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devilution/2020_03_31/Source/gendung.cpp
PrisonOfMirrors b720183846 initial up
2020-11-28 18:24:54 -06:00

1056 lines
23 KiB
C++

#include "diablo.h"
unsigned char dungeon[40][40];
BYTE pdungeon[40][40];
char dflags[40][40];
int setpc_x; // idb
int setpc_y; // idb
int setpc_w; // weak
int setpc_h; // weak
char *pSetPiece_2;
int setloadflag_2; // weak
BYTE *pSpecialCels;
BYTE *pMegaTiles;
BYTE *pLevelPieces;
BYTE *pDungeonCels;
BYTE *pSpeedCels;
int SpeedFrameTbl[128][16]; /* MICROS */
char block_lvid[2049];
int level_frame_count[MAXTILES];
int tile_defs[MAXTILES];
WORD level_frame_types[MAXTILES];
int level_frame_sizes[MAXTILES];
int nlevel_frames; // weak
BOOLEAN nBlockTable[2049];
BOOLEAN nSolidTable[2049];
BOOLEAN nTransTable[2049];
BOOLEAN nMissileTable[2049];
BOOLEAN nTrapTable[2049];
int dminx; // weak
int dminy; // weak
int dmaxx; // weak
int dmaxy; // weak
int gnDifficulty; // idb
unsigned char leveltype; // weak
unsigned char currlevel; // idb
char setlevel; // weak
BYTE setlvlnum; // weak
char setlvltype; // weak
int ViewX; // idb
int ViewY; // idb
int ViewDX; // weak
int ViewDY; // weak
int ViewBX; // weak
int ViewBY; // weak
ScrollStruct ScrollInfo;
int LvlViewX; // weak
int LvlViewY; // weak
int MicroTileLen;
char TransVal; // weak
char TransList[256];
int dPiece[MAXDUNX][MAXDUNY];
MICROS dpiece_defs_map_2[MAXDUNX][MAXDUNY];
MICROS dpiece_defs_map_1[MAXDUNX * MAXDUNY];
char dTransVal[MAXDUNX][MAXDUNY];
char dLight[MAXDUNX][MAXDUNY];
char dPreLight[MAXDUNX][MAXDUNY];
char dFlags[MAXDUNX][MAXDUNY];
char dPlayer[MAXDUNX][MAXDUNY];
int dMonster[MAXDUNX][MAXDUNY];
char dDead[MAXDUNX][MAXDUNY];
char dObject[MAXDUNX][MAXDUNY];
char dItem[MAXDUNX][MAXDUNY];
char dMissile[MAXDUNX][MAXDUNY];
char dSpecial[MAXDUNX][MAXDUNY];
int themeCount;
THEME_LOC themeLoc[MAXTHEMES];
void FillSolidBlockTbls()
{
unsigned char bv;
DWORD dwTiles;
unsigned char *pSBFile, *pTmp;
int i;
memset(nBlockTable, 0, sizeof(nBlockTable));
memset(nSolidTable, 0, sizeof(nSolidTable));
memset(nTransTable, 0, sizeof(nTransTable));
memset(nMissileTable, 0, sizeof(nMissileTable));
memset(nTrapTable, 0, sizeof(nTrapTable));
switch((unsigned char)leveltype) {
case DTYPE_TOWN:
pSBFile = DiabLoad("Levels\\TownData\\Town.SOL", &dwTiles, 'SOL ');
break;
case DTYPE_CATHEDRAL:
pSBFile = DiabLoad("Levels\\L1Data\\L1.SOL", &dwTiles, 'SOL ');
break;
case DTYPE_CATACOMBS:
pSBFile = DiabLoad("Levels\\L2Data\\L2.SOL", &dwTiles, 'SOL ');
break;
case DTYPE_CAVES:
pSBFile = DiabLoad("Levels\\L3Data\\L3.SOL", &dwTiles, 'SOL ');
break;
case DTYPE_HELL:
pSBFile = DiabLoad("Levels\\L4Data\\L4.SOL", &dwTiles, 'SOL ');
break;
default:
app_fatal("FillSolidBlockTbls");
}
pTmp = pSBFile;
for(i = 1; i <= dwTiles; i++) {
bv = *pTmp++;
if(bv & 1)
nSolidTable[i] = 1;
if(bv & 2)
nBlockTable[i] = 1;
if(bv & 4)
nMissileTable[i] = 1;
if(bv & 8)
nTransTable[i] = 1;
if(bv & 0x80)
nTrapTable[i] = 1;
