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devilution/2020_03_31/Source/monster.cpp
PrisonOfMirrors b720183846 initial up
2020-11-28 18:24:54 -06:00

5901 lines
137 KiB
C++

#include "diablo.h"
#include "../3rdParty/Storm/Source/storm.h"
int MissileFileFlag; // weak
int monstkills[MAXMONSTERS];
int monstactive[MAXMONSTERS];
int nummonsters;
BOOLEAN sgbSaveSoundOn; // weak
MonsterStruct monster[MAXMONSTERS];
int totalmonsters; // weak
CMonster Monsters[16];
BYTE GraphicTable[NUMLEVELS][MAX_LVLMTYPES]; /* unused */
// int END_Monsters_17; // weak
int monstimgtot; // weak
int uniquetrans;
int nummtypes;
/* data */
int MWVel[24][3] =
{
{ 256, 512, 1024 },
{ 128, 256, 512 },
{ 85, 170, 341 },
{ 64, 128, 256 },
{ 51, 102, 204 },
{ 42, 85, 170 },
{ 36, 73, 146 },
{ 32, 64, 128 },
{ 28, 56, 113 },
{ 26, 51, 102 },
{ 23, 46, 93 },
{ 21, 42, 85 },
{ 19, 39, 78 },
{ 18, 36, 73 },
{ 17, 34, 68 },
{ 16, 32, 64 },
{ 15, 30, 60 },
{ 14, 28, 57 },
{ 13, 26, 54 },
{ 12, 25, 51 },
{ 12, 24, 48 },
{ 11, 23, 46 },
{ 11, 22, 44 },
{ 10, 21, 42 }
};
char animletter[7] = "nwahds";
int left[8] = { 7, 0, 1, 2, 3, 4, 5, 6 };
int right[8] = { 1, 2, 3, 4, 5, 6, 7, 0 };
int opposite[8] = { 4, 5, 6, 7, 0, 1, 2, 3 };
int offset_x[8] = { 1, 0, -1, -1, -1, 0, 1, 1 };
int offset_y[8] = { 1, 1, 1, 0, -1, -1, -1, 0 };
/* unused */
int rnd5[4] = { 5, 10, 15, 20 };
int rnd10[4] = { 10, 15, 20, 30 };
int rnd20[4] = { 20, 30, 40, 50 };
int rnd60[4] = { 60, 70, 80, 90 };
//
void (*AiProc[])(int i) =
{
&MAI_Zombie,
&MAI_Fat,
&MAI_SkelSd,
&MAI_SkelBow,
&MAI_Scav,
&MAI_Rhino,
&MAI_GoatMc,
&MAI_GoatBow,
&MAI_Fallen,
&MAI_Magma,
&MAI_SkelKing,
&MAI_Bat,
&MAI_Garg,
&MAI_Cleaver,
&MAI_Succ,
&MAI_Sneak,
&MAI_Storm,
&MAI_Fireman,
&MAI_Garbud,
&MAI_Acid,
&MAI_AcidUniq,
&MAI_Golum,
&MAI_Zhar,
&MAI_SnotSpil,
&MAI_Snake,
&MAI_Counselor,
&MAI_Mega,
&MAI_Diablo,
&MAI_Lazurus,
&MAI_Lazhelp,
&MAI_Lachdanan,
&MAI_Warlord
};
void InitMonsterTRN(int monst, BOOL special)
{
int i, a, d;
BYTE *t;
/// ASSERT: assert((DWORD)monst < MAX_LVLMTYPES);
t = Monsters[monst].trans_file;
for(i = 256; i != 0; i--) {
if(*t == 255) {
*t = 0;
}
t++;
}
if(special) {
a = 6;
} else {
a = 5;
}
for(i = 0; i < a; i++) {
if(i == 1 && Monsters[monst].mtype >= MT_COUNSLR && Monsters[monst].mtype <= MT_ADVOCATE) {
continue;
}
for(d = 0; d < 8; d++) {
Cl2ApplyTrans(Monsters[monst].Anims[i].Frames[d], Monsters[monst].trans_file, Monsters[monst].Anims[i].Rate);
}
}
}
void InitLevelMonsters()
{
int i;
nummtypes = 0;
monstimgtot = 0;
MissileFileFlag = 0;
for(i = 0; i < 16; i++) {
Monsters[i].mPlaceFlags = 0;
}
ClrAllMonsters();
nummonsters = 0;
totalmonsters = MAXMONSTERS;
for(i = 0; i < MAXMONSTERS; i++) {
monstactive[i] = i;
}
uniquetrans = 0;
}
int AddMonsterType(int type, int placeflag)
{
int i;
BOOL done;
done = FALSE;
/// ASSERT: assert((DWORD)nummtypes <= MAX_LVLMTYPES);
for(i = 0; i < nummtypes && !done; i++) {
done = Monsters[i].mtype == type;
}
i--;
if(!done) {
i = nummtypes++;
Monsters[i].mtype = type;
monstimgtot += monsterdata[type].mType;
InitMonsterGFX(i);
InitMonsterSND(i);
}
Monsters[i].mPlaceFlags |= placeflag;
return i;
}
void GetLevelMTypes()
{
int i, minl, maxl, mt, nt, numskeltypes, rv;
int typelist[MAXMONSTERS];
int skeltypes[111];
char mamask;
mamask = 3;
AddMonsterType(MT_GOLEM, 2);
if(currlevel == 16) {
AddMonsterType(MT_ADVOCATE, 1);
AddMonsterType(MT_RBLACK, 1);
AddMonsterType(MT_DIABLO, 2);
return;
}
if(!setlevel) {
if(QuestStatus(Q_BUTCHER)) {
AddMonsterType(MT_CLEAVER, 2);
}
if(QuestStatus(Q_GARBUD)) {
AddMonsterType(UniqMonst[0].mtype, 4);
}
if(QuestStatus(Q_ZHAR)) {
AddMonsterType(UniqMonst[2].mtype, 4);
}
if(QuestStatus(Q_LTBANNER)) {
AddMonsterType(UniqMonst[3].mtype, 4);
}
if(QuestStatus(Q_VEIL)) {
AddMonsterType(UniqMonst[7].mtype, 4);
}
if(QuestStatus(Q_WARLORD)) {
AddMonsterType(UniqMonst[8].mtype, 4);
}
if(gbMaxPlayers != 1 && currlevel == quests[Q_SKELKING]._qlevel) {
AddMonsterType(MT_SKING, 4);
numskeltypes = 0;
for(i = 8; i <= 27; i++) {
if(IsSkel(i)) {
minl = 15 * monsterdata[i].mMinDLvl / 30 + 1;
maxl = 15 * monsterdata[i].mMaxDLvl / 30 + 1;
if(currlevel >= minl && currlevel <= maxl && MonstAvailTbl[i] & mamask) {
skeltypes[numskeltypes++] = i;
}
}
}
AddMonsterType(skeltypes[random(88, numskeltypes)], 1);
}
nt = 0;
for(i = 0; i < 111; i++) {
minl = 15 * monsterdata[i].mMinDLvl / 30 + 1;
maxl = 15 * monsterdata[i].mMaxDLvl / 30 + 1;
if(currlevel >= minl && currlevel <= maxl && MonstAvailTbl[i] & mamask) {
typelist[nt++] = i;
}
}
if(monstdebug) {
for (i = 0; i < debugmonsttypes; i++) {
AddMonsterType(DebugMonsters[i], 1);
}
} else {
while(nt > 0 && nummtypes < 16 && monstimgtot < 4000) {
i = 0;
while(i < nt) {
mt = typelist[i];
if(monsterdata[mt].mType > 4000 - monstimgtot) {
nt--;
typelist[i] = typelist[nt];
} else {
i++;
}
}
if(nt != 0) {
rv = random(88, nt);
mt = typelist[rv];
AddMonsterType(mt, 1);
nt--;
typelist[rv] = typelist[nt];
}
}
}
} else {
if(setlvlnum == SL_SKELKING) {
AddMonsterType(MT_SKING, 4);
}
}
}
void InitMonsterGFX(int monst)
{
int i, anim, mtype;
char strBuff[256];
BYTE *p;
/// ASSERT: assert((DWORD)monst < MAX_LVLMTYPES);
mtype = Monsters[monst].mtype;
for(anim = 0; anim < 6; anim++) {
if((animletter[anim] != 's' || monsterdata[mtype].has_special) && monsterdata[mtype].Frames[anim] > 0) {
sprintf(strBuff, monsterdata[mtype].GraphicType, animletter[anim]);
/// ASSERT: assert(! Monsters[monst].Anims[anim].CMem);
Monsters[monst].Anims[anim].CMem = DiabLoad(strBuff, NULL, 'MONS');
p = Monsters[monst].Anims[anim].CMem;
if(Monsters[monst].mtype == MT_GOLEM && (animletter[anim] == 's' || animletter[anim] == 'd')) {
for(i = 0; i < 8; i++) {
Monsters[monst].Anims[anim].Frames[i] = p;
}
} else {
for(i = 0; i < 8; i++) {
Monsters[monst].Anims[anim].Frames[i] = &p[((DWORD *)p)[i]];
}
}
}
Monsters[monst].Anims[anim].Rate = monsterdata[mtype].Frames[anim];
Monsters[monst].Anims[anim].Delay = monsterdata[mtype].Rate[anim];
}
Monsters[monst].flags_1 = monsterdata[mtype].flags;
Monsters[monst].flags_2 = (monsterdata[mtype].flags - 64) >> 1;
Monsters[monst].mMinHP = monsterdata[mtype].mMinHP;
Monsters[monst].mMaxHP = monsterdata[mtype].mMaxHP;
Monsters[monst].has_special = monsterdata[mtype].has_special;
Monsters[monst].mAFNum = monsterdata[mtype].mAFNum;
Monsters[monst].MData = &monsterdata[mtype];
if(monsterdata[mtype].has_trans) {
Monsters[monst].trans_file = DiabLoad(monsterdata[mtype].TransFile, NULL, 'MONS');
InitMonsterTRN(monst, monsterdata[mtype].has_special);
MemFreeDbg(Monsters[monst].trans_file);
}
if(mtype >= MT_NMAGMA && mtype <= MT_WMAGMA && !(MissileFileFlag & 1)) {
MissileFileFlag |= 1;
LoadMissileGFX(MFILE_MAGBALL);
}
if(mtype >= MT_STORM && mtype <= MT_MAEL && !(MissileFileFlag & 2)) {
MissileFileFlag |= 2;
LoadMissileGFX(MFILE_THINLGHT);
}
if(mtype == MT_SUCCUBUS && !(MissileFileFlag & 4)) {
MissileFileFlag |= 4;
LoadMissileGFX(MFILE_FLARE);
LoadMissileGFX(MFILE_FLAREEXP);
}
if(mtype == MT_SNOWWICH && !(MissileFileFlag & 0x20)) {
MissileFileFlag |= 0x20;
LoadMissileGFX(MFILE_SCUBMISB);
LoadMissileGFX(MFILE_SCBSEXPB);
}
if(mtype == MT_HLSPWN && !(MissileFileFlag & 0x40)) {
MissileFileFlag |= 0x40;
LoadMissileGFX(MFILE_SCUBMISD);
LoadMissileGFX(MFILE_SCBSEXPD);
}
if(mtype == MT_SOLBRNR && !(MissileFileFlag & 0x80)) {
MissileFileFlag |= 0x80;
LoadMissileGFX(MFILE_SCUBMISC);
LoadMissileGFX(MFILE_SCBSEXPC);
}
if(mtype >= MT_INCIN && mtype <= MT_HELLBURN && !(MissileFileFlag & 8)) {
MissileFileFlag |= 8;
LoadMissileGFX(MFILE_KRULL);
}
if(mtype >= MT_NACID && mtype <= MT_XACID && !(MissileFileFlag & 0x10)) {
MissileFileFlag |= 0x10;
LoadMissileGFX(MFILE_ACIDBF);
LoadMissileGFX(MFILE_ACIDSPLA);
LoadMissileGFX(MFILE_ACIDPUD);
}
if(mtype == MT_DIABLO) {
LoadMissileGFX(MFILE_FIREPLAR);
}
}
void ClearMVars(int i)
{
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
monster[i]._mVar1 = 0;
monster[i]._mVar2 = 0;
monster[i]._mVar3 = 0;
monster[i]._mVar4 = 0;
