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devilution/2018_03_14/DiabDev/storm.h
PrisonOfMirrors b720183846 initial up
2020-11-28 18:24:54 -06:00

1298 lines
41 KiB
C

#pragma once
#ifndef __BLIZZARD_STORM_HEADER
#define __BLIZZARD_STORM_HEADER
#include <windows.h>
#include <winuser.h>
#include <winsock.h>
#include <ddraw.h>
// Note to self: Linker error => forgot a return value in cpp
// Storm API definition
#ifndef STORMAPI
#define STORMAPI __stdcall
#endif
#ifndef __STORM_SMAX
#define __STORM_SMAX(x,y) (x < y ? y : x)
#endif
#ifndef __STORM_SSIZEMAX
#define __STORM_SSIZEMAX(x,y) (__STORM_SMAX(sizeof(x),sizeof(y)))
#endif
#ifndef __STORM_SMIN
#define __STORM_SMIN(x,y) (x < y ? x : y)
#endif
#ifndef __STORM_SSIZEMIN
#define __STORM_SSIZEMIN(x,y) (__STORM_SMIN(sizeof(x),sizeof(y)))
#endif
typedef struct _WRECT
{
WORD left;
WORD top;
WORD right;
WORD bottom;
} WRECT, *PWRECT;
typedef struct _WPOINT
{
WORD x;
WORD y;
} WPOINT, *PWPOINT;
typedef struct _WSIZE
{
WORD cx;
WORD cy;
} WSIZE, *PWSIZE;
// Game states
#define GAMESTATE_PRIVATE 0x01
#define GAMESTATE_FULL 0x02
#define GAMESTATE_ACTIVE 0x04
#define GAMESTATE_STARTED 0x08
#define GAMESTATE_REPLAY 0x80
BOOL STORMAPI SNetCreateGame(const char *pszGameName, const char *pszGamePassword, const char *pszGameStatString, DWORD dwGameType, char *GameTemplateData, int GameTemplateSize, int playerCount, char *creatorName, char *a11, int *playerID);
BOOL STORMAPI SNetDestroy();
BOOL STORMAPI SNetEnumProviders(int (STORMAPI *callback)(DWORD, DWORD, DWORD, DWORD), int mincaps);
BOOL STORMAPI SNetEnumGames(int (STORMAPI *callback)(DWORD, DWORD, DWORD), int *hintnextcall);
/* SNetDropPlayer @ 106
*
* Drops a player from the current game.
*
* playerid: The player ID for the player to be dropped.
* flags:
*
* Returns TRUE if the function was called successfully and FALSE otherwise.
*/
BOOL
STORMAPI
SNetDropPlayer(
int playerid,
DWORD flags);
/* SNetGetGameInfo @ 107
*
* Retrieves specific game information from Storm, such as name, password,
* stats, mode, game template, and players.
*
* type: The type of data to retrieve. See GAMEINFO_ flags.
* dst: The destination buffer for the data.
* length: The maximum size of the destination buffer.
* byteswritten: The number of bytes written to the destination buffer.
*
* Returns TRUE if the function was called successfully and FALSE otherwise.
*/
BOOL
STORMAPI
SNetGetGameInfo(
int type,
void *dst,
size_t length,
size_t *byteswritten = NULL);
#define SNGetGameInfo(typ,dst) SNetGetGameInfo(typ, &dst, sizeof(dst))
// Game info fields
#define GAMEINFO_NAME 1
#define GAMEINFO_PASSWORD 2
#define GAMEINFO_STATS 3
#define GAMEINFO_MODEFLAG 4
#define GAMEINFO_GAMETEMPLATE 5
#define GAMEINFO_PLAYERS 6
BOOL STORMAPI SNetGetNumPlayers(int *firstplayerid, int *lastplayerid, int *activeplayers);
typedef struct _CAPS
{
DWORD dwSize; // Size of this structure // sizeof(CAPS)
DWORD dwUnk_0x04; // Some flags?
DWORD maxmessagesize; // Size of the packet buffer, must be beteen 128 and 512
DWORD dwUnk_0x0C; // Unknown
DWORD dwDisplayedPlayerCount; // Displayed player count in the mode selection list
DWORD dwUnk_0x14; // some kind of timeout or timer related
DWORD dwPlayerLatency; // ... latency?
DWORD dwPlayerCount; // the number of players that can participate, must be between 1 and 20
DWORD dwCallDelay; // the number of calls before data is sent over the network // between 2 and 8; single player is set to 1
} CAPS, *PCAPS;
BOOL STORMAPI SNetGetPlayerCaps(char playerid, PCAPS playerCaps);
/* SNetGetPlayerName @ 113
*
* Retrieves the name of a player given their player ID.
*
* playerid: The player's ID.
* buffer: The buffer that will receive the name.
* buffersize: The maximum size of buffer.
*
* Returns TRUE if the function was called successfully and FALSE otherwise.
*/
BOOL
STORMAPI
SNetGetPlayerName(
int playerid,
char *buffer,
size_t buffersize);
/* SNetGetProviderCaps @ 114
*
* Retrieves network provider capacity information.
*
* providerCaps: A pointer to a CAPS structure that will receive the information.
*
* Returns TRUE if the function was called successfully and FALSE otherwise.
*/
BOOL
STORMAPI
SNetGetProviderCaps(
_SNETCAPS *providerCaps);
/* SNetGetTurnsInTransit @ 115
*
* Retrieves the number of turns (buffers) that have been queued
* before sending them over the network.
*
* turns: A pointer to an integer that will receive the value.
*
* Returns TRUE if the function was called successfully and FALSE otherwise.
