; // weak
int plr_aframe_size; // idb
int myplr;
PlayerStruct plr[MAX_PLRS];
int plr_fframe_size; // idb
int plr_qframe_size; // idb
int deathflag; // idb
int plr_hframe_size; // idb
int plr_bframe_size; // idb
char plr_gfx_bflag; // weak
int plr_sframe_size; // idb
int deathdelay; // weak
int plr_dframe_size; // idb
const char ArmourChar[4] = { 'L', 'M', 'H', 0 };
const char WepChar[10] = { 'N', 'U', 'S', 'D', 'B', 'A', 'M', 'H', 'T', 0 };
const char CharChar[4] = { 'W', 'R', 'S', 0 };
/* data */
int plrxoff[9] = { 0, 2, 0, 2, 1, 0, 1, 2, 1 };
int plryoff[9] = { 0, 2, 2, 0, 1, 1, 0, 1, 2 };
int plrxoff2[9] = { 0, 1, 0, 1, 2, 0, 1, 2, 2 };
int plryoff2[9] = { 0, 0, 1, 1, 0, 2, 2, 1, 2 };
char PlrGFXAnimLens[3][11] =
{
{ 10, 16, 8, 2, 20, 20, 6, 20, 8, 9, 14 },
{ 8, 18, 8, 4, 20, 16, 7, 20, 8, 10, 12 },
{ 8, 16, 8, 6, 20, 12, 8, 20, 8, 12, 8 }
};
int PWVel[3][3] = { { 2048, 1024, 512 }, { 2048, 1024, 512 }, { 2048, 1024, 512 } };
int WalkAnimTbl[3] = { 8, 8, 8 };
int StrengthTbl[3] = { 30, 20, 15 };
int MagicTbl[3] = { 10, 15, 35 };
int DexterityTbl[3] = { 20, 30, 15 };
int VitalityTbl[3] = { 25, 20, 20 };
int ToBlkTbl[3] = { 30, 20, 10 };
char *ClassStrTblOld[3] = { "Warrior", "Rogue", "Sorceror" }; // unused
int MaxStats[3][4] = { { 250, 50, 60, 100 }, { 55, 70, 250, 80 }, { 45, 250, 85, 80 } };
int ExpLvlsTbl[51] =
{
0,
2000,
4620,
8040,
12489,
18258,
25712,
35309,
47622,
63364,
83419,
108879,
141086,
181683,
231075,
313656,
424067,
571190,
766569,
1025154,
1366227,
1814568,
2401895,
3168651,
4166200,
5459523,
7130496,
9281874,
12042092,
15571031,
20066900,
25774405,
32994399,
42095202,
53525811,
67831218,
85670061,
107834823,
135274799,
169122009,
210720231,
261657253,
323800420,
399335440,
490808349,
601170414,
733825617,
892680222,
1082908612,
1310707109,
1583495809
};
char *ClassStrTbl[3] = { "Warrior", "Rogue", "Sorceror" };
void SetPlayerGPtrs(BYTE *pData, BYTE **pAnim)
{
int i;
DWORD *pFrameTable;
pFrameTable = (DWORD *)pData;
for(i = 0; i < 8; i++) {
pAnim[i] = &pData[pFrameTable[i]];
}
}
void LoadPlrGFX(int pnum, DWORD dwMask)
{
PlayerStruct *pPlayer;
DWORD i;
const char *c, *Suffix;
BYTE *pData, **pAnim;
char FileName[256];
char Type[16];
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("LoadPlrGFX: illegal player %d", pnum);
}
pPlayer = &plr[pnum];
/// ASSERT: assert((DWORD) pPlayer->_pClass <= NUM_CLASSES);
sprintf(Type, "%c%c%c", CharChar[pPlayer->_pClass], ArmourChar[pPlayer->_pgfxnum >> 4], WepChar[pPlayer->_pgfxnum & 0xF]);
c = ClassStrTbl[pPlayer->_pClass];
for(i = 1; i <= 0x17F; i <<= 1) {
if(!(i & dwMask)) {
continue;
}
switch(i) {
case 1:
Suffix = "AS";
if(leveltype == DTYPE_TOWN) {
Suffix = "ST";
}
pData = pPlayer->_pNData;
pAnim = pPlayer->_pNAnim;
break;
case 2:
Suffix = "AW";
if(leveltype == DTYPE_TOWN) {
Suffix = "WL";
}
pData = pPlayer->_pWData;
pAnim = pPlayer->_pWAnim;
break;
case 4:
if(leveltype == DTYPE_TOWN) {
continue;
}
Suffix = "AT";
pData = pPlayer->_pAData;
pAnim = pPlayer->_pAAnim;
break;
case 8:
if(leveltype == DTYPE_TOWN) {
continue;
}
Suffix = "HT";
pData = pPlayer->_pHData;
pAnim = pPlayer->_pHAnim;
break;
case 0x10:
if(leveltype == DTYPE_TOWN) {
continue;
}
Suffix = "LM";
pData = pPlayer->_pLData;
pAnim = pPlayer->_pLAnim;
break;
case 0x20:
if(leveltype == DTYPE_TOWN) {
continue;
}
Suffix = "FM";
pData = pPlayer->_pFData;
pAnim = pPlayer->_pFAnim;
break;
case 0x40:
if(leveltype == DTYPE_TOWN) {
continue;
}
Suffix = "QM";
pData = pPlayer->_pTData;
pAnim = pPlayer->_pTAnim;
break;
case 0x80:
if(pPlayer->_pgfxnum & 0xF) {
continue;
}
Suffix = "DT";
pData = pPlayer->_pDData;
pAnim = pPlayer->_pDAnim;
break;
case 0x100:
if(leveltype == DTYPE_TOWN || !pPlayer->_pBlockFlag) {
continue;
}
Suffix = "BL";
pData = pPlayer->_pBData;
pAnim = pPlayer->_pBAnim;
break;
default:
app_fatal("PLR:2");
break;
}
sprintf(FileName, "PlrGFX\\%s\\%s\\%s%s.CL2", c, Type, Type, Suffix);
/// ASSERT: assert(pData);
LoadFileWithMem(FileName, pData);
SetPlayerGPtrs(pData, pAnim);
pPlayer->_pGFXLoad |= i;
}
}
void InitPlayerGFX(int pnum)
{
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("InitPlayerGFX: illegal player %d", pnum);
}
if(plr[pnum]._pHitPoints >> 6 == 0) {
plr[pnum]._pgfxnum = 0;
LoadPlrGFX(pnum, 0x80);
} else {
LoadPlrGFX(pnum, 0x17F);
}
}
void InitPlrGFXMem(int pnum)
{
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("InitPlrGFXMem: illegal player %d", pnum);
}
/// ASSERT: assert(! plr[pnum]._pNData);
if(!(plr_gfx_flag & 1)) {
plr_gfx_flag |= 1;
if(GetPlrGFXSize("AS") > GetPlrGFXSize("ST")) {
plr_sframe_size = GetPlrGFXSize("AS");
} else {
plr_sframe_size = GetPlrGFXSize("ST");
}
}
plr[pnum]._pNData = DiabloAllocPtr(plr_sframe_size);
if(!(plr_gfx_flag & 2)) {
plr_gfx_flag |= 2;
if(GetPlrGFXSize("AW") > GetPlrGFXSize("WL")) {
plr_wframe_size = GetPlrGFXSize("AW");
} else {
plr_wframe_size = GetPlrGFXSize("WL");
}
}
plr[pnum]._pWData = DiabloAllocPtr(plr_wframe_size);
if(!(plr_gfx_flag & 4)) {
plr_gfx_flag |= 4;
plr_aframe_size = GetPlrGFXSize("AT");
}
plr[pnum]._pAData = DiabloAllocPtr(plr_aframe_size);
if(!(plr_gfx_flag & 8)) {
plr_gfx_flag |= 8;
plr_hframe_size = GetPlrGFXSize("HT");
}
plr[pnum]._pHData = DiabloAllocPtr(plr_hframe_size);
if(!(plr_gfx_flag & 0x10)) {
plr_gfx_flag |= 0x10;
plr_lframe_size = GetPlrGFXSize("LM");
}
plr[pnum]._pLData = DiabloAllocPtr(plr_lframe_size);
if(!(plr_gfx_flag & 0x20)) {
plr_gfx_flag |= 0x20;
plr_fframe_size = GetPlrGFXSize("FM");
}
plr[pnum]._pFData = DiabloAllocPtr(plr_fframe_size);
if(!(plr_gfx_flag & 0x40)) {
plr_gfx_flag |= 0x40;
plr_qframe_size = GetPlrGFXSize("QM");
}
plr[pnum]._pTData = DiabloAllocPtr(plr_qframe_size);
if(!(plr_gfx_flag & 0x80)) {
plr_gfx_flag |= 0x80;
plr_dframe_size = GetPlrGFXSize("DT");
}
plr[pnum]._pDData = DiabloAllocPtr(plr_dframe_size);
if(!(plr_gfx_bflag & 1)) {
plr_gfx_bflag |= 1;
plr_bframe_size = GetPlrGFXSize("BL");
}
plr[pnum]._pBData = DiabloAllocPtr(plr_bframe_size);
plr[pnum]._pGFXLoad = 0;
}
DWORD GetPlrGFXSize(char *szCel)
{
int i, a, w;
DWORD dwSize, dwMaxSize;
HANDLE hsFile;
char FileName[256];
char Type[16];
dwMaxSize = 0;
for(i = 0; (DWORD)i < NUM_CLASSES; i++) {
for(a = 0; ArmourChar[a] != '\0'; a++) {
for(w = 0; WepChar[w] != '\0'; w++) {
sprintf(Type, "%c%c%c", CharChar[i], ArmourChar[a], WepChar[w]);
sprintf(FileName, "PlrGFX\\%s\\%s\\%s%s.CL2", ClassStrTbl[i], Type, Type, szCel);
if(WOpenFile(FileName, &hsFile, 1)) {
/// ASSERT: assert(hsFile);
dwSize = WGetFileSize(hsFile, NULL);
WCloseFile(hsFile);
if(dwMaxSize <= dwSize) {
dwMaxSize = dwSize;
}
}
}
}
}
return dwMaxSize;
}
void FreePlayerGFX(int pnum)
{
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("FreePlayerGFX: illegal player %d", pnum);
}
MemFreeDbg(plr[pnum]._pNData);
MemFreeDbg(plr[pnum]._pWData);
MemFreeDbg(plr[pnum]._pAData);
MemFreeDbg(plr[pnum]._pHData);
MemFreeDbg(plr[pnum]._pLData);
MemFreeDbg(plr[pnum]._pFData);
MemFreeDbg(plr[pnum]._pTData);
MemFreeDbg(plr[pnum]._pDData);
MemFreeDbg(plr[pnum]._pBData);
plr[pnum]._pGFXLoad = 0;
}
void NewPlrAnim(int pnum, unsigned char *Peq, int numFrames, int Delay, int width)
{
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("NewPlrAnim: illegal player %d", pnum);
}
plr[pnum]._pAnimData = Peq;
plr[pnum]._pAnimLen = numFrames;
plr[pnum]._pAnimFrame = 1;
plr[pnum]._pAnimCnt = 0;
plr[pnum]._pAnimDelay = Delay;
plr[pnum]._pAnimWidth = width;
plr[pnum]._pAnimWidth2 = (width - 64) >> 1;
}
void ClearPlrPVars(int pnum)
{
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("ClearPlrPVars: illegal player %d", pnum);
}
plr[pnum]._pVar1 = 0;
plr[pnum]._pVar2 = 0;
plr[pnum]._pVar3 = 0;
plr[pnum]._pVar4 = 0;
plr[pnum]._pVar5 = 0;
plr[pnum]._pVar6 = 0;
plr[pnum]._pVar7 = 0;
plr[pnum]._pVar8 = 0;
}
void SetPlrAnims(int pnum)
{
int gn, pc;
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("SetPlrAnims: illegal player %d", pnum);
}
plr[pnum]._pNWidth = 96;
plr[pnum]._pWWidth = 96;
plr[pnum]._pAWidth = 128;
plr[pnum]._pHWidth = 96;
plr[pnum]._pSWidth = 96;
plr[pnum]._pDWidth = 128;
plr[pnum]._pBWidth = 96;
pc = plr[pnum]._pClass;
if(leveltype == DTYPE_TOWN) {
plr[pnum]._pNFrames = PlrGFXAnimLens[pc][7];
plr[pnum]._pWFrames = PlrGFXAnimLens[pc][8];
plr[pnum]._pDFrames = PlrGFXAnimLens[pc][4];
plr[pnum]._pSFrames = PlrGFXAnimLens[pc][5];
plr[pnum]._pSFNum = PlrGFXAnimLens[pc][10];
} else {
plr[pnum]._pNFrames = PlrGFXAnimLens[pc][0];
plr[pnum]._pWFrames = PlrGFXAnimLens[pc][2];
plr[pnum]._pAFrames = PlrGFXAnimLens[pc][1];
plr[pnum]._pHFrames = PlrGFXAnimLens[pc][6];
plr[pnum]._pSFrames = PlrGFXAnimLens[pc][5];
plr[pnum]._pDFrames = PlrGFXAnimLens[pc][4];
plr[pnum]._pBFrames = PlrGFXAnimLens[pc][3];
plr[pnum]._pAFNum = PlrGFXAnimLens[pc][9];
plr[pnum]._pSFNum = PlrGFXAnimLens[pc][10];
}
gn = plr[pnum]._pgfxnum & 0xF;
if(pc == PC_WARRIOR) {
if(gn == 4) {
if(leveltype != DTYPE_TOWN) {
plr[pnum]._pNFrames = 8;
}
plr[pnum]._pAWidth = 96;
plr[pnum]._pAFNum = 11;
} else if(gn == 5) {
plr[pnum]._pAFrames = 20;
plr[pnum]._pAFNum = 10;
} else if(gn == 8) {
plr[pnum]._pAFrames = 16;
plr[pnum]._pAFNum = 11;
}
} else if(pc == PC_ROGUE) {
if(gn == 5) {
plr[pnum]._pAFrames = 22;
plr[pnum]._pAFNum = 13;
} else if(gn == 4) {
plr[pnum]._pAFrames = 12;
plr[pnum]._pAFNum = 7;
} else if(gn == 8) {
plr[pnum]._pAFrames = 16;
plr[pnum]._pAFNum = 11;
}
} else if(pc == PC_SORCERER) {
plr[pnum]._pSWidth = 128;
if(gn == 0) {
plr[pnum]._pAFrames = 20;
} else if(gn == 1) {
plr[pnum]._pAFNum = 9;
} else if(gn == 4) {
plr[pnum]._pAFrames = 20;
plr[pnum]._pAFNum = 16;
} else if(gn == 5) {
plr[pnum]._pAFrames = 24;
plr[pnum]._pAFNum = 16;
}
}
}
void ClearPlrRVars(PlayerStruct *p)
{
/// ASSERT: assert(p != NULL);
p->bReserved[0] = 0;
p->bReserved[1] = 0;
p->bReserved[2] = 0;
p->wReserved[0] = 0;
p->wReserved[1] = 0;
p->wReserved[2] = 0;
p->wReserved[3] = 0;
p->wReserved[4] = 0;
p->wReserved[5] = 0;
p->wReserved[6] = 0;
p->wReserved[7] = 0;
p->dwReserved[0] = 0;
p->dwReserved[1] = 0;
p->dwReserved[2] = 0;
p->dwReserved[3] = 0;
p->dwReserved[4] = 0;
p->dwReserved[5] = 0;
p->dwReserved[6] = 0;
}
void CreatePlayer(int pnum, char c)
{
int i;
char vc;
ClearPlrRVars(&plr[pnum]);
SetRndSeed(GetTickCount());
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("CreatePlayer: illegal player %d", pnum);
}
plr[pnum]._pClass = c;
vc = StrengthTbl[c];
if(vc < 0) {
vc = 0;
}
plr[pnum]._pStrength = vc;
plr[pnum]._pBaseStr = vc;
vc = MagicTbl[c];
if(vc < 0) {
vc = 0;
}
plr[pnum]._pMagic = vc;
plr[pnum]._pBaseMag = vc;
vc = DexterityTbl[c];
if(vc < 0) {
vc = 0;
}
plr[pnum]._pDexterity = vc;
plr[pnum]._pBaseDex = vc;
vc = VitalityTbl[c];
if(vc < 0) {
vc = 0;
}
plr[pnum]._pVitality = vc;
plr[pnum]._pBaseVit = vc;
plr[pnum]._pStatPts = 0;
plr[pnum].pTownWarps = 0;
plr[pnum].pDungMsgs = 0;
plr[pnum].pLvlLoad = 0;
plr[pnum].pDiabloKillLevel = 0;
if(plr[pnum]._pClass == PC_ROGUE) {
plr[pnum]._pDamageMod = plr[pnum]._pLevel * (plr[pnum]._pStrength + plr[pnum]._pDexterity) / 200;
} else {
plr[pnum]._pDamageMod = plr[pnum]._pLevel * plr[pnum]._pStrength / 100;
}
plr[pnum]._pBaseToBlk = ToBlkTbl[c];
plr[pnum]._pHitPoints = (plr[pnum]._pVitality + 10) << 6;
if(plr[pnum]._pClass == PC_WARRIOR) {
plr[pnum]._pHitPoints *= 2;
}
if(plr[pnum]._pClass == PC_ROGUE) {
plr[pnum]._pHitPoints += plr[pnum]._pHitPoints >> 1;
}
plr[pnum]._pMaxHP = plr[pnum]._pHitPoints;
plr[pnum]._pHPBase = plr[pnum]._pHitPoints;
plr[pnum]._pMaxHPBase = plr[pnum]._pHitPoints;
plr[pnum]._pMana = plr[pnum]._pMagic << 6;
if(plr[pnum]._pClass == PC_SORCERER) {
plr[pnum]._pMana *= 2;
}
if(plr[pnum]._pClass == PC_ROGUE) {
plr[pnum]._pMana += plr[pnum]._pMana >> 1;
}
plr[pnum]._pMaxMana = plr[pnum]._pMana;
plr[pnum]._pManaBase = plr[pnum]._pMana;
plr[pnum]._pMaxManaBase = plr[pnum]._pMana;
plr[pnum]._pLevel = 1;
plr[pnum]._pMaxLvl = plr[pnum]._pLevel;
plr[pnum]._pExperience = 0;
plr[pnum]._pMaxExp = plr[pnum]._pExperience;
plr[pnum]._pNextExper = ExpLvlsTbl[1];
plr[pnum]._pArmorClass = 0;
plr[pnum]._pMagResist = 0;
plr[pnum]._pFireResist = 0;
plr[pnum]._pLghtResist = 0;
plr[pnum]._pLightRad = 10;
plr[pnum]._pInfraFlag = 0;
if(c == PC_WARRIOR) {
plr[pnum]._pAblSpells64 = (__int64)1 << (SPL_REPAIR - 1);
} else if(c == PC_ROGUE) {
plr[pnum]._pAblSpells64 = (__int64)1 << (SPL_DISARM - 1);
} else if(c == PC_SORCERER) {
