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devilution/2020_03_31/Source/drlg_l4.cpp
PrisonOfMirrors b720183846 initial up
2020-11-28 18:24:54 -06:00

1987 lines
43 KiB
C++

#include "diablo.h"
int diabquad1x; // weak
int diabquad1y; // weak
int diabquad3x; // idb
int diabquad3y; // idb
int diabquad2x; // idb
int diabquad2y; // idb
int diabquad4x; // idb
int diabquad4y; // idb
BOOL hallok[20];
int l4holdx; // weak
int l4holdy; // weak
int SP4x1; // idb
int SP4x2; // weak
int SP4y1; // idb
int SP4y2; // weak
unsigned char L4dungeon[80][80];
unsigned char dung[20][20];
//int dword_52A4DC; // weak
const unsigned char L4ConvTbl[16] = { 30u, 6u, 1u, 6u, 2u, 6u, 6u, 6u, 9u, 6u, 1u, 6u, 2u, 6u, 3u, 6u };
const unsigned char L4USTAIRS[42] =
{
4u,
5u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
0u,
0u,
0u,
0u,
36u,
38u,
35u,
0u,
37u,
34u,
33u,
32u,
0u,
0u,
31u,
0u,
0u,
0u,
0u,
0u
};
const unsigned char L4TWARP[42] =
{
4u,
5u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
0u,
0u,
0u,
0u,
134u,
136u,
133u,
0u,
135u,
132u,
131u,
130u,
0u,
0u,
129u,
0u,
0u,
0u,
0u,
0u
};
const unsigned char L4DSTAIRS[52] =
{
5u,
5u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
0u,
0u,
0u,
0u,
0u,
0u,
0u,
45u,
41u,
0u,
0u,
44u,
43u,
40u,
0u,
0u,
46u,
42u,
39u,
0u,
0u,
0u,
0u,
0u,
0u
};
const unsigned char L4PENTA[52] =
{
5u,
5u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
0u,
0u,
0u,
0u,
0u,
0u,
98u,
100u,
103u,
0u,
0u,
99u,
102u,
105u,
0u,
0u,
101u,
104u,
106u,
0u,
0u,
0u,
0u,
0u,
0u
};
const unsigned char L4PENTA2[52] =
{
5u,
5u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
6u,
0u,
0u,
0u,
0u,
0u,
0u,
107u,
109u,
112u,
0u,
0u,
108u,
111u,
114u,
0u,
0u,
110u,
113u,
115u,
0u,
0u,
0u,
0u,
0u,
0u
};
const unsigned char L4BTYPES[140] =
{
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 6,
6, 6, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 2, 1, 2, 1, 2, 1, 1, 2,
2, 0, 0, 0, 0, 0, 0, 15, 16, 9,
12, 4, 5, 7, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
static void DRLG_L4Shadows()
{
int x, y;
BOOL okflag;
for(y = 1; y < 40; y++) {
for(x = 1; x < 40; x++) {
okflag = FALSE;
if(dungeon[x][y] == 3) {
okflag = TRUE;
}
if(dungeon[x][y] == 4) {
okflag = TRUE;
}
if(dungeon[x][y] == 8) {
okflag = TRUE;
}
if(dungeon[x][y] == 15) {
okflag = TRUE;
}
if(!okflag) {
continue;
}
if(dungeon[x - 1][y] == 6) {
dungeon[x - 1][y] = 47;
}
if(dungeon[x - 1][y - 1] == 6) {
dungeon[x - 1][y - 1] = 48;
}
}
}
}
static void InitL4Dungeon()
{
int i, j;
memset(dung, 0, sizeof(dung));
memset(L4dungeon, 0, sizeof(L4dungeon));
for(j = 0; j < 40; j++) {
for(i = 0; i < 40; i++) {
dungeon[i][j] = 30;
dflags[i][j] = 0;
}
}
}
void DRLG_LoadL4SP()
{
setloadflag_2 = 0;
if(QuestStatus(Q_WARLORD)) {
pSetPiece_2 = (char *)DiabLoad("Levels\\L4Data\\Warlord.DUN", NULL, 'STPC');
setloadflag_2 = 1;
}
if(currlevel == 15 && gbMaxPlayers != 1) {
pSetPiece_2 = (char *)DiabLoad("Levels\\L4Data\\Vile1.DUN", NULL, 'STPC');
setloadflag_2 = 1;
}
}
void DRLG_FreeL4SP()
{
MemFreeDbg(pSetPiece_2);
}
void DRLG_L4SetSPRoom(int rx1, int ry1)
{
int rw, rh, i, j;
unsigned char *sp;
rw = (unsigned char)pSetPiece_2[0];
rh = (unsigned char)pSetPiece_2[2];
setpc_x = rx1;
setpc_y = ry1;
setpc_w = rw;
setpc_h = rh;
sp = (unsigned char *)&pSetPiece_2[4];
for(j = 0; j < rh; j++) {
for(i = 0; i < rw; i++) {
if(*sp != 0) {
dungeon[i + rx1][j + ry1] = *sp;
dflags[i + rx1][j + ry1] |= 0x80;
} else {
dungeon[i + rx1][j + ry1] = 6;
}
sp += 2;
}
}
}
static void L4makeDmt()
{
int i, j, val, dmtx, dmty;
for(j = 0, dmty = 1; dmty <= 77; j++, dmty += 2) {
for(i = 0, dmtx = 1; dmtx <= 77; i++, dmtx += 2) {
val = L4dungeon[dmtx+1][dmty+1];
val = 2 * val + L4dungeon[dmtx][dmty+1];
val = 2 * val + L4dungeon[dmtx+1][dmty];
val = 2 * val + L4dungeon[dmtx][dmty];
dungeon[i][j] = L4ConvTbl[val];
}
}
}
static int L4HWallOk(int i, int j)
{
int x;
BOOL wallok;
for(x = 1; dungeon[i + x][j] == 6; x++) {
if(dflags[i + x][j] != 0) {
break;
}
if(dungeon[i + x][j - 1] != 6) {
break;
}
if(dungeon[i + x][j + 1] != 6) {
break;
}
}
wallok = FALSE;
if(dungeon[i + x][j] == 10) {
wallok = TRUE;
}
if(dungeon[i + x][j] == 12) {
wallok = TRUE;
}
if(dungeon[i + x][j] == 13) {
wallok = TRUE;
}
if(dungeon[i + x][j] == 15) {
wallok = TRUE;
}
if(dungeon[i + x][j] == 16) {
wallok = TRUE;
}
if(dungeon[i + x][j] == 21) {
wallok = TRUE;
}
if(dungeon[i + x][j] == 22) {
wallok = TRUE;
}
if(x <= 3) {
wallok = FALSE;
}
if(wallok) {
return x;
} else {
return -1;
}
}
static int L4VWallOk(int i, int j)
{
int y;
BOOL wallok;
for(y = 1; dungeon[i][j + y] == 6; y++) {
if(dflags[i][j + y] != 0) {
break;
}
if(dungeon[i - 1][j + y] != 6) {
break;
}
if(dungeon[i + 1][j + y] != 6) {
break;
}
}
wallok = FALSE;
if(dungeon[i][j + y] == 8) {
wallok = TRUE;
}
if(dungeon[i][j + y] == 9) {
wallok = TRUE;
}
if(dungeon[i][j + y] == 11) {
wallok = TRUE;
}
if(dungeon[i][j + y] == 14) {