*/
BOOL
STORMAPI
SNetGetTurnsInTransit(
int *turns);
BOOL STORMAPI SNetInitializeDevice(int a1, int a2, int a3, int a4, int *a5);
// Network provider structures
typedef struct _client_info
{
DWORD dwSize; // 60
char *pszName;
char *pszVersion;
DWORD dwProduct;
DWORD dwVerbyte;
DWORD dwUnk5;
DWORD dwMaxPlayers;
DWORD dwUnk7;
DWORD dwUnk8;
DWORD dwUnk9;
DWORD dwUnk10; // 0xFF
char *pszCdKey;
char *pszCdOwner;
DWORD dwIsShareware;
DWORD dwLangId;
} client_info;
typedef struct _user_info
{
DWORD dwSize; // 16
char *pszPlayerName;
char *pszUnknown;
DWORD dwUnknown;
} user_info;
typedef struct _battle_info
{
DWORD dwSize; // 92
DWORD dwUnkType;
HWND hFrameWnd;
void *pfnBattleGetResource;
void *pfnBattleGetErrorString;
void *pfnBattleMakeCreateGameDialog;
void *pfnBattleUpdateIcons;
DWORD dwUnk_07;
void *pfnBattleErrorDialog;
void *pfnBattlePlaySound;
DWORD dwUnk_10;
void *pfnBattleGetCursorLink;
DWORD dwUnk_12;
void *pfnUnk_13;
DWORD dwUnk_14;
void *pfnBattleMakeProfileDialog;
char *pszProfileStrings;
void *pfnBattleDrawProfileInfo;
void *pfnUnk_18;
DWORD dwUnk_19;
void *pfnUnk_20;
void *pfnUnk_21;
void *pfnBattleSetLeagueName;
} battle_info;
typedef struct _module_info
{
DWORD dwSize; // 20
char *pszVersionString;
char *pszModuleName;
char *pszMainArchive;
char *pszPatchArchive;
} module_info;
typedef struct _game
{
DWORD dwIndex;
DWORD dwGameState;
DWORD dwUnk_08;
SOCKADDR saHost;
DWORD dwUnk_1C;
DWORD dwTimer;
DWORD dwUnk_24;
char szGameName[128];
char szGameStatString[128];
_game *pNext;
void *pExtra;
DWORD dwExtraBytes;
DWORD dwProduct;
DWORD dwVersion;
} game;
typedef struct _storm_head
{
WORD wChecksum;
WORD wLength;
WORD wSent;
WORD wReceived;
BYTE bCommandClass;
BYTE bCommandType;
BYTE bPlayerId;
BYTE bFlags;
} storm_head;
// Traffic flags
#define STRAFFIC_NORMAL 0
#define STRAFFIC_VERIFY 1
#define STRAFFIC_RESEND 2
#define STRAFFIC_REPLY 4
/* SNetInitializeProvider @ 117
*
* Initializes a provider by storing the provider callbacks, and calling
* spiInitialize() using the parameters passed to this function.
* Note: The use of the parameters is determined by the network
* module.
*
* providerName: The provider's identifier. Example: 'TENB' (BNET).
* gameClientInfo: A pointer to a clientInfo structure containing
* information about the game client.
* userData: A pointer to a userInfo structure containing information
* about the player.
* bnCallbacks: A pointer to a battleInfo structure containing callbacks
* and other information that is specific to Battle.net.
* moduleData: A pointer to a moduleInfo structure containing the
* executable information and paths to MPQ archives.
*
* Returns TRUE if the function was called successfully and FALSE otherwise.
*/
BOOL
STORMAPI
SNetInitializeProvider(
DWORD providerName,
_SNETPROGRAMDATA *gameClientInfo,
_SNETPLAYERDATA *userData,
_SNETUIDATA *bnCallbacks,
_SNETVERSIONDATA *moduleData);
BOOL STORMAPI SNetJoinGame(int id, char *gameName, char *gamePassword, char *playerName, char *userStats, int *playerid);
/* SNetLeaveGame @ 119
*
* Notifies Storm that the player has left the game. Storm will
* notify all connected peers through the network provider.
*
* type: The leave type. It doesn't appear to be important, no documentation available.
*
* Returns TRUE if the function was called successfully and FALSE otherwise.
*/
BOOL
STORMAPI
SNetLeaveGame(
int type);
BOOL STORMAPI SNetPerformUpgrade(DWORD *upgradestatus);
BOOL STORMAPI SNetReceiveMessage(int *senderplayerid, char **data, int *databytes);
BOOL STORMAPI SNetReceiveTurns(int a1, int arraysize, char **arraydata, unsigned int *arraydatabytes, DWORD *arrayplayerstatus);
// Values for arrayplayerstatus
#define SNET_PS_OK 0
#define SNET_PS_WAITING 2
#define SNET_PS_NOTRESPONDING 3
#define SNET_PS_UNKNOWN default
// Event structure
typedef struct _s_evt
{
DWORD dwFlags;
int dwPlayerId;
void *pData;
DWORD dwSize;
} S_EVT, *PS_EVT;
// @TODO: "type" is unknown.
HANDLE STORMAPI SNetRegisterEventHandler(int type, void (STORMAPI *sEvent)(_SNETEVENT *));
HANDLE STORMAPI SNetUnregisterEventHandler(int type, void (STORMAPI *sEvent)(_SNETEVENT *));
int STORMAPI SNetSelectGame(int a1, int a2, int a3, int a4, int a5, int *playerid);
/* SNetSendMessage @ 127
*
* Sends a message to a player given their player ID. Network message
* is sent using class 01 and is retrieved by the other client using
* SNetReceiveMessage().
*
* playerID: The player index of the player to receive the data.
* Conversely, this field can be one of the following constants:
* SNPLAYER_ALL | Sends the message to all players, including oneself.
* SNPLAYER_OTHERS | Sends the message to all players, except for oneself.
* data: A pointer to the data.
* databytes: The amount of bytes that the data pointer contains.
*
* Returns TRUE if the function was called successfully and FALSE otherwise.
*/
BOOL
STORMAPI
SNetSendMessage(
int playerID,
void *data,
size_t databytes);
// Macro values to target specific players
#define SNPLAYER_ALL -1
#define SNPLAYER_OTHERS -2
/* SNetSendTurn @ 128
*
* Sends a turn (data packet) to all players in the game. Network data
* is sent using class 02 and is retrieved by the other client using
* SNetReceiveTurns().