block_lvid[i] = (bv & 0x70) >> 4; /* beta: (bv >> 4) & 7 */
}
mem_free_dbg(pSBFile);
}
static void SwapTile(int f1, int f2)
{
int swap;
swap = level_frame_count[f1];
level_frame_count[f1] = level_frame_count[f2];
level_frame_count[f2] = swap;
swap = tile_defs[f1];
tile_defs[f1] = tile_defs[f2];
tile_defs[f2] = swap;
swap = level_frame_types[f1];
level_frame_types[f1] = level_frame_types[f2];
level_frame_types[f2] = swap;
swap = level_frame_sizes[f1];
level_frame_sizes[f1] = level_frame_sizes[f2];
level_frame_sizes[f2] = swap;
}
static void SortTiles(int frames)
{
int i;
BOOL doneflag;
doneflag = FALSE;
while(frames > 0 && !doneflag) {
doneflag = TRUE;
for(i = 0; i < frames; i++) {
if(level_frame_count[i] < level_frame_count[i + 1]) {
SwapTile(i, i + 1);
doneflag = FALSE;
}
}
frames--;
}
}
void MakeSpeedCels()
{
int i, j, x, y;
int tile, total_frames, blocks, total_size, frameidx, lfs_adder, blk_cnt, currtile, nDataSize;
WORD m;
BOOL blood_flag;
DWORD *pFrameTable;
MICROS *pMap;
#ifndef USE_ASM
int k, l;
BYTE width, pix;
BYTE *src, *dst, *tbl;
#endif
for(i = 0; i < MAXTILES; i++) {
tile_defs[i] = i;
level_frame_count[i] = 0;
level_frame_types[i] = 0;
}
if(leveltype != DTYPE_HELL)
blocks = 10;
else
blocks = 12;
for(y = 0; y < MAXDUNY; y++) {
for(x = 0; x < MAXDUNX; x++) {
pMap = &dpiece_defs_map_2[x][y];
for(i = 0; i < blocks; i++) {
tile = pMap->mt[i];
if(tile) {
level_frame_count[tile & 0xFFF]++;
level_frame_types[tile & 0xFFF] = tile & 0x7000;
}
}
}
}
pFrameTable = (DWORD *)pDungeonCels;
nDataSize = pFrameTable[0];
nlevel_frames = nDataSize & 0xFFFF;
for(i = 1; i < nlevel_frames; i++) {
currtile = i;
#ifdef USE_ASM
__asm {
mov ebx, pDungeonCels
mov eax, currtile
shl eax, 2
add ebx, eax
mov eax, [ebx+4]
sub eax, [ebx]
mov nDataSize, eax
}
#else
nDataSize = pFrameTable[currtile + 1] - pFrameTable[currtile];
#endif
level_frame_sizes[i] = nDataSize & 0xFFFF;
}
level_frame_sizes[0] = 0;
if(leveltype == DTYPE_HELL) {
for(i = 0; i < nlevel_frames; i++) {
if(!i)
level_frame_count[0] = 0;
currtile = i;
blood_flag = TRUE;
if(level_frame_count[i]) {
if(level_frame_types[i] != 0x1000) {
#ifdef USE_ASM
lfs_adder = level_frame_sizes[i];
__asm {
mov ebx, pDungeonCels
mov eax, currtile
shl eax, 2
add ebx, eax
mov esi, pDungeonCels
add esi, [ebx]
xor ebx, ebx
mov ecx, lfs_adder
jecxz l1_label3
l1_label1:
lodsb
cmp al, 0
jz l1_label2
cmp al, 32
jnb l1_label2
mov blood_flag, ebx
l1_label2:
loop l1_label1
l1_label3:
nop
}
#else
src = &pDungeonCels[pFrameTable[currtile]];
for(lfs_adder = level_frame_sizes[i]; lfs_adder; lfs_adder--) {
pix = *src++;
if(pix && pix < 32)
blood_flag = FALSE;
}
#endif
} else {
#ifdef USE_ASM
__asm {
mov ebx, pDungeonCels
mov eax, currtile
shl eax, 2
add ebx, eax
mov esi, pDungeonCels
add esi, [ebx]
xor ebx, ebx
mov ecx, 32
l2_label1:
push ecx
mov edx, 32
l2_label2:
xor eax, eax
lodsb
or al, al
js l2_label5
sub edx, eax
mov ecx, eax
l2_label3:
lodsb
cmp al, 0
jz l2_label4
cmp al, 32
jnb l2_label4
mov blood_flag, ebx
l2_label4:
loop l2_label3
or edx, edx
jz l2_label6
jmp l2_label2
l2_label5:
neg al
sub edx, eax
jnz l2_label2
l2_label6:
pop ecx
loop l2_label1
}
#else
src = &pDungeonCels[pFrameTable[currtile]];
for(k = 32; k; k--) {
for(l = 32; l;) {
width = *src++;
if(!(width & 0x80)) {
l -= width;
while(width) {
pix = *src++;
if(pix && pix < 32)
blood_flag = FALSE;
width--;
}
} else {
width = -(char)width;
l -= width;
}
}
}
#endif
}
if(!blood_flag)
level_frame_count[i] = 0;
}
}
}
SortTiles(MAXTILES - 1);
total_size = 0;
total_frames = 0;
if(light4flag) {
while(total_size < 0x100000) {
total_size += level_frame_sizes[total_frames] << 1;
total_frames++;
}
} else {
while(total_size < 0x100000) {
total_size += (level_frame_sizes[total_frames] << 4) - (level_frame_sizes[total_frames] << 1);
total_frames++;
}
}
total_frames--;
if(total_frames > 128)
total_frames = 128;
frameidx = 0; /* move into loop ? */
if(light4flag)
blk_cnt = 3;
else
blk_cnt = 15;
for(i = 0; i < total_frames; i++) {
currtile = tile_defs[i];
SpeedFrameTbl[i][0] = currtile;
if(level_frame_types[i] != 0x1000) {
lfs_adder = level_frame_sizes[i];
for(j = 1; j < blk_cnt; j++) {
SpeedFrameTbl[i][j] = frameidx;
#ifdef USE_ASM
__asm {
mov ebx, pDungeonCels
mov eax, currtile
shl eax, 2
add ebx, eax
mov esi, pDungeonCels
add esi, [ebx]
mov edi, pSpeedCels
add edi, frameidx
mov ebx, j
shl ebx, 8
add ebx, pLightTbl
mov ecx, lfs_adder
jecxz l3_label2
l3_label1:
lodsb
xlat
stosb
loop l3_label1
l3_label2:
nop
}
#else
src = &pDungeonCels[pFrameTable[currtile]];
dst = &pSpeedCels[frameidx];
tbl = &pLightTbl[256 * j];
for(k = lfs_adder; k; k--) {
*dst++ = tbl[*src++];
}
#endif
frameidx += lfs_adder;
}
} else {
for(j = 1; j < blk_cnt; j++) {
SpeedFrameTbl[i][j] = frameidx;
#ifdef USE_ASM
__asm {
mov ebx, pDungeonCels
mov eax, currtile
shl eax, 2
add ebx, eax
mov esi, pDungeonCels
add esi, [ebx]
mov edi, pSpeedCels
add edi, frameidx
mov ebx, j
shl ebx, 8
add ebx, pLightTbl
mov ecx, 32
l4_label1:
push ecx
mov edx, 32
l4_label2:
xor eax, eax
lodsb
stosb
or al, al
js l4_label4
sub edx, eax
mov ecx, eax
l4_label3:
lodsb
xlat
stosb
loop l4_label3
or edx, edx
jz l4_label5
jmp l4_label2
l4_label4:
neg al
sub edx, eax
jnz l4_label2
l4_label5:
pop ecx
loop l4_label1
}
#else
src = &pDungeonCels[pFrameTable[currtile]];
dst = &pSpeedCels[frameidx];
tbl = &pLightTbl[256 * j];
for(k = 32; k; k--) {
for(l = 32; l;) {
width = *src++;
*dst++ = width;
if(!(width & 0x80)) {
l -= width;
while(width) {
*dst++ = tbl[*src++];
width--;
}
} else {
width = -(char)width;
l -= width;
}
}
}
#endif
frameidx += level_frame_sizes[i];
}
}
}
for(y = 0; y < MAXDUNY; y++) {
for(x = 0; x < MAXDUNX; x++) {
if(dPiece[x][y]) {
pMap = &dpiece_defs_map_2[x][y];
for(i = 0; i < blocks; i++) {
if(pMap->mt[i]) {
for(m = 0; m < total_frames; m++) {
if((pMap->mt[i] & 0xFFF) == tile_defs[m]) {
pMap->mt[i] = m + level_frame_types[m] + 0x8000;
m = total_frames;
}
}
}
}
}
}
}
}
int IsometricCoord(int x, int y)
{
if(x < MAXDUNY - y)