wallok = TRUE;
}
if(dungeon[i][j + y] == 15) {
wallok = TRUE;
}
if(dungeon[i][j + y] == 16) {
wallok = TRUE;
}
if(dungeon[i][j + y] == 21) {
wallok = TRUE;
}
if(dungeon[i][j + y] == 23) {
wallok = TRUE;
}
if(y <= 3) {
wallok = FALSE;
}
if(wallok) {
return y;
} else {
return -1;
}
}
static void L4HorizWall(int i, int j, int dx)
{
int xx;
if(dungeon[i][j] == 13) {
dungeon[i][j] = 17;
}
if(dungeon[i][j] == 16) {
dungeon[i][j] = 11;
}
if(dungeon[i][j] == 12) {
dungeon[i][j] = 14;
}
for(xx = 1; xx < dx; xx++) {
dungeon[i + xx][j] = 2;
}
if(dungeon[i + dx][j] == 15) {
dungeon[i + dx][j] = 14;
}
if(dungeon[i + dx][j] == 10) {
dungeon[i + dx][j] = 17;
}
if(dungeon[i + dx][j] == 21) {
dungeon[i + dx][j] = 23;
}
if(dungeon[i + dx][j] == 22) {
dungeon[i + dx][j] = 29;
}
xx = random(0, dx - 3) + 1;
dungeon[i + xx][j] = 57;
dungeon[i + xx + 2][j] = 56;
dungeon[i + xx + 1][j] = 60;
if(dungeon[i + xx][j - 1] == 6) {
dungeon[i + xx][j - 1] = 58;
}
if(dungeon[i + xx + 1][j - 1] == 6) {
dungeon[i + xx + 1][j - 1] = 59;
}
}
static void L4VertWall(int i, int j, int dy)
{
int yy;
if(dungeon[i][j] == 14) {
dungeon[i][j] = 17;
}
if(dungeon[i][j] == 8) {
dungeon[i][j] = 9;
}
if(dungeon[i][j] == 15) {
dungeon[i][j] = 10;
}
for(yy = 1; yy < dy; yy++) {
dungeon[i][j + yy] = 1;
}
if(dungeon[i][j + dy] == 11) {
dungeon[i][j + dy] = 17;
}
if(dungeon[i][j + dy] == 9) {
dungeon[i][j + dy] = 10;
}
if(dungeon[i][j + dy] == 16) {
dungeon[i][j + dy] = 13;
}
if(dungeon[i][j + dy] == 21) {
dungeon[i][j + dy] = 22;
}
if(dungeon[i][j + dy] == 23) {
dungeon[i][j + dy] = 29;
}
yy = random(0, dy - 3) + 1;
dungeon[i][j + yy] = 53;
dungeon[i][j + yy + 2] = 52;
dungeon[i][j + yy + 1] = 6;
if(dungeon[i - 1][j + yy] == 6) {
dungeon[i - 1][j + yy] = 54;
}
if(dungeon[i - 1][j + yy - 1] == 6) {
dungeon[i - 1][j + yy - 1] = 55;
}
}
static void L4AddWall()
{
int i, j, x, y;
for(j = 0; j < 40; j++) {
for(i = 0; i < 40; i++) {
if(dflags[i][j] != 0) {
continue;
}
if(dungeon[i][j] == 10 && random(0, 100) < 100) {
x = L4HWallOk(i, j);
if(x != -1) {
L4HorizWall(i, j, x);
}
}
if(dungeon[i][j] == 12 && random(0, 100) < 100) {
x = L4HWallOk(i, j);
if(x != -1) {
L4HorizWall(i, j, x);
}
}
if(dungeon[i][j] == 13 && random(0, 100) < 100) {
x = L4HWallOk(i, j);
if(x != -1) {
L4HorizWall(i, j, x);
}
}
if(dungeon[i][j] == 15 && random(0, 100) < 100) {
x = L4HWallOk(i, j);
if(x != -1) {
L4HorizWall(i, j, x);
}
}
if(dungeon[i][j] == 16 && random(0, 100) < 100) {
x = L4HWallOk(i, j);
if(x != -1) {
L4HorizWall(i, j, x);
}
}
if(dungeon[i][j] == 21 && random(0, 100) < 100) {
x = L4HWallOk(i, j);
if(x != -1) {
L4HorizWall(i, j, x);
}
}
if(dungeon[i][j] == 22 && random(0, 100) < 100) {
x = L4HWallOk(i, j);
if(x != -1) {
L4HorizWall(i, j, x);
}
}
if(dungeon[i][j] == 8 && random(0, 100) < 100) {
y = L4VWallOk(i, j);
if(y != -1) {
L4VertWall(i, j, y);
}
}
if(dungeon[i][j] == 9 && random(0, 100) < 100) {
y = L4VWallOk(i, j);
if(y != -1) {
L4VertWall(i, j, y);
}
}
if(dungeon[i][j] == 11 && random(0, 100) < 100) {
y = L4VWallOk(i, j);
if(y != -1) {
L4VertWall(i, j, y);
}
}
if(dungeon[i][j] == 14 && random(0, 100) < 100) {
y = L4VWallOk(i, j);
if(y != -1) {
L4VertWall(i, j, y);
}
}
if(dungeon[i][j] == 15 && random(0, 100) < 100) {
y = L4VWallOk(i, j);
if(y != -1) {
L4VertWall(i, j, y);
}
}
if(dungeon[i][j] == 16 && random(0, 100) < 100) {
y = L4VWallOk(i, j);
if(y != -1) {
L4VertWall(i, j, y);
}
}
if(dungeon[i][j] == 21 && random(0, 100) < 100) {
y = L4VWallOk(i, j);
if(y != -1) {
L4VertWall(i, j, y);
}
}
if(dungeon[i][j] == 23 && random(0, 100) < 100) {
y = L4VWallOk(i, j);
if(y != -1) {
L4VertWall(i, j, y);
}
}
}
}
}
static void L4tileFix()
{
int i, j;
for(j = 0; j < DMAXY; j++) {
for(i = 0; i < DMAXX; i++) {
if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 6)
dungeon[i + 1][j] = 5;
if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 13;
if(dungeon[i][j] == 1 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 14;
}
}
for(j = 0; j < DMAXY; j++) {
for(i = 0; i < DMAXX; i++) {
if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 6)
dungeon[i + 1][j] = 2;
if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 9)
dungeon[i + 1][j] = 11;
if(dungeon[i][j] == 9 && dungeon[i + 1][j] == 6)
dungeon[i + 1][j] = 12;
if(dungeon[i][j] == 14 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 13;
if(dungeon[i][j] == 6 && dungeon[i + 1][j] == 14)
dungeon[i + 1][j] = 15;
if(dungeon[i][j] == 6 && dungeon[i][j + 1] == 13)
dungeon[i][j + 1] = 16;
if(dungeon[i][j] == 1 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 10;
if(dungeon[i][j] == 6 && dungeon[i][j - 1] == 1)
dungeon[i][j - 1] = 1;
}
}
for(j = 0; j < DMAXY; j++) {
for(i = 0; i < DMAXX; i++) {
if(dungeon[i][j] == 13 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 27;
if(dungeon[i][j] == 27 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if(dungeon[i][j] == 1 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 27;