*
* data: A pointer to the data.
* databytes: The amount of bytes that the data pointer contains.
*
* Returns TRUE if the function was called successfully and FALSE otherwise.
*/
BOOL
STORMAPI
SNetSendTurn(
char *data,
size_t databytes);
/* SNetSetGameMode @ 130
*
* Set's the game's mode flags, notifying the network
* provider that the state of the game has changed.
* For example: notifies Battle.net when the game is
* full.
*
* You should first call SNetGetGameInfo to retrieve
* the existing mode flags.
*
* modeFlags: The new flags for the game mode.
* GAMESTATE_PRIVATE | The game is passworded.
* GAMESTATE_FULL | The game is full.
* GAMESTATE_ACTIVE | The game is available.
* GAMESTATE_STARTED | The game is in progress.
* GAMESTATE_REPLAY | The game is a replay.
* makePublic: Used to make the game a public game, removing the GAMESTATE_PRIVATE flag.
*
* Returns TRUE if the function was called successfully and FALSE otherwise.
*/
BOOL
STORMAPI
SNetSetGameMode(
DWORD modeFlags,
bool makePublic = false);
#define SNMakeGamePublic() SNetSetGameMode( (DWORD mode, SNetGetGameInfo(GAMEINFO_MODEFLAGS, &mode, 4), mode), true)
BOOL STORMAPI SNetEnumGamesEx(int a1, int a2, int (__fastcall *callback)(DWORD, DWORD, DWORD), int *hintnextcall);
BOOL STORMAPI SNetSendServerChatCommand(const char *command);
BOOL STORMAPI SNetDisconnectAll(DWORD flags);
BOOL STORMAPI SNetCreateLadderGame(const char *pszGameName, const char *pszGamePassword, const char *pszGameStatString, DWORD dwGameType, DWORD dwGameLadderType, DWORD dwGameModeFlags, char *GameTemplateData, int GameTemplateSize, int playerCount, char *creatorName, char *a11, int *playerID);
#define SNET_GAME_RESULT_WIN 1
#define SNET_GAME_RESULT_LOSS 2
#define SNET_GAME_RESULT_DRAW 3
#define SNET_GAME_RESULT_DISCONNECT 4
BOOL STORMAPI SNetReportGameResult(unsigned a1, int size, int *results, const char* headerInfo, const char* detailInfo);
int STORMAPI SNetSendLeagueCommand(char *cmd, char *callback);
int STORMAPI SNetSendReplayPath(int a1, int a2, char *replayPath);
int STORMAPI SNetGetLeagueName(int leagueID);
BOOL STORMAPI SNetGetPlayerNames(char **names);
int STORMAPI SNetLeagueLogout(char *bnetName);
int STORMAPI SNetGetLeaguePlayerName(char *curPlayerLeageName, size_t nameSize);
HGDIOBJ STORMAPI SDlgDefDialogProc(HWND hDlg, signed int DlgType, HDC textLabel, HWND hWnd);
HANDLE STORMAPI SDlgDialogBoxIndirectParam(HMODULE hModule, LPCSTR lpName, HWND hWndParent, LPVOID lpParam, LPARAM lParam);
BOOL STORMAPI SDlgEndDialog(HWND hDlg, HANDLE nResult);
BOOL STORMAPI SDlgSetControlBitmaps(HWND parentwindow, int *id, int a3, char *buffer2, char *buffer, int flags, int mask);
/*
// lpCursorName can only be IDC_ARROW
BOOL STORMAPI SDlgSetSystemCursor(void *lpSrcBuffer, void *p_a2, LPSIZE lpSize, LPCSTR lpCursorName);
*/
BOOL STORMAPI SDlgBltToWindowE(HWND hWnd, HRGN a2, char *a3, int a4, void *buffer, RECT *rct, SIZE *size, int a8, int a9, DWORD rop);
BOOL STORMAPI SDlgSetBitmapE(HWND hWnd, int a2, char *src, int mask1, int flags, int a6, int a7, int width, int a9, int mask2);
int STORMAPI Ordinal224(int a1);
BOOL STORMAPI SFileCloseArchive(HANDLE hArchive);
BOOL STORMAPI SFileCloseFile(HANDLE hFile);
BOOL STORMAPI SFileDdaBeginEx(HANDLE directsound, DWORD flags, DWORD mask, unsigned __int32 lDistanceToMove, signed __int32 volume, signed int a6, int a7);
BOOL STORMAPI SFileDdaDestroy();
BOOL STORMAPI SFileDdaEnd(HANDLE directsound);
BOOL STORMAPI SFileDdaGetPos(HANDLE directsound, int a2, int a3);
BOOL STORMAPI SFileDdaInitialize(HANDLE directsound);
BOOL STORMAPI SFileDdaSetVolume(HANDLE directsound, signed int bigvolume, signed int volume);
BOOL STORMAPI SFileDestroy();
BOOL STORMAPI SFileGetFileArchive(HANDLE hFile, HANDLE archive);
LONG STORMAPI SFileGetFileSize(HANDLE hFile, LPDWORD lpFileSizeHigh);
BOOL STORMAPI SFileOpenArchive(const char *szMpqName, DWORD dwPriority, DWORD dwFlags, HANDLE *phMpq);
// values for dwFlags
enum MPQFlags
{
MPQ_NO_LISTFILE = 0x0010,
MPQ_NO_ATTRIBUTES = 0x0020,
MPQ_FORCE_V1 = 0x0040,
MPQ_CHECK_SECTOR_CRC = 0x0080
};
BOOL STORMAPI SFileOpenFile(const char *filename, HANDLE *phFile);
BOOL STORMAPI SFileOpenFileEx(HANDLE hMpq, const char *szFileName, DWORD dwSearchScope, HANDLE *phFile);
// values for dwSearchScope
enum SFileFlags
{
SFILE_FROM_MPQ = 0x00000000,
SFILE_FROM_ABSOLUTE = 0x00000001,
SFILE_FROM_RELATIVE = 0x00000002,
SFILE_FROM_DISK = 0x00000004
};
BOOL STORMAPI SFileReadFile(HANDLE hFile, void *buffer, DWORD nNumberOfBytesToRead, DWORD *read, LONG lpDistanceToMoveHigh);
void STORMAPI SFileSetLocale(LCID lcLocale);
// mode: 0 - Silent (callback is NULL)
// 1 - Application Defined
// 2 - Handled by storm (callback is NULL)
// BOOL STORMAPI callback(const char *pszFilename, DWORD dwErrCode, DWORD dwErrCount)
BOOL STORMAPI SFileSetIoErrorMode(DWORD mode, BOOL (STORMAPI *callback)(const char*,DWORD,DWORD) );
BOOL STORMAPI SFileGetArchiveName(HANDLE hArchive, char *name, int length);
BOOL STORMAPI SFileGetFileName(HANDLE hFile, char *buffer, int length);
BOOL STORMAPI SFileLoadFile(char *filename, void *buffer, int buffersize, int a4, int a5);
BOOL STORMAPI SFileUnloadFile(HANDLE hFile);
BOOL STORMAPI SFileLoadFileEx(void *hArchive, char *filename, int a3, int a4, int a5, DWORD searchScope, struct _OVERLAPPED *lpOverlapped);
// Options are DWORD except for #6
// 1: [TRUE|FALSE] - If true, reports resource leaks (SErrReportResourceLeak/SErrReportNamedResourceLeak) to the attached debugger instead of a message box.