plr[pnum]._pAblSpells64 = (__int64)1 << (SPL_RECHARGE - 1);
}
if(c == PC_SORCERER) {
plr[pnum]._pMemSpells64 = (__int64)1 << (SPL_FIREBOLT - 1);
} else {
plr[pnum]._pMemSpells64 = 0;
}
for(i = 0; i < 64; i++) {
plr[pnum]._pSplLvl[i] = 0;
}
plr[pnum]._pSpellFlags = 0;
if(plr[pnum]._pClass == PC_SORCERER) {
plr[pnum]._pSplLvl[SPL_FIREBOLT] = 2;
}
for(i = 0; i < 3; i++) { /// BUGFIX: clear all 4 hotkeys instead of 3 (demo leftover)
plr[pnum]._pSplHotKey[i] = -1;
}
if(c == PC_WARRIOR) {
plr[pnum]._pgfxnum = 3;
} else if(c == PC_ROGUE) {
plr[pnum]._pgfxnum = 4;
} else if(c == PC_SORCERER) {
plr[pnum]._pgfxnum = 8;
}
for(i = 0; i < NUMLEVELS; i++) {
plr[pnum]._pLvlVisited[i] = 0;
}
for(i = 0; i < 10; i++) { /// BUGFIX: clear all 17 bytes
plr[pnum]._pSLvlVisited[i] = 0;
}
plr[pnum]._pLvlChanging = 0;
plr[pnum].pTownWarps = 0;
plr[pnum].pLvlLoad = 0;
plr[pnum].pBattleNet = 0;
plr[pnum].pManaShield = 0;
InitDungMsgs(pnum);
CreatePlrItems(pnum);
SetRndSeed(0);
}
int CalcStatDiff(int pnum)
{
int c, d;
c = plr[pnum]._pClass;
d = MaxStats[c][ATTRIB_STR] - plr[pnum]._pBaseStr;
d += MaxStats[c][ATTRIB_MAG] - plr[pnum]._pBaseMag;
d += MaxStats[c][ATTRIB_DEX] - plr[pnum]._pBaseDex;
d += MaxStats[c][ATTRIB_VIT] - plr[pnum]._pBaseVit;
return d;
}
void NextPlrLevel(int pnum)
{
long l;
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("NextPlrLevel: illegal player %d", pnum);
}
plr[pnum]._pLevel++;
plr[pnum]._pMaxLvl++;
if(CalcStatDiff(pnum) < 5) {
plr[pnum]._pStatPts = CalcStatDiff(pnum);
} else {
plr[pnum]._pStatPts += 5;
}
plr[pnum]._pNextExper = ExpLvlsTbl[plr[pnum]._pLevel];
l = plr[pnum]._pClass == PC_SORCERER ? 64 : 128;
if(gbMaxPlayers == 1) {
l++;
}
plr[pnum]._pMaxHP += l;
plr[pnum]._pHitPoints = plr[pnum]._pMaxHP;
plr[pnum]._pMaxHPBase += l;
plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase;
if(pnum == myplr) {
drawhpflag = 1;
}
l = plr[pnum]._pClass == PC_WARRIOR ? 64 : 128;
if(gbMaxPlayers == 1) {
l++;
}
plr[pnum]._pMaxMana += l;
plr[pnum]._pMaxManaBase += l;
if(!(plr[pnum]._pIFlags & ISPL_NOMANA)) {
plr[pnum]._pMana = plr[pnum]._pMaxMana;
plr[pnum]._pManaBase = plr[pnum]._pMaxManaBase;
}
if(pnum == myplr) {
drawmanaflag = 1;
}
}
void AddPlrExperience(int pnum, int lvl, long exp)
{
int i, l; /* omp */
long e, lLevel, lMax;
if(pnum != myplr) {
return;
}
if((DWORD)myplr >= MAX_PLRS) {
app_fatal("AddPlrExperience: illegal player %d", myplr);
}
if(plr[myplr]._pHitPoints <= 0) {
return;
}
e = exp * (((double)lvl - (double)plr[pnum]._pLevel) / 10 + 1);
if(e < 0) {
e = 0;
}
if(gbMaxPlayers > 1) {
lLevel = plr[pnum]._pLevel < 0 ? 0 : plr[pnum]._pLevel;
if(lLevel >= 50) {
lLevel = 50;
}
lMax = ExpLvlsTbl[lLevel] / 20;
if(e >= lMax) {
e = lMax;
}
lMax = 200 * lLevel;
if(e >= lMax) {
e = lMax;
}
}
plr[pnum]._pExperience += e;
if((DWORD)plr[pnum]._pExperience > MAXEXP) {
plr[pnum]._pExperience = MAXEXP;
}
if(plr[pnum]._pExperience >= ExpLvlsTbl[49]) {
plr[pnum]._pLevel = 50;
} else {
l = 0;
while(plr[pnum]._pExperience >= ExpLvlsTbl[l]) {
l++;
}
if(l != plr[pnum]._pLevel) {
for(i = l - plr[pnum]._pLevel; i > 0; i--) {
NextPlrLevel(pnum);
}
}
NetSendCmdParam1(FALSE, CMD_PLRLEVEL, plr[myplr]._pLevel);
}
}
void AddPlrMonstExper(int lvl, long exp, char pmask)
{
int totplrs, i;
totplrs = 0;
for(i = 0; i < MAX_PLRS; i++) {
if(pmask & (1 << i)) {
totplrs++;
}
}
if(totplrs != 0 && pmask & (1 << myplr)) {
AddPlrExperience(myplr, lvl, exp / totplrs);
}
}
void InitPlayer(int pnum, BOOL FirstTime)
{
int i;
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("InitPlayer: illegal player %d", pnum);
}
ClearPlrRVars(&plr[pnum]);
if(FirstTime) {
plr[pnum]._pRSplType = RSPLTYPE_INVALID;
plr[pnum]._pRSpell = -1;
plr[pnum]._pSBkSpell = -1;
plr[pnum]._pSpell = plr[pnum]._pRSpell;
plr[pnum]._pSplType = plr[pnum]._pRSplType;
if((plr[pnum]._pgfxnum & 0xF) == 4) {
plr[pnum]._pwtype = 1;
} else {
plr[pnum]._pwtype = 0;
}
plr[pnum].pManaShield = 0;
}
if(plr[pnum].plrlevel == currlevel || leveldebug) {
SetPlrAnims(pnum);
plr[pnum]._pxoff = 0;
plr[pnum]._pyoff = 0;
plr[pnum]._pxvel = 0;
plr[pnum]._pyvel = 0;
ClearPlrPVars(pnum);
if(plr[pnum]._pHitPoints >> 6 > 0) {
plr[pnum]._pmode = PM_STAND;
NewPlrAnim(pnum, plr[pnum]._pNAnim[0], plr[pnum]._pNFrames, 3, plr[pnum]._pNWidth);
plr[pnum]._pAnimFrame = random(2, plr[pnum]._pNFrames - 1) + 1;
plr[pnum]._pAnimCnt = random(2, 3);
} else {
plr[pnum]._pmode = PM_DEATH;
NewPlrAnim(pnum, plr[pnum]._pDAnim[0], plr[pnum]._pDFrames, 1, plr[pnum]._pDWidth);
plr[pnum]._pAnimFrame = plr[pnum]._pAnimLen - 1;
plr[pnum]._pVar8 = 2 * plr[pnum]._pAnimLen;
}
plr[pnum]._pdir = 0;
plr[pnum]._peflag = 0;
if(pnum == myplr) {
if(!FirstTime || currlevel != 0) {
plr[pnum].WorldX = ViewX;
plr[pnum].WorldY = ViewY;
}
plr[pnum]._ptargx = plr[pnum].WorldX;
plr[pnum]._ptargy = plr[pnum].WorldY;
} else {
plr[pnum]._ptargx = plr[pnum].WorldX;
plr[pnum]._ptargy = plr[pnum].WorldY;
for(i = 0; (DWORD)i < 8; i++) {
if(PosOkPlayer(pnum, plr[pnum].WorldX + plrxoff2[i], plr[pnum].WorldY + plryoff2[i])) {
break;
}
}
plr[pnum].WorldX += plrxoff2[i];
plr[pnum].WorldY += plryoff2[i];
}
plr[pnum]._px = plr[pnum].WorldX;
plr[pnum]._py = plr[pnum].WorldY;
plr[pnum].walkpath[0] = -1;
plr[pnum].destAction = -1;
if(pnum == myplr) {
plr[pnum]._plid = AddLight(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum]._pLightRad);
} else {
plr[pnum]._plid = -1;
}
plr[pnum]._pvid = AddVision(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum]._pLightRad, pnum == myplr);
}
if(plr[pnum]._pClass == PC_WARRIOR) {
plr[pnum]._pAblSpells64 = (__int64)1 << (SPL_REPAIR - 1);
} else if(plr[pnum]._pClass == PC_ROGUE) {
plr[pnum]._pAblSpells64 = (__int64)1 << (SPL_DISARM - 1);
} else if(plr[pnum]._pClass == PC_SORCERER) {
plr[pnum]._pAblSpells64 = (__int64)1 << (SPL_RECHARGE - 1);
}
#ifdef _DEBUG
if(debug_mode_dollar_sign && FirstTime) {
plr[pnum]._pMemSpells64 |= (__int64)1 << SPL_TELEPORT; /// BUGFIX: `(SPL_TELEPORT - 1)`
if(plr[myplr]._pSplLvl[SPL_TELEPORT] == 0) { /// BUGFIX: use `pnum` instead of `myplr`
plr[myplr]._pSplLvl[SPL_TELEPORT] = 1;
}
}
if(debug_mode_key_inverted_v && FirstTime) {
plr[pnum]._pMemSpells64 = 0xFFFFFFFFFFFFFFF; /// BUGFIX: `0xFFFFFFFFFFFFFFFF`
}
#endif
plr[pnum]._pNextExper = ExpLvlsTbl[plr[pnum]._pLevel];
plr[pnum]._pInvincible = 0;
if(pnum == myplr) {
deathdelay = 0;
deathflag = 0;
ScrollInfo._sxoff = 0;
ScrollInfo._syoff = 0;
ScrollInfo._sdir = 0;
}
}
void InitMultiView()
{
if((DWORD)myplr >= MAX_PLRS) {
app_fatal("InitPlayer: illegal player %d", myplr); /// BUGFIX: wrong function name in string
}
ViewX = plr[myplr].WorldX;
ViewY = plr[myplr].WorldY;
}
void CheckEFlag(int pnum, BOOL flag)
{
int i, x, y, m;
MICROS *pMicro;
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("InitPlayer: illegal player %d", pnum); /// BUGFIX: wrong function name in string
}
x = plr[pnum].WorldX - 1;
y = plr[pnum].WorldY + 1;
m = 0;
pMicro = &dpiece_defs_map_1[IsometricCoord(x, y)];
for(i = 2; i < 10; i++) {
m |= pMicro->mt[i];
}
if(m | dSpecial[x][y] | nSolidTable[dPiece[x][y]]) {
plr[pnum]._peflag = 1;
} else {
plr[pnum]._peflag = 0;
}
if(flag == TRUE && plr[pnum]._peflag == 1) {
x = plr[pnum].WorldX;
y = plr[pnum].WorldY + 2;
m = 0;
pMicro = &dpiece_defs_map_1[IsometricCoord(x, y)];
for(i = 2; i < 10; i++) {
m |= pMicro->mt[i];
}
if(!(m | dSpecial[x][y])) {
x = plr[pnum].WorldX - 2;
y = plr[pnum].WorldY + 1;
m = 0;
pMicro = &dpiece_defs_map_1[IsometricCoord(x, y)];
for(i = 2; i < 10; i++) {
m |= pMicro->mt[i];
}
if(m | dSpecial[x][y]) {
plr[pnum]._peflag = 2;
}
}
}
}
BOOL SolidLoc(int x, int y)
{
if(x < 0 || y < 0 || x >= MAXDUNX || y >= MAXDUNY) {
return FALSE;
}
return nSolidTable[dPiece[x][y]];
}
BOOL PlrDirOK(int pnum, int dir)
{
int px, py;
BOOL rv;
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("PlrDirOK: illegal player %d", pnum);
}
px = plr[pnum].WorldX + offset_x[dir];
py = plr[pnum].WorldY + offset_y[dir];
if(px < 0) {
return FALSE;
}
if(dPiece[px][py] == 0) {
return FALSE;
}
if(!PosOkPlayer(pnum, px, py)) {
return FALSE;
}
rv = TRUE;
if(rv && dir == DIR_E) {
rv = !SolidLoc(px, py + 1) && !(dFlags[px][py + 1] & 0x20);
}
if(rv && dir == DIR_W) {
rv = !SolidLoc(px + 1, py) && !(dFlags[px + 1][py] & 0x20);
}
return rv;
}
void PlrClrTrans(int x, int y)
{
int i, j;
char v;
for(j = y - 1; j <= y + 1; j++) {
for(i = x - 1; i <= x + 1; i++) {
v = dTransVal[i][j];
TransList[v] = 0;
}
}
}
void PlrDoTrans(int x, int y)
{
int i, j;
char v;
if(leveltype != DTYPE_CATHEDRAL && leveltype != DTYPE_CATACOMBS) {
TransList[1] = 1;
} else {
for(j = y - 1; j <= y + 1; j++) {
for(i = x - 1; i <= x + 1; i++) {
if(!nSolidTable[dPiece[i][j]]) {
v = dTransVal[i][j];
if(v != 0) {
TransList[v] = 1;
}
}
}
}
}
}
void SetPlayerOld(int pnum)
{
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("SetPlayerOld: illegal player %d", pnum);
}
plr[pnum]._poldx = plr[pnum].WorldX;
plr[pnum]._poldy = plr[pnum].WorldY;
}
void FixPlayerLocation(int pnum, int bDir)
{
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("FixPlayerLocation: illegal player %d", pnum);
}
plr[pnum]._px = plr[pnum].WorldX;
plr[pnum]._py = plr[pnum].WorldY;
plr[pnum]._ptargx = plr[pnum].WorldX;
plr[pnum]._ptargy = plr[pnum].WorldY;
plr[pnum]._pxoff = 0;
plr[pnum]._pyoff = 0;
CheckEFlag(pnum, FALSE);
plr[pnum]._pdir = bDir;
if(pnum == myplr) {
ScrollInfo._sxoff = 0;
ScrollInfo._syoff = 0;
ScrollInfo._sdir = 0;
ViewX = plr[pnum].WorldX;
ViewY = plr[pnum].WorldY;
}
}
void StartStand(int pnum, int dir)
{
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("StartStand: illegal player %d", pnum);
}
if(!plr[pnum]._pInvincible || plr[pnum]._pHitPoints != 0 || pnum != myplr) {
if(!(plr[pnum]._pGFXLoad & 1)) {
LoadPlrGFX(pnum, 1);
}
NewPlrAnim(pnum, plr[pnum]._pNAnim[dir], plr[pnum]._pNFrames, 3, plr[pnum]._pNWidth);
plr[pnum]._pmode = PM_STAND;
FixPlayerLocation(pnum, dir);
FixPlrWalkTags(pnum);
dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = pnum + 1;
SetPlayerOld(pnum);
} else {
SyncPlrKill(pnum, -1);
}
}
void StartWalkStand(int pnum)
{
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("StartWalkStand: illegal player %d", pnum);
}
plr[pnum]._pmode = PM_STAND;
plr[pnum]._px = plr[pnum].WorldX;
plr[pnum]._py = plr[pnum].WorldY;
plr[pnum]._pxoff = 0;
plr[pnum]._pyoff = 0;
CheckEFlag(pnum, FALSE);
if(pnum == myplr) {
ScrollInfo._sxoff = 0;
ScrollInfo._syoff = 0;
ScrollInfo._sdir = 0;
ViewX = plr[pnum].WorldX;
ViewY = plr[pnum].WorldY;
}
}
void PM_ChangeLightOff(int pnum)
{
int x, y, xmul, ymul, px, py, lx, ly;
LightListStruct *l;
static unsigned char fix[9] = { 0, 0, 3, 3, 3, 6, 6, 6, 8 };
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_ChangeLightOff: illegal player %d", pnum);
}
l = &LightList[plr[pnum]._plid];
x = 2 * plr[pnum]._pyoff + plr[pnum]._pxoff;
y = 2 * plr[pnum]._pyoff - plr[pnum]._pxoff;
if(x < 0) {
xmul = -1;
x = -x;
} else {
xmul = 1;
}
if(y < 0) {
ymul = -1;
y = -y;
} else {
ymul = 1;
}
x >>= 3;
y >>= 3;
x *= xmul;
y *= ymul;
px = (l->_lx << 3) + x;
py = (l->_ly << 3) + y;
lx = (l->_lx << 3) + l->_xoff;
ly = (l->_ly << 3) + l->_yoff;
if(abs(px - lx) >= 3 || abs(py - ly) >= 3) {
ChangeLightOff(plr[pnum]._plid, x, y);
}
}
void PM_ChangeOffset(int pnum)
{
int px, py;
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_ChangeOffset: illegal player %d", pnum);
}
plr[pnum]._pVar8++;
px = plr[pnum]._pVar6 >> 8;
py = plr[pnum]._pVar7 >> 8;
plr[pnum]._pVar6 += plr[pnum]._pxvel;
plr[pnum]._pVar7 += plr[pnum]._pyvel;
plr[pnum]._pxoff = plr[pnum]._pVar6 >> 8;
plr[pnum]._pyoff = plr[pnum]._pVar7 >> 8;
px -= plr[pnum]._pVar6 >> 8;
py -= plr[pnum]._pVar7 >> 8;
if(pnum == myplr && ScrollInfo._sdir != 0) {
ScrollInfo._sxoff += px;
ScrollInfo._syoff += py;
}
PM_ChangeLightOff(pnum);
}
void StartWalk(int pnum, int xvel, int yvel, int xadd, int yadd, int EndDir, int sdir)
{
int px, py;
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("StartWalk: illegal player %d", pnum);
}
if(plr[pnum]._pInvincible && plr[pnum]._pHitPoints == 0 && pnum == myplr) {
SyncPlrKill(pnum, -1);
return;
}
SetPlayerOld(pnum);
px = xadd + plr[pnum].WorldX;
py = yadd + plr[pnum].WorldY;
if(!PlrDirOK(pnum, EndDir)) {
return;
}
plr[pnum]._px = px;
plr[pnum]._py = py;
if(pnum == myplr) {
ScrollInfo._sdx = plr[pnum].WorldX - ViewX;
ScrollInfo._sdy = plr[pnum].WorldY - ViewY;
}