if(dungeon[i][j] == 27 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if(dungeon[i][j] == 19 && dungeon[i + 1][j] == 27)
dungeon[i + 1][j] = 26;
if(dungeon[i][j] == 27 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 15)
dungeon[i + 1][j] = 14;
if(dungeon[i][j] == 14 && dungeon[i + 1][j] == 15)
dungeon[i + 1][j] = 14;
if(dungeon[i][j] == 22 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if(dungeon[i][j] == 27 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if(dungeon[i][j] == 6 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] != 0) /* check */
dungeon[i + 1][j] = 22;
if(dungeon[i][j] == 22 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if(dungeon[i][j] == 21 && dungeon[i + 1][j] == 1 && dungeon[i + 1][j - 1] == 1)
dungeon[i + 1][j] = 13;
if(dungeon[i][j] == 14 && dungeon[i + 1][j] == 30 && dungeon[i][j + 1] == 6)
dungeon[i + 1][j] = 28;
if(dungeon[i][j] == 16 && dungeon[i + 1][j] == 6 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 27;
if(dungeon[i][j] == 16 && dungeon[i][j + 1] == 30 && dungeon[i + 1][j + 1] == 30)
dungeon[i][j + 1] = 27;
if(dungeon[i][j] == 6 && dungeon[i + 1][j] == 30 && dungeon[i + 1][j - 1] == 6)
dungeon[i + 1][j] = 21;
if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 9)
dungeon[i + 1][j] = 29;
if(dungeon[i][j] == 9 && dungeon[i + 1][j] == 15)
dungeon[i + 1][j] = 14;
if(dungeon[i][j] == 15 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 2)
dungeon[i + 1][j] = 29;
if(dungeon[i][j] == 19 && dungeon[i + 1][j] == 18)
dungeon[i + 1][j] = 24;
if(dungeon[i][j] == 9 && dungeon[i + 1][j] == 15)
dungeon[i + 1][j] = 14;
if(dungeon[i][j] == 19 && dungeon[i + 1][j] == 19 && dungeon[i + 1][j - 1] == 30)
dungeon[i + 1][j] = 24;
if(dungeon[i][j] == 24 && dungeon[i][j - 1] == 30 && dungeon[i][j - 2] == 6)
dungeon[i][j - 1] = 21;
if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 28;
if(dungeon[i][j] == 15 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 28;
if(dungeon[i][j] == 28 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if(dungeon[i][j] == 28 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if(dungeon[i][j] == 19 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 18 && dungeon[i + 1][j + 1] == 1)
dungeon[i + 1][j] = 17;
if(dungeon[i][j] == 19 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 22 && dungeon[i + 1][j + 1] == 1)
dungeon[i + 1][j] = 17;
if(dungeon[i][j] == 19 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 18 && dungeon[i + 1][j + 1] == 13)
dungeon[i + 1][j] = 17;
if(dungeon[i][j] == 21 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 18 && dungeon[i + 1][j + 1] == 1)
dungeon[i + 1][j] = 17;
if(dungeon[i][j] == 21 && dungeon[i + 1][j + 1] == 1 && dungeon[i + 1][j - 1] == 22 && dungeon[i + 2][j] == 3)
dungeon[i + 1][j] = 17;
if(dungeon[i][j] == 15 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 30 && dungeon[i + 1][j - 1] == 6)
dungeon[i + 1][j] = 23;
if(dungeon[i][j] == 14 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 1)
dungeon[i + 1][j] = 23;
if(dungeon[i][j] == 15 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 30)
dungeon[i + 1][j] = 29;
if(dungeon[i][j] == 28 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 15;
if(dungeon[i][j] == 21 && dungeon[i + 1][j - 1] == 21)
dungeon[i + 1][j] = 24;
if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 30)
dungeon[i + 1][j] = 29;
if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 18)
dungeon[i + 1][j] = 25;
if(dungeon[i][j] == 21 && dungeon[i + 1][j] == 9 && dungeon[i + 2][j] == 2)
dungeon[i + 1][j] = 11;
if(dungeon[i][j] == 19 && dungeon[i + 1][j] == 10)
dungeon[i + 1][j] = 17;
if(dungeon[i][j] == 15 && dungeon[i][j + 1] == 3)
dungeon[i][j + 1] = 4;
if(dungeon[i][j] == 22 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 15;
if(dungeon[i][j] == 18 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if(dungeon[i][j] == 24 && dungeon[i - 1][j] == 30)
dungeon[i - 1][j] = 19;
if(dungeon[i][j] == 21 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if(dungeon[i][j] == 21 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 10;
if(dungeon[i][j] == 22 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if(dungeon[i][j] == 21 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if(dungeon[i][j] == 16 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if(dungeon[i][j] == 13 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if(dungeon[i][j] == 22 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if(dungeon[i][j] == 21 && dungeon[i + 1][j] == 18 && dungeon[i + 2][j] == 30)
dungeon[i + 1][j] = 24;
if(dungeon[i][j] == 21 && dungeon[i + 1][j] == 9 && dungeon[i + 1][j + 1] == 1)
dungeon[i + 1][j] = 16;
if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 2)
dungeon[i + 1][j] = 29;