// 2: This option is unused.
// 3: [TRUE|FALSE] - If true, reports general memory leaks to the attached debugger instead of a message box.
// 4: This option is unused.
// 5: [TRUE|FALSE] - If true, reports log messages and log dumps to the attached debugger.
// 6: { DWORD blocks_allocated; DWORD blocks_freed; } Used to determine the amount of memory/heap blocks that have been allocated and freed by storm.
// Can also be used for custom allocations outside of storm.
//
//BOOL STORMAPI StormGetOption(int type, void *pValue, size_t *pSize);
//BOOL STORMAPI StormSetOption(int type, void *pValue, size_t size);
BOOL STORMAPI SBltROP3(void *lpDstBuffer, void *lpSrcBuffer, int srcDrawWidth, int srcDrawHeight, int dstWidth, int srcWidth, int a7, DWORD rop);
BOOL STORMAPI SBltROP3Clipped(void *lpDstBuffer, RECT *lpDstRect, POINT *lpDstPt, int a4, void *lpSrcBuffer, RECT *lpSrcRect, POINT *lpSrcPt, int a8, int a9, DWORD rop);
#define SBMP_DEFAULT 0
#define SBMP_BMP 1
#define SBMP_PCX 2
#define SBMP_TGA 3
/* SBmpDecodeImage @ 321
*
* Decodes an image that has already been loaded into a buffer.
*
* dwImgType: Optional, the image type. See SBMP_ macros.
* pSrcBuffer: A pointer to the source buffer.
* dwSrcBuffersize: The size of the data in the source buffer.
* pPalette: An optional buffer that receives the image palette.
* pDstBuffer: A buffer that receives the image data.
* dwDstBuffersize: The size of the specified image buffer. If the size of the
* destination buffer is 0, then the destination buffer is not used.
* pdwWidth: An optional variable that receives the image width.
* pdwHeight: An optional variable that receives the image height.
* pdwBpp: An optional variable that receives the image bits per pixel.
*
* Returns TRUE if the image was supported and decoded correctly, FALSE otherwise.
*/
BOOL
STORMAPI
SBmpDecodeImage(
DWORD dwImgType,
void *pSrcBuffer,
DWORD dwSrcBuffersize,
PALETTEENTRY *pPalette = NULL,
void *pDstBuffer = NULL,
DWORD dwDstBuffersize = 0,
DWORD *pdwWidth = NULL,
DWORD *pdwHeight = NULL,
DWORD *pdwBpp = NULL);
/* SBmpLoadImage @ 323
*
* Load an image from an available archive into a buffer.
*
* pszFileName: The name of the graphic in an active archive.
* pPalette: An optional buffer that receives the image palette.
* pBuffer: A buffer that receives the image data.
* dwBuffersize: The size of the specified image buffer.
* pdwWidth: An optional variable that receives the image width.
* pdwHeight: An optional variable that receives the image height.
* pdwBpp: An optional variable that receives the image bits per pixel.
*
* Returns TRUE if the image was supported and loaded correctly, FALSE otherwise.
*/
BOOL
STORMAPI
SBmpLoadImage(
const char *pszFileName,
PALETTEENTRY *pPalette = NULL,
void *pBuffer = NULL,
DWORD dwBuffersize = 0,
DWORD *pdwWidth = NULL,
DWORD *pdwHeight = NULL,
DWORD *pdwBpp = NULL);
/* SBmpSaveImage @ 324
*
* Save an image from a buffer to a file. The image format is determined
* from the filename and is either .gif, .pcx, .tga, or .bmp being the default.
*
* pszFileName: The name of the file to create.
* pPalette: A pointer to a palette array containing 256 entries.
* pBuffer: A buffer containing the image data.
* pdwWidth: The width of the image.
* pdwHeight: The height of the image.
* pdwBpp: The bits per pixel.
*
* Returns TRUE if the image was saved correctly, FALSE otherwise.