dPlayer[px][py] = -(pnum + 1);
plr[pnum]._pmode = PM_WALK;
plr[pnum]._pxvel = xvel;
plr[pnum]._pyvel = yvel;
plr[pnum]._pxoff = 0;
plr[pnum]._pyoff = 0;
plr[pnum]._pVar1 = xadd;
plr[pnum]._pVar2 = yadd;
plr[pnum]._pVar3 = EndDir;
if(!(plr[pnum]._pGFXLoad & 2)) {
LoadPlrGFX(pnum, 2);
}
NewPlrAnim(pnum, plr[pnum]._pWAnim[EndDir], plr[pnum]._pWFrames, 0, plr[pnum]._pWWidth);
plr[pnum]._pdir = EndDir;
plr[pnum]._pVar6 = 0;
plr[pnum]._pVar7 = 0;
plr[pnum]._pVar8 = 0;
CheckEFlag(pnum, FALSE);
if(pnum == myplr) {
if(zoomflag) {
if(abs(ScrollInfo._sdx) >= 3 || abs(ScrollInfo._sdy) >= 3) {
ScrollInfo._sdir = 0;
} else {
ScrollInfo._sdir = sdir;
}
} else {
if(abs(ScrollInfo._sdx) >= 2 || abs(ScrollInfo._sdy) >= 2) {
ScrollInfo._sdir = 0;
} else {
ScrollInfo._sdir = sdir;
}
}
}
}
void StartWalk2(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int EndDir, int sdir)
{
int v9; // edi
int v10; // esi
int v11; // ebx
int v12; // edi
_bool v13; // zf
int v14; // eax
int v15; // ecx
int v16; // ecx
int v17; // ecx
int v18; // ST08_4
_bool v19; // edx
int v20; // eax
_bool v21; // sf
unsigned char v22; // of
int v23; // eax
int v24; // [esp+Ch] [ebp-8h]
int arglist; // [esp+10h] [ebp-4h]
int x; // [esp+28h] [ebp+14h]
v9 = pnum;
v24 = xvel;
arglist = pnum;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("StartWalk2: illegal player %d", pnum);
v10 = v9;
if ( plr[v9]._pInvincible && !plr[v10]._pHitPoints && v9 == myplr )
{
SyncPlrKill(v9, -1);
return;
}
SetPlayerOld(v9);
v11 = xadd + plr[v10].WorldX;
v12 = yadd + plr[v10].WorldY;
x = xadd + plr[v10].WorldX;
if ( PlrDirOK(arglist, EndDir) )
{
plr[v10]._px = v11;
v13 = arglist == myplr;
plr[v10]._py = v12;
if ( v13 )
{
ScrollInfo._sdx = plr[v10].WorldX - ViewX;
ScrollInfo._sdy = plr[v10].WorldY - ViewY;
}
v14 = plr[v10].WorldY;
v15 = plr[v10].WorldX;
plr[v10]._pVar2 = v14;
dPlayer[v15][v14] = -1 - arglist;
v16 = plr[v10].WorldX;
plr[v10].WorldX = v11;
dPlayer[v11][v12] = arglist + 1;
plr[v10]._pVar1 = v16;
v17 = plr[v10]._plid;
plr[v10].WorldY = v12;
plr[v10]._pxoff = xoff;
plr[v10]._pyoff = yoff;
ChangeLightXY(v17, x, v12);
PM_ChangeLightOff(arglist);
plr[v10]._pxvel = v24;
plr[v10]._pyvel = yvel;
plr[v10]._pVar6 = xoff << 8;
v13 = (plr[v10]._pGFXLoad & 2) == 0;
plr[v10]._pmode = PM_WALK2;
plr[v10]._pVar7 = yoff << 8;
plr[v10]._pVar3 = EndDir;
if ( v13 )
LoadPlrGFX(arglist, PM_WALK2);
v18 = plr[v10]._pWWidth;
NewPlrAnim(arglist, plr[0]._pWAnim[EndDir + 5430 * arglist], plr[v10]._pWFrames, 0, v18);
plr[v10]._pVar8 = 0;
v19 = 0;
plr[v10]._pdir = EndDir;
if ( EndDir == 7 )
v19 = 1;
CheckEFlag(arglist, v19);
if ( arglist == myplr )
{
if ( zoomflag )
{
if ( abs(ScrollInfo._sdx) < 3 )
{
v20 = abs(ScrollInfo._sdy);
v22 = __OFSUB__(v20, 3);
v21 = v20 - 3 < 0;
goto LABEL_20;
}
}
else if ( abs(ScrollInfo._sdx) < PM_WALK2 )
{
v23 = abs(ScrollInfo._sdy);
v22 = __OFSUB__(v23, 2);
v21 = v23 - PM_WALK2 < 0;
LABEL_20:
if ( v21 ^ v22 )
{
ScrollInfo._sdir = sdir;
return;
}
goto LABEL_22;
}
LABEL_22:
ScrollInfo._sdir = 0;
return;
}
}
}
void StartWalk3(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, int EndDir, int sdir)
{
int v11; // edi
int v12; // esi
int v13; // eax
int v14; // ecx
int v15; // ebx
int v16; // edi
_bool v17; // zf
int v18; // edx
int v19; // ecx
int v20; // ST08_4
int v21; // eax
_bool v22; // sf
unsigned char v23; // of
int v24; // eax
int v25; // [esp+10h] [ebp-8h]
int arglist; // [esp+14h] [ebp-4h]
int a6; // [esp+2Ch] [ebp+14h]
int x; // [esp+30h] [ebp+18h]
int y; // [esp+34h] [ebp+1Ch]
v11 = pnum;
v25 = xvel;
arglist = pnum;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("StartWalk3: illegal player %d", pnum);
v12 = v11;
if ( plr[v11]._pInvincible && !plr[v12]._pHitPoints && v11 == myplr )
{
SyncPlrKill(v11, -1);
return;
}
SetPlayerOld(v11);
v13 = plr[v12].WorldX;
a6 = v13 + xadd;
v14 = plr[v12].WorldY;
v15 = v14 + yadd;
x = mapx + v13;
v16 = v14 + mapy;
y = v14 + mapy;
if ( PlrDirOK(arglist, EndDir) )
{
v17 = arglist == myplr;
plr[v12]._px = a6;
plr[v12]._py = v15;
if ( v17 )
{
ScrollInfo._sdx = plr[v12].WorldX - ViewX;
ScrollInfo._sdy = plr[v12].WorldY - ViewY;
}
v18 = plr[v12].WorldY;
v19 = plr[v12].WorldX;
plr[v12]._pVar5 = v16;
dPlayer[v19][v18] = -1 - arglist;
dPlayer[a6][v15] = -1 - arglist;
plr[v12]._pVar4 = x;
plr[v12]._pyoff = yoff;
dFlags[x][v16] |= 0x20u;
v17 = leveltype == DTYPE_TOWN;
plr[v12]._pxoff = xoff;
if ( !v17 )
{
ChangeLightXY(plr[v12]._plid, x, y);
PM_ChangeLightOff(arglist);
}
plr[v12]._pmode = PM_WALK3;
plr[v12]._pxvel = v25;
plr[v12]._pyvel = yvel;
plr[v12]._pVar1 = a6;
plr[v12]._pVar6 = xoff << 8;
v17 = (plr[v12]._pGFXLoad & 2) == 0;
plr[v12]._pVar7 = yoff << 8;
plr[v12]._pVar2 = v15;
plr[v12]._pVar3 = EndDir;
if ( v17 )
LoadPlrGFX(arglist, 2);
v20 = plr[v12]._pWWidth;
NewPlrAnim(arglist, plr[0]._pWAnim[EndDir + 5430 * arglist], plr[v12]._pWFrames, 0, v20);
plr[v12]._pdir = EndDir;
plr[v12]._pVar8 = 0;
CheckEFlag(arglist, 0);
if ( arglist == myplr )
{
if ( zoomflag )
{
if ( abs(ScrollInfo._sdx) < 3 )
{
v21 = abs(ScrollInfo._sdy);
v23 = __OFSUB__(v21, 3);
v22 = v21 - 3 < 0;
goto LABEL_20;
}
}
else if ( abs(ScrollInfo._sdx) < 2 )
{
v24 = abs(ScrollInfo._sdy);
v23 = __OFSUB__(v24, 2);
v22 = v24 - 2 < 0;
LABEL_20:
if ( v22 ^ v23 )
{
ScrollInfo._sdir = sdir;
return;
}
goto LABEL_22;
}
LABEL_22:
ScrollInfo._sdir = 0;
return;
}
}
}
void StartAttack(int pnum, int d)
{
int v2; // edi
int v3; // ebp
int v4; // esi
int v5; // ST08_4
v2 = pnum;
v3 = d;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("StartAttack: illegal player %d", pnum);
v4 = v2;
if ( !plr[v2]._pInvincible || plr[v4]._pHitPoints || v2 != myplr )
{
if ( !(plr[v4]._pGFXLoad & 4) )
LoadPlrGFX(v2, 4);
v5 = plr[v4]._pAWidth;
NewPlrAnim(v2, plr[0]._pAAnim[v3 + 5430 * v2], plr[v4]._pAFrames, 0, v5);
plr[v4]._pmode = 4;
FixPlayerLocation(v2, v3);
SetPlayerOld(v2);
}
else
{
SyncPlrKill(v2, -1);
}
}
void StartRangeAttack(int pnum, int d, int cx, int cy)
{
int v4; // edi
int v5; // esi
int v6; // ST08_4
int a2a; // [esp+8h] [ebp-4h]
v4 = pnum;
a2a = d;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("StartRangeAttack: illegal player %d", pnum);
v5 = v4;
if ( !plr[v4]._pInvincible || plr[v5]._pHitPoints || v4 != myplr )
{
if ( !(plr[v5]._pGFXLoad & 4) )
LoadPlrGFX(v4, 4);
v6 = plr[v5]._pAWidth;
NewPlrAnim(v4, plr[0]._pAAnim[a2a + 5430 * v4], plr[v5]._pAFrames, 0, v6);
plr[v5]._pmode = PM_RATTACK;
FixPlayerLocation(v4, a2a);
SetPlayerOld(v4);
plr[v5]._pVar1 = cx;
plr[v5]._pVar2 = cy;
}
else
{
SyncPlrKill(v4, -1);
}
}
void StartPlrBlock(int pnum, int dir)
{
int v2; // edi
int v3; // ebx
int v4; // esi
int v5; // ST08_4
v2 = pnum;
v3 = dir;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("StartPlrBlock: illegal player %d", pnum);
v4 = v2;
if ( !plr[v2]._pInvincible || plr[v4]._pHitPoints || v2 != myplr )
{
PlaySfxLoc(IS_ISWORD, plr[v4].WorldX, plr[v4].WorldY);
if ( !(plr[v4]._pGFXLoad & 0x100) )
LoadPlrGFX(v2, 256);
v5 = plr[v4]._pBWidth;
NewPlrAnim(v2, plr[0]._pBAnim[v3 + 5430 * v2], plr[v4]._pBFrames, 2, v5);
plr[v4]._pmode = PM_BLOCK;
FixPlayerLocation(v2, v3);
SetPlayerOld(v2);
}
else
{
SyncPlrKill(v2, -1);
}
}
void StartSpell(int pnum, int d, int cx, int cy)
{
int v4; // edi
int v5; // esi
unsigned char *v6; // edx
int v7; // ST08_4
int v8; // edx
int a2; // [esp+Ch] [ebp-4h]
v4 = pnum;
a2 = d;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("StartSpell: illegal player %d", pnum);
v5 = v4;
if ( plr[v4]._pInvincible && !plr[v5]._pHitPoints && v4 == myplr )
{
SyncPlrKill(v4, -1);
return;
}
if ( leveltype )
{
switch ( spelldata[plr[v5]._pSpell].sType )
{
case STYPE_FIRE:
if ( !(plr[v5]._pGFXLoad & 0x20) )
LoadPlrGFX(v4, 32);
v6 = plr[0]._pFAnim[a2 + 5430 * v4];
goto LABEL_20;
case STYPE_LIGHTNING:
if ( !(plr[v5]._pGFXLoad & 0x10) )
LoadPlrGFX(v4, 16);
v6 = plr[0]._pLAnim[a2 + 5430 * v4];
goto LABEL_20;
case STYPE_MAGIC:
if ( !(plr[v5]._pGFXLoad & 0x40) )
LoadPlrGFX(v4, 64);
v6 = plr[0]._pTAnim[a2 + 5430 * v4];
LABEL_20:
v7 = plr[v5]._pSWidth;
NewPlrAnim(v4, v6, plr[v5]._pSFrames, 0, v7);
break;
}
}
PlaySfxLoc((unsigned char)spelldata[plr[v5]._pSpell].sSFX, plr[v5].WorldX, plr[v5].WorldY);
plr[v5]._pmode = PM_SPELL;
FixPlayerLocation(v4, a2);
SetPlayerOld(v4);
v8 = plr[v5]._pSpell;
plr[v5]._pVar1 = cx;
plr[v5]._pVar2 = cy;
plr[v5]._pVar4 = GetSpellLevel(v4, v8);
plr[v5]._pVar8 = 1;
}
void FixPlrWalkTags(int pnum)
{
int v1; // esi
int v2; // edx
int v3; // ecx
int v4; // eax
int v5; // esi
int v6; // edi
int v7; // ebx
int v8; // edi
_bool v9; // zf
_bool v10; // sf
unsigned char v11; // of
int v12; // eax
int v13; // [esp+8h] [ebp-Ch]
int v14; // [esp+Ch] [ebp-8h]
char *v15; // [esp+10h] [ebp-4h]
v1 = pnum;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("FixPlrWalkTags: illegal player %d", pnum);
v13 = v1 + 1;
v2 = -1 - v1;
v3 = plr[v1]._poldx;
v4 = plr[v1]._poldy;
v5 = v4 - 1;
if ( (unsigned char)(__OFSUB__(v4 - 1, v4 + 1) ^ 1) | (v4 - 1 == v4 + 1) )
{
v6 = v3 + 1;
do
{
v7 = v3 - 1;
v14 = v3 - 1;
if ( v3 - 1 <= v6 )
{
v15 = &dPlayer[v7][v5];
do
{
if ( v7 >= 0 && v7 < 112 && v5 >= 0 && v5 < 112 )
{
v8 = *v15;
if ( v8 == v13 || v8 == v2 )
*v15 = 0;
}
v15 += 112;
v7 = v14 + 1;
v6 = v3 + 1;
v11 = __OFSUB__(v14 + 1, v3 + 1);
v9 = v14 + 1 == v3 + 1;
v10 = v14++ - v3 < 0;
}
while ( (unsigned char)(v10 ^ v11) | v9 );
}
++v5;
}
while ( v5 <= v4 + 1 );
}
if ( v3 >= 0 && v3 < 111 && v4 >= 0 && v4 < 111 )
{
v12 = 112 * v3 + v4;
dFlags[1][v12] &= 0xDFu;
dFlags[0][v12 + 1] &= 0xDFu;
}
}
void RemovePlrFromMap(int pnum)
{
int v1; // esi
signed int v2; // edi
signed int v3; // edx
signed int v4; // ebx
char v5; // al
signed int v6; // edx
_BYTE *v7; // eax
signed int v8; // edi
int v9; // ecx
int v10; // [esp+Ch] [ebp-4h]
v1 = -1 - pnum;
v10 = pnum + 1;
v2 = 1;
do
{
v3 = v2;
v4 = 111;
do
{
if ( dPlayer[0][v3 + 111] == v1 || dPlayer[0][v3] == v1 )
{
v5 = dFlags[1][v3];
if ( v5 & 0x20 )
dFlags[1][v3] = v5 & 0xDF;
}
v3 += 112;
--v4;
}
while ( v4 );
++v2;
}
while ( v2 < 112 );
v6 = 0;
do
{
v7 = (unsigned char *)dPlayer + v6;
v8 = 112;
do
{
v9 = (char)*v7;
if ( v9 == v10 || v9 == v1 )
*v7 = 0;
v7 += 112;
--v8;
}
while ( v8 );
++v6;
}
while ( v6 < 112 );
}
void StartPlrHit(int pnum, int dam, unsigned char forcehit)
{
int v3; // ebx
int v4; // edi
int v5; // esi
char v6; // al
int v7; // ecx
int v8; // eax
int v9; // edi
int v10; // ST08_4
v3 = pnum;
v4 = dam;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("StartPlrHit: illegal player %d", pnum);
v5 = v3;
if ( plr[v3]._pInvincible && !plr[v5]._pHitPoints && v3 == myplr )
{
SyncPlrKill(v3, -1);
return;
}
v6 = plr[v5]._pClass;
switch ( v6 )
{
case UI_WARRIOR:
v7 = PS_WARR69;
LABEL_13:
PlaySfxLoc(v7, plr[v5].WorldX, plr[v5].WorldY);
break;
case UI_ROGUE:
v7 = PS_ROGUE69;
goto LABEL_13;
case UI_SORCERER:
v7 = PS_MAGE69;
goto LABEL_13;
}
v8 = plr[v5]._pLevel;
drawhpflag = 1;
if ( v4 >> 6 >= v8 || forcehit )
{
v9 = plr[v5]._pdir;
if ( !(plr[v5]._pGFXLoad & 8) )
LoadPlrGFX(v3, 8);
v10 = plr[v5]._pHWidth;
NewPlrAnim(v3, plr[0]._pHAnim[v9 + 5430 * v3], plr[v5]._pHFrames, 0, v10);
plr[v5]._pmode = PM_GOTHIT;
FixPlayerLocation(v3, v9);
plr[v5]._pVar8 = 1;
FixPlrWalkTags(v3);
dPlayer[plr[v5].WorldX][plr[v5].WorldY] = v3 + 1;
SetPlayerOld(v3);
}
}
void RespawnDeadItem(ItemStruct *itm, int x, int y)
{
int ii;
if(numitems >= MAXITEMS) {
return;
}
if(FindGetItem(itm->IDidx, itm->_iCreateInfo, itm->_iSeed) >= 0) {
DrawInvMsg("A duplicate item has been detected. Destroying duplicate...");
SyncGetItem(x, y, itm->IDidx, itm->_iCreateInfo, itm->_iSeed);
}
ii = itemavail[0];
dItem[x][y] = ii + 1;
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
itemactive[numitems] = ii;
item[ii] = *itm;
item[ii]._ix = x;
item[ii]._iy = y;
RespawnItem(ii, TRUE);
numitems++;
itm->_itype = -1;
}
void StartPlayerKill(int pnum, int earflag)
{
unsigned int v2; // edi
unsigned int v3; // esi
char v4; // al
int v5; // ecx
int v6; // ST0C_4
_bool v7; // zf
int *v8; // eax
signed int v9; // ecx
char *v10; // eax
char v11; // al
short v12; // cx
short v13; // ax
int v14; // ecx
int v15; // eax
signed int v17; // ebx
int v18; // eax
ItemStruct ear; // [esp+Ch] [ebp-178h]
BOOL v20; // [esp+17Ch] [ebp-8h]
struct ItemStruct *itm; // [esp+180h] [ebp-4h]
v2 = pnum;
v3 = 21720 * pnum;
itm = (struct ItemStruct *)earflag;