return (y + y * y + x * (x + 2 * y + 3)) / 2;
x = MAXDUNX - x - 1;
y = MAXDUNY - y - 1;
return MAXDUNX * MAXDUNY - ((y + y * y + x * (x + 2 * y + 3)) / 2) - 1;
}
void SetSpeedCels()
{
int x, y;
for(x = 0; x < MAXDUNX; x++) {
for(y = 0; y < MAXDUNY; y++) {
dpiece_defs_map_1[IsometricCoord(x, y)] = dpiece_defs_map_2[x][y];
}
}
}
void SetDungeonMicros()
{
int i, x, y, lv, blocks;
WORD *pPiece;
MICROS *pMap;
if(leveltype != DTYPE_HELL) {
MicroTileLen = 10;
blocks = 10;
} else {
MicroTileLen = 12;
blocks = 16;
}
for(y = 0; y < MAXDUNY; y++) {
for(x = 0; x < MAXDUNX; x++) {
lv = dPiece[x][y];
pMap = &dpiece_defs_map_2[x][y];
if(lv) {
lv--;
if(leveltype != DTYPE_HELL)
pPiece = (WORD *)&pLevelPieces[20 * lv];
else
pPiece = (WORD *)&pLevelPieces[32 * lv];
for(i = 0; i < blocks; i++)
pMap->mt[i] = pPiece[(i & 1) + blocks - 2 - (i & 0xE)];
} else {
for(i = 0; i < blocks; i++)
pMap->mt[i] = 0;
}
}
}
MakeSpeedCels();
SetSpeedCels();
if(zoomflag) {
ViewDX = 640;
ViewDY = 352;
ViewBX = 10;
ViewBY = 11;
} else {
ViewDX = 384;
ViewDY = 224;
ViewBX = 6;
ViewBY = 7;
}
}
void DRLG_InitTrans()
{
memset(dTransVal, 0, 0x3100u);
memset(TransList, 0, 0x100u);
TransVal = 1;
}
void DRLG_MRectTrans(int x1, int y1, int x2, int y2)
{
int i, j;
x1 = 2 * x1 + 17;
y1 = 2 * y1 + 17;
x2 = 2 * x2 + 16;
y2 = 2 * y2 + 16;
for(j = y1; j <= y2; j++) {
for(i = x1; i <= x2; i++) {
dTransVal[i][j] = TransVal;
}
}
TransVal++;
}
void DRLG_RectTrans(int x1, int y1, int x2, int y2)
{
int i; // esi
char *v5; // edx
int j; // eax
for ( i = y1; i <= y2; ++i )
{
if ( x1 <= x2 )
{
v5 = &dTransVal[x1][i];
j = x2 - x1 + 1;
do
{
*v5 = TransVal;
v5 += 112;
--j;
}
while ( j );
}
}
++TransVal;
}
void DRLG_CopyTrans(int sx, int sy, int dx, int dy)
{
dTransVal[dx][dy] = dTransVal[sx][sy];
}
void DRLG_ListTrans(int num, unsigned char *List)
{
unsigned char *v2; // esi
int v3; // edi
unsigned char v4; // al
unsigned char *v5; // esi
unsigned char v6; // cl
unsigned char v7; // dl
unsigned char v8; // bl
v2 = List;
if ( num > 0 )
{
v3 = num;
do
{
v4 = *v2;
v5 = v2 + 1;
v6 = *v5++;
v7 = *v5++;
v8 = *v5;
v2 = v5 + 1;
DRLG_RectTrans(v4, v6, v7, v8);
--v3;
}
while ( v3 );
}
}
void DRLG_AreaTrans(int num, unsigned char *List)
{
unsigned char *v2; // esi
int v3; // edi
unsigned char v4; // al
unsigned char *v5; // esi
unsigned char v6; // cl
unsigned char v7; // dl
unsigned char v8; // bl
v2 = List;
if ( num > 0 )
{
v3 = num;
do
{
v4 = *v2;
v5 = v2 + 1;
v6 = *v5++;
v7 = *v5++;
v8 = *v5;
v2 = v5 + 1;
DRLG_RectTrans(v4, v6, v7, v8);
--TransVal;
--v3;
}
while ( v3 );
}
++TransVal;
}
void DRLG_InitSetPC()
{
setpc_x = 0;
setpc_y = 0;
setpc_w = 0;
setpc_h = 0;
}
void DRLG_SetPC()
{
int i, j, x, y, w, h;
w = 2 * setpc_w;
h = 2 * setpc_h;
x = 2 * setpc_x + 16;
y = 2 * setpc_y + 16;
for(j = 0; j < h; j++) {
for(i = 0; i < w; i++) {
dFlags[i + x][j + y] |= 8;
}
}
}
void Make_SetPC(int x, int y, int w, int h)
{
int i, j, dx, dy, dh, dw;
dw = 2 * w;
dh = 2 * h;
dx = 2 * x + 16;
dy = 2 * y + 16;