monster[i]._mVar5 = 0;
monster[i]._mVar6 = 0;
monster[i]._mVar7 = 0;
monster[i]._mVar8 = 0;
}
void InitMonster(int i, int rd, int mtype, int x, int y)
{
CMonster *monst;
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
/// ASSERT: assert((DWORD)mtype < MAX_LVLMTYPES);
monst = &Monsters[mtype];
/// ASSERT: assert(monst->MData != NULL);
monster[i]._mdir = rd;
monster[i]._mx = x;
monster[i]._my = y;
monster[i]._mfutx = x;
monster[i]._mfuty = y;
monster[i]._moldx = x;
monster[i]._moldy = y;
monster[i]._mMTidx = mtype;
monster[i]._mmode = MM_STAND;
monster[i].mName = monst->MData->mName;
monster[i].MType = monst;
monster[i].MData = monst->MData;
monster[i]._mAnimData = monst->Anims[0].Frames[rd];
monster[i]._mAnimDelay = monst->Anims[0].Delay;
monster[i]._mAnimCnt = random(88, monster[i]._mAnimDelay - 1);
monster[i]._mAnimLen = monst->Anims[0].Rate;
monster[i]._mAnimFrame = random(88, monster[i]._mAnimLen - 1) + 1;
if(monst->mtype == MT_DIABLO) {
monster[i]._mmaxhp = (random(88, 1) + 1666) << 6;
} else {
monster[i]._mmaxhp = (random(88, monst->mMaxHP - monst->mMinHP + 1) + monst->mMinHP) << 6;
}
if(gbMaxPlayers == 1) {
monster[i]._mmaxhp >>= 1;
if(monster[i]._mmaxhp < 64) {
monster[i]._mmaxhp = 64;
}
}
monster[i]._mhitpoints = monster[i]._mmaxhp;
monster[i]._mAi = monst->MData->mAi;
monster[i]._mint = monst->MData->mInt;
monster[i]._mgoal = 1;
monster[i]._mgoalvar1 = 0;
monster[i]._mgoalvar2 = 0;
monster[i]._mgoalvar3 = 0;
monster[i].field_18 = 0;
monster[i]._pathcount = 0;
monster[i]._mDelFlag = 0;
monster[i]._uniqtype = 0;
monster[i]._msquelch = 0;
monster[i]._mRndSeed = GetRndSeed();
monster[i]._mAISeed = GetRndSeed();
monster[i].mWhoHit = 0;
monster[i].mLevel = monst->MData->mLevel;
monster[i].mExp = monst->MData->mExp;
monster[i].mHit = monst->MData->mHit;
monster[i].mMinDamage = monst->MData->mMinDamage;
monster[i].mMaxDamage = monst->MData->mMaxDamage;
monster[i].mHit2 = monst->MData->mHit2;
monster[i].mMinDamage2 = monst->MData->mMinDamage2;
monster[i].mMaxDamage2 = monst->MData->mMaxDamage2;
monster[i].mArmorClass = monst->MData->mArmorClass;
monster[i].mMagicRes = monst->MData->mMagicRes;
monster[i].leader = 0;
monster[i].leaderflag = 0;
monster[i]._mFlags = monst->MData->mFlags;
monster[i].mtalkmsg = 0;
if(monster[i]._mAi == AI_GARG) {
monster[i]._mAnimData = monst->Anims[5].Frames[rd];
monster[i]._mAnimFrame = 1;
monster[i]._mFlags |= 4;
monster[i]._mmode = MM_SATTACK;
}
if(gnDifficulty == DIFF_NIGHTMARE) {
monster[i]._mmaxhp = 3 * monster[i]._mmaxhp + 64;
monster[i]._mhitpoints = monster[i]._mmaxhp;
monster[i].mLevel += 15;
monster[i].mExp = 2 * (monster[i].mExp + 1000);
monster[i].mHit += 85;
monster[i].mMinDamage = 2 * (monster[i].mMinDamage + 2);
monster[i].mMaxDamage = 2 * (monster[i].mMaxDamage + 2);
monster[i].mHit2 += 85;
monster[i].mMinDamage2 = 2 * (monster[i].mMinDamage2 + 2);
monster[i].mMaxDamage2 = 2 * (monster[i].mMaxDamage2 + 2);
monster[i].mArmorClass += 50;
}
if(gnDifficulty == DIFF_HELL) {
monster[i]._mmaxhp = 4 * monster[i]._mmaxhp + 192;
monster[i]._mhitpoints = monster[i]._mmaxhp;
monster[i].mLevel += 30;
monster[i].mExp = 4 * (monster[i].mExp + 1000);
monster[i].mHit += 120;
monster[i].mMinDamage = 4 * monster[i].mMinDamage + 6;
monster[i].mMaxDamage = 4 * monster[i].mMaxDamage + 6;
monster[i].mHit2 += 120;
monster[i].mMinDamage2 = 4 * monster[i].mMinDamage2 + 6;
monster[i].mMaxDamage2 = 4 * monster[i].mMaxDamage2 + 6;
monster[i].mArmorClass += 80;
monster[i].mMagicRes = monst->MData->mMagicRes2;
}
}
void ClrAllMonsters()
{
int i;
/* MonsterStruct *Monst; */
for(i = 0; i < MAXMONSTERS; i++) {
ClearMVars(i);
monster[i].mName = "Invalid Monster";
monster[i]._mgoal = 0;
monster[i]._mmode = 0;
monster[i]._mVar1 = 0;
monster[i]._mVar2 = 0;
monster[i]._mx = 0;
monster[i]._my = 0;
monster[i]._mfutx = 0;
monster[i]._mfuty = 0;
monster[i]._moldx = 0;
monster[i]._moldy = 0;
monster[i]._mdir = random(89, 8);
monster[i]._mxvel = 0;
monster[i]._myvel = 0;
monster[i]._mAnimData = 0;
monster[i]._mAnimDelay = 0;
monster[i]._mAnimCnt = 0;
monster[i]._mAnimLen = 0;
monster[i]._mAnimFrame = 0;
monster[i]._mFlags = 0;
monster[i]._mDelFlag = 0;
monster[i]._menemy = random(89, gbActivePlayers);
monster[i]._menemyx = plr[monster[i]._menemy]._px;
monster[i]._menemyy = plr[monster[i]._menemy]._py;
}
}
BOOL MonstPlace(int xp, int yp)
{
if(xp < 0 || xp >= MAXDUNX || yp < 0 || yp >= MAXDUNY) {
return FALSE;
}
if(dMonster[xp][yp] != 0) {
return FALSE;
}
if(dPlayer[xp][yp] != 0) {
return FALSE;
}
if(dFlags[xp][yp] & 2) {
return FALSE;
}
if(dFlags[xp][yp] & 8) {
return FALSE;
}
if(SolidLoc(xp, yp)) {
return FALSE;
}
return TRUE;
}
void PlaceMonster(int i, int mtype, int x, int y)
{
int rd;
dMonster[x][y] = i + 1;
rd = random(90, 8);
InitMonster(i, rd, mtype, x, y);
}
void PlaceUniqueMonst(int uniqindex, int miniontype, int packsize)
{
UniqMonstStruct *Uniq;
MonsterStruct *Monst;
int xp, yp, x, y, count, count2, uniqtype, i;
BOOL done, zharflag;
char filestr[64];
/// ASSERT: assert((DWORD)nummonsters < MAXMONSTERS);
Uniq = &UniqMonst[uniqindex];
Monst = &monster[nummonsters];
count = 0;
if((uniquetrans << 8) + 4864 >= LIGHTSIZE) {
return;
}
/// ASSERT: assert((DWORD)nummtypes <= MAX_LVLMTYPES);
for(uniqtype = 0; uniqtype < nummtypes; uniqtype++) {
if(Monsters[uniqtype].mtype == UniqMonst[uniqindex].mtype) {
break;
}
}
/// ASSERT: assert(uniqtype < nummtypes);
while(1) {
x = random(91, 80) + 16;
y = random(91, 80) + 16;
count2 = 0;
for(xp = x - 3; xp < x + 3; xp++) {
for(yp = y - 3; yp < y + 3; yp++) {
if(yp >= 0 && yp < MAXDUNY && xp >= 0 && xp < MAXDUNX && MonstPlace(xp, yp)) {
count2++;
}
}
}
if(count2 < 9) {
count++;
if(count < 1000) {
continue;
}
}
if(MonstPlace(x, y)) {
break;
}
}
if(uniqindex == 3) {
x = 2 * setpc_x + 24;
y = 2 * setpc_y + 28;
}
if(uniqindex == 8) {
x = 2 * setpc_x + 22;
y = 2 * setpc_y + 23;
}
if(uniqindex == 2) {
zharflag = TRUE;
for(i = 0; i < themeCount; i++) {
if(i == zharlib && zharflag == TRUE) {
zharflag = FALSE;
x = 2 * themeLoc[i].x + 20;
y = 2 * themeLoc[i].y + 20;
}
}
}
if(gbMaxPlayers == 1) {
if(uniqindex == 4) {
x = 32;
y = 46;
}
if(uniqindex == 5) {
x = 40;
y = 45;
}
if(uniqindex == 6) {
x = 38;
y = 49;
}
if(uniqindex == 1) {
x = 35;
y = 47;
}
} else {
if(uniqindex == 4) {
x = 2 * setpc_x + 19;
y = 2 * setpc_y + 22;
}
if(uniqindex == 5) {
x = 2 * setpc_x + 21;
y = 2 * setpc_y + 19;
}
if(uniqindex == 6) {
x = 2 * setpc_x + 21;
y = 2 * setpc_y + 25;
}
}
if(uniqindex == 9) {
done = FALSE;
for(y = 0; y < MAXDUNY && !done; y++) {
for(x = 0; x < MAXDUNX && !done; x++) {
done = dPiece[x][y] == 367;
}
}
}
PlaceMonster(nummonsters, uniqtype, x, y);
Monst->_uniqtype = uniqindex + 1;
if(Uniq->mlevel) {
Monst->mLevel = 2 * Uniq->mlevel;
} else {
Monst->mLevel += 5;
}
Monst->mExp *= 2;
Monst->mName = Uniq->mName;
Monst->_mmaxhp = Uniq->mmaxhp << 6;
if(gbMaxPlayers == 1) {
Monst->_mmaxhp >>= 1;
if(Monst->_mmaxhp < 64) {
Monst->_mmaxhp = 64;
}
}
Monst->_mhitpoints = Monst->_mmaxhp;
Monst->_mAi = Uniq->mAi;
Monst->_mint = Uniq->mint;
Monst->mMinDamage = Uniq->mMinDamage;
Monst->mMaxDamage = Uniq->mMaxDamage;
Monst->mMinDamage2 = Uniq->mMinDamage;
Monst->mMaxDamage2 = Uniq->mMaxDamage;
Monst->mMagicRes = Uniq->mMagicRes;
Monst->mtalkmsg = Uniq->mtalkmsg;
Monst->mlid = AddLight(Monst->_mx, Monst->_my, 3);
if(gbMaxPlayers == 1) {
if(Monst->mtalkmsg != 0) {
Monst->_mgoal = 6;
}
} else {
if(Monst->_mAi == AI_LAZHELP) {
Monst->mtalkmsg = 0;
}
if(Monst->_mAi == AI_LAZURUS && quests[Q_BETRAYER]._qvar1 > 3) {
Monst->_mgoal = 1;
} else if(Monst->mtalkmsg != 0) {
Monst->_mgoal = 6;
}
}
if(gnDifficulty == DIFF_NIGHTMARE) {
Monst->_mmaxhp = 3 * Monst->_mmaxhp + 64;
Monst->_mhitpoints = Monst->_mmaxhp;
Monst->mLevel += 15;
Monst->mExp = 2 * (Monst->mExp + 1000);
Monst->mMinDamage = 2 * (Monst->mMinDamage + 2);
Monst->mMaxDamage = 2 * (Monst->mMaxDamage + 2);
Monst->mMinDamage2 = 2 * (Monst->mMinDamage2 + 2);
Monst->mMaxDamage2 = 2 * (Monst->mMaxDamage2 + 2);