if ( plr[pnum]._pHitPoints <= 0 && plr[v3 / 0x54D8]._pmode == PM_DEATH )
return;
if ( myplr == pnum )
NetSendCmdParam1(1u, CMD_PLRDEAD, earflag);
v20 = (unsigned char)gbMaxPlayers > 1u && plr[v3 / 0x54D8].plrlevel == 16;
if ( v2 >= 4 )
app_fatal("StartPlayerKill: illegal player %d", v2);
v4 = plr[v3 / 0x54D8]._pClass;
if ( v4 )
{
if ( v4 == 1 )
{
v5 = PS_ROGUE71;
}
else
{
if ( v4 != 2 )
goto LABEL_18;
v5 = PS_MAGE71;
}
PlaySfxLoc(v5, plr[v3 / 0x54D8].WorldX, plr[v3 / 0x54D8].WorldY);
goto LABEL_18;
}
PlaySfxLoc(PS_DEAD, plr[v3 / 0x54D8].WorldX, plr[v3 / 0x54D8].WorldY); /// BUGFIX: should use `PS_WARR71` like other classes
LABEL_18:
if ( plr[v3 / 0x54D8]._pgfxnum )
{
plr[v3 / 0x54D8]._pgfxnum = 0;
plr[v3 / 0x54D8]._pGFXLoad = 0;
SetPlrAnims(v2);
}
if ( SLOBYTE(plr[v3 / 0x54D8]._pGFXLoad) >= 0 )
LoadPlrGFX(v2, 128);
v6 = plr[v3 / 0x54D8]._pDWidth;
NewPlrAnim(v2, plr[0]._pDAnim[plr[v3 / 0x54D8]._pdir + v3 / 4], plr[v3 / 0x54D8]._pDFrames, 1, v6);
plr[v3 / 0x54D8]._pBlockFlag = 0;
plr[v3 / 0x54D8]._pmode = PM_DEATH;
plr[v3 / 0x54D8]._pInvincible = 1;
SetPlayerHitPoints(v2, 0);
v7 = v2 == myplr;
plr[v3 / 0x54D8]._pVar8 = 1;
if ( !v7 && !itm && !v20 )
{
v8 = &plr[v3 / 0x54D8].InvBody[0]._itype;
v9 = 7;
do
{
*v8 = -1;
v8 += 92;
--v9;
}
while ( v9 );
CalcPlrInv(v2, 0);
}
if ( plr[v3 / 0x54D8].plrlevel == currlevel )
{
FixPlayerLocation(v2, plr[v3 / 0x54D8]._pdir);
RemovePlrFromMap(v2);
v10 = &dFlags[plr[v3 / 0x54D8].WorldX][plr[v3 / 0x54D8].WorldY];
*v10 |= 4u;
SetPlayerOld(v2);
if ( v2 == myplr )
{
drawhpflag = 1;
deathdelay = 30;
if ( pcurs >= CURSOR_FIRSTITEM )
{
PlrDeadItem(v2, &plr[v3 / 0x54D8].HoldItem, 0, 0);
SetCursor_(CURSOR_HAND);
}
if ( !v20 )
{
DropHalfPlayersGold(v2);
if ( itm != (struct ItemStruct *)-1 )
{
if ( itm )
{
SetPlrHandItem(&ear, IDI_EAR);
sprintf(ear._iName, "Ear of %s", plr[v3 / 0x54D8]._pName);
v11 = plr[v3 / 0x54D8]._pClass;
if ( v11 == 2 )
{
ear._iCurs = 19;
}
else if ( v11 )
{
if ( v11 == 1 )
ear._iCurs = 21;
}
else
{
ear._iCurs = 20;
}
_LOBYTE(v12) = 0;
_HIBYTE(v12) = plr[v3 / 0x54D8]._pName[0];
v13 = v12 | plr[v3 / 0x54D8]._pName[1];
v14 = plr[v3 / 0x54D8]._pName[3];
ear._iCreateInfo = v13;
v15 = plr[v3 / 0x54D8]._pName[5] | ((plr[v3 / 0x54D8]._pName[4] | ((v14 | (plr[v3 / 0x54D8]._pName[2] << 8)) << 8)) << 8);
ear._ivalue = plr[v3 / 0x54D8]._pLevel;
ear._iSeed = v15;
if ( FindGetItem(IDI_EAR, *(int *)&ear._iCreateInfo, v15) == -1 )
PlrDeadItem(v2, &ear, 0, 0);
}
else
{
itm = plr[v3 / 0x54D8].InvBody;
v17 = 7;
do
{
v18 = ((_BYTE)--v17 + (unsigned char)plr[v3 / 0x54D8]._pdir) & 7;
PlrDeadItem(v2, itm, offset_x[v18], offset_y[v18]);
++itm;
}
while ( v17 );
CalcPlrInv(v2, 0);
}
}
}
}
}
SetPlayerHitPoints(v2, 0);
}
void PlrDeadItem(int pnum, ItemStruct *itm, int xx, int yy)
{
int i, j, l, x, y;
if(itm->_itype == -1) {
return;
}
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("PlrDeadItem: illegal player %d", pnum);
}
x = xx + plr[pnum].WorldX;
y = yy + plr[pnum].WorldY;
if((xx != 0 || yy != 0) && ItemSpaceOk(x, y)) {
RespawnDeadItem(itm, x, y);
plr[pnum].HoldItem = *itm;
NetSendCmdPItem(FALSE, CMD_RESPAWNITEM, x, y);
} else {
for(l = 1; l < 50; l++) {
for(j = -l; j <= l; j++) {
y = j + plr[pnum].WorldY;
for(i = -l; i <= l; i++) {
x = i + plr[pnum].WorldX;
if(ItemSpaceOk(x, y)) {
RespawnDeadItem(itm, x, y);
plr[pnum].HoldItem = *itm;
NetSendCmdPItem(FALSE, CMD_RESPAWNITEM, x, y);
return;
}
}
}
}
}
}
void DropHalfPlayersGold(int pnum)
{
int v1; // ebx
int v2; // esi
int v3; // edi
int v4; // ecx
int v5; // eax
int v6; // ecx
int v7; // eax
int v8; // edx
int v9; // ecx
int v10; // eax
int v11; // edx
int v12; // ecx
int v13; // eax
int v14; // [esp+Ch] [ebp-8h]
int v15; // [esp+Ch] [ebp-8h]
int v16; // [esp+Ch] [ebp-8h]
int v17; // [esp+Ch] [ebp-8h]
signed int i; // [esp+10h] [ebp-4h]
signed int ia; // [esp+10h] [ebp-4h]
signed int ib; // [esp+10h] [ebp-4h]
signed int ic; // [esp+10h] [ebp-4h]
v1 = pnum;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("DropHalfPlayersGold: illegal player %d", pnum);
v2 = v1;
v3 = plr[v1]._pGold >> 1;
i = 0;
while ( v3 > 0 )
{
v4 = 368 * i + v2 * 21720;
v14 = v4;
if ( *(int *)((char *)&plr[0].SpdList[0]._itype + v4) == ITYPE_GOLD )
{
v5 = *(int *)((char *)&plr[0].SpdList[0]._ivalue + v4);
if ( v5 != 5000 )
{
if ( v3 >= v5 )
{
v3 -= v5;
RemoveSpdBarItem(v1, i);
SetPlrHandItem(&plr[v2].HoldItem, IDI_GOLD);
GetGoldSeed(v1, &plr[v2].HoldItem);
SetPlrHandGoldCurs(&plr[v2].HoldItem);
plr[v2].HoldItem._ivalue = *(int *)((char *)&plr[0].SpdList[0]._ivalue + v14);
PlrDeadItem(v1, &plr[v2].HoldItem, 0, 0);
i = -1;
}
else
{
*(int *)((char *)&plr[0].SpdList[0]._ivalue + v4) = v5 - v3;
SetSpdbarGoldCurs(v1, i);
SetPlrHandItem(&plr[v2].HoldItem, IDI_GOLD);
GetGoldSeed(v1, &plr[v2].HoldItem);
SetPlrHandGoldCurs(&plr[v2].HoldItem);
plr[v2].HoldItem._ivalue = v3;
v3 = 0;
PlrDeadItem(v1, &plr[v2].HoldItem, 0, 0);
}
}
}
if ( ++i >= 8 )
{
if ( v3 > 0 )
{
ia = 0;
do
{
if ( v3 <= 0 )
break;
v6 = 368 * ia + v2 * 21720;
v15 = v6;
if ( *(int *)((char *)&plr[0].SpdList[0]._itype + v6) == ITYPE_GOLD )
{
v7 = *(int *)((char *)&plr[0].SpdList[0]._ivalue + v6);
if ( v3 >= v7 )
{
v3 -= v7;
RemoveSpdBarItem(v1, ia);
SetPlrHandItem(&plr[v2].HoldItem, IDI_GOLD);
GetGoldSeed(v1, &plr[v2].HoldItem);
SetPlrHandGoldCurs(&plr[v2].HoldItem);
plr[v2].HoldItem._ivalue = *(int *)((char *)&plr[0].SpdList[0]._ivalue + v15);
PlrDeadItem(v1, &plr[v2].HoldItem, 0, 0);
ia = -1;
}
else
{
*(int *)((char *)&plr[0].SpdList[0]._ivalue + v6) = v7 - v3;
SetSpdbarGoldCurs(v1, ia);
SetPlrHandItem(&plr[v2].HoldItem, IDI_GOLD);
GetGoldSeed(v1, &plr[v2].HoldItem);
SetPlrHandGoldCurs(&plr[v2].HoldItem);
plr[v2].HoldItem._ivalue = v3;
v3 = 0;
PlrDeadItem(v1, &plr[v2].HoldItem, 0, 0);
}
}
++ia;
}
while ( ia < 8 );
}
break;
}
}
v8 = 0;
force_redraw = 255;
if ( v3 > 0 )
{
ib = 0;
if ( plr[v2]._pNumInv <= 0 )
{
LABEL_28:
if ( v3 > 0 )
{
v11 = 0;
for ( ic = 0; ic < plr[v2]._pNumInv; v11 = ic++ + 1 )
{
if ( v3 <= 0 )
break;
v12 = 368 * v11 + v2 * 21720;
v17 = v12;
if ( *(int *)((char *)&plr[0].InvList[0]._itype + v12) == ITYPE_GOLD )
{
v13 = *(int *)((char *)&plr[0].InvList[0]._ivalue + v12);
if ( v3 >= v13 )
{
v3 -= v13;
RemoveInvItem(v1, v11);
SetPlrHandItem(&plr[v2].HoldItem, IDI_GOLD);
GetGoldSeed(v1, &plr[v2].HoldItem);
SetPlrHandGoldCurs(&plr[v2].HoldItem);
plr[v2].HoldItem._ivalue = *(int *)((char *)&plr[0].InvList[0]._ivalue + v17);
PlrDeadItem(v1, &plr[v2].HoldItem, 0, 0);
ic = -1;
}
else
{
*(int *)((char *)&plr[0].InvList[0]._ivalue + v12) = v13 - v3;
SetGoldCurs(v1, v11);
SetPlrHandItem(&plr[v2].HoldItem, IDI_GOLD);
GetGoldSeed(v1, &plr[v2].HoldItem);
SetPlrHandGoldCurs(&plr[v2].HoldItem);
plr[v2].HoldItem._ivalue = v3;
v3 = 0;
PlrDeadItem(v1, &plr[v2].HoldItem, 0, 0);
}
}
}
}
}
else
{
while ( v3 > 0 )
{
v9 = 368 * v8 + v2 * 21720;
v16 = v9;
if ( *(int *)((char *)&plr[0].InvList[0]._itype + v9) == ITYPE_GOLD )
{
v10 = *(int *)((char *)&plr[0].InvList[0]._ivalue + v9);
if ( v10 != 5000 )
{
if ( v3 >= v10 )
{
v3 -= v10;
RemoveInvItem(v1, v8);
SetPlrHandItem(&plr[v2].HoldItem, IDI_GOLD);
GetGoldSeed(v1, &plr[v2].HoldItem);
SetPlrHandGoldCurs(&plr[v2].HoldItem);
plr[v2].HoldItem._ivalue = *(int *)((char *)&plr[0].InvList[0]._ivalue + v16);
PlrDeadItem(v1, &plr[v2].HoldItem, 0, 0);
ib = -1;
}
else
{
*(int *)((char *)&plr[0].InvList[0]._ivalue + v9) = v10 - v3;
SetGoldCurs(v1, v8);
SetPlrHandItem(&plr[v2].HoldItem, IDI_GOLD);
GetGoldSeed(v1, &plr[v2].HoldItem);
SetPlrHandGoldCurs(&plr[v2].HoldItem);
plr[v2].HoldItem._ivalue = v3;
v3 = 0;
PlrDeadItem(v1, &plr[v2].HoldItem, 0, 0);
}
}
}
v8 = ib++ + 1;
if ( ib >= plr[v2]._pNumInv )
goto LABEL_28;
}
}
}
plr[v2]._pGold = CalculateGold(v1);
}
void SyncPlrKill(int pnum, int earflag)
{
int i, mx;
if(plr[pnum]._pHitPoints == 0 && currlevel == 0) {
SetPlayerHitPoints(pnum, 64);
return;
}
for(i = 0; i < nummissiles; i++) {
mx = missileactive[i];
if(missile[mx]._mitype == MIS_MANASHIELD && missile[mx]._misource == pnum && !missile[mx]._miDelFlag) {
if(earflag != -1) {
missile[mx]._miVar8 = earflag;
}
return;
}
}
SetPlayerHitPoints(pnum, 0);
StartPlayerKill(pnum, earflag);
}
void RemovePlrMissiles(int pnum)
{
int i, mx;
if(currlevel != 0 && pnum == myplr && (monster[myplr]._mx != 1 || monster[myplr]._my != 0)) {
M_StartKill(myplr, myplr);
AddDead(monster[myplr]._mx, monster[myplr]._my, monster[myplr].MType->mdeadval, monster[myplr]._mdir);
dMonster[monster[myplr]._mx][monster[myplr]._my] = 0;
monster[myplr]._mDelFlag = 1;
DeleteMonsterList();
}
for(i = 0; i < nummissiles; i++) {
mx = missileactive[i];
if(missile[mx]._mitype == MIS_STONE && missile[mx]._misource == pnum) {
monster[missile[mx]._miVar2]._mmode = missile[mx]._miVar1;
}
if(missile[mx]._mitype == MIS_MANASHIELD && missile[mx]._misource == pnum) {
ClearMissileSpot(mx);
DeleteMissile(mx, i);
}
if(missile[mx]._mitype == MIS_ETHEREALIZE && missile[mx]._misource == pnum) {
ClearMissileSpot(mx);
DeleteMissile(mx, i);
}
}
}
void InitLevelChange(int pnum)
{
RemovePlrMissiles(pnum);
if(pnum == myplr && qtextflag) {
qtextflag = 0;
stream_stop();
}
RemovePlrFromMap(pnum);
SetPlayerOld(pnum);
if(pnum == myplr) {
dPlayer[plr[myplr].WorldX][plr[myplr].WorldY] = myplr + 1;
} else {
plr[pnum]._pLvlVisited[plr[pnum].plrlevel] = 1;
}
ClrPlrPath(pnum);
plr[pnum].destAction = -1;
plr[pnum]._pLvlChanging = 1;
if(pnum == myplr) {
plr[pnum].pLvlLoad = 10;
}
}
void StartNewLvl(int pnum, int fom, int lvl)
{
InitLevelChange(pnum);
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("StartNewLvl: illegal player %d", pnum);
}
switch(fom) {
case WM_DIABNEXTLVL:
case WM_DIABPREVLVL:
case WM_DIABTOWNWARP:
plr[pnum].plrlevel = lvl;
break;
case WM_DIABTWARPUP:
plr[myplr].pTownWarps |= 1 << (leveltype - 2);
plr[pnum].plrlevel = lvl;
break;
case WM_DIABRETOWN:
break;
case WM_DIABRTNLVL:
/// ASSERT: assert(gbMaxPlayers == 1);
plr[pnum].plrlevel = lvl;
break;
case WM_DIABSETLVL:
setlvlnum = lvl;
/// ASSERT: assert(gbMaxPlayers == 1);
break;
default:
app_fatal("StartNewLvl");
break;
}
if(pnum == myplr) {
plr[pnum]._pmode = PM_NEWLVL;
plr[pnum]._pInvincible = 1;
PostMessage(ghMainWnd, fom, 0, 0);
if(gbMaxPlayers > 1) {
NetSendCmdParam2(TRUE, CMD_NEWLVL, fom, lvl);
}
}
}
void RestartTownLvl(int pnum)
{
InitLevelChange(pnum);
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("RestartTownLvl: illegal player %d", pnum);
}
plr[pnum].plrlevel = 0;
plr[pnum]._pInvincible = 0;
SetPlayerHitPoints(pnum, 64);
plr[pnum]._pMana = 0;
plr[pnum]._pManaBase = plr[pnum]._pMaxManaBase - plr[pnum]._pMaxMana;
CalcPlrInv(pnum, FALSE);
if(pnum == myplr) {
plr[pnum]._pmode = PM_NEWLVL;
plr[pnum]._pInvincible = 1;
PostMessage(ghMainWnd, WM_DIABRETOWN, 0, 0);
}
}
void StartWarpLvl(int pnum, int pidx)
{
InitLevelChange(pnum);
if(gbMaxPlayers != 1) {
if(plr[pnum].plrlevel != 0) {
plr[pnum].plrlevel = 0;
} else {
plr[pnum].plrlevel = portal[pidx].level;
}
}
if(pnum == myplr) {
SetCurrentPortal(pidx);
plr[pnum]._pmode = PM_NEWLVL;
plr[pnum]._pInvincible = 1;
PostMessage(ghMainWnd, WM_DIABWARPLVL, 0, 0);
}
}
int PM_DoStand(int pnum)
{
return FALSE;
}
int PM_DoWalk(int pnum)
{
int l;
BOOL rv;
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoWalk: illegal player %d", pnum);
}
if(plr[pnum]._pAnimFrame == 3
|| plr[pnum]._pWFrames == 8 && plr[pnum]._pAnimFrame == 7
|| plr[pnum]._pWFrames != 8 && plr[pnum]._pAnimFrame == 4) {
PlaySfxLoc(PS_WALK1, plr[pnum].WorldX, plr[pnum].WorldY);
}
l = 8;
if(currlevel != 0) {
l = WalkAnimTbl[plr[pnum]._pClass];
}
if(plr[pnum]._pVar8 == l) {
dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = 0;
plr[pnum].WorldX += plr[pnum]._pVar1;
plr[pnum].WorldY += plr[pnum]._pVar2;
dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = pnum + 1;
if(leveltype != DTYPE_TOWN) {
ChangeLightXY(plr[pnum]._plid, plr[pnum].WorldX, plr[pnum].WorldY);
ChangeVisionXY(plr[pnum]._pvid, plr[pnum].WorldX, plr[pnum].WorldY);
}
if(pnum == myplr && ScrollInfo._sdir != 0) {
ViewX = plr[pnum].WorldX - ScrollInfo._sdx;
ViewY = plr[pnum].WorldY - ScrollInfo._sdy;
}
if(plr[pnum].walkpath[0] != -1) {
StartWalkStand(pnum);
} else {
StartStand(pnum, plr[pnum]._pVar3);
}
ClearPlrPVars(pnum);
if(leveltype != DTYPE_TOWN) {
ChangeLightOff(plr[pnum]._plid, 0, 0);
}
rv = TRUE;
} else {
PM_ChangeOffset(pnum);
rv = FALSE;
}
return rv;
}
int PM_DoWalk2(int pnum)
{
int l;