if(dungeon[i][j] == 23 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if(dungeon[i][j] == 23 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 15;
if(dungeon[i][j] == 25 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if(dungeon[i][j] == 22 && dungeon[i + 1][j] == 9)
dungeon[i + 1][j] = 11;
if(dungeon[i][j] == 23 && dungeon[i + 1][j] == 9)
dungeon[i + 1][j] = 11;
if(dungeon[i][j] == 15 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if(dungeon[i][j] == 11 && dungeon[i + 1][j] == 15)
dungeon[i + 1][j] = 14;
if(dungeon[i][j] == 23 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if(dungeon[i][j] == 21 && dungeon[i + 1][j] == 27)
dungeon[i + 1][j] = 26;
if(dungeon[i][j] == 21 && dungeon[i + 1][j] == 18)
dungeon[i + 1][j] = 24;
if(dungeon[i][j] == 26 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if(dungeon[i][j] == 29 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if(dungeon[i][j] == 29 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if(dungeon[i][j] == 1 && dungeon[i][j - 1] == 15)
dungeon[i][j - 1] = 10;
if(dungeon[i][j] == 18 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if(dungeon[i][j] == 23 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if(dungeon[i][j] == 18 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 10;
if(dungeon[i][j] == 14 && dungeon[i + 1][j] == 30 && dungeon[i + 1][j + 1] == 30)
dungeon[i + 1][j] = 23;
if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 28 && dungeon[i + 1][j - 1] == 6)
dungeon[i + 1][j] = 23;
if(dungeon[i][j] == 23 && dungeon[i + 1][j] == 18 && dungeon[i][j - 1] == 6)
dungeon[i + 1][j] = 24;
if(dungeon[i][j] == 14 && dungeon[i + 1][j] == 23 && dungeon[i + 2][j] == 30)
dungeon[i + 1][j] = 28;
if(dungeon[i][j] == 14 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 30 && dungeon[i + 1][j - 1] == 6)
dungeon[i + 1][j] = 23;
if(dungeon[i][j] == 23 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if(dungeon[i][j] == 29 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if(dungeon[i][j] == 29 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if(dungeon[i][j] == 19 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if(dungeon[i][j] == 21 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if(dungeon[i][j] == 26 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if(dungeon[i][j] == 16 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if(dungeon[i][j] == 13 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 10;
if(dungeon[i][j] == 25 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if(dungeon[i][j] == 18 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if(dungeon[i][j] == 11 && dungeon[i + 1][j] == 3)
dungeon[i + 1][j] = 5;
if(dungeon[i][j] == 19 && dungeon[i + 1][j] == 9)
dungeon[i + 1][j] = 11;
if(dungeon[i][j] == 19 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 13;
if(dungeon[i][j] == 19 && dungeon[i + 1][j] == 13 && dungeon[i + 1][j - 1] == 6)
dungeon[i + 1][j] = 16;
}
}
for(j = 0; j < DMAXY; j++) {
for(i = 0; i < DMAXX; i++) {
if(dungeon[i][j] == 21 && dungeon[i][j + 1] == 24 && dungeon[i][j + 2] == 1)
dungeon[i][j + 1] = 17;
if(dungeon[i][j] == 15 && dungeon[i + 1][j + 1] == 9 && dungeon[i + 1][j - 1] == 1 && dungeon[i + 2][j] == 16)
dungeon[i + 1][j] = 29;
if(dungeon[i][j] == 2 && dungeon[i - 1][j] == 6)
dungeon[i - 1][j] = 8;
if(dungeon[i][j] == 1 && dungeon[i][j - 1] == 6)
dungeon[i][j - 1] = 7;
if(dungeon[i][j] == 6 && dungeon[i + 1][j] == 15 && dungeon[i + 1][j + 1] == 4)
dungeon[i + 1][j] = 10;
if(dungeon[i][j] == 1 && dungeon[i][j + 1] == 3)
dungeon[i][j + 1] = 4;
if(dungeon[i][j] == 1 && dungeon[i][j + 1] == 6)
dungeon[i][j + 1] = 4;
if(dungeon[i][j] == 9 && dungeon[i][j + 1] == 3)
dungeon[i][j + 1] = 4;
if(dungeon[i][j] == 10 && dungeon[i][j + 1] == 3)
dungeon[i][j + 1] = 4;
if(dungeon[i][j] == 13 && dungeon[i][j + 1] == 3)
dungeon[i][j + 1] = 4;
if(dungeon[i][j] == 1 && dungeon[i][j + 1] == 5)
dungeon[i][j + 1] = 12;
if(dungeon[i][j] == 1 && dungeon[i][j + 1] == 16)
dungeon[i][j + 1] = 13;
if(dungeon[i][j] == 6 && dungeon[i][j + 1] == 13)
dungeon[i][j + 1] = 16;
if(dungeon[i][j] == 25 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 10;
if(dungeon[i][j] == 13 && dungeon[i][j + 1] == 5)
dungeon[i][j + 1] = 12;
if(dungeon[i][j] == 28 && dungeon[i][j - 1] == 6 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 23;
if(dungeon[i][j] == 19 && dungeon[i + 1][j] == 10)
dungeon[i + 1][j] = 17;
if(dungeon[i][j] == 21 && dungeon[i + 1][j] == 9)
dungeon[i + 1][j] = 11;
if(dungeon[i][j] == 11 && dungeon[i + 1][j] == 3)
dungeon[i + 1][j] = 5;
if(dungeon[i][j] == 10 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if(dungeon[i][j] == 14 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if(dungeon[i][j] == 27 && dungeon[i + 1][j] == 9)
dungeon[i + 1][j] = 11;
if(dungeon[i][j] == 15 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if(dungeon[i][j] == 21 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if(dungeon[i][j] == 11 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 3)
