mirror of
https://github.com/galaxyhaxz/devilution
synced 2025-02-22 12:34:59 +00:00
273 lines
7.1 KiB
C++
273 lines
7.1 KiB
C++
#include "diablo.h"
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#include "../3rdParty/Storm/Source/storm.h"
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static void PackItem(PkItemStruct *id, ItemStruct *is)
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{
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short v2; // ax
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short v3; // bx
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if ( is->_itype == -1 )
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{
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id->idx = -1;
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}
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else
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{
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id->idx = is->IDidx;
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if ( is->IDidx == IDI_EAR )
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{
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_LOBYTE(v2) = 0;
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_LOBYTE(v3) = 0;
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_HIBYTE(v2) = is->_iName[7];
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id->iCreateInfo = is->_iName[8] | v2;
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id->iSeed = is->_iName[12] | ((is->_iName[11] | ((is->_iName[10] | (is->_iName[9] << 8)) << 8)) << 8);
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id->bId = is->_iName[13];
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id->bDur = is->_iName[14];
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id->bMDur = is->_iName[15];
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id->bCh = is->_iName[16];
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id->bMCh = is->_iName[17];
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_HIBYTE(v3) = is->_iName[18];
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id->wValue = _LOWORD(is->_ivalue) | v3 | ((_LOWORD(is->_iCurs) - 19) << 6);
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id->dwBuff = is->_iName[22] | ((is->_iName[21] | ((is->_iName[20] | (is->_iName[19] << 8)) << 8)) << 8);
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}
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else
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{
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id->iSeed = is->_iSeed;
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id->iCreateInfo = is->_iCreateInfo;
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id->bId = _LOBYTE(is->_iIdentified) + 2 * is->_iMagical;
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id->bDur = is->_iDurability;
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id->bMDur = is->_iMaxDur;
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id->bCh = is->_iCharges;
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id->bMCh = is->_iMaxCharges;
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if ( !is->IDidx )
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id->wValue = is->_ivalue;
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}
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}
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}
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void PackPlayer(PkPlayerStruct *pPack, int pnum, _bool manashield)
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{
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PlayerStruct *pPlayer; // edi
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int i; // [esp+8h] [ebp-Ch]
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ItemStruct *pi; // [esp+Ch] [ebp-8h]
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PkItemStruct *pki; // [esp+10h] [ebp-4h]
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memset(pPack, 0, 0x4F2);
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pPlayer = &plr[pnum];
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pPack->destAction = pPlayer->destAction;
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pPack->destParam1 = pPlayer->destParam1;
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pPack->destParam2 = pPlayer->destParam2;
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pPack->plrlevel = pPlayer->plrlevel;
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pPack->px = pPlayer->WorldX;
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pPack->py = pPlayer->WorldY;
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pPack->targx = pPlayer->_ptargx;
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pPack->targy = pPlayer->_ptargy;
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strcpy(pPack->pName, pPlayer->_pName);
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pPack->pClass = pPlayer->_pClass;
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pPack->pBaseStr = pPlayer->_pBaseStr;
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pPack->pBaseMag = pPlayer->_pBaseMag;
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pPack->pBaseDex = pPlayer->_pBaseDex;
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pPack->pBaseVit = pPlayer->_pBaseVit;
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pPack->pLevel = pPlayer->_pLevel;
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pPack->pStatPts = pPlayer->_pStatPts;
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pPack->pExperience = pPlayer->_pExperience;
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pPack->pGold = pPlayer->_pGold;
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pPack->pHPBase = pPlayer->_pHPBase;
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pPack->pMaxHPBase = pPlayer->_pMaxHPBase;
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pPack->pManaBase = pPlayer->_pManaBase;
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pPack->pMaxManaBase = pPlayer->_pMaxManaBase;
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pPack->pMemSpells = pPlayer->_pMemSpells[0];
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pPack->pMemSpells2 = pPlayer->_pMemSpells[1];
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for(i = 0; i < 37; i++)
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pPack->pSplLvl[i] = pPlayer->_pSplLvl[i];
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pki = pPack->InvBody;
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pi = pPlayer->InvBody;
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for(i = 0; i < 7; i++)
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PackItem(pki++, pi++);
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pki = pPack->InvList;
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pi = pPlayer->InvList;
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for(i = 0; i < 40; i++)
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PackItem(pki++, pi++);
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for(i = 0; i < 40; i++)
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pPack->InvGrid[i] = pPlayer->InvGrid[i];
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pPack->_pNumInv = pPlayer->_pNumInv;
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pki = pPack->SpdList;
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pi = pPlayer->SpdList;
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for(i = 0; i < 8; i++)
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PackItem(pki++, pi++);
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pPack->pDiabloKillLevel = pPlayer->pDiabloKillLevel;
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if ( gbMaxPlayers == 1 || manashield )
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pPack->pManaShield = pPlayer->pManaShield;
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else
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pPack->pManaShield = 0;
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}
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// Note: last slot of item[MAXITEMS+1] used as temporary buffer
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// find real name reference below, possibly [sizeof(item[])/sizeof(ItemStruct)]
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static void UnPackItem(PkItemStruct *is, ItemStruct *id)
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{
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PkItemStruct *v2; // esi
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ItemStruct *v3; // edi
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int v5; // ecx
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v2 = is;
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v3 = id;
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if ( is->idx == -1 )
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{
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id->_itype = -1;
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}
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else
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{
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if ( is->idx == IDI_EAR )
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{
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RecreateEar(
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MAXITEMS,
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is->iCreateInfo,
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is->iSeed,
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is->bId,
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(unsigned char)is->bDur,
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(unsigned char)is->bMDur,