*/
BOOL
STORMAPI
SBmpSaveImage(
const char *pszFileName,
PALETTEENTRY *pPalette,
void *pBuffer,
DWORD dwWidth,
DWORD dwHeight,
DWORD dwBpp = 8);
HANDLE STORMAPI SBmpAllocLoadImage(const char *fileName, PALETTEENTRY *palette, void **buffer, int *width, int *height, int unused6, int unused7, void *(STORMAPI *allocFunction)(DWORD));
BOOL STORMAPI SCodeCompile(char *directives1, char *directives2, char *loopstring, unsigned int maxiterations, unsigned int flags, HANDLE handle);
BOOL STORMAPI SCodeDelete(HANDLE handle);
int STORMAPI SCodeExecute(HANDLE handle, int a2);
BOOL STORMAPI SDrawAutoInitialize(HINSTANCE hInst, LPCSTR lpClassName, LPCSTR lpWindowName, WNDPROC pfnWndProc, int nMode, int nWidth, int nHeight, int nBits);
/* SDrawCaptureScreen @ 342
*
* Saves a screenshot from the primary surface being handled by Storm.
*
* pszOutput: The name of the output file. The save format is automatically set by the extension.
* The extensions supported are .gif, .pcx, .tga, and .bmp. It will write a bitmap by default.
*
* Returns TRUE if successful and FALSE otherwise.
*/
BOOL
STORMAPI
SDrawCaptureScreen(
const char *pszOutput);
/* SDrawGetFrameWindow @ 346
*
* Retrieves the window handle that was specified in
* SDrawManualInitialize or created in SDrawAutoInitialize.
*
* sdraw_framewindow: Optional variable that receives the returned handle.
*
* Returns the handle of the window.
*/
HWND
STORMAPI
SDrawGetFrameWindow(
HWND *sdraw_framewindow = NULL);
/* SDrawGetObjects @ 347
*
* Retrieves the object information that was initialized using
* SDrawManualInitialize or SDrawAutoInitialize.
*
* ddInterface: The DirectDraw interface.
* primarySurface: The primary DirectDraw surface.
* surface2: A second unknown surface.
* surface3: A third unknown surface.
* backSurface: The back DirectDraw surface.
* ddPalette: The DirectDraw palette.
* hPalette: The palette handle.
*
* Returns FALSE if the direct draw interface has not been initialized.
*/
BOOL
STORMAPI
SDrawGetObjects(
LPDIRECTDRAW *ddInterface = NULL,
LPDIRECTDRAWSURFACE *primarySurface = NULL,
LPDIRECTDRAWSURFACE *surface2 = NULL,
LPDIRECTDRAWSURFACE *surface3 = NULL,
LPDIRECTDRAWSURFACE *backSurface = NULL,
LPDIRECTDRAWPALETTE *ddPalette = NULL,
HPALETTE *hPalette = NULL);
/* SDrawGetScreenSize @ 348
*
* Obtains information for the current screen resolution.
*
* pdwWidth: Optional variable that receives the screen width.
* pdwHeight: Optional variable that receives the screen height.
* pdwBpp: Optional variable that receives the bits per pixel.
*
* Returns FALSE if no variables were specified.
*/
BOOL
STORMAPI
SDrawGetScreenSize(
DWORD *pdwWidth,
DWORD *pdwHeight,
DWORD *pdwBpp);
// undefined
BOOL STORMAPI SDrawLockSurface(int surfacenumber, RECT *lpDestRect, void **lplpSurface, int *lpPitch, int arg_unused);
/* SDrawManualInitialize @ 351
*
* Sets the DirectDraw variables to be referenced in Storm.
*
* hWnd: The handle of the DirectDraw window.
* ddInterface: The DirectDraw interface.
* primarySurface: The first and primary surface.
* surface2: A second surface. Behaviour not completely known.
* surface3: A third surface. Behaviour not completely known.
* backSurface: The fourth and final surface. The back surface.
* ddPalette: The DirectDraw palette if the application requires it.
* hPalette: The palette handle that belongs to the window.
* If this is NULL and ddPalette is specified, then it
* will be created automatically. A palette can be created
* using the CreatePalette WinAPI function.
*
* Returns FALSE if no variables were specified.
*/
BOOL
STORMAPI
SDrawManualInitialize(
HWND hWnd = NULL,
LPDIRECTDRAW ddInterface = NULL,
LPDIRECTDRAWSURFACE primarySurface = NULL,
LPDIRECTDRAWSURFACE surface2 = NULL,
LPDIRECTDRAWSURFACE surface3 = NULL,
LPDIRECTDRAWSURFACE backSurface = NULL,
LPDIRECTDRAWPALETTE ddPalette = NULL,
HPALETTE hPalette = NULL);
/* SDrawPostClose @ 353
*
* Posts a WM_QUIT message to the active drawing window specified
* in SDrawManualInitialize or created in SDrawAutoInitialize.
*
* Returns TRUE if successful and FALSE otherwise.
*/
BOOL
STORMAPI
SDrawPostClose();
// undefined
//BOOL STORMAPI SDrawRealizePalette();
BOOL STORMAPI SDrawUnlockSurface(int surfacenumber, void *lpSurface, int a3, RECT *lpRect);
BOOL STORMAPI SDrawUpdatePalette(unsigned int firstentry, unsigned int numentries, PALETTEENTRY *pPalEntries, int a4);
BOOL STORMAPI SEvtDispatch(DWORD dwMessageID, DWORD dwFlags, int type, PS_EVT pEvent);
BOOL STORMAPI SGdiDeleteObject(HANDLE handle);
BOOL STORMAPI SGdiExtTextOut(int a1, int a2, int a3, int a4, unsigned int a8, signed int a6, signed int a7, const char *pszString, unsigned int arg20);
BOOL STORMAPI SGdiImportFont(HGDIOBJ handle, int windowsfont);
BOOL STORMAPI SGdiSelectObject(int handle);
BOOL STORMAPI SGdiSetPitch(int pitch);
BOOL STORMAPI Ordinal393(char *pszString, int, int);
/* SMemAlloc @ 401
*
* Allocates a block of memory. This block is different
* from the standard malloc by including a header containing
* information about the block.
*
* amount: The amount of memory to allocate, in bytes.
* logfilename: The name of the file or object that this call belongs to.
