mirror of
https://github.com/galaxyhaxz/devilution
synced 2025-02-22 12:34:59 +00:00
203 lines
3.3 KiB
C++
203 lines
3.3 KiB
C++
#include "diablo.h"
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PortalStruct portal[MAXPORTAL];
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int portalindex;
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int WarpDropX[MAXPORTAL] = { 57, 59, 61, 63 };
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int WarpDropY[MAXPORTAL] = { 40, 40, 40, 40 };
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void InitPortals()
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{
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int i; // edi
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for(i = 0; i < MAXPORTAL; i++)
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{
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if(delta_portal_inited(i))
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portal[i].open = 0;
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}
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}
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void SetPortalStats(int i, int o, int x, int y, int lvl, int lvltype)
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{
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portal[i].x = x;
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portal[i].setlvl = 0;
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portal[i].y = y;
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portal[i].open = o;
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portal[i].level = lvl;
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portal[i].ltype = lvltype;
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}
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void AddWarpMissile(int i, int x, int y)
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{
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int mi; // eax
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missiledata[MIS_TOWN].mlSFX = -1;
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dMissile[x][y] = 0;
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mi = AddMissile(0, 0, x, y, 0, MIS_TOWN, 0, i, 0, 0);
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if ( mi != -1 )
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{
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SetMissDir(mi, 1);
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if ( currlevel )
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missile[mi]._mlid = AddLight(missile[mi]._mix, missile[mi]._miy, 15);
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missiledata[MIS_TOWN].mlSFX = LS_SENTINEL;
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}
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}
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void SyncPortals()
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{
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int v0; // edi
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int *v1; // esi
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int v2; // eax
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v0 = 0;
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v1 = &portal[0].level;
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do
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{
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if ( *(v1 - 3) )
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{
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if ( currlevel )
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{
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v2 = currlevel;
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if ( setlevel )
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v2 = (unsigned char)setlvlnum;
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if ( *v1 == v2 )
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AddWarpMissile(v0, *(v1 - 2), *(v1 - 1));
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}
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else
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{
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AddWarpMissile(v0, WarpDropX[v0], WarpDropY[v0]);
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}
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}
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v1 += 6;
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++v0;
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}
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while ( (signed int)v1 < (signed int)&portal[MAXPORTAL].level );
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}
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void AddInTownPortal(int i)
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{
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AddWarpMissile(i, WarpDropX[i], WarpDropY[i]);
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}
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void ActivatePortal(int i, int x, int y, int lvl, int lvltype, int sp)
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{
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portal[i].open = 1;
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if ( lvl )
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{
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portal[i].level = lvl;
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portal[i].x = x;
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portal[i].ltype = lvltype;
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portal[i].y = y;
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portal[i].setlvl = sp;
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}
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}
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void DeactivatePortal(int i)
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{
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portal[i].open = 0;
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}
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_bool PortalOnLevel(int i)
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{
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if ( portal[i].level == currlevel )
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return 1;
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else
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return currlevel == 0;
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}
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void RemovePortalMissile(int id)
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{
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int i; // esi
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int mi; // eax
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for ( i = 0; i < nummissiles; ++i )
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{
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mi = missileactive[i];
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if ( missile[mi]._mitype == MIS_TOWN && missile[mi]._misource == id )
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{
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dFlags[missile[mi]._mix][missile[mi]._miy] &= 0xFE;
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dMissile[missile[mi]._mix][missile[mi]._miy] = 0;
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if ( portal[id].level )
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AddUnLight(missile[mi]._mlid);
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DeleteMissile(mi, i);
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}
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}
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}
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void SetCurrentPortal(int p)
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{
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portalindex = p;
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}
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void GetPortalLevel()
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{
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if ( currlevel )
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{
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setlevel = 0;
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currlevel = 0;
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leveltype = 0;
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plr[myplr].plrlevel = 0;
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}
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else
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{
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if ( portal[portalindex].setlvl )
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{
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setlevel = 1;
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setlvlnum = portal[portalindex].level;
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}
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else
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{
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setlevel = 0;
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}
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currlevel = portal[portalindex].level;
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leveltype = portal[portalindex].ltype;
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plr[myplr].plrlevel = portal[portalindex].level;
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if ( portalindex == myplr )
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{
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NetSendCmd(1, CMD_DEACTIVATEPORTAL);
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DeactivatePortal(portalindex);
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}
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}
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}
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void GetPortalLvlPos()
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{
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if ( currlevel )
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{
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ViewX = portal[portalindex].x;
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ViewY = portal[portalindex].y;
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if ( portalindex != myplr )
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{
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ViewX++;
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ViewY++;
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}
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}
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else
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{
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ViewX = WarpDropX[portalindex] + 1;
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ViewY = WarpDropY[portalindex] + 1;
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}
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}
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_bool PosOkPortal(int lvl, int x, int y)
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{
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int *v3; // eax
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v3 = &portal[0].x;
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while ( !*(v3 - 1) || v3[2] != lvl || (*v3 != x || v3[1] != y) && (*v3 != x - 1 || v3[1] != y - 1) )
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{
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v3 += 6;
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if ( (signed int)v3 >= (signed int)&portal[MAXPORTAL].x )
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return 0;
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}
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return 1;
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}
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