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(unsigned char)is->bCh,
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(unsigned char)is->bMCh,
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(unsigned short)is->wValue,
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is->dwBuff);
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}
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else
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{
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v5 = (unsigned short)is->wValue;
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_LOWORD(v5) = v2->iCreateInfo;
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RecreateItem(MAXITEMS, is->idx, v5, v2->iSeed, (unsigned short)v2->wValue);
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item[MAXITEMS]._iMagical = (unsigned char)v2->bId >> 1;
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item[MAXITEMS]._iIdentified = v2->bId & 1;
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item[MAXITEMS]._iDurability = (unsigned char)v2->bDur;
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item[MAXITEMS]._iMaxDur = (unsigned char)v2->bMDur;
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item[MAXITEMS]._iCharges = (unsigned char)v2->bCh;
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item[MAXITEMS]._iMaxCharges = (unsigned char)v2->bMCh;
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}
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qmemcpy(v3, &item[MAXITEMS], sizeof(ItemStruct));
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}
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}
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void VerifyGoldSeeds(PlayerStruct *pPlayer)
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{
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int i; // ebp
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int j; // ecx
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for(i = 0; i < pPlayer->_pNumInv; i++)
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{
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if ( pPlayer->InvList[i].IDidx == IDI_GOLD && pPlayer->_pNumInv > 0 )
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{
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for(j = 0; j < pPlayer->_pNumInv; j++)
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{
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if ( i != j )
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{
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if ( pPlayer->InvList[j].IDidx == IDI_GOLD && pPlayer->InvList[i]._iSeed == pPlayer->InvList[j]._iSeed )
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{
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pPlayer->InvList[i]._iSeed = GetRndSeed();
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j = -1;
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}
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}
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}
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}
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}
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}
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void UnPackPlayer(PkPlayerStruct *pPack, int pnum, _bool killok)
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{
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PlayerStruct *pPlayer; // esi
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signed int v6; // eax
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int i; // [esp+10h] [ebp-8h]
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ItemStruct *pi; // [esp+14h] [ebp-4h]
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PkItemStruct *pki; // [esp+20h] [ebp+8h]
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pPlayer = &plr[pnum];
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ClearPlrRVars(&plr[pnum]);
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pPlayer->WorldX = (unsigned char)pPack->px;
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pPlayer->WorldY = (unsigned char)pPack->py;
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pPlayer->_px = (unsigned char)pPack->px;
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pPlayer->_py = (unsigned char)pPack->py;
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pPlayer->_ptargx = (unsigned char)pPack->targx;
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pPlayer->_ptargy = (unsigned char)pPack->targy;
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pPlayer->plrlevel = (unsigned char)pPack->plrlevel;
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ClrPlrPath(pnum);
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pPlayer->destAction = -1;
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strcpy(pPlayer->_pName, pPack->pName);
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_LOBYTE(pPlayer->_pClass) = pPack->pClass;
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InitPlayer(pnum, 1);
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pPlayer->_pBaseStr = (unsigned char)pPack->pBaseStr;
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pPlayer->_pStrength = (unsigned char)pPack->pBaseStr;
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pPlayer->_pBaseMag = (unsigned char)pPack->pBaseMag;
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pPlayer->_pMagic = (unsigned char)pPack->pBaseMag;
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pPlayer->_pBaseDex = (unsigned char)pPack->pBaseDex;
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pPlayer->_pDexterity = (unsigned char)pPack->pBaseDex;
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pPlayer->_pBaseVit = (unsigned char)pPack->pBaseVit;
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pPlayer->_pVitality = (unsigned char)pPack->pBaseVit;
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pPlayer->_pLevel = pPack->pLevel;
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pPlayer->_pStatPts = (unsigned char)pPack->pStatPts;
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pPlayer->_pExperience = pPack->pExperience;
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pPlayer->_pGold = pPack->pGold;
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pPlayer->_pMaxHPBase = pPack->pMaxHPBase;
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v6 = pPack->pHPBase;
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pPlayer->_pHPBase = v6;
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if ( !killok )
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{
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_LOBYTE(v6) = v6 & 0xC0;
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if ( v6 < 64 )
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pPlayer->_pHPBase = 64;
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}
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pPlayer->_pMaxManaBase = pPack->pMaxManaBase;
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pPlayer->_pManaBase = pPack->pManaBase;
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pPlayer->_pMemSpells[0] = pPack->pMemSpells;
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pPlayer->_pMemSpells[1] = pPack->pMemSpells2;
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for(i = 0; i < 37; i++)
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pPlayer->_pSplLvl[i] = pPack->pSplLvl[i];
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pki = pPack->InvBody;
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pi = pPlayer->InvBody;
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for(i = 0; i < 7; i++)
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UnPackItem(pki++, pi++);
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pki = pPack->InvList;
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pi = pPlayer->InvList;
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for(i = 0; i < 40; i++)
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UnPackItem(pki++, pi++);
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for(i = 0; i < 40; i++)
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pPlayer->InvGrid[i] = pPack->InvGrid[i];
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pPlayer->_pNumInv = (unsigned char)pPack->_pNumInv;
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VerifyGoldSeeds(pPlayer);
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pki = pPack->SpdList;
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pi = pPlayer->SpdList;
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for(i = 0; i < 8; i++)
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UnPackItem(pki++, pi++);
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if ( pnum == myplr )
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{
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for(i = 0; i < 20; i++)
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witchitem[i]._itype = -1;
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}
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CalcPlrInv(pnum, 0);
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pPlayer->pTownWarps = 0;
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pPlayer->pDungMsgs = 0;
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pPlayer->pLvlLoad = 0;
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pPlayer->pDiabloKillLevel = pPack->pDiabloKillLevel;
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pPlayer->pBattleNet = pPack->pBattleNet;
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pPlayer->pManaShield = pPack->pManaShield;
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}
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