}
if(gnDifficulty == DIFF_HELL) {
Monst->_mmaxhp = 4 * Monst->_mmaxhp + 192;
Monst->_mhitpoints = Monst->_mmaxhp;
Monst->mLevel += 30;
Monst->mExp = 4 * (Monst->mExp + 1000);
Monst->mMinDamage = 4 * Monst->mMinDamage + 6;
Monst->mMaxDamage = 4 * Monst->mMaxDamage + 6;
Monst->mMinDamage2 = 4 * Monst->mMinDamage2 + 6;
Monst->mMaxDamage2 = 4 * Monst->mMaxDamage2 + 6;
}
sprintf(filestr, "Monsters\\Monsters\\%s.TRN", Uniq->mTrnName);
/// ASSERT: assert((uniquetrans << 8) + 4864 < LIGHTSIZE);
LoadFileWithMem(filestr, &pLightTbl[(uniquetrans << 8) + 4864]);
Monst->_uniqtrans = uniquetrans;
uniquetrans++;
if(Uniq->mUnqAttr & 4) {
Monst->mHit = Uniq->mUnqVar1;
Monst->mHit2 = Uniq->mUnqVar1;
}
if(Uniq->mUnqAttr & 8) {
Monst->mArmorClass = Uniq->mUnqVar1;
}
nummonsters++;
if(Uniq->mUnqAttr & 1) {
PlaceGroup(miniontype, packsize, Uniq->mUnqAttr, nummonsters - 1);
}
if(Monst->_mAi != AI_GARG) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[Monst->_mdir];
Monst->_mAnimFrame = random(88, Monst->_mAnimLen - 1) + 1;
Monst->_mFlags &= ~4;
Monst->_mmode = MM_STAND;
}
}
void PlaceQuestMonsters()
{
int skeltype;
BYTE *setp;
if(!setlevel) {
if(QuestStatus(Q_BUTCHER)) {
PlaceUniqueMonst(9, 0, 0);
}
if(currlevel == quests[Q_SKELKING]._qlevel && gbMaxPlayers != 1) {
/// ASSERT: assert((DWORD)nummtypes <= MAX_LVLMTYPES);
for(skeltype = 0; skeltype < nummtypes; skeltype++) {
if(IsSkel(Monsters[skeltype].mtype)) {
break;
}
}
/// ASSERT: assert(skeltype < nummtypes);
PlaceUniqueMonst(1, skeltype, 30);
}
if(QuestStatus(Q_LTBANNER)) {
setp = DiabLoad("Levels\\L1Data\\Banner1.DUN", NULL, 'MONS');
SetMapMonsters(setp, 2 * setpc_x, 2 * setpc_y);
MemFreeDbg(setp);
}
if(QuestStatus(Q_BLOOD)) {
setp = DiabLoad("Levels\\L2Data\\Blood2.DUN", NULL, 'MONS');
SetMapMonsters(setp, 2 * setpc_x, 2 * setpc_y);
MemFreeDbg(setp);
}
if(QuestStatus(Q_BLIND)) {
setp = DiabLoad("Levels\\L2Data\\Blind2.DUN", NULL, 'MONS');
SetMapMonsters(setp, 2 * setpc_x, 2 * setpc_y);
MemFreeDbg(setp);
}
if(QuestStatus(Q_ANVIL)) {
setp = DiabLoad("Levels\\L3Data\\Anvil.DUN", NULL, 'MONS');
SetMapMonsters(setp, 2 * setpc_x + 2, 2 * setpc_y + 2);
MemFreeDbg(setp);
}
if(QuestStatus(Q_WARLORD)) {
setp = DiabLoad("Levels\\L4Data\\Warlord.DUN", NULL, 'MONS');
SetMapMonsters(setp, 2 * setpc_x, 2 * setpc_y);
MemFreeDbg(setp);
AddMonsterType(UniqMonst[8].mtype, 1);
}
if(QuestStatus(Q_VEIL)) {
AddMonsterType(UniqMonst[7].mtype, 1);
}
if(QuestStatus(Q_ZHAR) && zharlib == -1) {
quests[Q_ZHAR]._qactive = 0;
}
if(currlevel == quests[Q_BETRAYER]._qlevel && gbMaxPlayers != 1) {
AddMonsterType(UniqMonst[4].mtype, 4);
AddMonsterType(UniqMonst[5].mtype, 4);
PlaceUniqueMonst(4, 0, 0);
PlaceUniqueMonst(5, 0, 0);
PlaceUniqueMonst(6, 0, 0);
setp = DiabLoad("Levels\\L4Data\\Vile1.DUN", NULL, 'MONS');
SetMapMonsters(setp, 2 * setpc_x, 2 * setpc_y);
MemFreeDbg(setp);
}
} else {
if(setlvlnum == SL_SKELKING) {
PlaceUniqueMonst(1, 0, 0);
}
}
}
void PlaceGroup(int mtype, int num, int leaderf, int leader)
{
int xp, yp, x1, y1, j, placed, try1, try2, rd;
placed = 0;
try1 = 0;
/// ASSERT: assert((DWORD)leader < MAXMONSTERS);
do {
while(placed != 0) {
nummonsters--;
placed--;
/// ASSERT: assert((DWORD)nummonsters < MAXMONSTERS);
/// ASSERT: assert((DWORD)monster[nummonsters]._mx < MAXDUNX);
/// ASSERT: assert((DWORD)monster[nummonsters]._my < MAXDUNY);
dMonster[monster[nummonsters]._mx][monster[nummonsters]._my] = 0;
}
if(leaderf & 1) {
rd = random(92, 8);
x1 = xp = monster[leader]._mx + offset_x[rd];
y1 = yp = monster[leader]._my + offset_y[rd];
} else {
do {
x1 = xp = random(93, 80) + 16;
y1 = yp = random(93, 80) + 16;
} while(!MonstPlace(xp, yp));
}
if(num + nummonsters > totalmonsters) {
num = totalmonsters - nummonsters;
}
j = 0;
try2 = 0;
while(j < num && try2 < 100) {
if(MonstPlace(xp, yp)
&& dTransVal[xp][yp] == dTransVal[x1][y1]
&& (!(leaderf & 2) || abs(xp - x1) < 4 && abs(yp - y1) < 4)) {
PlaceMonster(nummonsters, mtype, xp, yp);
if(leaderf & 1) {
monster[nummonsters]._mmaxhp *= 2;
monster[nummonsters]._mhitpoints = monster[nummonsters]._mmaxhp;
monster[nummonsters]._mint = monster[leader]._mint;
if(leaderf & 2) {
monster[nummonsters].leader = leader;
monster[nummonsters].leaderflag = 1;
monster[nummonsters]._mAi = monster[leader]._mAi;
}
if(monster[nummonsters]._mAi != AI_GARG) {
monster[nummonsters]._mAnimData = monster[nummonsters].MType->Anims[0].Frames[monster[nummonsters]._mdir];
monster[nummonsters]._mAnimFrame = random(88, monster[nummonsters]._mAnimLen - 1) + 1;
monster[nummonsters]._mFlags &= ~4;
monster[nummonsters]._mmode = MM_STAND;
}
}
nummonsters++;
placed++;
j++;
} else {
try2++;
}
xp += offset_x[random(94, 8)];
yp += offset_x[random(94, 8)]; /// BUGFIX: should use 'offset_y'
}
if(placed >= num) {
break;
}
try1++;
} while(try1 < 10);
if(leaderf & 2) {
monster[leader].packsize = placed;
}
}
void LoadDiabMonsts()
{
BYTE *lpSetPiece;
lpSetPiece = DiabLoad("Levels\\L4Data\\diab1.DUN", NULL, 'STPC');
SetMapMonsters(lpSetPiece, 2 * diabquad1x, 2 * diabquad1y);
MemFreeDbg(lpSetPiece);
lpSetPiece = DiabLoad("Levels\\L4Data\\diab2a.DUN", NULL, 'STPC');
SetMapMonsters(lpSetPiece, 2 * diabquad2x, 2 * diabquad2y);
MemFreeDbg(lpSetPiece);
lpSetPiece = DiabLoad("Levels\\L4Data\\diab3a.DUN", NULL, 'STPC');
SetMapMonsters(lpSetPiece, 2 * diabquad3x, 2 * diabquad3y);
MemFreeDbg(lpSetPiece);
lpSetPiece = DiabLoad("Levels\\L4Data\\diab4a.DUN", NULL, 'STPC');
SetMapMonsters(lpSetPiece, 2 * diabquad4x, 2 * diabquad4y);
MemFreeDbg(lpSetPiece);
}
void InitMonsters()
{
int i, j, mtype, na, nt, s, t, numscattypes, numplacemonsters;
int scattertypes[111];
long fv;
numscattypes = 0;
if(gbMaxPlayers != 1) {
CheckDungeonClear();
}
if(!setlevel) {
AddMonster(1, 0, 0, 0, 0);
AddMonster(1, 0, 0, 0, 0);
AddMonster(1, 0, 0, 0, 0);
AddMonster(1, 0, 0, 0, 0);
}
if(!setlevel && currlevel == 16) {
LoadDiabMonsts();
}
nt = numtrigs;
if(currlevel == 15) {
nt = 1;
}
for(i = 0; i < nt; i++) {
for(s = -2; s < 2; s++) {
for(t = -2; t < 2; t++) {
DoVision(s + trigs[i]._tx, t + trigs[i]._ty, 15, 0, 0);
}
}
}
PlaceQuestMonsters();
if(!setlevel) {
PlaceUniques();
fv = 0;
for(i = 16; i < 96; i++) {
for(j = 16; j < 96; j++) {
if(!SolidLoc(i, j)) {
fv++;
}
}
}
na = fv / 30;
if(gbMaxPlayers != 1) {
na += na >> 1;
}
if(na + nummonsters > 190) {
na = 190 - nummonsters;
}
totalmonsters = na + nummonsters;
/// ASSERT: assert((DWORD)nummtypes <= MAX_LVLMTYPES);
for(i = 0; i < nummtypes; i++) {
if(Monsters[i].mPlaceFlags & 1) {
scattertypes[numscattypes++] = i;
}
}
while(nummonsters < totalmonsters) {
mtype = scattertypes[random(95, numscattypes)];
if(currlevel != 1 && random(95, 2) != 0) {
if(currlevel == 2) {
numplacemonsters = random(95, 2) + 2;
} else {
numplacemonsters = random(95, 3) + 3;
}
} else {
numplacemonsters = 1;
}
PlaceGroup(mtype, numplacemonsters, 0, 0);
}
}
for(i = 0; i < nt; i++) {
for(s = -2; s < 2; s++) {
for(t = -2; t < 2; t++) {
DoUnVision(s + trigs[i]._tx, t + trigs[i]._ty, 15);
}
}
}
}
void PlaceUniques()
{
int u, mt;
BOOL done;
for(u = 0; UniqMonst[u].mtype != -1; u++) {
#ifdef _DEBUG
if(UniqMonst[u].mlevel == currlevel || UniqMonst[u].mlevel != 0 && debug_mode_key_d) {
#else
if(UniqMonst[u].mlevel == currlevel) {
#endif
done = FALSE;
/// ASSERT: assert((DWORD)nummtypes <= MAX_LVLMTYPES);
for(mt = 0; mt < nummtypes && !done; mt++) {
done = Monsters[mt].mtype == UniqMonst[u].mtype;
}
mt--;
if(u == 0 && quests[Q_GARBUD]._qactive == 0) {
done = FALSE;
}
if(u == 2 && quests[Q_ZHAR]._qactive == 0) {
done = FALSE;
}
if(u == 3 && quests[Q_LTBANNER]._qactive == 0) {
done = FALSE;
}
if(u == 7 && quests[Q_VEIL]._qactive == 0) {
done = FALSE;
}
if(u == 8 && quests[Q_WARLORD]._qactive == 0) {
done = FALSE;
}
if(done) {
PlaceUniqueMonst(u, mt, 8);
}
}
}
}
void SetMapMonsters(BYTE *pMap, int startx, int starty)
{
int i, j, mt, mx, my, mtype;
WORD rw, rh;
WORD *lm;
AddMonsterType(MT_GOLEM, 2);
AddMonster(1, 0, 0, 0, 0);
AddMonster(1, 0, 0, 0, 0);