BOOL rv;
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoWalk2: illegal player %d", pnum);
}
if(plr[pnum]._pAnimFrame == 3
|| plr[pnum]._pWFrames == 8 && plr[pnum]._pAnimFrame == 7
|| plr[pnum]._pWFrames != 8 && plr[pnum]._pAnimFrame == 4) {
PlaySfxLoc(PS_WALK1, plr[pnum].WorldX, plr[pnum].WorldY);
}
l = 8;
if(currlevel != 0) {
l = WalkAnimTbl[plr[pnum]._pClass];
}
if(plr[pnum]._pVar8 == l) {
dPlayer[plr[pnum]._pVar1][plr[pnum]._pVar2] = 0;
if(leveltype != DTYPE_TOWN) {
ChangeLightXY(plr[pnum]._plid, plr[pnum].WorldX, plr[pnum].WorldY);
ChangeVisionXY(plr[pnum]._pvid, plr[pnum].WorldX, plr[pnum].WorldY);
}
if(pnum == myplr && ScrollInfo._sdir != 0) {
ViewX = plr[pnum].WorldX - ScrollInfo._sdx;
ViewY = plr[pnum].WorldY - ScrollInfo._sdy;
}
if(plr[pnum].walkpath[0] != -1) {
StartWalkStand(pnum);
} else {
StartStand(pnum, plr[pnum]._pVar3);
}
ClearPlrPVars(pnum);
if(leveltype != DTYPE_TOWN) {
ChangeLightOff(plr[pnum]._plid, 0, 0);
}
rv = TRUE;
} else {
PM_ChangeOffset(pnum);
rv = FALSE;
}
return rv;
}
int PM_DoWalk3(int pnum)
{
int l;
BOOL rv;
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoWalk3: illegal player %d", pnum);
}
if(plr[pnum]._pAnimFrame == 3
|| plr[pnum]._pWFrames == 8 && plr[pnum]._pAnimFrame == 7
|| plr[pnum]._pWFrames != 8 && plr[pnum]._pAnimFrame == 4) {
PlaySfxLoc(PS_WALK1, plr[pnum].WorldX, plr[pnum].WorldY);
}
l = 8;
if(currlevel != 0) {
l = WalkAnimTbl[plr[pnum]._pClass];
}
if(plr[pnum]._pVar8 == l) {
dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = 0;
dFlags[plr[pnum]._pVar4][plr[pnum]._pVar5] &= ~0x20;
plr[pnum].WorldX = plr[pnum]._pVar1;
plr[pnum].WorldY = plr[pnum]._pVar2;
dPlayer[plr[pnum].WorldX][plr[pnum].WorldY] = pnum + 1;
if(leveltype != DTYPE_TOWN) {
ChangeLightXY(plr[pnum]._plid, plr[pnum].WorldX, plr[pnum].WorldY);
ChangeVisionXY(plr[pnum]._pvid, plr[pnum].WorldX, plr[pnum].WorldY);
}
if(pnum == myplr && ScrollInfo._sdir != 0) {
ViewX = plr[pnum].WorldX - ScrollInfo._sdx;
ViewY = plr[pnum].WorldY - ScrollInfo._sdy;
}
if(plr[pnum].walkpath[0] != -1) {
StartWalkStand(pnum);
} else {
StartStand(pnum, plr[pnum]._pVar3);
}
ClearPlrPVars(pnum);
if(leveltype != DTYPE_TOWN) {
ChangeLightOff(plr[pnum]._plid, 0, 0);
}
rv = TRUE;
} else {
PM_ChangeOffset(pnum);
rv = FALSE;
}
return rv;
}
BOOL WeaponDur(int pnum, int durrnd)
{
if(pnum != myplr) {
return FALSE;
}
if(random(3, durrnd) != 0) {
return FALSE;
}
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("WeaponDur: illegal player %d", pnum);
}
if(plr[pnum].InvBody[4]._itype != -1 && plr[pnum].InvBody[4]._iClass == ICLASS_WEAPON) {
if(plr[pnum].InvBody[4]._iDurability == 255) {
return FALSE;
}
plr[pnum].InvBody[4]._iDurability--;
if(plr[pnum].InvBody[4]._iDurability == 0) {
NetSendCmdDelItem(TRUE, 4);
plr[pnum].InvBody[4]._itype = -1;
CalcPlrInv(pnum, TRUE);
return TRUE;
}
}
if(plr[pnum].InvBody[5]._itype != -1 && plr[pnum].InvBody[5]._iClass == ICLASS_WEAPON) {
if(plr[pnum].InvBody[5]._iDurability == 255) {
return FALSE;
}
plr[pnum].InvBody[5]._iDurability--;
if(plr[pnum].InvBody[5]._iDurability == 0) {
NetSendCmdDelItem(TRUE, 5);
plr[pnum].InvBody[5]._itype = -1;
CalcPlrInv(pnum, TRUE);
return TRUE;
}
}
if(plr[pnum].InvBody[4]._itype == -1 && plr[pnum].InvBody[5]._itype == ITYPE_SHIELD) {
if(plr[pnum].InvBody[5]._iDurability == 255) {
return FALSE;
}
plr[pnum].InvBody[5]._iDurability--;
if(plr[pnum].InvBody[5]._iDurability == 0) {
NetSendCmdDelItem(TRUE, 5);
plr[pnum].InvBody[5]._itype = -1;
CalcPlrInv(pnum, TRUE);
return TRUE;
}
}
if(plr[pnum].InvBody[5]._itype == -1 && plr[pnum].InvBody[4]._itype == ITYPE_SHIELD) {
if(plr[pnum].InvBody[4]._iDurability == 255) {
return FALSE;
}
plr[pnum].InvBody[4]._iDurability--;
if(plr[pnum].InvBody[4]._iDurability == 0) {
NetSendCmdDelItem(TRUE, 4);
plr[pnum].InvBody[4]._itype = -1;
CalcPlrInv(pnum, TRUE);
return TRUE;
}
}
return FALSE;
}
BOOL PlrHitMonst(int pnum, int m)
{
int v2; // ebx
unsigned int v3; // esi
//int v4; // ST04_4
int v5; // ebx
//int v7; // ST04_4
int v8; // eax
unsigned int v9; // esi
int v10; // ecx
int v11; // eax
int v12; // edi
int v13; // edi
//int v14; // eax
int v16; // edx
int v17; // eax
int v18; // ecx
int v19; // edi
int v20; // eax
int v21; // eax
char v22; // dl
_bool v23; // zf
int v24; // eax
int v25; // ecx
int v26; // edi
int v27; // eax
int v28; // edx
int *v29; // ecx
int v30; // edx
int *v31; // ecx
int v32; // ecx
int v33; // edx
int *v34; // ecx
int v35; // edx
int *v36; // ecx
int v37; // edx
int *v38; // ecx
int *v39; // ecx
int v40; // esi
BOOL ret; // [esp+Ch] [ebp-18h]
_bool v42; // [esp+10h] [ebp-14h]
int v48;
int v43; // [esp+14h] [ebp-10h]
int pnuma; // [esp+18h] [ebp-Ch]
int arglist; // [esp+1Ch] [ebp-8h]
int v46; // [esp+20h] [ebp-4h]
v2 = m;
v3 = pnum;
arglist = m;
pnuma = pnum;
if ( (unsigned int)m >= 0xC8 )
{
app_fatal("PlrHitMonst: illegal monster %d", m);
//pnum = v4;
}
v5 = 228 * v2;
v43 = v5;
if ( (signed int)(*(int *)((_BYTE *)&monster[0]._mhitpoints + v5) & 0xFFFFFFC0) <= 0
|| **(_BYTE **)((char *)&monster[0].MType + v5) == MT_ILLWEAV && *((_BYTE *)&monster[0]._mgoal + v5) == 2
|| *(MON_MODE *)((char *)&monster[0]._mmode + v5) == MM_CHARGE )
{
return 0;
}
if ( v3 >= 4 )
{
app_fatal("PlrHitMonst: illegal player %d", v3);
//pnum = v7;
}
v42 = 0;
v8 = random(4, 100);
v23 = *(MON_MODE *)((char *)&monster[0]._mmode + v5) == MM_STONE;
v46 = v8;
if ( v23 )
v46 = 0;
v9 = v3;
v10 = plr[v9]._pLevel;
v11 = plr[v9]._pIEnAc + (plr[v9]._pDexterity >> 1) - *((unsigned char *)&monster[0].mArmorClass + v5);
v12 = v11 + v10 + 50;
if ( !_LOBYTE(plr[v9]._pClass) )
v12 = v11 + v10 + 70;
v13 = plr[v9]._pIBonusToHit + v12;
if ( v13 < 5 )
v13 = 5;
if ( v13 > 95 )
v13 = 95;
if ( CheckMonsterHit(arglist, ret) )
return ret;
#ifdef _DEBUG
if ( (signed int)v46 < v13 || debug_mode_key_inverted_v || debug_mode_dollar_sign )
#else
if ( (signed int)v46 < v13 )
#endif
{
v16 = plr[v9]._pIMaxDam - plr[v9]._pIMinDam + 1;
v48 = plr[v9]._pIMinDam;
v17 = random(5, v16);
v18 = 100;
v19 = plr[v9]._pIBonusDamMod + plr[v9]._pDamageMod + (v48 + v17) * plr[v9]._pIBonusDam / 100 + v48 + v17;
if ( !_LOBYTE(plr[v9]._pClass) )
{
v48 = plr[v9]._pLevel;
v20 = random(6, 100);
if ( v20 < v48 )
v19 *= 2;
}
v21 = plr[v9].InvBody[4]._itype;
v46 = -1;
if ( v21 == 1 || plr[v9].InvBody[5]._itype == 1 )
v46 = 1;
if ( v21 == ITYPE_MACE || plr[v9].InvBody[5]._itype == ITYPE_MACE )
v46 = ITYPE_MACE;
v22 = (*(MonsterData **)((char *)&monster[0].MData + v5))->mMonstClass;
if ( v22 )
{
if ( v22 != 2 )
goto LABEL_40;
if ( v46 == ITYPE_MACE )
v19 -= v19 >> 1;
v23 = v46 == 1;
}
else
{
if ( v46 == 1 )
v19 -= v19 >> 1;
v23 = v46 == ITYPE_MACE;
}
if ( v23 )
v19 += v19 >> 1;
LABEL_40:
v24 = plr[v9]._pIFlags;
if ( v24 & 0x40000000 && v22 == 1 )
v19 *= 3;
v25 = pnuma;
v26 = v19 << 6;
if ( pnuma == myplr )
*(int *)((char *)&monster[0]._mhitpoints + v5) -= v26;
if ( v24 & 2 )
{
v27 = random(7, v26 >> 3);
v28 = plr[v9]._pMaxHP;
v29 = &plr[v9]._pHitPoints;
*v29 += v27;
if ( plr[v9]._pHitPoints > v28 )
*v29 = v28;
v30 = plr[v9]._pMaxHPBase;
v31 = &plr[v9]._pHPBase;
*v31 += v27;
if ( plr[v9]._pHPBase > v30 )
*v31 = v30;
v5 = v43;
drawhpflag = 1;
}
else
{
v27 = ret;
}
v46 = plr[v9]._pIFlags;
v32 = v46;
if ( v32 & 0x6000 && !(v46 & 0x8000000) )
{
if ( v32 & 0x2000 )
v27 = 3 * v26 / 100;
if ( v32 & 0x4000 )
v27 = 5 * v26 / 100;
v33 = plr[v9]._pMaxMana;
v34 = &plr[v9]._pMana;
*v34 += v27;
if ( plr[v9]._pMana > v33 )
*v34 = v33;
v35 = plr[v9]._pMaxManaBase;
v36 = &plr[v9]._pManaBase;
*v36 += v27;
if ( plr[v9]._pManaBase > v35 )
*v36 = v35;
v5 = v43;
v32 = v46;
drawmanaflag = 1;
}
if ( v32 & 0x18000 )
{
if ( (v32 & 0x8000) != 0 )
v27 = 3 * v26 / 100;
if ( v32 & 0x10000 )
v27 = 5 * v26 / 100;
v37 = plr[v9]._pMaxHP;
v38 = &plr[v9]._pHitPoints;
*v38 += v27;
if ( plr[v9]._pHitPoints > v37 )
*v38 = v37;
v39 = &plr[v9]._pHPBase;
v40 = plr[v9]._pMaxHPBase;
*v39 += v27;
if ( *v39 > v40 )
*v39 = v40;
BYTE1(v32) = BYTE1(v46);
v5 = v43;
drawhpflag = 1;
}
if ( v32 & 0x100 )
*(int *)((char *)&monster[0]._mFlags + v5) |= 8u;
#ifdef _DEBUG
if ( debug_mode_dollar_sign || debug_mode_key_inverted_v )
monster[m]._mhitpoints = 0; /* double check */
#endif
if ( (signed int)(*(int *)((_BYTE *)&monster[0]._mhitpoints + v5) & 0xFFFFFFC0) > 0 )
{
if ( *(MON_MODE *)((char *)&monster[0]._mmode + v5) != MM_STONE )
{
if ( v32 & 0x800 )
M_GetKnockback(arglist);
M_StartHit(arglist, pnuma, v26);
goto LABEL_85;
}
M_StartHit(arglist, pnuma, v26);
}
else
{
if ( *(MON_MODE *)((char *)&monster[0]._mmode + v5) != MM_STONE )
{
M_StartKill(arglist, pnuma);
goto LABEL_85;
}
M_StartKill(arglist, pnuma);
}
*(MON_MODE *)((char *)&monster[0]._mmode + v5) = MM_STONE;
LABEL_85:
v42 = 1;
}
return v42;
}
BOOL PlrHitPlr(int pnum, char p)
{
char v2; // bl
unsigned int v3; // esi
//int v4; // ST04_4
int v5; // edi
//int v7; // ST04_4
unsigned int v8; // esi
int v9; // ecx
int v10; // eax
int v11; // ebx
int v12; // ebx
int v13; // eax
int v14; // eax
int v15; // ecx
int v16; // eax
int v17; // ebx
int v18; // eax
int v19; // ecx
int v20; // edi
int v21; // ebx
signed int v22; // edi
int v23; // eax
int v24; // edx
int *v25; // ecx
int *v26; // ecx
int v27; // esi
int v28; // [esp+Ch] [ebp-14h]
int v29; // [esp+10h] [ebp-10h]
BOOL v30; // [esp+14h] [ebp-Ch]
int arglist; // [esp+18h] [ebp-8h]
char bPlr; // [esp+1Ch] [ebp-4h]
v2 = p;
v3 = pnum;
bPlr = p;
v28 = pnum;
if ( (unsigned char)p >= 4u )
{
app_fatal("PlrHitPlr: illegal target player %d", p);
//pnum = v4;
}
arglist = v2;
v5 = v2;
v30 = 0;
if ( plr[v5]._pInvincible || plr[v5]._pSpellFlags & 1 )
return 0;
if ( v3 >= 4 )
{
app_fatal("PlrHitPlr: illegal attacking player %d", v3);
//pnum = v7;
}
v8 = v3;
v29 = random(4, 100);
v9 = (plr[v8]._pDexterity >> 1) - plr[v5]._pIBonusAC - plr[v5]._pIAC - plr[v5]._pDexterity / 5;
v10 = plr[v8]._pLevel;
v11 = v9 + v10 + 50;
if ( !_LOBYTE(plr[v8]._pClass) )
v11 = v9 + v10 + 70;
v12 = plr[v8]._pIBonusToHit + v11;
if ( v12 < 5 )
v12 = 5;
if ( v12 > 95 )
v12 = 95;
v13 = plr[v5]._pmode;
if ( v13 && v13 != 4 || !plr[v5]._pBlockFlag )
{
v14 = 100;
}
else
{
v14 = random(5, 100);
}
v15 = plr[v5]._pDexterity + plr[v5]._pBaseToBlk + 2 * plr[v5]._pLevel - 2 * plr[v8]._pLevel;
if ( v15 < 0 )
v15 = 0;
if ( v15 > 100 )
v15 = 100;
if ( v29 < v12 )
{
if ( v14 >= v15 )
{
v17 = plr[v8]._pIMinDam;
v18 = random(5, plr[v8]._pIMaxDam - v17 + 1);
v19 = 100;
v20 = plr[v8]._pIBonusDamMod + plr[v8]._pDamageMod + (v17 + v18) * plr[v8]._pIBonusDam / 100 + v17 + v18;
if ( !_LOBYTE(plr[v8]._pClass) )
{
v21 = plr[v8]._pLevel;
if ( random(6, 100) < v21 )
v20 *= 2;
}
v22 = v20 << 6;
if ( plr[v8]._pIFlags & 2 )
{
v23 = random(7, v22 >> 3);
v24 = plr[v8]._pMaxHP;
v25 = &plr[v8]._pHitPoints;
*v25 += v23;
if ( plr[v8]._pHitPoints > v24 )
*v25 = v24;
v26 = &plr[v8]._pHPBase;
v27 = plr[v8]._pMaxHPBase;
*v26 += v23;
if ( *v26 > v27 )
*v26 = v27;
drawhpflag = 1;
}
if ( v28 == myplr )
NetSendCmdDamage(1u, bPlr, v22);
StartPlrHit(arglist, v22, 0);
}
else
{
v16 = GetDirection(plr[v5].WorldX, plr[v5].WorldY, plr[v8].WorldX, plr[v8].WorldY);
StartPlrBlock(arglist, v16);
}
v30 = 1;
}
return v30;
}
BOOL PlrHitObj(int pnum, int mx, int my)
{
int oi; // edx
if ( dObject[mx][my] <= 0 )
oi = -1 - dObject[mx][my];
else
oi = dObject[mx][my] - 1;
if ( object[oi]._oBreak != 1 )
return 0;
BreakObject(pnum, oi);
return 1;
}
int PM_DoAttack(int pnum)
{
int dx, dy, m, frame;
char p;
BOOL didhit;
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoAttack: illegal player %d", pnum);
}
frame = plr[pnum]._pAnimFrame;
if(plr[pnum]._pIFlags & ISPL_QUICKATTACK && frame == 1) {
plr[pnum]._pAnimFrame++;
}
if(plr[pnum]._pIFlags & ISPL_FASTATTACK && (frame == 1 || frame == 3)) {
plr[pnum]._pAnimFrame++;
}
if(plr[pnum]._pIFlags & ISPL_FASTERATTACK && (frame == 1 || frame == 3 || frame == 5)) {
plr[pnum]._pAnimFrame++;
}
if(plr[pnum]._pIFlags & ISPL_FASTESTATTACK && (frame == 1 || frame == 4)) {
plr[pnum]._pAnimFrame += 2;
}
if(plr[pnum]._pAnimFrame == plr[pnum]._pAFNum - 1) {
PlaySfxLoc(PS_SWING, plr[pnum].WorldX, plr[pnum].WorldY);
}
if(plr[pnum]._pAnimFrame == plr[pnum]._pAFNum) {
dx = plr[pnum].WorldX + offset_x[plr[pnum]._pdir];
dy = plr[pnum].WorldY + offset_y[plr[pnum]._pdir];
if(dMonster[dx][dy] != 0) {
m = dMonster[dx][dy] > 0 ? dMonster[dx][dy] - 1 : -(dMonster[dx][dy] + 1);