dungeon[i + 1][j] = 5;
if(dungeon[i][j] == 9 && dungeon[i + 1][j] == 3)
dungeon[i + 1][j] = 5;
if(dungeon[i][j] == 14 && dungeon[i + 1][j] == 3)
dungeon[i + 1][j] = 5;
if(dungeon[i][j] == 15 && dungeon[i + 1][j] == 3)
dungeon[i + 1][j] = 5;
if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 5 && dungeon[i + 1][j - 1] == 16)
dungeon[i + 1][j] = 12;
if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if(dungeon[i][j] == 9 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if(dungeon[i][j] == 1 && dungeon[i][j - 1] == 8)
dungeon[i][j - 1] = 9;
if(dungeon[i][j] == 28 && dungeon[i + 1][j] == 23 && dungeon[i + 1][j + 1] == 3)
dungeon[i + 1][j] = 16;
}
}
for(j = 0; j < DMAXY; j++) {
for(i = 0; i < DMAXX; i++) {
if(dungeon[i][j] == 21 && dungeon[i + 1][j] == 10)
dungeon[i + 1][j] = 17;
if(dungeon[i][j] == 17 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if(dungeon[i][j] == 10 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if(dungeon[i][j] == 17 && dungeon[i][j + 1] == 5)
dungeon[i][j + 1] = 12;
if(dungeon[i][j] == 29 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 10;
if(dungeon[i][j] == 13 && dungeon[i][j + 1] == 5)
dungeon[i][j + 1] = 12;
if(dungeon[i][j] == 9 && dungeon[i][j + 1] == 16)
dungeon[i][j + 1] = 13;
if(dungeon[i][j] == 10 && dungeon[i][j + 1] == 16)
dungeon[i][j + 1] = 13;
if(dungeon[i][j] == 16 && dungeon[i][j + 1] == 3)
dungeon[i][j + 1] = 4;
if(dungeon[i][j] == 11 && dungeon[i][j + 1] == 5)
dungeon[i][j + 1] = 12;
if(dungeon[i][j] == 10 && dungeon[i + 1][j] == 3 && dungeon[i + 1][j - 1] == 16)
dungeon[i + 1][j] = 12;
if(dungeon[i][j] == 16 && dungeon[i][j + 1] == 5)
dungeon[i][j + 1] = 12;
if(dungeon[i][j] == 1 && dungeon[i][j + 1] == 6)
dungeon[i][j + 1] = 4;
if(dungeon[i][j] == 21 && dungeon[i + 1][j] == 13 && dungeon[i][j + 1] == 10)
dungeon[i + 1][j + 1] = 12;
if(dungeon[i][j] == 15 && dungeon[i + 1][j] == 10)
dungeon[i + 1][j] = 17;
if(dungeon[i][j] == 22 && dungeon[i][j + 1] == 11)
dungeon[i][j + 1] = 17;
if(dungeon[i][j] == 15 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 16)
dungeon[i + 1][j] = 23;
if(dungeon[i][j] == 28 && dungeon[i + 1][j] == 23 && dungeon[i + 1][j + 1] == 1 && dungeon[i + 2][j] == 6)
dungeon[i + 1][j] = 16;
}
}
for(j = 0; j < DMAXY; j++) {
for(i = 0; i < DMAXX; i++) {
if(dungeon[i][j] == 15 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 16)
dungeon[i + 1][j] = 23;
if(dungeon[i][j] == 21 && dungeon[i + 1][j - 1] == 21 && dungeon[i + 1][j + 1] == 13 && dungeon[i + 2][j] == 2)
dungeon[i + 1][j] = 17;
if(dungeon[i][j] == 19 && dungeon[i + 1][j] == 15 && dungeon[i + 1][j + 1] == 12)
dungeon[i + 1][j] = 17;
}
}
}
static void DRLG_L4Subs()
{
int x, y, i, rv;
unsigned char c;
for(y = 0; y < 40; y++) {
for(x = 0; x < 40; x++) {
if(random(0, 3) == 0) {
c = L4BTYPES[dungeon[x][y]];
if(c != 0 && dflags[x][y] == 0) {
rv = random(0, 16);
i = -1;
while(rv >= 0) {
i++;
if(i == sizeof(L4BTYPES)) {
i = 0;
}
if(c == L4BTYPES[i]) {
rv--;
}
}
dungeon[x][y] = i;
}
}
}
}
for(y = 0; y < 40; y++) {
for(x = 0; x < 40; x++) {
if(random(0, 10) == 0) {
if(L4BTYPES[dungeon[x][y]] == 6 && dflags[x][y] == 0) {
dungeon[x][y] = random(0, 3) + 95;
}
}
}
}
}
static void L4makeDungeon()
{
int i, j, k, l;
for(j = 0; j < 20; j++) {
for(i = 0; i < 20; i++) {
k = i << 1;
l = j << 1;
L4dungeon[k][l] = dung[i][j];
L4dungeon[k][l + 1] = dung[i][j];
L4dungeon[k + 1][l] = dung[i][j];
L4dungeon[k + 1][l + 1] = dung[i][j];
}
}
for(j = 0; j < 20; j++) {
for(i = 0; i < 20; i++) {
k = i << 1;
l = j << 1;
L4dungeon[k][l + 40] = dung[i][19 - j];
L4dungeon[k][l + 41] = dung[i][19 - j];
L4dungeon[k + 1][l + 40] = dung[i][19 - j];
L4dungeon[k + 1][l + 41] = dung[i][19 - j];
}
}
for(j = 0; j < 20; j++) {
for(i = 0; i < 20; i++) {
k = i << 1;
l = j << 1;
L4dungeon[k + 40][l] = dung[19 - i][j];
L4dungeon[k + 40][l + 1] = dung[19 - i][j];
L4dungeon[k + 41][l] = dung[19 - i][j];
L4dungeon[k + 41][l + 1] = dung[19 - i][j];
}
}
for(j = 0; j < 20; j++) {
for(i = 0; i < 20; i++) {
k = i << 1;
l = j << 1;
L4dungeon[k + 40][l + 40] = dung[19 - i][19 - j];
L4dungeon[k + 40][l + 41] = dung[19 - i][19 - j];
L4dungeon[k + 41][l + 40] = dung[19 - i][19 - j];
L4dungeon[k + 41][l + 41] = dung[19 - i][19 - j];
}
}
}
static void uShape()
{
int j, i, rv;
for(j = 19; j >= 0; j--) {
for(i = 19; i >= 0; i--) {
if(dung[i][j] != 1) {
hallok[j] = FALSE;
}
if(dung[i][j] == 1) {
if(dung[i][j + 1] == 1 && dung[i + 1][j + 1] == 0) {
hallok[j] = TRUE;
} else {
hallok[j] = FALSE;
}
i = 0;
}
}
}
rv = random(0, 19) + 1;
do {
if(hallok[rv]) {
for(i = 19; i >= 0; i--) {
if(dung[i][rv] == 1) {
i = -1;
rv = 0;
} else {
dung[i][rv] = 1;
dung[i][rv + 1] = 1;
}
}
} else {
rv++;
if(rv == 20) {
rv = 1;
}
}
} while(rv != 0);
for(i = 19; i >= 0; i--) {
for(j = 19; j >= 0; j--) {