AddMonster(1, 0, 0, 0, 0);
AddMonster(1, 0, 0, 0, 0);
if(setlevel && setlvlnum == SL_VILEBETRAYER) {
AddMonsterType(UniqMonst[4].mtype, 4);
AddMonsterType(UniqMonst[5].mtype, 4);
AddMonsterType(UniqMonst[6].mtype, 4);
PlaceUniqueMonst(4, 0, 0);
PlaceUniqueMonst(5, 0, 0);
PlaceUniqueMonst(6, 0, 0);
}
lm = (WORD *)pMap;
rw = *lm;
lm++;
rh = *lm;
lm++;
lm += rw * rh;
rw <<= 1;
rh <<= 1;
lm += rw * rh;
for(j = 0; j < rh; j++) {
for(i = 0; i < rw; i++) {
if(*lm != 0) {
mt = *lm;
mt = MonstConvTbl[mt - 1];
mtype = AddMonsterType(mt, 2);
mx = i + startx + 16;
my = j + starty + 16;
PlaceMonster(nummonsters++, mtype, mx, my);
}
lm++;
}
}
}
void DeleteMonster(int i)
{
int temp;
/// ASSERT: assert((DWORD)(nummonsters-1) < MAXMONSTERS);
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
nummonsters--;
temp = monstactive[nummonsters];
monstactive[nummonsters] = monstactive[i];
monstactive[i] = temp;
}
int AddMonster(int x, int y, int dir, int mtype, BOOL InMap)
{
int i;
if(nummonsters >= MAXMONSTERS) {
return -1;
}
i = monstactive[nummonsters++];
if(InMap) {
dMonster[x][y] = i + 1;
}
InitMonster(i, dir, mtype, x, y);
return i;
}
void NewMonsterAnim(int i, AnimStruct &anim, int md)
{
MonsterStruct *Monst;
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
/// ASSERT: assert((DWORD)md < 8);
Monst = &monster[i];
Monst->_mAnimData = anim.Frames[md];
Monst->_mAnimLen = anim.Rate;
Monst->_mAnimFrame = 1;
Monst->_mAnimCnt = 0;
Monst->_mAnimDelay = anim.Delay;
Monst->_mdir = md;
Monst->_mFlags &= ~6;
}
BOOL M_Ranged(int i)
{
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
return monster[i]._mAi == AI_SKELBOW
|| monster[i]._mAi == AI_GOATBOW
|| monster[i]._mAi == AI_SUCC
|| monster[i]._mAi == AI_LAZHELP;
}
BOOL M_Talker(int i)
{
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
return monster[i]._mAi == AI_LAZURUS
|| monster[i]._mAi == AI_WARLORD
|| monster[i]._mAi == AI_GARBUD
|| monster[i]._mAi == AI_ZHAR
|| monster[i]._mAi == AI_SNOTSPIL
|| monster[i]._mAi == AI_LACHDAN
|| monster[i]._mAi == AI_LAZHELP;
}
void M_Enemy(int i)
{
int j, mi, pnum, closest, dist, bestdist;
BYTE enemyx, enemyy;
BOOL sameroom, bestsameroom;
MonsterStruct *Monst;
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
Monst = &monster[i];
closest = -1;
bestdist = -1;
bestsameroom = FALSE;
if(!(Monst->_mFlags & 0x20)) {
for(pnum = 0; pnum < MAX_PLRS; pnum++) {
if(!plr[pnum].plractive || currlevel != plr[pnum].plrlevel || plr[pnum]._pLvlChanging) {
continue;
}
if(plr[pnum]._pHitPoints == 0 && gbMaxPlayers != 1) {
continue;
}
sameroom = dTransVal[Monst->_mx][Monst->_my] == dTransVal[plr[pnum].WorldX][plr[pnum].WorldY];
if(abs(Monst->_mx - plr[pnum].WorldX) > abs(Monst->_my - plr[pnum].WorldY)) {
dist = abs(Monst->_mx - plr[pnum].WorldX);
} else {
dist = abs(Monst->_my - plr[pnum].WorldY);
}
if(sameroom && !bestsameroom || (sameroom || !bestsameroom) && dist < bestdist || closest == -1) {
Monst->_mFlags &= ~0x10;
closest = pnum;
enemyx = plr[pnum]._px;
enemyy = plr[pnum]._py;
bestdist = dist;
bestsameroom = sameroom;
}
}
}
/// ASSERT: assert((DWORD)nummonsters <= MAXMONSTERS);
for(j = 0; j < nummonsters; j++) {
mi = monstactive[j];
if(mi == i) {
continue;
}
if(monster[mi]._mx == 1 && monster[mi]._my == 0) {
continue;
}
if(M_Talker(mi) && monster[mi].mtalkmsg != 0) {
continue;
}
if(!(Monst->_mFlags & 0x20) && (abs(monster[mi]._mx - Monst->_mx) >= 2 || abs(monster[mi]._my - Monst->_my) >= 2) && !M_Ranged(i)) {
continue;
}
if(!(Monst->_mFlags & 0x20) && !(monster[mi]._mFlags & 0x20)) {
continue;
}
sameroom = dTransVal[Monst->_mx][Monst->_my] == dTransVal[monster[mi]._mx][monster[mi]._my];
if(abs(Monst->_mx - monster[mi]._mx) > abs(Monst->_my - monster[mi]._my)) {
dist = abs(Monst->_mx - monster[mi]._mx);
} else {
dist = abs(Monst->_my - monster[mi]._my);
}
if(sameroom && !bestsameroom || (sameroom || !bestsameroom) && dist < bestdist || closest == -1) {
Monst->_mFlags |= 0x10;
closest = mi;
enemyx = monster[mi]._mfutx;
enemyy = monster[mi]._mfuty;
bestdist = dist;
bestsameroom = sameroom;
}
}
if(closest != -1) {
Monst->_mFlags &= ~0x400;
Monst->_menemy = closest;
Monst->_menemyx = enemyx;
Monst->_menemyy = enemyy;
} else {
Monst->_mFlags |= 0x400;
}
}
int M_GetDir(int i)
{
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
return GetDirection(monster[i]._mx, monster[i]._my, monster[i]._menemyx, monster[i]._menemyy);
}
void M_CheckEFlag(int i)
{
int j, x, y, mt;
MICROS *pMap;
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
x = monster[i]._mx - 1;
y = monster[i]._my + 1;
mt = 0;
pMap = &dpiece_defs_map_2[x][y];
if(pMap < &dpiece_defs_map_2[0][0]) {
monster[i]._meflag = 0;
return;
}
for(j = 2; j < 10; j++) {
mt |= pMap->mt[j];
}
if(dSpecial[x][y] | mt) {
monster[i]._meflag = 1;
} else {
monster[i]._meflag = 0;
}
}
void M_StartStand(int i, int md)
{
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
/// ASSERT: assert(monster[i].MType != NULL);
ClearMVars(i);
if(monster[i].MType->mtype == MT_GOLEM) {
NewMonsterAnim(i, monster[i].MType->Anims[1], md);
} else {
NewMonsterAnim(i, monster[i].MType->Anims[0], md);
}
monster[i]._mVar1 = monster[i]._mmode;
monster[i]._mVar2 = 0;
monster[i]._mmode = MM_STAND;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mdir = md;
M_CheckEFlag(i);
M_Enemy(i);
}
void M_StartDelay(int i, int len)
{
if(len <= 0) {
return;
}
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
if(monster[i]._mAi != AI_LAZURUS) {
monster[i]._mVar2 = len;
monster[i]._mmode = MM_DELAY;
}
}
void M_StartSpStand(int i, int md)
{
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
/// ASSERT: assert(monster[i].MType != NULL);
NewMonsterAnim(i, monster[i].MType->Anims[5], md);
monster[i]._mmode = MM_SPSTAND;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mdir = md;
M_CheckEFlag(i);
}
void M_StartWalk(int i, int xvel, int yvel, int xadd, int yadd, int EndDir)
{
long fx, fy;
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
/// ASSERT: assert(monster[i].MType != NULL);
fx = monster[i]._mx + xadd;
fy = monster[i]._my + yadd;
/// ASSERT: assert((DWORD)fx < MAXDUNX);
/// ASSERT: assert((DWORD)fy < MAXDUNY);
dMonster[fx][fy] = -(i + 1);
monster[i]._mmode = MM_WALK;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mfutx = fx;
monster[i]._mfuty = fy;
monster[i]._mxvel = xvel;
monster[i]._myvel = yvel;
monster[i]._mVar1 = xadd;
monster[i]._mVar2 = yadd;
monster[i]._mVar3 = EndDir;
monster[i]._mdir = EndDir;
NewMonsterAnim(i, monster[i].MType->Anims[1], EndDir);
monster[i]._mVar6 = 0;
monster[i]._mVar7 = 0;
monster[i]._mVar8 = 0;
M_CheckEFlag(i);
}
void M_StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int EndDir)
{
long fx, fy;
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
/// ASSERT: assert(monster[i].MType != NULL);
fx = monster[i]._mx + xadd;
fy = monster[i]._my + yadd;
/// ASSERT: assert((DWORD)fx < MAXDUNX);
/// ASSERT: assert((DWORD)fy < MAXDUNY);
/// ASSERT: assert((DWORD)monster[i]._mx < MAXDUNX);
/// ASSERT: assert((DWORD)monster[i]._my < MAXDUNY);
dMonster[monster[i]._mx][monster[i]._my] = -(i + 1);
monster[i]._mVar1 = monster[i]._mx;
monster[i]._mVar2 = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mx = fx;
monster[i]._my = fy;
monster[i]._mfutx = fx;
monster[i]._mfuty = fy;
dMonster[fx][fy] = i + 1;
if(monster[i]._uniqtype != 0) {
ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my);
}
monster[i]._mxoff = xoff;
monster[i]._myoff = yoff;
monster[i]._mmode = MM_WALK2;
monster[i]._mxvel = xvel;
monster[i]._myvel = yvel;
monster[i]._mVar3 = EndDir;
monster[i]._mdir = EndDir;
NewMonsterAnim(i, monster[i].MType->Anims[1], EndDir);
monster[i]._mVar6 = 16 * xoff;
monster[i]._mVar7 = 16 * yoff;
monster[i]._mVar8 = 0;
M_CheckEFlag(i);
}
void M_StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, int EndDir)
{
long fx, fy, x, y;
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
/// ASSERT: assert(monster[i].MType != NULL);