if(CanTalkToMonst(m)) {
plr[pnum]._pVar1 = 0;
return FALSE;
}
}
if(plr[pnum]._pIFlags & ISPL_FIREDAM) {
AddMissile(dx, dy, 1, 0, 0, MIS_WEAPEXP, 0, pnum, 0, 0);
}
if(plr[pnum]._pIFlags & ISPL_LIGHTDAM) {
AddMissile(dx, dy, 2, 0, 0, MIS_WEAPEXP, 0, pnum, 0, 0);
}
didhit = FALSE;
if(dMonster[dx][dy] != 0) {
m = dMonster[dx][dy] > 0 ? dMonster[dx][dy] - 1 : -(dMonster[dx][dy] + 1);
didhit = PlrHitMonst(pnum, m);
} else if(dPlayer[dx][dy] != 0 && !FriendlyMode) {
p = dPlayer[dx][dy] > 0 ? dPlayer[dx][dy] - 1 : -(dPlayer[dx][dy] + 1);
didhit = PlrHitPlr(pnum, p);
} else if(dObject[dx][dy] > 0) {
didhit = PlrHitObj(pnum, dx, dy);
}
if(didhit && WeaponDur(pnum, 30)) {
StartStand(pnum, plr[pnum]._pdir);
ClearPlrPVars(pnum);
return TRUE;
}
}
if(plr[pnum]._pAnimFrame == plr[pnum]._pAFrames) {
StartStand(pnum, plr[pnum]._pdir);
ClearPlrPVars(pnum);
return TRUE;
} else {
return FALSE;
}
}
int PM_DoRangeAttack(int pnum)
{
int mistype, frame;
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoRangeAttack: illegal player %d", pnum);
}
frame = plr[pnum]._pAnimFrame;
if(plr[pnum]._pIFlags & ISPL_QUICKATTACK && frame == 1) {
plr[pnum]._pAnimFrame++;
}
if(plr[pnum]._pIFlags & ISPL_FASTATTACK && (frame == 1 || frame == 3)) {
plr[pnum]._pAnimFrame++;
}
if(plr[pnum]._pAnimFrame == plr[pnum]._pAFNum) {
mistype = MIS_ARROW;
if(plr[pnum]._pIFlags & ISPL_FIRE_ARROWS) {
mistype = MIS_FARROW;
}
if(plr[pnum]._pIFlags & ISPL_LIGHT_ARROWS) {
mistype = MIS_LARROW;
}
AddMissile(plr[pnum].WorldX, plr[pnum].WorldY, plr[pnum]._pVar1, plr[pnum]._pVar2, plr[pnum]._pdir, mistype, 0, pnum, 4, 0);
PlaySfxLoc(PS_BFIRE, plr[pnum].WorldX, plr[pnum].WorldY);
if(WeaponDur(pnum, 40)) {
StartStand(pnum, plr[pnum]._pdir);
ClearPlrPVars(pnum);
return TRUE;
}
}
if(plr[pnum]._pAnimFrame >= plr[pnum]._pAFrames) {
StartStand(pnum, plr[pnum]._pdir);
ClearPlrPVars(pnum);
return TRUE;
} else {
return FALSE;
}
}
void ShieldDur(int pnum)
{
if(pnum != myplr) {
return;
}
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("ShieldDur: illegal player %d", pnum);
}
if(plr[pnum].InvBody[4]._itype == ITYPE_SHIELD) {
if(plr[pnum].InvBody[4]._iDurability == 255) {
return;
}
plr[pnum].InvBody[4]._iDurability--;
if(plr[pnum].InvBody[4]._iDurability == 0) {
NetSendCmdDelItem(TRUE, 4);
plr[pnum].InvBody[4]._itype = -1;
CalcPlrInv(pnum, TRUE);
}
}
if(plr[pnum].InvBody[5]._itype == ITYPE_SHIELD) {
if(plr[pnum].InvBody[5]._iDurability == 255) {
return;
}
plr[pnum].InvBody[5]._iDurability--;
if(plr[pnum].InvBody[5]._iDurability == 0) {
NetSendCmdDelItem(TRUE, 5);
plr[pnum].InvBody[5]._itype = -1;
CalcPlrInv(pnum, TRUE);
}
}
}
int PM_DoBlock(int pnum)
{
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoBlock: illegal player %d", pnum);
}
if(plr[pnum]._pIFlags & ISPL_FASTBLOCK && plr[pnum]._pAnimFrame != 1) {
plr[pnum]._pAnimFrame = plr[pnum]._pBFrames;
}
if(plr[pnum]._pAnimFrame >= plr[pnum]._pBFrames) {
StartStand(pnum, plr[pnum]._pdir);
ClearPlrPVars(pnum);
if(random(3, 10) == 0) {
ShieldDur(pnum);
}
return TRUE;
} else {
return FALSE;
}
}
int PM_DoSpell(int pnum)
{
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoSpell: illegal player %d", pnum);
}
if(plr[pnum]._pVar8 == plr[pnum]._pSFNum) {
CastSpell(
pnum,
plr[pnum]._pSpell,
plr[pnum].WorldX,
plr[pnum].WorldY,
plr[pnum]._pVar1,
plr[pnum]._pVar2,
0,
plr[pnum]._pVar4);
if(plr[pnum]._pSplFrom == 0) {
if(plr[pnum]._pRSplType == RSPLTYPE_SCROLL && !(plr[pnum]._pScrlSpells64 & (__int64)1 << (plr[pnum]._pRSpell - 1))) {
plr[pnum]._pRSpell = -1;
plr[pnum]._pRSplType = RSPLTYPE_INVALID;
force_redraw = 255;
}
if(plr[pnum]._pRSplType == RSPLTYPE_CHARGES && !(plr[pnum]._pISpells64 & (__int64)1 << (plr[pnum]._pRSpell - 1))) {
plr[pnum]._pRSpell = -1;
plr[pnum]._pRSplType = RSPLTYPE_INVALID;
force_redraw = 255;
}
}
}
plr[pnum]._pVar8++;
if(leveltype == DTYPE_TOWN) {
if(plr[pnum]._pVar8 > plr[pnum]._pSFrames) {
StartWalkStand(pnum);
ClearPlrPVars(pnum);
return TRUE;
} else {
return FALSE;
}
} else {
if(plr[pnum]._pAnimFrame == plr[pnum]._pSFrames) {
StartStand(pnum, plr[pnum]._pdir);
ClearPlrPVars(pnum);
return TRUE;
} else {
return FALSE;
}
}
}
int PM_DoGotHit(int pnum)
{
int frame;
BOOL rv;
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoGotHit: illegal player %d", pnum);
}
frame = plr[pnum]._pAnimFrame;
if(plr[pnum]._pIFlags & ISPL_FASTRECOVER && frame == 3) {
plr[pnum]._pAnimFrame++;
}
if(plr[pnum]._pIFlags & ISPL_FASTERRECOVER && (frame == 3 || frame == 5)) {
plr[pnum]._pAnimFrame++;
}
if(plr[pnum]._pIFlags & ISPL_FASTESTRECOVER && (frame == 1 || frame == 3 || frame == 5)) {
plr[pnum]._pAnimFrame++;
}
if(plr[pnum]._pAnimFrame >= plr[pnum]._pHFrames) {
StartStand(pnum, plr[pnum]._pdir);
ClearPlrPVars(pnum);
if(random(3, 4) != 0) {
ArmorDur(pnum);
}
rv = TRUE;
} else {
rv = FALSE;
}
return rv;
}
void ArmorDur(int pnum)
{
PlayerStruct *p;
int a;
ItemStruct *pi;
if(pnum != myplr) {
return;
}
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("ArmorDur: illegal player %d", pnum);
}
p = &plr[pnum];
if(p->InvBody[6]._itype == -1 && p->InvBody[0]._itype == -1) {
return;
}
a = random(8, 3);
if(p->InvBody[6]._itype != -1 && p->InvBody[0]._itype == -1) {
a = 1;
}
if(p->InvBody[6]._itype == -1 && p->InvBody[0]._itype != -1) {
a = 0;
}
if(a != 0) {
pi = &p->InvBody[6];
} else {
pi = &p->InvBody[0];
}
if(pi->_iDurability != 255) {
pi->_iDurability--;
if(pi->_iDurability == 0) {
if(a != 0) {
NetSendCmdDelItem(TRUE, 6);
} else {
NetSendCmdDelItem(TRUE, 0);
}
pi->_itype = -1;
CalcPlrInv(pnum, TRUE);
}
}
}
int PM_DoDeath(int pnum)
{
if((DWORD)pnum >= MAX_PLRS) {
app_fatal("PM_DoDeath: illegal player %d", pnum);
}
if(plr[pnum]._pVar8 >= 2 * plr[pnum]._pDFrames) {
if(deathdelay > 1 && pnum == myplr) {
deathdelay--;
if(deathdelay == 1) {
deathflag = 1;
if(gbMaxPlayers == 1) {
gamemenu_on();
}
}
}
plr[pnum]._pAnimDelay = 10000;
plr[pnum]._pAnimFrame = plr[pnum]._pAnimLen;
dFlags[plr[pnum].WorldX][plr[pnum].WorldY] |= 4;
}
if(plr[pnum]._pVar8 < 100) {
plr[pnum]._pVar8++;
}
return FALSE;
}
int PM_DoNewLvl(int pnum)
{
return FALSE;
}
void CheckNewPath(int pnum)
{
int v1; // edi
int v2; // ebx
int v3; // eax
int v4; // ecx
_bool v5; // zf
int v6; // eax
int v7; // esi
int v8; // eax
int v9; // edx
int v10; // esi
int v11; // esi
int v12; // eax
int v13; // eax
int v14; // ecx
int v15; // edx
int v16; // eax
int v17; // eax
int v18; // eax
int v19; // ecx
int v20; // eax
int v21; // edi
int v22; // esi
int v23; // ST38_4
int v24; // eax
int v25; // esi
int v26; // esi
int v27; // ST38_4
int v28; // eax
int v29; // ecx
int v30; // edx
int v31; // ecx
int *v32; // esi
int *v33; // edi
int v34; // esi
int v35; // eax
int v36; // ecx
int v37; // eax
int v38; // eax
int v39; // eax
int v40; // eax
int v41; // eax
int *v42; // esi
int *v43; // edi
int v44; // eax
int v45; // eax
int v46; // esi
int v47; // esi
int v48; // eax
int v49; // ecx
int v50; // esi
int v51; // eax
int v52; // ecx
int v53; // edi
int v54; // esi
int v55; // ST38_4
int v56; // eax
int v57; // edi
int v58; // esi
int v59; // ST38_4
int v60; // eax
int v61; // eax
int v62; // ecx
int v63; // esi
int v64; // ST38_4
int v65; // eax
int v66; // esi
int v67; // edi
int v68; // eax
int v69; // esi
int v70; // esi
int v71; // eax
int v72; // ecx
int v73; // eax
int v74; // eax
int *v75; // esi
int *v76; // edi
int v77; // eax
int v78; // eax
int v79; // eax
int v80; // eax
int *v81; // esi
int *v82; // edi
int v83; // eax
int v84; // eax
int v85; // eax
int v86; // [esp-18h] [ebp-34h]
int v87; // [esp-10h] [ebp-2Ch]
int v88; // [esp-10h] [ebp-2Ch]
int v89; // [esp-Ch] [ebp-28h]
int v90; // [esp-Ch] [ebp-28h]
int v91; // [esp-8h] [ebp-24h]
int v92; // [esp-8h] [ebp-24h]
int v93; // [esp-8h] [ebp-24h]
int v94; // [esp-4h] [ebp-20h]
int v95; // [esp-4h] [ebp-20h]
int v96; // [esp-4h] [ebp-20h]
signed int v97; // [esp+Ch] [ebp-10h]
int arglist; // [esp+10h] [ebp-Ch]
int arglista; // [esp+10h] [ebp-Ch]
int arglistb; // [esp+10h] [ebp-Ch]
int v101; // [esp+14h] [ebp-8h]
int v102; // [esp+14h] [ebp-8h]
int v103; // [esp+14h] [ebp-8h]
int v104; // [esp+14h] [ebp-8h]
int p; // [esp+18h] [ebp-4h]
v1 = pnum;
p = pnum;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("CheckNewPath: illegal player %d", pnum);
v2 = v1;
if ( plr[v1].destAction == 20 )
MakePlrPath(v1, monster[plr[v2].destParam1]._mfutx, monster[plr[v2].destParam1]._mfuty, 0);
if ( plr[v2].destAction == 21 )
MakePlrPath(v1, plr[plr[v2].destParam1]._px, plr[plr[v2].destParam1]._py, 0);
if ( plr[v2].walkpath[0] == -1 )
{
v18 = plr[v2].destAction;
if ( v18 == -1 )
return;
v19 = plr[v2]._pmode;
if ( v19 == PM_STAND )
{
switch ( v18 )
{
case 9:
v20 = GetDirection(plr[v2].WorldX, plr[v2].WorldY, plr[v2].destParam1, plr[v2].destParam2);
goto LABEL_52;
case 10:
v30 = plr[v2].WorldY;
v31 = plr[v2].WorldX;
v32 = &plr[v2].destParam2;
v33 = &plr[v2].destParam1;
goto LABEL_59;
case 12:
v39 = GetDirection(plr[v2].WorldX, plr[v2].WorldY, plr[v2].destParam1, plr[v2].destParam2);
StartSpell(p, v39, plr[v2].destParam1, plr[v2].destParam2);
v40 = plr[v2].destParam3;
goto LABEL_66;
case 13:
v46 = plr[v2].destParam1;
arglista = v46;
v47 = v46;
v102 = abs(plr[v2].WorldX - object[v47]._ox);
v48 = abs(plr[v2].WorldY - object[v47]._oy);
if ( v48 > 1 )
{
v49 = object[v47]._oy;
if ( dObject[object[v47]._ox][v49-1] == -1 - arglista ) /* dungeon[39][112 * object[v47]._ox + 39 + v49] check */
v48 = abs(plr[v2].WorldY - v49 + 1);
}
if ( v102 > 1 || v48 > 1 )
break;
if ( object[v47]._oBreak != 1 )
goto LABEL_73;
goto LABEL_80;
case 14:
v50 = plr[v2].destParam1;
arglista = v50;
v47 = v50;
v103 = abs(plr[v2].WorldX - object[v47]._ox);
v51 = abs(plr[v2].WorldY - object[v47]._oy);
if ( v51 > 1 )
{
v52 = object[v47]._oy;
if ( dObject[object[v47]._ox][v52-1] == -1 - arglista ) /* dungeon[39][112 * object[v47]._ox + 39 + v52] check */
v51 = abs(plr[v2].WorldY - v52 + 1);
}
if ( v103 > 1 || v51 > 1 )
break;
if ( object[v47]._oBreak == 1 )
{
LABEL_80:
v20 = GetDirection(plr[v2].WorldX, plr[v2].WorldY, object[v47]._ox, object[v47]._oy);
LABEL_81:
v29 = p;
LABEL_82:
StartAttack(v29, v20);
}
else
{
TryDisarm(p, arglista);
LABEL_73:
OperateObject(p, arglista, 0);
}
break;
case 15:
if ( v1 == myplr )
{
v53 = plr[v2].destParam1;
v54 = plr[v2].destParam1;
v55 = abs(plr[v2].WorldX - item[v54]._ix);
v56 = abs(plr[v2].WorldY - item[v54]._iy);
if ( v55 <= 1 && v56 <= 1 && pcurs == 1 && !item[v54]._iRequest )
{
NetSendCmdGItem(1u, CMD_REQUESTGITEM, myplr, myplr, v53);
item[v54]._iRequest = 1;
}
}
break;
case 16:
if ( v1 == myplr )
{
v57 = plr[v2].destParam1;
v58 = plr[v2].destParam1;
v59 = abs(plr[v2].WorldX - item[v58]._ix);
v60 = abs(plr[v2].WorldY - item[v58]._iy);
if ( v59 <= 1 && v60 <= 1 && pcurs == 1 )
NetSendCmdGItem(1u, CMD_REQUESTAGITEM, myplr, myplr, v57);
}
break;
case 17:
if ( v1 == myplr )
TalkToTowner(v1, plr[v2].destParam1);
break;
case 18:
if ( object[plr[v2].destParam1]._oBreak != 1 )
OperateObject(v1, plr[v2].destParam1, 1u);
break;
case 20:
v21 = plr[v2].destParam1;
v22 = plr[v2].destParam1;
v23 = abs(plr[v2].WorldX - monster[v22]._mfutx);
v24 = abs(plr[v2].WorldY - monster[v22]._mfuty);
if ( v23 > 1 || v24 > 1 )
break;
v20 = GetDirection(plr[v2]._px, plr[v2]._py, monster[v22]._mfutx, monster[v22]._mfuty);
v25 = monster[v22].mtalkmsg;
if ( v25 && v25 != TEXT_VILE14 )
goto LABEL_56;
goto LABEL_81;
case 21:
v26 = plr[v2].destParam1;
v27 = abs(plr[v2].WorldX - plr[v26]._px);
v28 = abs(plr[v2].WorldY - plr[v26]._py);
if ( v27 > 1 || v28 > 1 )
break;
v20 = GetDirection(plr[v2]._px, plr[v2]._py, plr[v26]._px, plr[v26]._py);
LABEL_52:
v29 = v1;
goto LABEL_82;
case 22:
v21 = plr[v2].destParam1;
v34 = plr[v2].destParam1;
v35 = GetDirection(plr[v2]._px, plr[v2]._py, monster[v34]._mfutx, monster[v34]._mfuty);
v36 = monster[v34].mtalkmsg;
if ( v36 && v36 != TEXT_VILE14 )
LABEL_56:
TalktoMonster(v21);
else
StartRangeAttack(p, v35, monster[v34]._mfutx, monster[v34]._mfuty);
break;
case 23:
v30 = plr[v2]._py;
v37 = plr[v2].destParam1;
v31 = plr[v2]._px;
v32 = &plr[v37]._py;
v33 = &plr[v37]._px;
LABEL_59:
v38 = GetDirection(v31, v30, *v33, *v32);
StartRangeAttack(p, v38, *v33, *v32);
break;
case 24:
v41 = plr[v2].destParam1;
v42 = &monster[v41]._mfuty;
v43 = &monster[v41]._mfutx;
goto LABEL_65;
case 25:
v44 = plr[v2].destParam1;
v42 = &plr[v44]._py;