* logline: The line in the file or one of the SLOG_ macros.
* defaultValue: The default value of a byte in the allocated memory.
*
* Returns a pointer to the allocated memory. This pointer does NOT include
* the additional storm header.
*/
void*
STORMAPI
SMemAlloc(
size_t amount,
char *logfilename,
int logline,
char defaultValue = 0);
#define SMAlloc(amount) SMemAlloc((amount), __FILE__, __LINE__)
/* SMemFree @ 403
*
* Frees a block of memory that was created using SMemAlloc,
* includes the log file and line for debugging purposes.
*
* location: The memory location to be freed.
* logfilename: The name of the file or object that this call belongs to.
* logline: The line in the file or one of the SLOG_ macros.
* defaultValue:
*
* Returns TRUE if the call was successful and FALSE otherwise.
*/
BOOL
STORMAPI
SMemFree(
void *location,
char *logfilename,
int logline,
char defaultValue = 0);
#define SMFree(loc) SMemFree((loc), __FILE__, __LINE__)
/* SMemReAlloc @ 405
*
* Reallocates a block of memory that was created using SMemAlloc,
* includes the log file and line for debugging purposes.
*
* location: The memory location to be re-allocated. If this parameter
* is NULL, then SMemAlloc is called with the remaining parameters.
* amount: The amount of memory to re-allocate.
* logfilename: The name of the file or object that this call belongs to.
* logline: The line in the file or one of the SLOG_ macros.
* defaultValue:
*
* Returns a pointer to the re-allocated memory. This pointer does NOT include
* the additional storm header.
*/
void*
STORMAPI
SMemReAlloc(
void *location,
size_t amount,
char *logfilename,
int logline,
char defaultValue = 0);
#define SMReAlloc(loc,s) SMemReAlloc((loc),(s), __FILE__, __LINE__)
// Can be provided instead of logline/__LINE__ parameter to indicate different errors.
#define SLOG_EXPRESSION 0
#define SLOG_FUNCTION -1
#define SLOG_OBJECT -2
#define SLOG_HANDLE -3
#define SLOG_FILE -4
#define SLOG_EXCEPTION -5
BOOL STORMAPI SRegLoadData(const char *keyname, const char *valuename, int size, LPBYTE lpData, BYTE flags, LPDWORD lpcbData);
BOOL STORMAPI SRegLoadString(const char *keyname, const char *valuename, BYTE flags, char *buffer, size_t buffersize);
BOOL STORMAPI SRegLoadValue(const char *keyname, const char *valuename, BYTE flags, int *value);
BOOL STORMAPI SRegSaveData(const char *keyname, const char *valuename, int size, BYTE *lpData, DWORD cbData);
BOOL STORMAPI SRegSaveString(const char *keyname, const char *valuename, BYTE flags, char *string);
BOOL STORMAPI SRegSaveValue(const char *keyname, const char *valuename, BYTE flags, DWORD result);
BOOL STORMAPI SRegDeleteValue(const char *keyname, const char *valuename, BYTE flags);
// Flags for SReg functions
// Default behaviour checks both HKEY_LOCAL_MACHINE and HKEY_CURRENT_USER
// relative to the "Software\\Blizzard Entertainment\\" key in both hives.
#define SREG_NONE 0x00000000
#define SREG_EXCLUDE_LOCAL_MACHINE 0x00000001 // excludes checking the HKEY_LOCAL_MACHINE hive
#define SREG_BATTLE_NET 0x00000002 // sets the relative key to "Software\\Battle.net\\" instead
#define SREG_EXCLUDE_CURRENT_USER 0x00000004 // excludes checking the HKEY_CURRENT_USER hive
#define SREG_ABSOLUTE 0x00000010 // specifies that the key is not a relative key
BOOL STORMAPI STransBlt(void *lpSurface, int x, int y, int width, HANDLE hTrans);
BOOL STORMAPI STransBltUsingMask(void *lpDest, void *lpSource, int pitch, int width, HANDLE hTrans);
BOOL STORMAPI STransDelete(HANDLE hTrans);
BOOL STORMAPI STransDuplicate(HANDLE hTransSource, HANDLE hTransDest);
BOOL STORMAPI STransIntersectDirtyArray(HANDLE hTrans, char * dirtyarraymask, unsigned flags, HANDLE * phTransResult);
BOOL STORMAPI STransInvertMask(HANDLE hTrans, HANDLE * phTransResult);
BOOL STORMAPI STransSetDirtyArrayInfo(int width, int height, int depth, int bits);
BOOL STORMAPI STransPointInMask(HANDLE hTrans, int x, int y); // Name is a pure guess
BOOL STORMAPI STransCombineMasks(HANDLE hTransA, HANDLE hTransB, int left, int top, int flags, HANDLE * phTransResult);
BOOL STORMAPI STransCreateE(void *pBuffer, int width, int height, int bpp, int a5, int bufferSize, HANDLE *phTransOut);
BOOL STORMAPI SVidDestroy();
BOOL STORMAPI SVidGetSize(HANDLE video, int width, int height, int zero);
BOOL STORMAPI SVidInitialize(HANDLE video);
BOOL STORMAPI SVidPlayBegin(char *filename, int arg4, int a3, int a4, int a5, int a6, HANDLE* video);
BOOL STORMAPI SVidPlayContinueSingle(HANDLE video, int a2, int a3);
BOOL STORMAPI SVidPlayEnd(HANDLE video);
/* SErrDisplayError @ 461
*
* Displays a formatted error message. The message is detailed and flexible for many applications.
* The message will be different if there is a debugger attached. Will typically terminate the application
* unless the option to continue is given.
*
* dwErrMessage: The error code. See SErrGetLastError and GetLastError.
* logfilename: The name of the file or object that this call belongs to.
* logline: The line in the file or one of the SLOG_ macros.
* message: A message or expression with additional information.
* allowOption: If TRUE, allows the user the option to continue execution, otherwise the program will terminate.
* exitCode: The exit code used for program termination.