fx = monster[i]._mx + xadd;
fy = monster[i]._my + yadd;
x = monster[i]._mx + mapx;
y = monster[i]._my + mapy;
if(monster[i]._uniqtype != 0) {
ChangeLightXY(monster[i].mlid, x, y);
}
/// ASSERT: assert((DWORD)fx < MAXDUNX);
/// ASSERT: assert((DWORD)fy < MAXDUNY);
/// ASSERT: assert((DWORD)monster[i]._mx < MAXDUNX);
/// ASSERT: assert((DWORD)monster[i]._my < MAXDUNY);
dMonster[monster[i]._mx][monster[i]._my] = -(i + 1);
dMonster[fx][fy] = -(i + 1);
monster[i]._mVar4 = x;
monster[i]._mVar5 = y;
dFlags[x][y] |= 0x10;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mfutx = fx;
monster[i]._mfuty = fy;
monster[i]._mxoff = xoff;
monster[i]._myoff = yoff;
monster[i]._mmode = MM_WALK3;
monster[i]._mxvel = xvel;
monster[i]._myvel = yvel;
monster[i]._mVar1 = fx;
monster[i]._mVar2 = fy;
monster[i]._mVar3 = EndDir;
monster[i]._mdir = EndDir;
NewMonsterAnim(i, monster[i].MType->Anims[1], EndDir);
monster[i]._mVar6 = 16 * xoff;
monster[i]._mVar7 = 16 * yoff;
monster[i]._mVar8 = 0;
M_CheckEFlag(i);
}
void M_StartAttack(int i)
{
int md;
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
/// ASSERT: assert(monster[i].MType != NULL);
md = M_GetDir(i);
NewMonsterAnim(i, monster[i].MType->Anims[2], md);
monster[i]._mmode = MM_ATTACK;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mdir = md;
M_CheckEFlag(i);
}
void M_StartRAttack(int i, int missile_type, int dam)
{
int md;
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
/// ASSERT: assert(monster[i].MType != NULL);
md = M_GetDir(i);
NewMonsterAnim(i, monster[i].MType->Anims[2], md);
monster[i]._mmode = MM_RATTACK;
monster[i]._mVar1 = missile_type;
monster[i]._mVar2 = dam;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mdir = md;
M_CheckEFlag(i);
}
void M_StartRSpAttack(int i, int missile_type, int dam)
{
int md;
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
/// ASSERT: assert(monster[i].MType != NULL);
md = M_GetDir(i);
NewMonsterAnim(i, monster[i].MType->Anims[5], md);
monster[i]._mmode = MM_RSPATTACK;
monster[i]._mVar1 = missile_type;
monster[i]._mVar2 = 0;
monster[i]._mVar3 = dam;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mdir = md;
M_CheckEFlag(i);
}
void M_StartSpAttack(int i)
{
int md;
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
/// ASSERT: assert(monster[i].MType != NULL);
md = M_GetDir(i);
NewMonsterAnim(i, monster[i].MType->Anims[5], md);
monster[i]._mmode = MM_SATTACK;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mdir = md;
M_CheckEFlag(i);
}
void M_StartEat(int i)
{
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
/// ASSERT: assert(monster[i].MType != NULL);
NewMonsterAnim(i, monster[i].MType->Anims[5], monster[i]._mdir);
monster[i]._mmode = MM_SATTACK;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
M_CheckEFlag(i);
}
void M_ClearSquares(int i)
{
int mx, my, mt, mt2, x, y;
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
mx = monster[i]._moldx;
my = monster[i]._moldy;
/// ASSERT: assert((DWORD)(mx+1) < MAXDUNX);
/// ASSERT: assert((DWORD)(my+1) < MAXDUNY);
mt = -(i + 1);
mt2 = i + 1;
for(y = my - 1; y <= my + 1; y++) {
if(y >= 0 && y < MAXDUNY) {
for(x = mx - 1; x <= mx + 1; x++) {
if(x >= 0 && x < MAXDUNX) {
if(dMonster[x][y] == mt || dMonster[x][y] == mt2) {
dMonster[x][y] = 0;
}
}
}
}
}
if(mx + 1 < MAXDUNX) {
dFlags[mx + 1][my] &= ~0x10;
}
if(my + 1 < MAXDUNY) {
dFlags[mx][my + 1] &= ~0x10;
}
}
void M_GetKnockback(int i)
{
int d;
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
/// ASSERT: assert(monster[i].MType != NULL);
d = (monster[i]._mdir - 4) & 7;
if(!DirOK(i, d)) {
return;
}
M_ClearSquares(i);
monster[i]._moldx += offset_x[d];
monster[i]._moldy += offset_y[d];
NewMonsterAnim(i, monster[i].MType->Anims[3], monster[i]._mdir);
monster[i]._mmode = MM_GOTHIT;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mx = monster[i]._moldx;
monster[i]._my = monster[i]._moldy;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
M_CheckEFlag(i);
M_ClearSquares(i);
/// ASSERT: assert((DWORD)monster[i]._mx < MAXDUNX);
/// ASSERT: assert((DWORD)monster[i]._my < MAXDUNY);
dMonster[monster[i]._mx][monster[i]._my] = i + 1;
}
void M_StartHit(int i, int pnum, int dam)
{
/// ASSERT: assert((DWORD)i < MAXMONSTERS);
/// ASSERT: assert(monster[i].MType != NULL);
if(pnum >= 0) {
monster[i].mWhoHit |= 1 << pnum;
}
if(pnum == myplr) {
delta_monster_hp(i, monster[i]._mhitpoints, currlevel);
NetSendCmdParam2(FALSE, CMD_MONSTDAMAGE, i, dam);
}
PlayEffect(i, 1);
if(monster[i].MType->mtype >= MT_SNEAK && monster[i].MType->mtype <= MT_ILLWEAV || dam >> 6 >= monster[i].mLevel + 3) {
if(pnum >= 0) {
monster[i]._menemy = pnum;
monster[i]._menemyx = plr[pnum]._px;
monster[i]._menemyy = plr[pnum]._py;
monster[i]._mFlags &= ~0x10;
monster[i]._mdir = M_GetDir(i);
}
if(monster[i].MType->mtype == MT_BLINK) {
M_Teleport(i);
} else if(monster[i].MType->mtype >= MT_NSCAV && monster[i].MType->mtype <= MT_YSCAV) {
monster[i]._mgoal = 1;
}
if(monster[i]._mmode != MM_STONE) {
NewMonsterAnim(i, monster[i].MType->Anims[3], monster[i]._mdir);
monster[i]._mmode = MM_GOTHIT;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mx = monster[i]._moldx;
monster[i]._my = monster[i]._moldy;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
M_CheckEFlag(i);
M_ClearSquares(i);
dMonster[monster[i]._mx][monster[i]._my] = i + 1;
}
}
}
void M_DiabloDeath(int i, BOOL sendmsg)
{
int steps, j, k;
MonsterStruct *Monst;
Monst = &monster[i];
PlaySFX(USFX_DIABLOD);
quests[Q_DIABLO]._qactive = 3;
if(sendmsg) {
NetSendCmdQuest(TRUE, Q_DIABLO);
}
sgbSaveSoundOn = gbSoundOn;
gbProcessPlayers = 0;
/// ASSERT: assert((DWORD)nummonsters <= MAXMONSTERS);
for(j = 0; j < nummonsters; j++) {
k = monstactive[j];
if(k == i || monster[i]._msquelch == 0) {
continue;
}
NewMonsterAnim(k, monster[k].MType->Anims[4], monster[k]._mdir);
monster[k]._mmode = MM_DEATH;
monster[k]._mxoff = 0;
monster[k]._myoff = 0;
monster[k]._mVar1 = 0;
monster[k]._mx = monster[k]._moldx;
monster[k]._my = monster[k]._moldy;
monster[k]._mfutx = monster[k]._mx;
monster[k]._mfuty = monster[k]._my;
monster[k]._moldx = monster[k]._mx;
monster[k]._moldy = monster[k]._my;
M_CheckEFlag(k);
M_ClearSquares(k);
dMonster[monster[k]._mx][monster[k]._my] = k + 1;
}
AddLight(Monst->_mx, Monst->_my, 8);
DoVision(Monst->_mx, Monst->_my, 8, 0, 1);
if(abs(ViewX - Monst->_mx) > abs(ViewY - Monst->_my)) {
steps = abs(ViewX - Monst->_mx);
} else {
steps = abs(ViewY - Monst->_my);
}
if(steps > 20) {
steps = 20;
}
Monst->_mVar3 = ViewX << 16;
Monst->_mVar4 = ViewY << 16;
Monst->_mVar5 = (double)(Monst->_mVar3 - (Monst->_mx << 16)) / (double)steps;
Monst->_mVar6 = (double)(Monst->_mVar4 - (Monst->_my << 16)) / (double)steps;
}
void M2MStartHit(int mid, int i, int dam)
{
if((DWORD)mid >= MAXMONSTERS) {
app_fatal("Invalid monster %d getting hit by monster", mid);
}
if(monster[mid].MType == NULL) {
app_fatal("Monster %d \"%s\" getting hit by monster: MType NULL", mid, monster[mid].mName);
}
if(i >= 0) {
monster[i].mWhoHit |= 1 << i;
}
delta_monster_hp(mid, monster[mid]._mhitpoints, currlevel);
NetSendCmdParam2(FALSE, CMD_MONSTDAMAGE, mid, dam);
PlayEffect(mid, 1);
if(monster[mid].MType->mtype >= MT_SNEAK && monster[mid].MType->mtype <= MT_ILLWEAV || dam >> 6 >= monster[mid].mLevel + 3) {
if(i >= 0) {
monster[mid]._mdir = (monster[i]._mdir - 4) & 7;
}
if(monster[mid].MType->mtype == MT_BLINK) {
M_Teleport(mid);
} else if(monster[mid].MType->mtype >= MT_NSCAV && monster[mid].MType->mtype <= MT_YSCAV) {
monster[mid]._mgoal = 1;
}
if(monster[mid]._mmode != MM_STONE) {
if(monster[mid].MType->mtype != MT_GOLEM) {
NewMonsterAnim(mid, monster[mid].MType->Anims[3], monster[mid]._mdir);
monster[mid]._mmode = MM_GOTHIT;
}
monster[mid]._mxoff = 0;
monster[mid]._myoff = 0;
monster[mid]._mx = monster[mid]._moldx;
monster[mid]._my = monster[mid]._moldy;
monster[mid]._mfutx = monster[mid]._mx;
monster[mid]._mfuty = monster[mid]._my;
monster[mid]._moldx = monster[mid]._mx;