v43 = &plr[v44]._px;
LABEL_65:
v45 = GetDirection(plr[v2].WorldX, plr[v2].WorldY, *v43, *v42);
StartSpell(p, v45, *v43, *v42);
v40 = plr[v2].destParam2;
goto LABEL_66;
case 26:
StartSpell(v1, plr[v2].destParam3, plr[v2].destParam1, plr[v2].destParam2);
plr[v2]._pVar3 = plr[v2].destParam3;
v40 = plr[v2].destParam4;
LABEL_66:
plr[v2]._pVar4 = v40;
break;
default:
break;
}
FixPlayerLocation(p, plr[v2]._pdir);
goto LABEL_143;
}
if ( v19 == 4 && plr[v2]._pAnimFrame > plr[myplr]._pAFNum )
{
switch ( v18 )
{
case 9:
v61 = GetDirection(plr[v2]._px, plr[v2]._py, plr[v2].destParam1, plr[v2].destParam2);
LABEL_105:
v62 = v1;
LABEL_106:
StartAttack(v62, v61);
LABEL_107:
plr[v2].destAction = -1;
break;
case 20:
v63 = plr[v2].destParam1;
v64 = abs(plr[v2].WorldX - monster[v63]._mfutx);
v65 = abs(plr[v2].WorldY - monster[v63]._mfuty);
if ( v64 > 1 || v65 > 1 )
goto LABEL_107;
v61 = GetDirection(plr[v2]._px, plr[v2]._py, monster[v63]._mfutx, monster[v63]._mfuty);
goto LABEL_105;
case 21:
v66 = plr[v2].destParam1;
v67 = abs(plr[v2].WorldX - plr[v66]._px);
v68 = abs(plr[v2].WorldY - plr[v66]._py);
if ( v67 > 1 || v68 > 1 )
goto LABEL_107;
v61 = GetDirection(plr[v2]._px, plr[v2]._py, plr[v66]._px, plr[v66]._py);
v62 = p;
goto LABEL_106;
case 13:
v69 = plr[v2].destParam1;
arglistb = v69;
v70 = v69;
v104 = abs(plr[v2].WorldX - object[v70]._ox);
v71 = abs(plr[v2].WorldY - object[v70]._oy);
if ( v71 > 1 )
{
v72 = object[v70]._oy;
if ( dObject[object[v70]._ox][v72-1] == -1 - arglistb ) /* dungeon[39][112 * object[v70]._ox + 39 + v72] check */
v71 = abs(plr[v2].WorldY - v72 + 1);
}
if ( v104 <= 1 && v71 <= 1 )
{
if ( object[v70]._oBreak == 1 )
{
v73 = GetDirection(plr[v2].WorldX, plr[v2].WorldY, object[v70]._ox, object[v70]._oy);
StartAttack(p, v73);
}
else
{
OperateObject(p, arglistb, 0);
}
}
break;
}
}
if ( plr[v2]._pmode == PM_RATTACK && plr[v2]._pAnimFrame > plr[myplr]._pAFNum )
{
v74 = plr[v2].destAction;
switch ( v74 )
{
case 10:
v75 = &plr[v2].destParam2;
v76 = &plr[v2].destParam1;
LABEL_133:
v79 = GetDirection(plr[v2].WorldX, plr[v2].WorldY, *v76, *v75);
StartRangeAttack(p, v79, *v76, *v75);
plr[v2].destAction = -1;
break;
case 22:
v77 = plr[v2].destParam1;
v75 = &monster[v77]._mfuty;
v76 = &monster[v77]._mfutx;
goto LABEL_133;
case 23:
v78 = plr[v2].destParam1;
v75 = &plr[v78]._py;
v76 = &plr[v78]._px;
goto LABEL_133;
}
}
if ( plr[v2]._pmode == PM_SPELL && plr[v2]._pAnimFrame > plr[v2]._pSFNum )
{
v80 = plr[v2].destAction;
switch ( v80 )
{
case 12:
v81 = &plr[v2].destParam2;
v82 = &plr[v2].destParam1;
break;
case 24:
v83 = plr[v2].destParam1;
v81 = &monster[v83]._mfuty;
v82 = &monster[v83]._mfutx;
break;
case 25:
v84 = plr[v2].destParam1;
v81 = &plr[v84]._py;
v82 = &plr[v84]._px;
break;
default:
return;
}
v85 = GetDirection(plr[v2].WorldX, plr[v2].WorldY, *v82, *v81);
StartSpell(p, v85, *v82, *v81);
goto LABEL_143;
}
return;
}
if ( plr[v2]._pmode == PM_STAND )
{
if ( v1 == myplr )
{
v3 = plr[v2].destAction;
if ( v3 == 20 || v3 == 21 )
{
v4 = plr[v2].destParam1;
v5 = v3 == 20;
v6 = plr[v2]._px;
arglist = plr[v2].destParam1;
if ( v5 )
{
v7 = v4;
v101 = abs(v6 - monster[v4]._mfutx);
v8 = abs(plr[v2]._py - monster[v7]._mfuty);
v9 = plr[v2]._py;
v94 = monster[v7]._mfuty;
v91 = monster[v7]._mfutx;
}
else
{
v10 = v4;
v101 = abs(v6 - plr[v4]._px);
v8 = abs(plr[v2]._py - plr[v10]._py);
v9 = plr[v2]._py;
v94 = plr[v10]._py;
v91 = plr[v10]._px;
}
v97 = v8;
v11 = GetDirection(plr[v2]._px, v9, v91, v94);
if ( v101 < 2 && v97 < 2 )
{
ClrPlrPath(p);
v12 = monster[arglist].mtalkmsg;
if ( v12 && v12 != TEXT_VILE14 )
TalktoMonster(arglist);
else
StartAttack(p, v11);
plr[v2].destAction = -1;
}
}
}
if ( currlevel )
{
v13 = SLOBYTE(plr[v2]._pClass);
v14 = PWVel[v13][0];
v15 = PWVel[v13][1];
v16 = PWVel[v13][2];
}
else
{
v14 = 2048;
v15 = 1024;
v16 = 512;
}
switch ( plr[v2].walkpath[0] )
{
case WALK_NE:
v95 = 2;
v92 = DIR_NE;
v89 = -1;
v87 = 0;
v17 = -v16;
goto LABEL_37;
case WALK_NW:
v95 = 8;
v92 = DIR_NW;
v89 = 0;
v87 = -1;
v17 = -v16;
v15 = -v15;
LABEL_37:
StartWalk(p, v15, v17, v87, v89, v92, v95);
break;
case WALK_SE:
v96 = 4;
v93 = DIR_SE;
v90 = 0;
v88 = 1;
v86 = -32;
goto LABEL_32;
case WALK_SW:
v96 = 6;
v93 = DIR_SW;
v90 = 1;
v88 = 0;
v86 = 32;
v15 = -v15;
LABEL_32:
StartWalk2(p, v15, v16, v86, -16, v88, v90, v93, v96);
break;
case WALK_N:
StartWalk(p, 0, -v15, -1, -1, DIR_N, 1);
break;
case WALK_E:
StartWalk3(p, v14, 0, -32, -16, 1, -1, 1, 0, DIR_E, 3);
break;
case WALK_S:
StartWalk2(p, 0, v15, 0, -32, 1, 1, DIR_S, 5);
break;
case WALK_W:
StartWalk3(p, -v14, 0, 32, -16, -1, 1, 0, 1, DIR_W, 7);
break;
default:
break;
}
qmemcpy(plr[v2].walkpath, &plr[v2].walkpath[1], 0x18u);
plr[v2].walkpath[24] = -1;
if ( plr[v2]._pmode == PM_STAND )
{
StartStand(p, plr[v2]._pdir);
LABEL_143:
plr[v2].destAction = -1;
return;
}
}
}
BOOL PlrDeathModeOK(int p)
{
if(p != myplr) {
return TRUE;
}
if((DWORD)p >= MAX_PLRS) {
app_fatal("PlrDeathModeOK: illegal player %d", p);
}
if(plr[p]._pmode == PM_DEATH) {
return TRUE;
}
if(plr[p]._pmode == PM_QUIT) {
return TRUE;
}
if(plr[p]._pmode == PM_NEWLVL) {
return TRUE;
}
return FALSE;
}
void ValidatePlayer()
{
int v0; // edi
int v1; // esi
char *v2; // eax
int v3; // ecx
int v4; // ecx
int *v5; // eax
int v6; // eax
int v7; // edx
int v8; // edx
int v9; // edx
int v10; // eax
int *v11; // ebx
signed int v12; // edi
char *v13; // eax
__int64 v14; // [esp+Ch] [ebp-8h]
v0 = 0;
v14 = (__int64)0;
if ( (unsigned int)myplr >= 4 )
app_fatal("ValidatePlayer: illegal player %d", myplr);
v1 = myplr;
v2 = &plr[myplr]._pLevel;
if ( *v2 > 50 )
*v2 = 50;
v3 = plr[v1]._pNextExper;
if ( plr[v1]._pExperience > v3 )
plr[v1]._pExperience = v3;
v4 = 0;
if ( plr[v1]._pNumInv > 0 )
{
v5 = &plr[v1].InvList[0]._ivalue;
do
{
if ( *(v5 - 47) == 11 )
{
if ( *v5 > 5000 )
*v5 = 5000;
v4 += *v5;
}
++v0;
v5 += 92;
}
while ( v0 < plr[v1]._pNumInv );
}
if ( v4 != plr[v1]._pGold )
plr[v1]._pGold = v4;
v6 = SLOBYTE(plr[v1]._pClass);
v7 = MaxStats[v6][0];
if ( plr[v1]._pBaseStr > v7 )
plr[v1]._pBaseStr = v7;
v8 = MaxStats[v6][1];
if ( plr[v1]._pBaseMag > v8 )
plr[v1]._pBaseMag = v8;
v9 = MaxStats[v6][2];
if ( plr[v1]._pBaseDex > v9 )
plr[v1]._pBaseDex = v9;
v10 = MaxStats[v6][3];
if ( plr[v1]._pBaseVit > v10 )
plr[v1]._pBaseVit = v10;
v11 = &spelldata[1].sBookLvl;
v12 = 1;
do
{
if ( *v11 != -1 )
{
v14 |= (__int64)1 << ((unsigned char)v12 - 1);
v13 = &plr[v1]._pSplLvl[v12];
if ( *v13 > 15 )
*v13 = 15;
}
v11 += 14;
++v12;
}
while ( (signed int)v11 < (signed int)&spelldata[37].sBookLvl );
*(_QWORD *)plr[v1]._pMemSpells &= v14;
}
void ProcessPlayers()
{
int v0; // eax
int v1; // eax
unsigned char *v2; // ecx
char v3; // al
int v4; // ebp
int *v5; // esi
int v6; // eax
//int v7; // eax
int v8; // eax
int v9; // eax
int v10; // eax
int v11; // edi
int v12; // eax
char *v13; // eax
char *v14; // eax
v0 = myplr;
if ( (unsigned int)myplr >= 4 )
{
app_fatal("ProcessPlayers: illegal player %d", myplr);
v0 = myplr;
}
v1 = v0;
v2 = &plr[v1].pLvlLoad;
v3 = plr[v1].pLvlLoad;
if ( v3 )
*v2 = v3 - 1;
v4 = 0;
if ( sfxdelay > 0 && !--sfxdelay )
PlaySFX(sfxdnum);
ValidatePlayer();
v5 = &plr[0]._pHitPoints;
do
{
v6 = (int)(v5 - 89);
if ( *((_BYTE *)v5 - 379) && currlevel == *(_DWORD *)v6 && (v4 == myplr || !*(_BYTE *)(v6 + 267)) )
{
CheckCheatStats(v4);
//_LOBYTE(v7) = PlrDeathModeOK(v4);
if ( !PlrDeathModeOK(v4) && (signed int)(*v5 & 0xFFFFFFC0) <= 0 )
SyncPlrKill(v4, -1);
if ( v4 == myplr )
{
if ( v5[5294] & 0x40 && currlevel )
{
*v5 -= 4;
v8 = *v5;
*(v5 - 2) -= 4;
if ( (signed int)(v8 & 0xFFFFFFC0) <= 0 )
SyncPlrKill(v4, 0);
drawhpflag = 1;
}
if ( *((_BYTE *)v5 + 21179) & 8 )
{
v9 = v5[3];
if ( v9 > 0 )
{
v10 = v9 - v5[5];
v5[5] = 0;
drawmanaflag = 1;
v5[3] = v10;
}
}
}
v11 = 0;
do
{
switch ( *(v5 - 102) )
{
case PM_STAND:
v12 = PM_DoStand(v4);
goto LABEL_38;
case PM_WALK:
v12 = PM_DoWalk(v4);
goto LABEL_38;
case PM_WALK2:
v12 = PM_DoWalk2(v4);
goto LABEL_38;
case PM_WALK3:
v12 = PM_DoWalk3(v4);
goto LABEL_38;
case PM_ATTACK:
v12 = PM_DoAttack(v4);
goto LABEL_38;
case PM_RATTACK:
v12 = PM_DoRangeAttack(v4);
goto LABEL_38;
case PM_BLOCK:
v12 = PM_DoBlock(v4);
goto LABEL_38;
case PM_GOTHIT:
v12 = PM_DoGotHit(v4);
goto LABEL_38;
case PM_DEATH:
v12 = PM_DoDeath(v4);
goto LABEL_38;
case PM_SPELL:
v12 = PM_DoSpell(v4);
goto LABEL_38;
case PM_NEWLVL:
v12 = PM_DoNewLvl(v4);
LABEL_38:
v11 = v12;
break;
default:
break;
}
CheckNewPath(v4);
}
while ( v11 );
v13 = (char *)(v5 - 69);
++*(_DWORD *)v13;
if ( *(v5 - 69) > *(v5 - 70) )
{
*(_DWORD *)v13 = 0;
v14 = (char *)(v5 - 67);
++*(_DWORD *)v14;
if ( *(v5 - 67) > *(v5 - 68) )
*(_DWORD *)v14 = 1;
}
}
v5 += 5430;
++v4;
}
while ( (signed int)v5 < (signed int)&plr[MAX_PLRS]._pHitPoints );
}
void CheckCheatStats(int pnum)
{
int v1; // ecx
int *v2; // ecx
v1 = pnum;
if ( plr[v1]._pStrength > 750 )
plr[v1]._pStrength = 750;
if ( plr[v1]._pDexterity > 750 )
plr[v1]._pDexterity = 750;
if ( plr[v1]._pMagic > 750 )
plr[v1]._pMagic = 750;
if ( plr[v1]._pVitality > 750 )
plr[v1]._pVitality = 750;
if ( plr[v1]._pHitPoints > 128000 )
plr[v1]._pHitPoints = 128000;
v2 = &plr[v1]._pMana;
if ( *v2 > 128000 )
*v2 = 128000;
}
void ClrPlrPath(int pnum)
{
int v1; // esi
v1 = pnum;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("ClrPlrPath: illegal player %d", pnum);
memset(plr[v1].walkpath, -1, 0x19u);
}
BOOL PosOkPlayer(int pnum, int px, int py)
{
char v8; // cl
unsigned int v9; // ecx
int v10; // esi
char v11; // al
char v12; // cl
_bool result; // eax
result = 0;
if ( px >= 0 && px < 112 && py >= 0 && py < 112 && !SolidLoc(px, py) )
{
if ( dPiece[px][py] )
{
v8 = dPlayer[px][py];
if ( !v8 || (v8 <= 0 ? (v9 = -1 - v8) : (v9 = v8 - 1), v9 == pnum || v9 >= 4 || !plr[v9]._pHitPoints) )
{
v10 = dMonster[px][py];
if ( !v10 || currlevel && v10 > 0 && (signed int)(monster[v10-1]._mhitpoints & 0xFFFFFFC0) <= 0 ) /* fix */
{
v11 = dObject[px][py];
if ( !v11 || (v11 <= 0 ? (v12 = -1 - v11) : (v12 = v11 - 1), !object[v12]._oSolidFlag) )
result = 1;
}
}
}
}
return result;
}
void MakePlrPath(int pnum, int xx, int yy, BOOL endspace)
{
int v4; // esi
int v5; // ebx
int v6; // esi
int v7; // edi
int v8; // eax
int v9; // eax
int v10; // ecx
int a2; // [esp+Ch] [ebp-4h]
v4 = pnum;
v5 = xx;
a2 = pnum;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("MakePlrPath: illegal player %d", pnum);
v6 = v4;
v7 = yy;
v8 = plr[v6]._px;
plr[v6]._ptargx = v5;
plr[v6]._ptargy = yy;
if ( v8 != v5 || plr[v6]._py != yy )
{
v9 = FindPath(PosOkPlayer, a2, v8, plr[v6]._py, v5, yy, plr[v6].walkpath);
if ( v9 )
{
if ( !endspace )
{
v10 = plr[v6].walkpath[--v9]; /* *((char *)&plr[v6]._pmode + v9-- + 3) */
switch ( v10 )
{
case 1: // N
goto LABEL_12;
case 2: // W
++v5;
break;
case 3: // E
--v5;
break;
case 4: // S
goto LABEL_15;
case 5: // NW
++v5;
goto LABEL_12;
case 6: // NE
--v5;
LABEL_12:
v7 = yy + 1;
break;
case 7: // SE
--v5;
goto LABEL_15;
case 8: // SW
++v5;
LABEL_15:
v7 = yy - 1;
break;
default: // 0/Neutral
break;
}
plr[v6]._ptargx = v5;
plr[v6]._ptargy = v7;
}
plr[v6].walkpath[v9] = -1;
}
}
}
void CheckPlrSpell()
{
int v0; // ecx
int v1; // eax
int v2; // edx
char v3; // al
int v4; // ecx
char v5; // al
int v6; // eax
int v7; // edx
int v8; // esi
int v9; // ST10_4
int v10; // eax
int v11; // eax
int v12; // eax
int v13; // ST10_4
int v14; // eax
char v15; // al
v0 = myplr;
if ( (unsigned int)myplr >= 4 )
{
app_fatal("CheckPlrSpell: illegal player %d", myplr);
v0 = myplr;
}
v1 = 21720 * v0;
v2 = plr[v0]._pRSpell;
if ( v2 != -1 )
{
if ( leveltype == DTYPE_TOWN && !*(_DWORD *)&spelldata[v2].sTownSpell )
{
v5 = *((_BYTE *)&plr[0]._pClass + v1);
switch ( v5 )
{
case UI_WARRIOR:
v4 = PS_WARR27;
goto LABEL_53;
case UI_ROGUE:
v4 = PS_ROGUE27;
goto LABEL_53;
case UI_SORCERER:
v4 = PS_MAGE27;
goto LABEL_53;
}
return;
}
if ( pcurs != CURSOR_HAND
|| MouseY >= 352
|| (chrflag && MouseX < 320 || invflag && MouseX > 320)
&& v2 != 2
&& v2 != 5
&& v2 != 26
&& v2 != 9
&& v2 != 27 )
{
return;
}
_LOBYTE(v1) = *((_BYTE *)&plr[0]._pRSplType + v1);
if ( (v1 & 0x80u) != 0 )
goto LABEL_46;
if ( (char)v1 <= 1 )
{
v6 = CheckSpell(v0, v2, v1, 0);
}
else
{
if ( (_BYTE)v1 != 2 )
{
if ( (_BYTE)v1 == 3 )
{
v6 = UseStaff();
goto LABEL_36;
}
LABEL_46:
if ( plr[v0]._pRSplType == 1 )
{
v15 = plr[v0]._pClass;
switch ( v15 )
{
case UI_WARRIOR:
v4 = PS_WARR35;
goto LABEL_53;