*
* Returns TRUE if the user chose to continue execution, FALSE otherwise.
*/
BOOL
STORMAPI
SErrDisplayError(
DWORD dwErrMsg,
const char *logfilename,
int logline,
const char *message = NULL,
BOOL allowOption = FALSE,
int exitCode = 1);
#define SAssert(x) { if ( !(x) ) SErrDisplayError(STORM_ERROR_ASSERTION, __FILE__, __LINE__, #x) }
#define SEDisplayError(err) SErrDisplayError(e, __FILE__, __LINE__)
/* SErrGetErrorStr @ 462
*
* Retrieves a string that describes the specified error code for
* the system, Storm, DirectDraw, or DirectSound.
*
* dwErrCode: The error code to look up.
* buffer: The destination buffer to receive the string.
* bufferchars: The size of the destination buffer.
*
* Returns TRUE if the call was successful and FALSE otherwise.
*/
BOOL
STORMAPI
SErrGetErrorStr(
DWORD dwErrCode,
char *buffer,
size_t bufferchars);
#define SEGetErrorStr(e,b) SErrGetErrorStr(e,b,sizeof(b))
/* SErrGetLastError @ 463
*
* Retrieves the last error that was specifically
* set for the Storm library.
*
* Returns the last error set within the Storm library.
*/
DWORD
STORMAPI
SErrGetLastError();
// Registers a module as a message source for SErrGetErrorStr, always returns TRUE
// groupID is a group in a MessageTable entry for example in STORM_ERROR_BAD_ARGUMENT 0x85100065, 0x510 is the group.
// BOOL STORMAPI SErrRegisterMessageSource(WORD groupID, HMODULE hSourceModule, int a3)
/* SErrSetLastError @ 465
*
* Sets the last error for the Storm library and the Kernel32 library.
*
* dwErrCode: The error code that will be set.
*/
void
STORMAPI
SErrSetLastError(
DWORD dwErrCode = NO_ERROR);
//
// void STORMAPI SErrReportNamedResourceLeak(const char *pszMsg, const char *pszSubMsg = nullptr)
// void STORMAPI SErrReportResourceLeak(const char *pszMsg)
void STORMAPI SErrSuppressErrors(BOOL suppressErrors);
// Values for dwErrCode
#define STORM_ERROR_ASSERTION 0x85100000
#define STORM_ERROR_BAD_ARGUMENT 0x85100065
#define STORM_ERROR_GAME_ALREADY_STARTED 0x85100066
#define STORM_ERROR_GAME_FULL 0x85100067
#define STORM_ERROR_GAME_NOT_FOUND 0x85100068
#define STORM_ERROR_GAME_TERMINATED 0x85100069
#define STORM_ERROR_INVALID_PLAYER 0x8510006a
#define STORM_ERROR_NO_MESSAGES_WAITING 0x8510006b
#define STORM_ERROR_NOT_ARCHIVE 0x8510006c
#define STORM_ERROR_NOT_ENOUGH_ARGUMENTS 0x8510006d
#define STORM_ERROR_NOT_IMPLEMENTED 0x8510006e
#define STORM_ERROR_NOT_IN_ARCHIVE 0x8510006f
#define STORM_ERROR_NOT_IN_GAME 0x85100070
#define STORM_ERROR_NOT_INITIALIZED 0x85100071
#define STORM_ERROR_NOT_PLAYING 0x85100072
#define STORM_ERROR_NOT_REGISTERED 0x85100073
#define STORM_ERROR_REQUIRES_CODEC1 0x85100074
#define STORM_ERROR_REQUIRES_CODEC2 0x85100075
#define STORM_ERROR_REQUIRES_CODEC3 0x85100076
#define STORM_ERROR_REQUIRES_UPGRADE 0x85100077
#define STORM_ERROR_STILL_ACTIVE 0x85100078
#define STORM_ERROR_VERSION_MISMATCH 0x85100079
#define STORM_ERROR_MEM_NOT_ALLOCATED 0x8510007a
#define STORM_ERROR_MEM_CORRUPTED 0x8510007b
#define STORM_ERROR_MEM_INVALID 0x8510007c
#define STORM_ERROR_MEM_MANAGER_NOT_INITIALIZED 0x8510007d
#define STORM_ERROR_MEM_NOT_FREED 0x8510007e
#define STORM_ERROR_RESOURCES_NOT_RELEASED 0x8510007f
#define STORM_ERROR_OUT_OF_BOUNDS 0x85100080
#define STORM_ERROR_NULL_POINTER 0x85100081
#define STORM_ERROR_CDKEY_MISMATCH 0x85100082
#define STORM_ERROR_FILE_CORRUPTED 0x85100083
#define STORM_ERROR_FATAL 0x85100084
#define STORM_ERROR_GAMETYPE_UNAVAILABLE 0x85100085
/* SMemCopy @ 491
*
* Copies a block of memory from source to destination.
* This function immediately calls memcpy. See online documentation
* of memcpy for more details.
*
* dest: The destination buffer.
* source: The source buffer.
* size: The number of bytes to copy.
*/
void
STORMAPI
SMemCopy(
void *dest,
const void *source,
size_t size);
#define SMCopy(d,s) ( SMemCopy(d, s, __STORM_SSIZEMIN(s,d)) )
/* SMemFill @ 492
*
* Fills a block of memory with the specified character.
* This function immediately calls memset. See online documentation
* of memset for more details.
*
* dest: The destination buffer.
* source: The size of the destination buffer.
* size: The format to use.
*/
void
STORMAPI
SMemFill(
void *location,
size_t length,
char fillWith = 0);
#define SMFill(l,f) (SMemFill(l, sizeof(l), f))
/* SMemZero @ 494
*
* Fills a block of memory with the integer 0x00 (Zero).
*
* location: The location to write at.
* length: The amount of bytes to write.