for(j = 0; j < dh; j++) {
for(i = 0; i < dw; i++) {
dFlags[i + dx][j + dy] |= 8;
}
}
}
BOOL DRLG_WillThemeRoomFit(int floor, int x, int y, int minSize, int maxSize, int *width, int *height)
{
int ii, xx, yy;
int xSmallest, ySmallest;
int xArray[20], yArray[20];
int xCount, yCount;
BOOL yFlag, xFlag;
yFlag = TRUE;
xFlag = TRUE;
xCount = 0;
yCount = 0;
if(x > DMAXX - maxSize && y > DMAXY - maxSize) {
return FALSE;
}
if(!SkipThemeRoom(x, y)) {
return FALSE;
}
memset(xArray, 0, sizeof(xArray));
memset(yArray, 0, sizeof(yArray));
for(ii = 0; ii < maxSize; ii++) {
if(xFlag) {
for(xx = x; xx < x + maxSize; xx++) {
if((unsigned char)dungeon[xx][y + ii] != floor) {
if(xx >= minSize) {
break;
}
xFlag = FALSE;
} else {
xCount++;
}
}
if(xFlag) {
xArray[ii] = xCount;
xCount = 0;
}
}
if(yFlag) {
for(yy = y; yy < y + maxSize; yy++) {
if((unsigned char)dungeon[x + ii][yy] != floor) {
if(yy >= minSize) {
break;
}
yFlag = FALSE;
} else {
yCount++;
}
}
if(yFlag) {
yArray[ii] = yCount;
yCount = 0;
}
}
}
for(ii = 0; ii < minSize; ii++) {
if(xArray[ii] < minSize || yArray[ii] < minSize) {
return FALSE;
}
}
xSmallest = xArray[0];
ySmallest = yArray[0];
for(ii = 0; ii < maxSize; ii++) {
if(xArray[ii] < minSize || yArray[ii] < minSize) {
break;
}
if(xArray[ii] < xSmallest) {
xSmallest = xArray[ii];
}
if(yArray[ii] < ySmallest) {
ySmallest = yArray[ii];
}
}
*width = xSmallest - 2;
*height = ySmallest - 2;
return TRUE;
}
void DRLG_CreateThemeRoom(int themeIndex)
{
int xx, yy;
for(yy = themeLoc[themeIndex].y; yy < themeLoc[themeIndex].y + themeLoc[themeIndex].height; yy++) {
for(xx = themeLoc[themeIndex].x; xx < themeLoc[themeIndex].x + themeLoc[themeIndex].width; xx++) {
if(leveltype == DTYPE_CATACOMBS) {
if(yy == themeLoc[themeIndex].y
&& xx >= themeLoc[themeIndex].x
&& xx <= themeLoc[themeIndex].x + themeLoc[themeIndex].width
|| yy == themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1
&& xx >= themeLoc[themeIndex].x
&& xx <= themeLoc[themeIndex].x + themeLoc[themeIndex].width) {
dungeon[xx][yy] = 2;
} else if(xx == themeLoc[themeIndex].x
&& yy >= themeLoc[themeIndex].y
&& yy <= themeLoc[themeIndex].y + themeLoc[themeIndex].height
|| xx == themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1
&& yy >= themeLoc[themeIndex].y
&& yy <= themeLoc[themeIndex].y + themeLoc[themeIndex].height) {
dungeon[xx][yy] = 1;
} else {
dungeon[xx][yy] = 3;
}
}
if(leveltype == DTYPE_CAVES) {
if(yy == themeLoc[themeIndex].y
&& xx >= themeLoc[themeIndex].x
&& xx <= themeLoc[themeIndex].x + themeLoc[themeIndex].width
|| yy == themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1
&& xx >= themeLoc[themeIndex].x
&& xx <= themeLoc[themeIndex].x + themeLoc[themeIndex].width) {
dungeon[xx][yy] = 134;
} else if(xx == themeLoc[themeIndex].x
&& yy >= themeLoc[themeIndex].y
&& yy <= themeLoc[themeIndex].y + themeLoc[themeIndex].height
|| xx == themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1
&& yy >= themeLoc[themeIndex].y