if(dung[i][j] != 1) {
hallok[i] = FALSE;
}
if(dung[i][j] == 1) {
if(dung[i + 1][j] == 1 && dung[i + 1][j + 1] == 0) {
hallok[i] = TRUE;
} else {
hallok[i] = FALSE;
}
j = 0;
}
}
}
rv = random(0, 19) + 1;
do {
if(hallok[rv]) {
for(j = 19; j >= 0; j--) {
if(dung[rv][j] == 1) {
j = -1;
rv = 0;
} else {
dung[rv][j] = 1;
dung[rv + 1][j] = 1;
}
}
} else {
rv++;
if(rv == 20) {
rv = 1;
}
}
} while(rv != 0);
}
static long GetArea()
{
int i, j;
long rv;
rv = 0;
for(j = 0; j < 20; j++) {
for(i = 0; i < 20; i++) {
if(dung[i][j] == 1) {
rv++;
}
}
}
return rv;
}
static void L4drawRoom(int x, int y, int width, int height)
{
int i, j;
for(j = 0; j < height; j++) {
for(i = 0; i < width; i++) {
dung[i + x][j + y] = 1;
}
}
}
static BOOL L4checkRoom(int x, int y, int width, int height)
{
int i, j;
if(x <= 0 || y <= 0) {
return FALSE;
}
for(j = 0; j < height; j++) {
for(i = 0; i < width; i++) {
if(i + x < 0 || i + x >= 20 || j + y < 0 || j + y >= 20) {
return FALSE;
}
if(dung[i + x][j + y] != 0) {
return FALSE;
}
}
}
return TRUE;
}
static void L4roomGen(int x, int y, int w, int h, int dir)
{
int num;
BOOL ran, ran2;
int width, height, rx, ry, ry2;
int cw, ch, cx1, cy1, cx2;
int dirProb = random(0, 4);
switch(dir == 1 ? dirProb != 0 : dirProb == 0) {
case FALSE:
num = 0;
do {
cw = (random(0, 5) + 2) & ~1;
ch = (random(0, 5) + 2) & ~1;
cy1 = h/2 + y - ch/2;
cx1 = x-cw;
ran = L4checkRoom(cx1-1, cy1-1, ch+2, cw+1); /// BUGFIX: swap args 3 and 4 ("ch+2" and "cw+1")
num++;
} while(ran == FALSE && num < 20);
if(ran == TRUE)
L4drawRoom(cx1, cy1, cw, ch);
cx2 = x+w;
ran2 = L4checkRoom(cx2, cy1-1, cw+1, ch+2);
if(ran2 == TRUE)
L4drawRoom(cx2, cy1, cw, ch);
if(ran == TRUE)
L4roomGen(cx1, cy1, cw, ch, 1);
if(ran2 == TRUE)
L4roomGen(cx2, cy1, cw, ch, 1);
break;
case TRUE:
num = 0;
do {
width = (random(0, 5) + 2) & ~1;
height = (random(0, 5) + 2) & ~1;
rx = w/2 + x - width/2;
ry = y-height;
ran = L4checkRoom(rx-1, ry-1, width+2, height+1);
num++;
} while(ran == FALSE && num < 20);
if(ran == TRUE)
L4drawRoom(rx, ry, width, height);
ry2 = y+h;
ran2 = L4checkRoom(rx-1, ry2, width+2, height+1);
if(ran2 == TRUE)
L4drawRoom(rx, ry2, width, height);
if(ran == TRUE)
L4roomGen(rx, ry, width, height, 0);
if(ran2 == TRUE)
L4roomGen(rx, ry2, width, height, 0);
break;
}
}
static void L4firstRoom()
{
int x, y, w, h, rndx, rndy, xmin, xmax, ymin, ymax;
if(currlevel != 16) {
if(currlevel == quests[Q_WARLORD]._qlevel && quests[Q_WARLORD]._qactive) {
/// ASSERT: assert(gbMaxPlayers == 1);
w = 11;
h = 11;
} else if(currlevel == quests[Q_BETRAYER]._qlevel && gbMaxPlayers != 1) {
w = 11;
h = 11;
} else {
w = random(0, 5) + 2;
h = random(0, 5) + 2;
}
} else {
w = 14;
h = 14;
}
xmin = (20 - w) >> 1;
xmax = 19 - w;
rndx = random(0, xmax - xmin + 1) + xmin;
if(rndx + w > 19) {
x = 19 - w + 1;
} else {
x = rndx;
}
ymin = (20 - h) >> 1;
ymax = 19 - h;
rndy = random(0, ymax - ymin + 1) + ymin;
if(rndy + h > 19) {
y = 19 - h + 1;
} else {
y = rndy;
}
if(currlevel == 16) {
l4holdx = x;
l4holdy = y;
}
if(QuestStatus(Q_WARLORD) || currlevel == quests[Q_BETRAYER]._qlevel && gbMaxPlayers != 1) {
SP4x1 = x + 1;
SP4y1 = y + 1;
SP4x2 = SP4x1 + w;
SP4y2 = SP4y1 + h;
} else {
SP4x1 = 0;
SP4y1 = 0;
SP4x2 = 0;
SP4y2 = 0;
}
L4drawRoom(x, y, w, h);
L4roomGen(x, y, w, h, random(0, 2));
}
void L4SaveQuads()
{
int i, j, x, y;
y = 0;
for(j = 0; j < 14; j++) {
x = 0;
for(i = 0; i < 14; i++) {
dflags[i + l4holdx][j + l4holdy] = 1;
dflags[39 - x - l4holdx][j + l4holdy] = 1;
dflags[i + l4holdx][39 - y - l4holdy] = 1;
dflags[39 - x - l4holdx][39 - y - l4holdy] = 1;
x++;
}
y++;
}
}
void DRLG_L4SetRoom(unsigned char *pSetPiece, int rx1, int ry1)
{
int rw, rh, i, j;
unsigned char *sp;
rw = pSetPiece[0];
rh = pSetPiece[2];
sp = &pSetPiece[4];
for(j = 0; j < rh; j++) {
for(i = 0; i < rw; i++) {
if(*sp != 0) {
dungeon[i + rx1][j + ry1] = *sp;
dflags[i + rx1][j + ry1] |= 0x80;
} else {
dungeon[i + rx1][j + ry1] = 6;
}
sp += 2;
}
}
}
void DRLG_LoadDiabQuads(BOOL preflag)
{
BYTE *lpSetPiece;
lpSetPiece = DiabLoad("Levels\\L4Data\\diab1.DUN", NULL, 'STPC');
diabquad1x = 4 + l4holdx;
diabquad1y = 4 + l4holdy;
DRLG_L4SetRoom(lpSetPiece, diabquad1x, diabquad1y);
mem_free_dbg(lpSetPiece);
if(preflag) {
lpSetPiece = DiabLoad("Levels\\L4Data\\diab2b.DUN", NULL, 'STPC');
} else {
lpSetPiece = DiabLoad("Levels\\L4Data\\diab2a.DUN", NULL, 'STPC');
}
diabquad2x = 27 - l4holdx;
diabquad2y = 1 + l4holdy;
DRLG_L4SetRoom(lpSetPiece, diabquad2x, diabquad2y);
mem_free_dbg(lpSetPiece);
if(preflag) {
lpSetPiece = DiabLoad("Levels\\L4Data\\diab3b.DUN", NULL, 'STPC');
} else {
lpSetPiece = DiabLoad("Levels\\L4Data\\diab3a.DUN", NULL, 'STPC');
}
diabquad3x = 1 + l4holdx;
diabquad3y = 27 - l4holdy;
DRLG_L4SetRoom(lpSetPiece, diabquad3x, diabquad3y);
mem_free_dbg(lpSetPiece);
if(preflag) {
lpSetPiece = DiabLoad("Levels\\L4Data\\diab4b.DUN", NULL, 'STPC');
} else {