monster[mid]._moldy = monster[mid]._my;
M_CheckEFlag(mid);
M_ClearSquares(mid);
dMonster[monster[mid]._mx][monster[mid]._my] = mid + 1;
}
}
}
void MonstStartKill(int i, int pnum, BOOL sendmsg)
{
int md;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MonstStartKill: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("MonstStartKill: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
Monst = &monster[i];
if(pnum >= 0) {
Monst->mWhoHit |= 1 << pnum;
}
if(pnum < MAX_PLRS && i > 4) {
AddPlrMonstExper(Monst->mLevel, Monst->mExp, Monst->mWhoHit);
}
monstkills[Monst->MType->mtype]++;
Monst->_mhitpoints = 0;
SetRndSeed(Monst->_mRndSeed);
if(QuestStatus(Q_GARBUD) && Monst->mName == UniqMonst[0].mName) {
CreateTypeItem(Monst->_mx + 1, Monst->_my + 1, TRUE, ITYPE_MACE, IMISC_NONE, TRUE, FALSE);
} else if(i > 3) {
SpawnItem(i, Monst->_mx, Monst->_my, sendmsg);
}
if(Monst->MType->mtype == MT_DIABLO) {
M_DiabloDeath(i, TRUE);
} else {
PlayEffect(i, 2);
}
if(pnum >= 0) {
md = M_GetDir(i);
} else {
md = Monst->_mdir;
}
Monst->_mdir = md;
NewMonsterAnim(i, Monst->MType->Anims[4], md);
Monst->_mmode = MM_DEATH;
Monst->_mxoff = 0;
Monst->_myoff = 0;
Monst->_mVar1 = 0;
Monst->_mx = Monst->_moldx;
Monst->_my = Monst->_moldy;
Monst->_mfutx = Monst->_mx;
Monst->_mfuty = Monst->_my;
Monst->_moldx = Monst->_mx;
Monst->_moldy = Monst->_my;
M_CheckEFlag(i);
M_ClearSquares(i);
dMonster[Monst->_mx][Monst->_my] = i + 1;
CheckQuestKill(i, sendmsg);
M_FallenFear(Monst->_mx, Monst->_my);
if(Monst->MType->mtype >= MT_NACID && Monst->MType->mtype <= MT_XACID) {
AddMissile(Monst->_mx, Monst->_my, 0, 0, 0, MIS_ACIDPUD, 1, i, Monst->_mint + 1, 0);
}
}
void M2MStartKill(int i, int mid)
{
int md;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M2MStartKill: Invalid monster (attacker) %d", i);
}
if((DWORD)i >= MAXMONSTERS) { /// BUGFIX: should use `mid`
app_fatal("M2MStartKill: Invalid monster (killed) %d", mid);
}
if(monster[i].MType == NULL) { /// BUGFIX: should use `mid`
app_fatal("M2MStartKill: Monster %d \"%s\" MType NULL", mid, monster[mid].mName);
}
delta_kill_monster(mid, monster[mid]._mx, monster[mid]._my, currlevel);
NetSendCmdLocParam1(FALSE, CMD_MONSTDEATH, monster[mid]._mx, monster[mid]._my, mid);
monster[mid].mWhoHit |= 1 << i;
if(i < 4) {
AddPlrMonstExper(monster[mid].mLevel, monster[mid].mExp, monster[mid].mWhoHit);
}
monstkills[monster[mid].MType->mtype]++;
monster[mid]._mhitpoints = 0;
SetRndSeed(monster[mid]._mRndSeed);
if(mid >= 4) {
SpawnItem(mid, monster[mid]._mx, monster[mid]._my, TRUE);
}
if(monster[mid].MType->mtype == MT_DIABLO) {
M_DiabloDeath(mid, TRUE);
} else {
PlayEffect(i, 2);
}
PlayEffect(mid, 2);
md = (monster[i]._mdir - 4) & 7;
if(monster[mid].MType->mtype == MT_GOLEM) {
md = 0;
}
monster[mid]._mdir = md;
NewMonsterAnim(mid, monster[mid].MType->Anims[4], md);
monster[mid]._mmode = MM_DEATH;
monster[mid]._mxoff = 0;
monster[mid]._myoff = 0;
monster[mid]._mx = monster[mid]._moldx;
monster[mid]._my = monster[mid]._moldy;
monster[mid]._mfutx = monster[mid]._mx;
monster[mid]._mfuty = monster[mid]._my;
monster[mid]._moldx = monster[mid]._mx;
monster[mid]._moldy = monster[mid]._my;
M_CheckEFlag(mid);
M_ClearSquares(mid);
dMonster[monster[mid]._mx][monster[mid]._my] = mid + 1;
CheckQuestKill(mid, TRUE);
M_FallenFear(monster[mid]._mx, monster[mid]._my);
if(monster[mid].MType->mtype >= MT_NACID && monster[mid].MType->mtype <= MT_XACID) {
AddMissile(monster[mid]._mx, monster[mid]._my, 0, 0, 0, MIS_ACIDPUD, 1, mid, monster[mid]._mint + 1, 0);
}
}
void M_StartKill(int i, int pnum)
{
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_StartKill: Invalid monster %d", i);
}
if(myplr == pnum) {
delta_kill_monster(i, monster[i]._mx, monster[i]._my, currlevel);
if(i != pnum) {
NetSendCmdLocParam1(FALSE, CMD_MONSTDEATH, monster[i]._mx, monster[i]._my, i);
} else {
NetSendCmdLocParam1(FALSE, CMD_KILLGOLEM, monster[i]._mx, monster[i]._my, currlevel);
}
}
MonstStartKill(i, pnum, TRUE);
}
void M_SyncStartKill(int i, int x, int y, int pnum)
{
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_SyncStartKill: Invalid monster %d", i);
}
if(monster[i]._mhitpoints == 0 || monster[i]._mmode == MM_DEATH) {
return;
}
/// ASSERT: assert(pnum != myplr);
if(dMonster[x][y] == 0) {
M_ClearSquares(i);
monster[i]._mx = x;
monster[i]._my = y;
monster[i]._moldx = x;
monster[i]._moldy = y;
}
if(monster[i]._mmode == MM_STONE) {
MonstStartKill(i, pnum, FALSE);
monster[i]._mmode = MM_STONE;
} else {
MonstStartKill(i, pnum, FALSE);
}
/// ASSERT: assert(dMonster[monster[i]._mx][monster[i]._my] == i+1 || dMonster[monster[i]._mx][monster[i]._my] == -(i+1));
}
void M_StartFadein(int i, int md, BOOL backwards)
{
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_StartFadein: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_StartFadein: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
NewMonsterAnim(i, monster[i].MType->Anims[5], md);
monster[i]._mmode = MM_FADEIN;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
M_CheckEFlag(i);
monster[i]._mdir = md;
monster[i]._mFlags &= ~1;
if(backwards) {
monster[i]._mFlags |= 2;
monster[i]._mAnimFrame = monster[i]._mAnimLen;
}
}
void M_StartFadeout(int i, int md, BOOL backwards)
{
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_StartFadeout: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_StartFadeout: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
NewMonsterAnim(i, monster[i].MType->Anims[5], md);
monster[i]._mmode = MM_FADEOUT;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
M_CheckEFlag(i);
monster[i]._mdir = md;
if(backwards) {
monster[i]._mFlags |= 2;
monster[i]._mAnimFrame = monster[i]._mAnimLen;
}
}
void M_StartHeal(int i)
{
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_StartHeal: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_StartHeal: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
Monst = &monster[i];
Monst->_mAnimData = Monst->MType->Anims[5].Frames[Monst->_mdir];
Monst->_mAnimFrame = Monst->MType->Anims[5].Rate;
Monst->_mFlags |= 2;
Monst->_mmode = MM_HEAL;
Monst->_mVar1 = Monst->_mmaxhp / (16 * (random(97, 5) + 4));
}
void M_ChangeLightOffset(int monst)
{
int lx, ly, sign;
if((DWORD)monst >= MAXMONSTERS) {
app_fatal("M_ChangeLightOffset: Invalid monster %d", monst);
}
lx = 2 * monster[monst]._myoff + monster[monst]._mxoff;
ly = 2 * monster[monst]._myoff - monster[monst]._mxoff;
if(lx < 0) {
sign = -1;
lx = -lx;
} else {
sign = 1;
}
lx >>= 3;
lx *= sign;
if(ly < 0) {
sign = -1;
ly = -ly;
} else {
sign = 1;
}
ly >>= 3;
ly *= sign;
ChangeLightOff(monster[monst].mlid, lx, ly);
}
BOOL M_DoStand(int i)
{
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoStand: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_DoStand: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
Monst = &monster[i];
if(Monst->MType->mtype == MT_GOLEM) {
Monst->_mAnimData = Monst->MType->Anims[1].Frames[Monst->_mdir];
} else {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[Monst->_mdir];
}
if(Monst->_mAnimFrame == Monst->_mAnimLen) {
M_Enemy(i);
}
Monst->_mVar2++;
return FALSE;
}
BOOL M_DoWalk(int i)
{
BOOL rv;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoWalk: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_DoWalk: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
if(monster[i]._mVar8 == monster[i].MType->Anims[1].Rate) {
dMonster[monster[i]._mx][monster[i]._my] = 0;
monster[i]._mx += monster[i]._mVar1;
monster[i]._my += monster[i]._mVar2;
dMonster[monster[i]._mx][monster[i]._my] = i + 1;
if(monster[i]._uniqtype != 0) {
ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my);
}
M_StartStand(i, monster[i]._mdir);
rv = TRUE;
} else {
if(monster[i]._mAnimCnt == 0) {
monster[i]._mVar8++;
monster[i]._mVar6 += monster[i]._mxvel;
monster[i]._mVar7 += monster[i]._myvel;
monster[i]._mxoff = monster[i]._mVar6 >> 4;
monster[i]._myoff = monster[i]._mVar7 >> 4;
}
rv = FALSE;
}