&& yy <= themeLoc[themeIndex].y + themeLoc[themeIndex].height) {
dungeon[xx][yy] = 137;
} else {
dungeon[xx][yy] = 7;
}
}
if(leveltype == DTYPE_HELL) {
if(yy == themeLoc[themeIndex].y
&& xx >= themeLoc[themeIndex].x
&& xx <= themeLoc[themeIndex].x + themeLoc[themeIndex].width
|| yy == themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1
&& xx >= themeLoc[themeIndex].x
&& xx <= themeLoc[themeIndex].x + themeLoc[themeIndex].width) {
dungeon[xx][yy] = 2;
} else if(xx == themeLoc[themeIndex].x
&& yy >= themeLoc[themeIndex].y
&& yy <= themeLoc[themeIndex].y + themeLoc[themeIndex].height
|| xx == themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1
&& yy >= themeLoc[themeIndex].y
&& yy <= themeLoc[themeIndex].y + themeLoc[themeIndex].height) {
dungeon[xx][yy] = 1;
} else {
dungeon[xx][yy] = 6;
}
}
}
}
if(leveltype == DTYPE_CATACOMBS) {
dungeon[themeLoc[themeIndex].x][themeLoc[themeIndex].y] = 8;
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y] = 7;
dungeon[themeLoc[themeIndex].x][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 9;
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 6;
}
if(leveltype == DTYPE_CAVES) {
dungeon[themeLoc[themeIndex].x][themeLoc[themeIndex].y] = 150;
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y] = 151;
dungeon[themeLoc[themeIndex].x][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 152;
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 138;
}
if(leveltype == DTYPE_HELL) {
dungeon[themeLoc[themeIndex].x][themeLoc[themeIndex].y] = 9;
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y] = 16;
dungeon[themeLoc[themeIndex].x][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 15;
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 12;
}
if(leveltype == DTYPE_CATACOMBS) {
switch(random(0, 2)) {
case 0:
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height / 2] = 4;
break;
case 1:
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width / 2][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 5;
break;
}
}
if(leveltype == DTYPE_CAVES) {
switch(random(0, 2)) {
case 0:
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height / 2] = 147;
break;
case 1:
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width / 2][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 146;
break;
}
}
if(leveltype == DTYPE_HELL) {
switch(random(0, 2)) {
case 0:
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height / 2 - 1] = 53;
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height / 2] = 6;
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height / 2 + 1] = 52;
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width - 2][themeLoc[themeIndex].y + themeLoc[themeIndex].height / 2 - 1] = 54;
break;
case 1:
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width / 2 - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 57;
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width / 2][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 6;