lpSetPiece = DiabLoad("Levels\\L4Data\\diab4a.DUN", NULL, 'STPC');
}
diabquad4x = 28 - l4holdx;
diabquad4y = 28 - l4holdy;
DRLG_L4SetRoom(lpSetPiece, diabquad4x, diabquad4y);
mem_free_dbg(lpSetPiece);
}
static BOOL DRLG_L4PlaceMiniSet(const unsigned char *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int ldir)
{
int sx, sy, sw, sh, xx, yy, i, ii, numt, bailcnt;
BOOL found;
sw = miniset[0];
sh = miniset[1];
if(tmax - tmin == 0) {
numt = 1;
} else {
numt = random(0, tmax - tmin) + tmin;
}
for(i = 0; i < numt; i++) {
sx = random(0, 40 - sw);
sy = random(0, 40 - sh);
found = FALSE;
for(bailcnt = 0; !found && bailcnt < 200; bailcnt++) {
found = TRUE;
if(sx >= SP4x1 && sx <= SP4x2 && sy >= SP4y1 && sy <= SP4y2) {
found = FALSE;
}
if(cx != -1 && sx >= cx - sw && sx <= cx + 12) {
sx = random(0, 40 - sw);
sy = random(0, 40 - sh);
found = FALSE;
}
if(cy != -1 && sy >= cy - sh && sy <= cy + 12) {
sx = random(0, 40 - sw);
sy = random(0, 40 - sh);
found = FALSE;
}
ii = 2;
for(yy = 0; yy < sh && found == TRUE; yy++) {
for(xx = 0; xx < sw && found == TRUE; xx++) {
if(miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) {
found = FALSE;
}
if(dflags[xx + sx][yy + sy] != 0) {
found = FALSE;
}
ii++;
}
}
if(!found) {
sx++;
if(sx == 40 - sw) {
sx = 0;
sy++;
if(sy == 40 - sh) {
sy = 0;
}
}
}
}
if(bailcnt >= 200) {
return FALSE;
}
ii = sw * sh + 2;
for(yy = 0; yy < sh; yy++) {
for(xx = 0; xx < sw; xx++) {
if(miniset[ii] != 0) {
dungeon[xx + sx][yy + sy] = miniset[ii];
dflags[xx + sx][yy + sy] |= 8;
}
ii++;
}
}
}
if(currlevel == 15) {
quests[15]._qtx = sx + 1;
quests[15]._qty = sy + 1;
}
if(setview == TRUE) {
ViewX = 2 * sx + 21;
ViewY = 2 * sy + 22;
}
if(ldir == 0) {
LvlViewX = 2 * sx + 21;
LvlViewY = 2 * sy + 22;
}
return TRUE;
}
static void DRLG_L4FTVR(int i, int j, int x, int y, int d)
{
if(dTransVal[x][y] != 0 || dungeon[i][j] != 6) {
if(d == 1) {
dTransVal[x][y] = TransVal;
dTransVal[x][y + 1] = TransVal;
}
if(d == 2) {
dTransVal[x + 1][y] = TransVal;
dTransVal[x + 1][y + 1] = TransVal;
}
if(d == 3) {
dTransVal[x][y] = TransVal;
dTransVal[x + 1][y] = TransVal;
}
if(d == 4) {
dTransVal[x][y + 1] = TransVal;
dTransVal[x + 1][y + 1] = TransVal;
}
if(d == 5) {
dTransVal[x + 1][y + 1] = TransVal;
}
if(d == 6) {
dTransVal[x][y + 1] = TransVal;
}
if(d == 7) {
dTransVal[x + 1][y] = TransVal;
}
if(d == 8) {
dTransVal[x][y] = TransVal;
}
} else {
dTransVal[x][y] = TransVal;
dTransVal[x + 1][y] = TransVal;
dTransVal[x][y + 1] = TransVal;
dTransVal[x + 1][y + 1] = TransVal;
DRLG_L4FTVR(i + 1, j, x + 2, y, 1);
DRLG_L4FTVR(i - 1, j, x - 2, y, 2);
DRLG_L4FTVR(i, j + 1, x, y + 2, 3);
DRLG_L4FTVR(i, j - 1, x, y - 2, 4);
DRLG_L4FTVR(i - 1, j - 1, x - 2, y - 2, 5);
DRLG_L4FTVR(i + 1, j - 1, x + 2, y - 2, 6);
DRLG_L4FTVR(i - 1, j + 1, x - 2, y + 2, 7);
DRLG_L4FTVR(i + 1, j + 1, x + 2, y + 2, 8);
}
}
static void DRLG_L4FloodTVal()
{
int i, j, xx, yy;
yy = 16;
for(j = 0; j < DMAXY; j++) {
xx = 16;
for(i = 0; i < DMAXX; i++) {
if(dungeon[i][j] == 6 && dTransVal[xx][yy] == 0) {
DRLG_L4FTVR(i, j, xx, yy, 0);
TransVal++;
}
xx += 2;
}
yy += 2;
}
}
BOOL IsDURWall(char d)
{
if(d == 25) {
return TRUE;
}
if(d == 28) {
return TRUE;
}
if(d == 23) {
return TRUE;
}
return FALSE;
}
BOOL IsDLLWall(char dd)
{
if(dd == 27) {
return TRUE;
}
if(dd == 26) {
return TRUE;
}
if(dd == 22) {
return TRUE;
}
return FALSE;
}
static void DRLG_L4TransFix()
{
int i, j, xx, yy;
yy = 16;
for(j = 0; j < DMAXY; j++) {
xx = 16;
for(i = 0; i < DMAXX; i++) {
if(IsDURWall(dungeon[i][j]) && dungeon[i][j - 1] == 18) {
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if(IsDLLWall(dungeon[i][j]) && dungeon[i + 1][j] == 19) {
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if(dungeon[i][j] == 18) {
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if(dungeon[i][j] == 19) {
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if(dungeon[i][j] == 24) {
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if(dungeon[i][j] == 57) {
dTransVal[xx - 1][yy] = dTransVal[xx][yy + 1];
dTransVal[xx][yy] = dTransVal[xx][yy + 1];
}
if(dungeon[i][j] == 53) {
dTransVal[xx][yy - 1] = dTransVal[xx + 1][yy];
dTransVal[xx][yy] = dTransVal[xx + 1][yy];
}
xx += 2;
}
yy += 2;
}
}
static void DRLG_L4Corners()
{
int i, j;
for(j = 1; j < DMAXY - 1; j++) {
for(i = 1; i < DMAXX - 1; i++) {
if(dungeon[i][j] >= 18 && dungeon[i][j] <= 30) {
if(dungeon[i + 1][j] < 18) {
dungeon[i][j] += 98;
} else if(dungeon[i][j + 1] < 18) {
dungeon[i][j] += 98;
}
}
}
}
}
void L4FixRim()
{
int i, j;
for(i = 0; i < 20; i++) {
dung[i][0] = 0;
}
for(j = 0; j < 20; j++) {
dung[0][j] = 0;
}
}
void DRLG_L4GeneralFix()
{
int i, j;
for(j = 0; j < 39; j++) {
for(i = 0; i < 39; i++) {
if((dungeon[i][j] == 24 || dungeon[i][j] == 122) && dungeon[i + 1][j] == 2 && dungeon[i][j + 1] == 5) {
dungeon[i][j] = 17;
}
}
}
}
static void DRLG_L4(int entry)
{
int i, j, spi, spj;
BOOL doneflag;
do {
DRLG_InitTrans();
do {