*/
void
STORMAPI
SMemZero(
void *location,
size_t length);
#define SMZero(l) (SMemZero(l, sizeof(l)))
int STORMAPI SMemCmp(void *location1, void *location2, DWORD size);
#define SMCmp(l,x) ( SMemCmp(l, x, __STORM_SSIZEMIN(x,l)) )
/* SStrCopy @ 501
*
* Copies a string from src to dest (including NULL terminator)
* until the max_length is reached.
*
* dest: The destination array.
* src: The source array.
* max_length: The maximum length of dest.
*
* Returns the number of characters copied.
*/
int
STORMAPI
SStrCopy(
char *dest,
const char *src,
int max_length = 0x7FFFFFFF);
#define SSCopy(d,s) (SStrCopy(d, s, sizeof(d)))
#define STORM_HASH_ABSOLUTE 1
/* SStrHash @ 502
*
* Creates a simple hash for the string. This function
* should NOT be used for sensitive information.
*
* string: The input string.
* flags: If STORM_HASH_ABSOLUTE is set then this
function uses the absolute string, otherwise
it will convert backslashes to forward
slashes and some other processing.
* seed: The hash seed. If this value is 0 then the
* default value 0x7FED7FED will be used.
*
* Returns the 32-bit hash of the string.
*/
DWORD
STORMAPI
SStrHash(
const char *string,
DWORD flags = 0,
DWORD Seed = 0);
int STORMAPI SStrNCat(char *dest, const char *src, DWORD max_length);
/* SStrLen @ 506
*
* Retrieves the length of a string.
*
* string: The input string of which to obtain a
* length for.
*
* Returns the length of the string.
*/
int
STORMAPI
SStrLen(
const char *string);
/* SStrCmp @ 508
*
* Compares two strings case sensitive.
*
* string1: The first string.
* string2: The second string.
* size: The maximum amount of characters to compare.
*
* Returns 0 if strings are equal. See strcmp documentation for more details.
*/
int
STORMAPI
SStrCmp(
const char *string1,
const char *string2,
size_t size);
#define SSCmp(s,x) ( SStrCmp(s,x,__STORM_SSIZEMIN(s,x)) )
/* SStrCmpI @ 509
*
* Compares two strings case insensitive.
*
* string1: The first string.
* string2: The second string.
* size: The maximum amount of characters to compare.
*
* Returns 0 if strings are equal. See strcmpi documentation for more details.
*/
int
STORMAPI
SStrCmpI(
const char *string1,
const char *string2,
size_t size);
#define SSCmpI(s,x) ( SStrCmpI(s,x,__STORM_SSIZEMIN(s,x)) )
/* SStrUpper @ 510
*
* Converts all lower-case alpha characters of a string to upper-case.
*
* string: The string to convert.
*
* Returns the same pointer given in the input.
*/
char*
STORMAPI
SStrUpper(
char* string);
void STORMAPI SRgn523(HANDLE hRgn, RECT *pRect, int a3, int a4);
void STORMAPI SRgnCreateRegion(HANDLE *hRgn, int a2);
void STORMAPI SRgnDeleteRegion(HANDLE hRgn);
void STORMAPI SRgn529i(int handle, int a2, int a3);
/* SErrDisplayErrorFmt @ 562
*
* Displays a formatted error message. The message is detailed and flexible for many applications.
* The message will be different if there is a debugger attached. Will typically terminate the application
* unless the option to continue is given.
*
* dwErrMessage: The error code. See SErrGetLastError and GetLastError.
* logfilename: The name of the file or object that this call belongs to.
* logline: The line in the file or one of the SLOG_ macros.
* allowOption: If TRUE, allows the user the option to continue execution, otherwise the program will terminate.
* exitCode: The exit code used for program termination.
* format: Additional message formatting. See printf.
*
* Returns TRUE if the user chose to continue execution, FALSE otherwise.
*/
BOOL
SErrDisplayErrorFmt(
DWORD dwErrMsg,
const char *logfilename,
int logline,
BOOL allowOption,
int exitCode,
const char *format,
...);
//#define SEDisplayErrorFmt(err,...) SErrDisplayErrorFmt(err, __FILE__, __LINE__, FALSE, 1, __VA_ARGS__)
/* SErrCatchUnhandledExceptions @ 567
*
* Registers a top-level exception filter managed entirely by Storm.
* The registered filter will display formatted exception information by calling SErrDisplayError.
*/
void
STORMAPI
SErrCatchUnhandledExceptions();
/* SStrChr @ 571
*
* Searches a string for the given character. See
* strchr documentation for more details.
*
* string: The string to search.
* c: The character to search for.
*
* Returns a pointer to the first occurance of the character.
*/
char*
STORMAPI
SStrChr(
const char *string,
char c);
char *STORMAPI SStrChrR(const char *string, char c);
/* SStrVPrintf @ 578
*
* Prints a formatted string to a destination buffer.
* This function calls vsnprintf with some extra error handling.
* See online documentation of vsnprintf for more details.
*
* dest: The destination buffer.
* size: The size of the destination buffer.
* format: The format to use.
*
* Returns the number of characters written.
*/
size_t
SStrVPrintf(
char *dest,
size_t size,
const char *format, ...);
int STORMAPI SBigDel(void *buffer);
int STORMAPI SBigFromBinary(void *buffer, const void *str, size_t size);
int STORMAPI SBigNew(void **buffer);
int STORMAPI SBigPowMod(void *buffer1, void *buffer2, int a3, int a4);
int STORMAPI SBigToBinaryBuffer(void *buffer, int length, int a3, int a4);
bool StormDestroy();
void SDrawDestroy();
bool __stdcall SFileSetBasePath(char *base_dir);
void SDrawRealizePalette();
bool SVidPlayContinue();
bool __stdcall SNetGetOwnerTurnsWaiting(int *turns);
bool __stdcall SNetSetBasePlayer(int base_player_num);
int __stdcall SFileSetFilePointer(int file1, int offset, int file2, int whence);
void __stdcall SDrawMessageBox(char *text, char *caption, int type);
#endif