if(monster[i]._uniqtype != 0) {
M_ChangeLightOffset(i);
}
return rv;
}
BOOL M_DoWalk2(int i)
{
BOOL rv;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoWalk2: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_DoWalk2: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
if(monster[i]._mVar8 == monster[i].MType->Anims[1].Rate) {
dMonster[monster[i]._mVar1][monster[i]._mVar2] = 0;
if(monster[i]._uniqtype != 0) {
ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my);
}
M_StartStand(i, monster[i]._mdir);
rv = TRUE;
} else {
if(monster[i]._mAnimCnt == 0) {
monster[i]._mVar8++;
monster[i]._mVar6 += monster[i]._mxvel;
monster[i]._mVar7 += monster[i]._myvel;
monster[i]._mxoff = monster[i]._mVar6 >> 4;
monster[i]._myoff = monster[i]._mVar7 >> 4;
}
rv = FALSE;
}
if(monster[i]._uniqtype != 0) {
M_ChangeLightOffset(i);
}
return rv;
}
BOOL M_DoWalk3(int i)
{
BOOL rv;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoWalk3: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_DoWalk3: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
if(monster[i]._mVar8 == monster[i].MType->Anims[1].Rate) {
dMonster[monster[i]._mx][monster[i]._my] = 0;
monster[i]._mx = monster[i]._mVar1;
monster[i]._my = monster[i]._mVar2;
dFlags[monster[i]._mVar4][monster[i]._mVar5] &= ~0x10;
dMonster[monster[i]._mx][monster[i]._my] = i + 1;
if(monster[i]._uniqtype != 0) {
ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my);
}
M_StartStand(i, monster[i]._mdir);
rv = TRUE;
} else {
if(monster[i]._mAnimCnt == 0) {
monster[i]._mVar8++;
monster[i]._mVar6 += monster[i]._mxvel;
monster[i]._mVar7 += monster[i]._myvel;
monster[i]._mxoff = monster[i]._mVar6 >> 4;
monster[i]._myoff = monster[i]._mVar7 >> 4;
}
rv = FALSE;
}
if(monster[i]._uniqtype != 0) {
M_ChangeLightOffset(i);
}
return rv;
}
void M_TryM2MHit(int i, int mid, int hper, int mind, int maxd)
{
int hit, dam;
BOOL ret;
if((DWORD)mid >= MAXMONSTERS) {
app_fatal("M_TryM2MHit: Invalid monster %d", mid);
}
if(monster[mid].MType == NULL) {
app_fatal("M_TryM2MHit: Monster %d \"%s\" MType NULL", mid, monster[mid].mName);
}
if(monster[mid]._mhitpoints >> 6 <= 0) {
return;
}
if(monster[mid].MType->mtype == MT_ILLWEAV && monster[mid]._mgoal == 2) {
return;
}
hit = random(4, 100);
if(monster[mid]._mmode == MM_STONE) {
hit = 0;
}
if(CheckMonsterHit(mid, ret)) {
return;
}
if(hit < hper) {
dam = (random(5, maxd - mind + 1) + mind) << 6;
monster[mid]._mhitpoints -= dam;
if(monster[mid]._mhitpoints >> 6 <= 0) {
if(monster[mid]._mmode == MM_STONE) {
M2MStartKill(i, mid);
monster[mid]._mmode = MM_STONE;
} else {
M2MStartKill(i, mid);
}
} else {
if(monster[mid]._mmode == MM_STONE) {
M2MStartHit(mid, i, dam);
monster[mid]._mmode = MM_STONE;
} else {
M2MStartHit(mid, i, dam);
}
}
}
}
void M_TryH2HHit(int i, int pnum, int Hit, int MinDam, int MaxDam)
{
int hit, hper, tac, dx, dy, blk, blkper, blkdir, mdam, newx, newy, j, k, mi;
long dam;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_TryH2HHit: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_TryH2HHit: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
if(monster[i]._mFlags & 0x10) {
M_TryM2MHit(i, pnum, Hit, MinDam, MaxDam);
return;
}
/// ASSERT: assert((DWORD)pnum < MAX_PLRS);
if(plr[pnum]._pHitPoints >> 6 <= 0 || plr[pnum]._pInvincible || plr[pnum]._pSpellFlags & 1) {
return;
}
dx = abs(monster[i]._mx - plr[pnum].WorldX);
dy = abs(monster[i]._my - plr[pnum].WorldY);
if(dx >= 2 || dy >= 2) {
return;
}
hit = random(98, 100);
#ifdef _DEBUG
if(debug_mode_dollar_sign || debug_mode_key_inverted_v) {
hit = 1000;
}
#endif
tac = plr[pnum]._pIAC + plr[pnum]._pIBonusAC + plr[pnum]._pDexterity / 5;
hper = Hit + 30 + ((monster[i].mLevel - plr[pnum]._pLevel) << 1) - tac;
if(hper < 15) {
hper = 15;
}
if(currlevel == 14 && hper < 20) {
hper = 20;
}
if(currlevel == 15 && hper < 25) {
hper = 25;
}
if(currlevel == 16 && hper < 30) {
hper = 30;
}
if((plr[pnum]._pmode == PM_STAND || plr[pnum]._pmode == PM_ATTACK) && plr[pnum]._pBlockFlag) {
blk = random(98, 100);
} else {
blk = 100;
}
blkper = plr[pnum]._pBaseToBlk + plr[pnum]._pDexterity - ((monster[i].mLevel - plr[pnum]._pLevel) << 1);
if(blkper < 0) {
blkper = 0;
}
if(blkper > 100) {
blkper = 100;
}
if(hit < hper) {
if(blk < blkper) {
blkdir = GetDirection(plr[pnum].WorldX, plr[pnum].WorldY, monster[i]._mx, monster[i]._my);
StartPlrBlock(pnum, blkdir);
return;
}
if(monster[i].MType->mtype == MT_YZOMBIE && pnum == myplr) {
mi = -1;
for(j = 0; j < nummissiles; j++) {
k = missileactive[j];
if(missile[k]._mitype == MIS_MANASHIELD && missile[k]._misource == pnum) {
mi = k;
}
}
if(plr[pnum]._pMaxHP > 64 && plr[pnum]._pMaxHPBase > 64) {
plr[pnum]._pMaxHP -= 64;
if(plr[pnum]._pHitPoints > plr[pnum]._pMaxHP) {
plr[pnum]._pHitPoints = plr[pnum]._pMaxHP;
if(mi >= 0) {
missile[mi]._miVar1 = plr[pnum]._pMaxHP;
}
}
plr[pnum]._pMaxHPBase -= 64;
if(plr[pnum]._pHPBase > plr[pnum]._pMaxHPBase) {
plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase;
if(mi >= 0) {
missile[mi]._miVar2 = plr[pnum]._pMaxHPBase;
}
}
}
}
dam = (MaxDam - MinDam + 1) << 6;
dam = random(99, dam) + (MinDam << 6);
dam += plr[pnum]._pIGetHit << 6;
if(dam < 64) {
dam = 64;
}
if(pnum == myplr) {
plr[pnum]._pHitPoints -= dam;
plr[pnum]._pHPBase -= dam;
}
if(plr[pnum]._pIFlags & ISPL_THORNS) {
mdam = (random(99, 3) + 1) << 6;
monster[i]._mhitpoints -= mdam;
if(monster[i]._mhitpoints >> 6 <= 0) {
M_StartKill(i, pnum);
} else {
M_StartHit(i, pnum, mdam);
}
}
if(!(monster[i]._mFlags & 0x1000) && monster[i].MType->mtype == MT_SKING && gbMaxPlayers != 1) {
monster[i]._mhitpoints += dam;
}
if(plr[pnum]._pHitPoints > plr[pnum]._pMaxHP) {
plr[pnum]._pHitPoints = plr[pnum]._pMaxHP;
plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase;
}
if(plr[pnum]._pHitPoints >> 6 <= 0) {
SyncPlrKill(pnum, 0);
} else {
StartPlrHit(pnum, dam, FALSE);
if(monster[i]._mFlags & 0x80) {
if(plr[pnum]._pmode != PM_GOTHIT) {
StartPlrHit(pnum, 0, TRUE);
}
newx = plr[pnum].WorldX + offset_x[monster[i]._mdir];
newy = plr[pnum].WorldY + offset_y[monster[i]._mdir];
if(PosOkPlayer(pnum, newx, newy)) {
plr[pnum].WorldX = newx;
plr[pnum].WorldY = newy;
FixPlayerLocation(pnum, plr[pnum]._pdir);
FixPlrWalkTags(pnum);
dPlayer[newx][newy] = pnum + 1;
SetPlayerOld(pnum);
}
}
}
}
}
BOOL M_DoAttack(int i)
{
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoAttack: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_DoAttack: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
if(monster[i].MType == NULL) { /// BUGFIX: should check 'MData'
app_fatal("M_DoAttack: Monster %d \"%s\" MData NULL", i, monster[i].mName);
}
Monst = &monster[i];
if(Monst->_mAnimFrame == Monst->MData->mAFNum) {
M_TryH2HHit(i, Monst->_menemy, Monst->mHit, Monst->mMinDamage, Monst->mMaxDamage);
if(Monst->_mAi != AI_SNAKE) {
PlayEffect(i, 0);
}
}
if(Monst->MType->mtype >= MT_NMAGMA && Monst->MType->mtype <= MT_WMAGMA && Monst->_mAnimFrame == 9) {
M_TryH2HHit(i, Monst->_menemy, Monst->mHit + 10, Monst->mMinDamage - 2, Monst->mMaxDamage - 2);
PlayEffect(i, 0);
}
if(Monst->MType->mtype >= MT_STORM && Monst->MType->mtype <= MT_MAEL && Monst->_mAnimFrame == 13) {
M_TryH2HHit(i, Monst->_menemy, Monst->mHit - 20, Monst->mMinDamage + 4, Monst->mMaxDamage + 4);
PlayEffect(i, 0);
}
if(Monst->_mAi == AI_SNAKE && Monst->_mAnimFrame == 1) {
PlayEffect(i, 0);
}
if(Monst->_mAnimFrame == Monst->_mAnimLen) {
M_StartStand(i, Monst->_mdir);
return TRUE;
}
return FALSE;
}
BOOL M_DoRAttack(int i)
{
int multimissiles, mi;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoRAttack: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_DoRAttack: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
if(monster[i].MType == NULL) { /// BUGFIX: should check 'MData'
app_fatal("M_DoRAttack: Monster %d \"%s\" MData NULL", i, monster[i].mName);
}
if(monster[i]._mAnimFrame == monster[i].MData->mAFNum) {
if(monster[i]._mVar1 != -1) {
if(monster[i]._mVar1 == MIS_CBOLT) {
multimissiles = 3;