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width / 2 + 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 1] = 56;
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width / 2][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 2] = 59;
dungeon[themeLoc[themeIndex].x + themeLoc[themeIndex].width / 2 - 1][themeLoc[themeIndex].y + themeLoc[themeIndex].height - 2] = 58;
break;
}
}
}
void DRLG_PlaceThemeRooms(int minSize, int maxSize, int floor, int freq, int rndSize)
{
int v5; // ebx
//int v7; // eax
int v8; // esi
int v9; // edi
int v10; // eax
int v12; // eax
int v14; // eax
int v16; // eax
int v17; // edi
int v18; // esi
int v19; // ecx
int v20; // ecx
int v21; // eax
int minSize2; // [esp+10h] [ebp-1Ch]
int maxSize2; // [esp+14h] [ebp-18h]
unsigned char *v24; // [esp+18h] [ebp-14h]
signed int x_start; // [esp+1Ch] [ebp-10h]
int x; // [esp+20h] [ebp-Ch]
int width; // [esp+24h] [ebp-8h]
int height; // [esp+28h] [ebp-4h]
v5 = 0;
maxSize2 = maxSize;
minSize2 = minSize;
themeCount = 0;
memset(themeLoc, 0, 0x14u);
do
{
x = 0;
x_start = 20;
v24 = (unsigned char *)dungeon + v5;
do
{
if ( *v24 == floor )
{
if ( !random(0, freq) )
{
//_LOBYTE(v7) = DRLG_WillThemeRoomFit(floor, x, v5, minSize2, maxSize2, &width, &height);
if ( DRLG_WillThemeRoomFit(floor, x, v5, minSize2, maxSize2, &width, &height) )
{
if ( rndSize )
{
v8 = minSize2 - 2;
v9 = maxSize2 - 2;
v10 = random(0, width - (minSize2 - 2) + 1);
v12 = minSize2 - 2 + random(0, v10);
if ( v12 < minSize2 - 2 || (width = v12, v12 > v9) )
width = minSize2 - 2;
v14 = random(0, height - v8 + 1);
v16 = v8 + random(0, v14);
if ( v16 < v8 || v16 > v9 )
v16 = minSize2 - 2;
height = v16;
}
else
{
v16 = height;
}
v17 = themeCount;
v18 = themeCount;
themeLoc[v18].x = x + 1;
themeLoc[v18].y = v5 + 1;
v19 = width;
themeLoc[v18].width = width;
themeLoc[v18].height = v16;
v20 = x + v19;
v21 = v5 + v16;
if ( leveltype == DTYPE_CAVES )
DRLG_RectTrans(x_start, 2 * v5 + 20, 2 * v20 + 15, 2 * v21 + 15);
else
DRLG_MRectTrans(x + 1, v5 + 1, v20, v21);
themeLoc[v18].ttval = TransVal - 1;
DRLG_CreateThemeRoom(v17);
++themeCount;
}
}
}
x_start += 2;
++x;
v24 += 40;
}
while ( x_start < 100 );
++v5;
}
while ( v5 < 40 );
}
void DRLG_HoldThemeRooms()
{
int i, x, y, xx, yy;
for(i = 0; i < themeCount; i++) {
for(y = themeLoc[i].y; y < themeLoc[i].y + themeLoc[i].height - 1; y++) {
for(x = themeLoc[i].x; x < themeLoc[i].x + themeLoc[i].width - 1; x++) {
xx = 2 * x + 16;
yy = 2 * y + 16;
dFlags[xx][yy] |= 8;
dFlags[xx + 1][yy] |= 8;
dFlags[xx][yy + 1] |= 8;
dFlags[xx + 1][yy + 1] |= 8;
}
}
}
}
BOOL SkipThemeRoom(int x, int y)
{
int i; // ebx
THEME_LOC *v3; // eax
int v4; // esi
i = 0;
if ( themeCount <= 0 )
return 1;
v3 = themeLoc;
while ( 1 )
{
if ( x >= v3->x - 2 && x <= v3->x + v3->width + 2 )
{
v4 = v3->y;
if ( y >= v4 - 2 && y <= v4 + v3->height + 2 )
break;
}
++i;
++v3;
if ( i >= themeCount )
return 1;
}
return 0;
}
void InitLevels()
{
if ( !leveldebug )
{
currlevel = 0;
leveltype = 0;
setlevel = 0;
}
}