InitL4Dungeon();
L4firstRoom();
L4FixRim();
} while(GetArea() < 173);
uShape();
L4makeDungeon();
L4makeDmt();
L4tileFix();
if(currlevel == 16) {
L4SaveQuads();
}
if(QuestStatus(Q_WARLORD) || currlevel == quests[Q_BETRAYER]._qlevel && gbMaxPlayers != 1) {
for(spi = SP4x1; spi < SP4x2; spi++) {
for(spj = SP4y1; spj < SP4y2; spj++) {
dflags[spi][spj] = 1;
}
}
}
L4AddWall();
DRLG_L4FloodTVal();
DRLG_L4TransFix();
if(setloadflag_2) {
DRLG_L4SetSPRoom(SP4x1, SP4y1);
}
if(currlevel == 16) {
DRLG_LoadDiabQuads(TRUE);
}
if(QuestStatus(Q_WARLORD)) {
if(entry == 0) {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, 1, 0);
if(doneflag && currlevel == 13) {
doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, 0, 6);
}
ViewX++;
} else if(entry == 1) {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, 0, 0);
if(doneflag && currlevel == 13) {
doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, 0, 6);
}
ViewX = 2 * setpc_x + 22;
ViewY = 2 * setpc_y + 22;
} else {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, 0, 0);
if(doneflag && currlevel == 13) {
doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, 1, 6);
}
ViewX++;
}
} else if(currlevel != 15) {
if(entry == 0) {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, 1, 0);
if(doneflag && currlevel != 16) {
doneflag = DRLG_L4PlaceMiniSet(L4DSTAIRS, 1, 1, -1, -1, 0, 1);
}
if(doneflag && currlevel == 13) {
doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, 0, 6);
}
ViewX++;
} else if(entry == 1) {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, 0, 0);
if(doneflag && currlevel != 16) {
doneflag = DRLG_L4PlaceMiniSet(L4DSTAIRS, 1, 1, -1, -1, 1, 1);
}
if(doneflag && currlevel == 13) {
doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, 0, 6);
}
ViewY++;
} else {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, 0, 0);
if(doneflag && currlevel != 16) {
doneflag = DRLG_L4PlaceMiniSet(L4DSTAIRS, 1, 1, -1, -1, 0, 1);
}
if(doneflag && currlevel == 13) {
doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, 1, 6);
}
ViewX++;
}
} else {
if(entry == 0) {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, 1, 0);
if(doneflag) {
if(gbMaxPlayers == 1 && quests[Q_DIABLO]._qactive != 2) {
doneflag = DRLG_L4PlaceMiniSet(L4PENTA, 1, 1, -1, -1, 0, 1);
} else {
doneflag = DRLG_L4PlaceMiniSet(L4PENTA2, 1, 1, -1, -1, 0, 1);
}
}
ViewX++;
} else {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, 0, 0);
if(doneflag) {
if(gbMaxPlayers == 1 && quests[Q_DIABLO]._qactive != 2) {
doneflag = DRLG_L4PlaceMiniSet(L4PENTA, 1, 1, -1, -1, 1, 1);
} else {
doneflag = DRLG_L4PlaceMiniSet(L4PENTA2, 1, 1, -1, -1, 1, 1);
}
}
ViewY++;
}
}
} while(!doneflag);
DRLG_L4GeneralFix();
if(currlevel != 16) {
DRLG_PlaceThemeRooms(7, 10, 6, 8, 1);
}
DRLG_L4Shadows();
DRLG_L4Corners();
DRLG_L4Subs();
DRLG_Init_Globals();
if(QuestStatus(Q_WARLORD)) {
for(j = 0; j < DMAXY; j++) {
for(i = 0; i < DMAXX; i++) {
pdungeon[i][j] = dungeon[i][j];
}
}
}
DRLG_CheckQuests(SP4x1, SP4y1);
if(currlevel == 15) {
for(j = 0; j < DMAXY; j++) {
for(i = 0; i < DMAXX; i++) {
if(dungeon[i][j] == 98) {
Make_SetPC(i - 1, j - 1, 5, 5);
}
if(dungeon[i][j] == 107) {
Make_SetPC(i - 1, j - 1, 5, 5);
}
}
}
}
if(currlevel == 16) {
for(j = 0; j < DMAXY; j++) {
for(i = 0; i < DMAXX; i++) {
pdungeon[i][j] = dungeon[i][j];
}
}
DRLG_LoadDiabQuads(FALSE);
}
}
static void DRLG_L4Pass3()
{
int i, j, xx, yy;
long v1, v2, v3, v4, lv;
lv = 30-1;
#ifdef USE_ASM
__asm {
mov esi, pMegaTiles
mov eax, lv
shl eax, 3
add esi, eax
xor eax, eax
lodsw
inc eax
mov v1, eax
lodsw
inc eax
mov v2, eax
lodsw
inc eax
mov v3, eax
lodsw
inc eax
mov v4, eax
}
#else
v1 = ((WORD *)&pMegaTiles[lv << 3])[0] + 1;
v2 = ((WORD *)&pMegaTiles[lv << 3])[1] + 1;
v3 = ((WORD *)&pMegaTiles[lv << 3])[2] + 1;
v4 = ((WORD *)&pMegaTiles[lv << 3])[3] + 1;
#endif
for(j = 0; j < MAXDUNY; j += 2) {
for(i = 0; i < MAXDUNX; i += 2) {
dPiece[i][j] = v1;
dPiece[i+1][j] = v2;
dPiece[i][j+1] = v3;
dPiece[i+1][j+1] = v4;
}
}
yy = 16;
for(j = 0; j < DMAXY; j++) {
xx = 16;
for(i = 0; i < DMAXX; i++) {
lv = (unsigned char)dungeon[i][j]-1;
if(lv >= 0) {
#ifdef USE_ASM
__asm {
mov esi, pMegaTiles
mov eax, lv
shl eax, 3
add esi, eax
xor eax, eax
lodsw
inc eax
mov v1, eax
lodsw
inc eax
mov v2, eax
lodsw
inc eax
mov v3, eax
lodsw
inc eax
mov v4, eax
}
#else
v1 = ((WORD *)&pMegaTiles[lv << 3])[0] + 1;
v2 = ((WORD *)&pMegaTiles[lv << 3])[1] + 1;
v3 = ((WORD *)&pMegaTiles[lv << 3])[2] + 1;
v4 = ((WORD *)&pMegaTiles[lv << 3])[3] + 1;
#endif
} else {
v1 = 0;
v2 = 0;
v3 = 0;
v4 = 0;
}
dPiece[xx][yy] = v1;
dPiece[xx+1][yy] = v2;
dPiece[xx][yy+1] = v3;
dPiece[xx+1][yy+1] = v4;
xx += 2;
}
yy += 2;
}
}
void CreateL4Dungeon(unsigned int rseed, int entry)
{
SetRndSeed(rseed);
dminx = 16;
dminy = 16;
dmaxx = 96;
dmaxy = 96;
ViewX = 40;
ViewY = 40;
DRLG_InitSetPC();
DRLG_LoadL4SP();
DRLG_L4(entry);
DRLG_L4Pass3();
DRLG_FreeL4SP();
DRLG_SetPC();
}