case UI_ROGUE:
v4 = PS_ROGUE35;
goto LABEL_53;
case UI_SORCERER:
v4 = PS_MAGE35;
goto LABEL_53;
}
}
return;
}
v6 = UseScroll();
}
LABEL_36:
v0 = myplr;
if ( v6 )
{
v7 = plr[myplr]._pRSpell;
if ( v7 == 6 )
{
v8 = GetDirection(plr[myplr].WorldX, plr[myplr].WorldY, cursmx, cursmy);
v9 = GetSpellLevel(myplr, plr[myplr]._pRSpell);
v10 = 21720 * myplr;
_LOWORD(v10) = plr[myplr]._pRSpell;
NetSendCmdLocParam3(1u, CMD_SPELLXYD, cursmx, cursmy, v10, v8, v9);
}
else if ( pcursmonst == -1 )
{
if ( pcursplr == -1 )
{
v13 = GetSpellLevel(myplr, v7);
v14 = 21720 * myplr;
_LOWORD(v14) = plr[myplr]._pRSpell;
NetSendCmdLocParam2(1u, CMD_SPELLXY, cursmx, cursmy, v14, v13);
}
else
{
v12 = GetSpellLevel(myplr, v7);
NetSendCmdParam3(1u, CMD_SPELLPID, pcursplr, plr[myplr]._pRSpell, v12);
}
}
else
{
v11 = GetSpellLevel(myplr, v7);
NetSendCmdParam3(1u, CMD_SPELLID, pcursmonst, plr[myplr]._pRSpell, v11);
}
return;
}
goto LABEL_46;
}
v3 = *((_BYTE *)&plr[0]._pClass + v1);
switch ( v3 )
{
case UI_WARRIOR:
v4 = PS_WARR34;
LABEL_53:
PlaySFX(v4);
return;
case UI_ROGUE:
v4 = PS_ROGUE34;
goto LABEL_53;
case UI_SORCERER:
v4 = PS_MAGE34;
goto LABEL_53;
}
}
void SyncPlrAnim(int pnum)
{
int v1; // esi
int v2; // eax
int v3; // ecx
unsigned char *v4; // ecx
int v5; // edx
v1 = pnum;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("SyncPlrAnim: illegal player %d", pnum);
v2 = v1;
v3 = plr[v1]._pdir;
switch ( plr[v1]._pmode )
{
case PM_STAND:
case PM_NEWLVL:
case PM_QUIT:
v4 = plr[0]._pNAnim[v3 + 5430 * v1];
goto LABEL_19;
case PM_WALK:
case PM_WALK2:
case PM_WALK3:
v4 = plr[0]._pWAnim[v3 + 5430 * v1];
goto LABEL_19;
case PM_ATTACK:
case PM_RATTACK:
v4 = plr[0]._pAAnim[v3 + 5430 * v1];
goto LABEL_19;
case PM_BLOCK:
v4 = plr[0]._pBAnim[v3 + 5430 * v1];
goto LABEL_19;
case PM_GOTHIT:
v4 = plr[0]._pHAnim[v3 + 5430 * v1];
goto LABEL_19;
case PM_DEATH:
v4 = plr[0]._pDAnim[v3 + 5430 * v1];
goto LABEL_19;
case PM_SPELL:
if ( v1 == myplr )
v5 = (unsigned char)spelldata[plr[v2]._pSpell].sType;
else
v5 = 0;
if ( !v5 )
plr[v2]._pAnimData = plr[0]._pFAnim[v3 + 5430 * v1];
if ( v5 == STYPE_LIGHTNING )
plr[v2]._pAnimData = plr[0]._pLAnim[v3 + 5430 * v1];
if ( v5 == STYPE_MAGIC )
{
v4 = plr[0]._pTAnim[v3 + 5430 * v1];
LABEL_19:
plr[v2]._pAnimData = v4;
}
break;
default:
app_fatal("SyncPlrAnim");
break;
}
}
void SyncInitPlrPos(int pnum)
{
int v1; // esi
_bool v2; // zf
unsigned int v3; // eax
int v4; // ebx
int v5; // edi
int v6; // eax
signed int v7; // [esp+Ch] [ebp-18h]
int p; // [esp+10h] [ebp-14h]
int v9; // [esp+14h] [ebp-10h]
signed int v10; // [esp+18h] [ebp-Ch]
signed int v11; // [esp+1Ch] [ebp-8h]
unsigned int i; // [esp+20h] [ebp-4h]
signed int v13; // [esp+20h] [ebp-4h]
p = pnum;
v1 = pnum;
v2 = gbMaxPlayers == 1;
plr[v1]._ptargx = plr[pnum].WorldX;
plr[v1]._ptargy = plr[pnum].WorldY;
if ( !v2 && plr[v1].plrlevel == currlevel )
{
v3 = 0;
for ( i = 0; ; v3 = i )
{
v4 = plr[v1].WorldX + *(int *)((char *)plrxoff2 + v3);
v5 = plr[v1].WorldY + *(int *)((char *)plryoff2 + v3);
if ( PosOkPlayer(p, v4, v5) )
break;
i += 4;
if ( i >= 0x20 )
break;
}
if ( !PosOkPlayer(p, v4, v5) )
{
v11 = 0;
v6 = -1;
v13 = 1;
v7 = -1;
do
{
if ( v11 )
break;
v9 = v6;
while ( v6 <= v13 && !v11 )
{
v5 = v9 + plr[v1].WorldY;
v10 = v7;
do
{
if ( v11 )
break;
v4 = v10 + plr[v1].WorldX;
if ( PosOkPlayer(p, v10 + plr[v1].WorldX, v5) && !PosOkPortal(currlevel, v4, v5) )
v11 = 1;
++v10;
}
while ( v10 <= v13 );
v6 = ++v9;
}
++v13;
v6 = v7-- - 1;
}
while ( v7 > -50 );
}
plr[v1].WorldX = v4;
v2 = p == myplr;
plr[v1].WorldY = v5;
dPlayer[v4][v5] = p + 1;
if ( v2 )
{
plr[v1]._px = v4;
plr[v1]._py = v5;
plr[v1]._ptargx = v4;
plr[v1]._ptargy = v5;
ViewX = v4;
ViewY = v5;
}
}
}
void SyncInitPlr(int pnum)
{
int v1; // esi
v1 = pnum;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("SyncInitPlr: illegal player %d", pnum);
SetPlrAnims(v1);
SyncInitPlrPos(v1);
}
void CheckStats(int pnum)
{
int v1; // esi
int v2; // eax
char v3; // cl
signed int v4; // esi
signed int v5; // edi
int v6; // edx
int v7; // ecx
int v8; // edx
int v9; // ecx
int v10; // edx
int v11; // ecx
int v12; // edx
int v13; // ecx
//signed int v14; // [esp+Ch] [ebp-4h]
v1 = pnum;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("CheckStats: illegal player %d", pnum);
v2 = v1;
v3 = plr[v1]._pClass;
if ( v3 )
{
if ( v3 == 1 )
{
v4 = 1;
}
else if ( v3 == 2 )
{
v4 = 2;
}
/*else
{
v4 = v14;
}*/
}
else
{
v4 = 0;
}
v5 = 0;
do
{
if ( v5 )
{
switch ( v5 )
{
case ATTRIB_MAG:
v10 = plr[v2]._pBaseMag;
v11 = MaxStats[v4][1];
if ( v10 <= v11 )
{
if ( v10 < 0 )
plr[v2]._pBaseMag = 0;
}
else
{
plr[v2]._pBaseMag = v11;
}
break;
case ATTRIB_DEX:
v8 = plr[v2]._pBaseDex;
v9 = MaxStats[v4][2];
if ( v8 <= v9 )
{
if ( v8 < 0 )
plr[v2]._pBaseDex = 0;
}
else
{
plr[v2]._pBaseDex = v9;
}
break;
case ATTRIB_VIT:
v6 = plr[v2]._pBaseVit;
v7 = MaxStats[v4][3];
if ( v6 <= v7 )
{
if ( v6 < 0 )
plr[v2]._pBaseVit = 0;
}
else
{
plr[v2]._pBaseVit = v7;
}
break;
}
}
else
{
v12 = plr[v2]._pBaseStr;
v13 = MaxStats[v4][0];
if ( v12 <= v13 )
{
if ( v12 < 0 )
plr[v2]._pBaseStr = 0;
}
else
{
plr[v2]._pBaseStr = v13;
}
}
++v5;
}
while ( v5 < 4 );
}
void ModifyPlrStr(int pnum, int l)
{
int v2; // esi
int v3; // edi
int v4; // esi
char v5; // dl
int v6; // ecx
int v7; // eax
int v8; // ebx
int v9; // eax
signed int v10; // ecx
int p; // [esp+8h] [ebp-4h]
v2 = pnum;
v3 = l;
p = pnum;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("ModifyPlrStr: illegal player %d", pnum);
v4 = v2;
v5 = plr[v4]._pClass;
v6 = plr[v4]._pBaseStr;
v7 = MaxStats[v5][0];
if ( v6 + v3 > v7 )
v3 = v7 - v6;
plr[v4]._pBaseStr = v3 + v6;
plr[v4]._pStrength += v3;
v8 = plr[v4]._pStrength;
if ( v5 == 1 )
{
v9 = plr[v4]._pLevel * (v8 + plr[v4]._pDexterity);
v10 = 200;
}
else
{
v9 = v8 * plr[v4]._pLevel;
v10 = 100;
}
plr[v4]._pDamageMod = v9 / v10;
CalcPlrInv(p, 1u);
if ( p == myplr )
NetSendCmdParam1(0, CMD_SETSTR, plr[v4]._pBaseStr);
}
void ModifyPlrMag(int pnum, int l)
{
int v2; // esi
int v3; // edi
int v4; // esi
char v5; // dl
int v6; // ecx
int v7; // eax
int v8; // eax
int v9; // edi
int p; // [esp+8h] [ebp-4h]
v2 = pnum;
v3 = l;
p = pnum;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("ModifyPlrMag: illegal player %d", pnum);
v4 = v2;
v5 = plr[v4]._pClass;
v6 = MaxStats[v5][1];
v7 = plr[v4]._pBaseMag;
if ( v7 + v3 > v6 )
v3 = v6 - v7;
plr[v4]._pMagic += v3;
v8 = v3 + v7;
v9 = v3 << 6;
plr[v4]._pBaseMag = v8;
if ( v5 == 2 )
v9 *= 2;
plr[v4]._pMaxManaBase += v9;
plr[v4]._pMaxMana += v9;
if ( !(plr[v4]._pIFlags & 0x8000000) )
{
plr[v4]._pManaBase += v9;
plr[v4]._pMana += v9;
}
CalcPlrInv(p, 1u);
if ( p == myplr )
NetSendCmdParam1(0, CMD_SETMAG, plr[v4]._pBaseMag);
}
void ModifyPlrDex(int pnum, int l)
{
int v2; // ebx
int v3; // edi
int v4; // esi
int v5; // ecx
int v6; // eax
v2 = pnum;
v3 = l;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("ModifyPlrDex: illegal player %d", pnum);
v4 = v2;
v5 = MaxStats[SLOBYTE(plr[v2]._pClass)][2];
v6 = plr[v2]._pBaseDex;
if ( v6 + v3 > v5 )
v3 = v5 - v6;
plr[v4]._pDexterity += v3;
plr[v4]._pBaseDex = v3 + v6;
CalcPlrInv(v2, 1u);
if ( _LOBYTE(plr[v4]._pClass) == 1 )
plr[v4]._pDamageMod = plr[v4]._pLevel * (plr[v4]._pDexterity + plr[v4]._pStrength) / 200;
if ( v2 == myplr )
NetSendCmdParam1(0, CMD_SETDEX, plr[v4]._pBaseDex);
}
void ModifyPlrVit(int pnum, int l)
{
int v2; // esi
int v3; // edi
int v4; // esi
char v5; // dl
int v6; // ecx
int v7; // eax
int v8; // eax
int v9; // edi
int p; // [esp+8h] [ebp-4h]
v2 = pnum;
v3 = l;
p = pnum;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("ModifyPlrVit: illegal player %d", pnum);
v4 = v2;
v5 = plr[v4]._pClass;
v6 = MaxStats[v5][3];
v7 = plr[v4]._pBaseVit;
if ( v7 + v3 > v6 )
v3 = v6 - v7;
plr[v4]._pVitality += v3;
v8 = v3 + v7;
v9 = v3 << 6;
plr[v4]._pBaseVit = v8;
if ( !v5 )
v9 *= 2;
plr[v4]._pHPBase += v9;
plr[v4]._pMaxHPBase += v9;
plr[v4]._pHitPoints += v9;
plr[v4]._pMaxHP += v9;
CalcPlrInv(p, 1u);
if ( p == myplr )
NetSendCmdParam1(0, CMD_SETVIT, plr[v4]._pBaseVit);
}
void SetPlayerHitPoints(int pnum, int newhp)
{
int v2; // esi
int v3; // edi
int v4; // eax
int v5; // ecx
_bool v6; // zf
v2 = pnum;
v3 = newhp;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("SetPlayerHitPoints: illegal player %d", pnum);
v4 = v2;
v5 = plr[v2]._pMaxHPBase;
plr[v4]._pHitPoints = v3;
v6 = v2 == myplr;
plr[v4]._pHPBase = v3 + v5 - plr[v2]._pMaxHP;
if ( v6 )
drawhpflag = 1;
}
void SetPlrStr(int pnum, int v)
{
int v2; // edi
int v3; // ebx
int v4; // esi
int v5; // eax
signed int v6; // ecx
v2 = pnum;
v3 = v;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("SetPlrStr: illegal player %d", pnum);
v4 = v2;
plr[v2]._pBaseStr = v3;
CalcPlrInv(v2, 1u);
if ( _LOBYTE(plr[v2]._pClass) == 1 )
{
v5 = plr[v4]._pLevel * (plr[v4]._pStrength + plr[v4]._pDexterity);
v6 = 200;
}
else
{
v5 = plr[v4]._pStrength * plr[v4]._pLevel;
v6 = 100;
}
plr[v4]._pDamageMod = v5 / v6;
}
void SetPlrMag(int pnum, int v)
{
int v2; // edi
int v3; // esi
int v4; // eax
int v5; // esi
v2 = pnum;
v3 = v;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("SetPlrMag: illegal player %d", pnum);
v4 = v2;
plr[v2]._pBaseMag = v3;
v5 = v3 << 6;
if ( _LOBYTE(plr[v2]._pClass) == 2 )
v5 *= 2;
plr[v4]._pMaxManaBase = v5;
plr[v4]._pMaxMana = v5;
CalcPlrInv(v2, 1u);
}
void SetPlrDex(int pnum, int v)
{
int v2; // edi
int v3; // ebx
int v4; // esi
int v5; // eax
signed int v6; // ecx
v2 = pnum;
v3 = v;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("SetPlrDex: illegal player %d", pnum);
v4 = v2;
plr[v2]._pBaseDex = v3;
CalcPlrInv(v2, 1u);
if ( _LOBYTE(plr[v2]._pClass) == 1 )
{
v5 = plr[v4]._pLevel * (plr[v4]._pStrength + plr[v4]._pDexterity);
v6 = 200;
}
else
{
v5 = plr[v4]._pStrength * plr[v4]._pLevel;
v6 = 100;
}
plr[v4]._pDamageMod = v5 / v6;
}
void SetPlrVit(int pnum, int v)
{
int v2; // edi
int v3; // esi
int v4; // eax
int v5; // esi
v2 = pnum;
v3 = v;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("SetPlrVit: illegal player %d", pnum);
v4 = v2;
plr[v2]._pBaseVit = v3;
v5 = v3 << 6;
if ( !_LOBYTE(plr[v2]._pClass) )
v5 *= 2;
plr[v4]._pHPBase = v5;
plr[v4]._pMaxHPBase = v5;
CalcPlrInv(v2, 1u);
}
void InitDungMsgs(int pnum)
{
int v1; // esi
v1 = pnum;
if ( (unsigned int)pnum >= MAX_PLRS )
app_fatal("InitDungMsgs: illegal player %d", pnum);
plr[v1].pDungMsgs = 0;
}
void PlayDungMsgs()
{
int v0; // eax
int v1; // eax
char v2; // cl
char v3; // dl
char v4; // cl
char v5; // cl
char v6; // dl
char v7; // cl
char v8; // dl
char v9; // cl
char v10; // dl
char v11; // cl
char v12; // dl
v0 = myplr;
if ( (unsigned int)myplr >= 4 )
{
app_fatal("PlayDungMsgs: illegal player %d", myplr);
v0 = myplr;
}
switch ( currlevel )
{
case 1u:
v1 = v0;
if ( !plr[v1]._pLvlVisited[1] && gbMaxPlayers == currlevel )
{
v2 = plr[v1].pDungMsgs;
if ( !(v2 & 1) )
{
v3 = plr[v1]._pClass;
sfxdelay = 40;
if ( v3 )
{
if ( v3 == 1 )
{
sfxdnum = PS_ROGUE97;
}
else if ( v3 == 2 )
{
sfxdnum = PS_MAGE97;
}
}
else
{
sfxdnum = PS_WARR97;
}
v4 = v2 | 1;
LABEL_14:
plr[v1].pDungMsgs = v4;
return;
}
}
break;
case 5u:
v1 = v0;
if ( !plr[v1]._pLvlVisited[5] && gbMaxPlayers == 1 )
{
v5 = plr[v1].pDungMsgs;
if ( !(v5 & 2) )
{
v6 = plr[v1]._pClass;
sfxdelay = 40;
if ( v6 )
{
if ( v6 == 1 )
{
sfxdnum = PS_ROGUE96;
}
else if ( v6 == 2 )
{
sfxdnum = PS_MAGE96;
}
}
else
{
sfxdnum = PS_WARR96B;
}
v4 = v5 | 2;
goto LABEL_14;
}
}
break;
case 9u:
v1 = v0;
if ( !plr[v1]._pLvlVisited[9] && gbMaxPlayers == 1 )
{
v7 = plr[v1].pDungMsgs;
if ( !(v7 & 4) )
{
v8 = plr[v1]._pClass;
sfxdelay = 40;
if ( v8 )
{
if ( v8 == 1 )
{
sfxdnum = PS_ROGUE98;
}
else if ( v8 == 2 )
{
sfxdnum = PS_MAGE98;
}
}
else
{
sfxdnum = PS_WARR98;
}
v4 = v7 | 4;
goto LABEL_14;
}
}
break;
case 13u:
v1 = v0;
if ( !plr[v1]._pLvlVisited[13] && gbMaxPlayers == 1 )
{
v9 = plr[v1].pDungMsgs;
if ( !(v9 & 8) )
{
v10 = plr[v1]._pClass;
sfxdelay = 40;
if ( v10 )
{
if ( v10 == 1 )
{
sfxdnum = PS_ROGUE99;
}
else if ( v10 == 2 )
{
sfxdnum = PS_MAGE99;
}
}
else
{
sfxdnum = PS_WARR99;
}
v4 = v9 | 8;
goto LABEL_14;
}
}
break;
case 16u:
v1 = v0;
if ( !plr[v1]._pLvlVisited[15] && gbMaxPlayers == 1 )
{
v11 = plr[v1].pDungMsgs;
if ( !(v11 & 0x10) )
{
v12 = plr[v1]._pClass;
sfxdelay = 40;
if ( !v12 || v12 == 1 || v12 == 2 )
sfxdnum = PS_DIABLVLINT;
v4 = v11 | 0x10;
goto LABEL_14;
}
}
break;
}
sfxdelay = 0;
}