} else {
multimissiles = 1;
}
for(mi = 0; mi < multimissiles; mi++) {
AddMissile(
monster[i]._mx,
monster[i]._my,
monster[i]._menemyx,
monster[i]._menemyy,
monster[i]._mdir,
monster[i]._mVar1,
1,
i,
monster[i]._mVar2,
0);
}
}
PlayEffect(i, 0);
}
if(monster[i]._mAnimFrame == monster[i]._mAnimLen) {
M_StartStand(i, monster[i]._mdir);
return TRUE;
}
return FALSE;
}
BOOL M_DoRSpAttack(int i)
{
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoRSpAttack: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_DoRSpAttack: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
if(monster[i].MType == NULL) { /// BUGFIX: should check 'MData'
app_fatal("M_DoRSpAttack: Monster %d \"%s\" MData NULL", i, monster[i].mName);
}
if(monster[i]._mAnimFrame == monster[i].MData->mAFNum2 && monster[i]._mAnimCnt == 0) {
AddMissile(
monster[i]._mx,
monster[i]._my,
monster[i]._menemyx,
monster[i]._menemyy,
monster[i]._mdir,
monster[i]._mVar1,
1,
i,
monster[i]._mVar3,
0);
PlayEffect(i, 3);
}
if(monster[i]._mAi == AI_MEGA && monster[i]._mAnimFrame == 3) {
if(monster[i]._mVar2++ == 0) {
monster[i]._mFlags |= 4;
} else if(monster[i]._mVar2 == 15) {
monster[i]._mFlags &= ~4;
}
}
if(monster[i]._mAnimFrame == monster[i]._mAnimLen) {
M_StartStand(i, monster[i]._mdir);
return TRUE;
}
return FALSE;
}
BOOL M_DoSAttack(int i)
{
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoSAttack: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_DoSAttack: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
if(monster[i].MType == NULL) { /// BUGFIX: should check 'MData'
app_fatal("M_DoSAttack: Monster %d \"%s\" MData NULL", i, monster[i].mName);
}
if(monster[i]._mAnimFrame == monster[i].MData->mAFNum2) {
M_TryH2HHit(i, monster[i]._menemy, monster[i].mHit2, monster[i].mMinDamage2, monster[i].mMaxDamage2);
}
if(monster[i]._mAnimFrame == monster[i]._mAnimLen) {
M_StartStand(i, monster[i]._mdir);
return TRUE;
}
return FALSE;
}
BOOL M_DoFadein(int i)
{
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoFadein: Invalid monster %d", i);
}
if(monster[i]._mFlags & 2 && monster[i]._mAnimFrame == 1
|| !(monster[i]._mFlags & 2) && monster[i]._mAnimFrame == monster[i]._mAnimLen) {
M_StartStand(i, monster[i]._mdir);
monster[i]._mFlags &= ~2;
return TRUE;
}
return FALSE;
}
BOOL M_DoFadeout(int i)
{
int mtype;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoFadeout: Invalid monster %d", i);
}
if(monster[i]._mFlags & 2 && monster[i]._mAnimFrame == 1
|| !(monster[i]._mFlags & 2) && monster[i]._mAnimFrame == monster[i]._mAnimLen) {
/// ASSERT: assert(monster[i].MType != NULL);
mtype = monster[i].MType->mtype;
if(mtype >= MT_INCIN && mtype <= MT_HELLBURN) {
monster[i]._mFlags &= ~2;
} else {
monster[i]._mFlags &= ~2;
monster[i]._mFlags |= 1;
}
M_StartStand(i, monster[i]._mdir);
return TRUE;
}
return FALSE;
}
BOOL M_DoHeal(int i)
{
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoHeal: Invalid monster %d", i);
}
Monst = &monster[i];
if(monster[i]._mFlags & 8) {
Monst->_mFlags &= ~4;
Monst->_mmode = MM_SATTACK;
return FALSE;
}
if(Monst->_mAnimFrame == 1) {
Monst->_mFlags &= ~2;
Monst->_mFlags |= 4;
if(Monst->_mhitpoints + Monst->_mVar1 < Monst->_mmaxhp) {
Monst->_mhitpoints += Monst->_mVar1;
} else {
Monst->_mhitpoints = Monst->_mmaxhp;
Monst->_mFlags &= ~4;
Monst->_mmode = MM_SATTACK;
}
}
return FALSE;
}
BOOL M_DoTalk(int i)
{
int tren;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoTalk: Invalid monster %d", i);
}
Monst = &monster[i];
M_StartStand(i, monster[i]._mdir);
Monst->_mgoal = 7;
if(effect_is_playing(alltext[monster[i].mtalkmsg].sfxnr)) {
return FALSE;
}
InitQTextMsg(monster[i].mtalkmsg);
if(monster[i].mName == UniqMonst[0].mName) {
if(monster[i].mtalkmsg == TEXT_GARBUD1) {
quests[Q_GARBUD]._qactive = 2;
}
quests[Q_GARBUD]._qlog = 1;
if(monster[i].mtalkmsg == TEXT_GARBUD2 && !(monster[i]._mFlags & 0x40)) {
SpawnItem(i, monster[i]._mx + 1, monster[i]._my + 1, TRUE);
monster[i]._mFlags |= 0x40;
}
}
if(monster[i].mName == UniqMonst[2].mName) {
if(monster[i].mtalkmsg == TEXT_ZHAR1 && !(monster[i]._mFlags & 0x40)) {
quests[Q_ZHAR]._qactive = 2;
quests[Q_ZHAR]._qlog = 1;
CreateTypeItem(monster[i]._mx + 1, monster[i]._my + 1, FALSE, ITYPE_MISC, IMISC_BOOK, TRUE, FALSE);
monster[i]._mFlags |= 0x40;
}
}
if(monster[i].mName == UniqMonst[3].mName) {
if(monster[i].mtalkmsg == TEXT_BANNER10 && !(monster[i]._mFlags & 0x40)) {
/// ASSERT: assert(setpc_x != 0);
ObjChangeMap(setpc_x, setpc_y, setpc_x + (setpc_w >> 1) + 2, setpc_y + (setpc_h >> 1) - 2);
tren = TransVal;
TransVal = 9;
DRLG_MRectTrans(setpc_x, setpc_y, setpc_x + (setpc_w >> 1) + 4, setpc_y + (setpc_h >> 1));
TransVal = tren;
quests[Q_LTBANNER]._qvar1 = 2;
if(quests[Q_LTBANNER]._qactive == 1) {
quests[Q_LTBANNER]._qactive = 2;
}
monster[i]._mFlags |= 0x40;
}
if(quests[Q_LTBANNER]._qvar1 < 2) {
sprintf(tempstr, "SS Talk = %i, Flags = %i", monster[i].mtalkmsg, monster[i]._mFlags);
app_fatal(tempstr);
}
}
if(monster[i].mName == UniqMonst[7].mName) {
if(monster[i].mtalkmsg == TEXT_VEIL9) {
quests[Q_VEIL]._qactive = 2;
quests[Q_VEIL]._qlog = 1;
}
if(monster[i].mtalkmsg == TEXT_VEIL11 && !(monster[i]._mFlags & 0x40)) {
SpawnUnique(UITEM_STEELVEIL, monster[i]._mx + 1, monster[i]._my + 1);
monster[i]._mFlags |= 0x40;
}
}
if(monster[i].mName == UniqMonst[8].mName) {
/// ASSERT: assert(gbMaxPlayers == 1);
quests[Q_WARLORD]._qvar1 = 2;
}
if(monster[i].mName == UniqMonst[4].mName && gbMaxPlayers != 1) {
monster[i]._msquelch = 255;
monster[i].mtalkmsg = 0;
quests[Q_BETRAYER]._qvar1 = 6;
monster[i]._mgoal = 1;
}
return FALSE;
}
void M_Teleport(int i)
{
int mulx, muly, x, y, a, b, px, py;
BOOL done;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_Teleport: Invalid monster %d", i);
}
Monst = &monster[i];
done = FALSE;
if(Monst->_mmode == MM_STONE) {
return;
}
px = Monst->_menemyx;
py = Monst->_menemyy;
a = 2 * random(100, 2) - 1;
b = 2 * random(100, 2) - 1;
for(mulx = -1; mulx <= 1 && !done; mulx++) {
for(muly = -1; muly < 1 && !done; muly++) {
if(mulx != 0 || muly != 0) {
x = px + a * mulx;
y = py + b * muly;
if(y >= 0 && y < MAXDUNY && x >= 0 && x < MAXDUNX && x != Monst->_mx && y != Monst->_my) {
if(PosOkMonst(i, x, y)) {
done = TRUE;
}
}
}
}
}
if(done) {
M_ClearSquares(i);
/// ASSERT: assert((DWORD)Monst->_mx < MAXDUNX);
/// ASSERT: assert((DWORD)Monst->_my < MAXDUNY);
dMonster[Monst->_mx][Monst->_my] = 0;
dMonster[x][y] = i + 1;
Monst->_moldx = x;
Monst->_moldy = y;
Monst->_mdir = M_GetDir(i);
M_CheckEFlag(i);
}
}
BOOL M_DoGotHit(int i)
{
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoGotHit: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_DoGotHit: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
if(monster[i]._mAnimFrame == monster[i]._mAnimLen) {
M_StartStand(i, monster[i]._mdir);
return TRUE;
}
return FALSE;
}
void M_UpdateLeader(int i)
{
int x, tmp;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_UpdateLeader: Invalid monster %d", i);
}
if(monster[i]._uniqtype != 0 && UniqMonst[monster[i]._uniqtype - 1].mUnqAttr & 2) {
/// ASSERT: assert((DWORD)nummonsters <= MAXMONSTERS);
}
for(x = 0; x < nummonsters; x++) {
tmp = monstactive[x];
if(monster[tmp].leaderflag == 1 && monster[tmp].leader == i) {
monster[tmp].leaderflag = 0;
}
}
if(monster[i].leaderflag == 1) {
monster[monster[i].leader].packsize--;
}
}
void DoEnding()
{
BOOL bMusicOn;
long lVolume;
if(gbMaxPlayers > 1) {
SNetLeaveGame(0x40000004);
}
music_stop();
if(gbMaxPlayers > 1) {
Sleep(1000);
}
if(plr[myplr]._pClass == PC_WARRIOR) {
play_movie("gendata\\DiabVic2.smk", FALSE);
} else if(plr[myplr]._pClass == PC_SORCERER) {
play_movie("gendata\\DiabVic1.smk", FALSE);
} else {
play_movie("gendata\\DiabVic3.smk", FALSE);
}
play_movie("gendata\\Diabend.smk", FALSE);
bMusicOn = gbMusicOn;
gbMusicOn = 1;
lVolume = sound_get_or_set_music_volume(1);
sound_get_or_set_music_volume(0);
music_start(TMUSIC_L2);
loop_movie = TRUE;
play_movie("gendata\\loopdend.smk", TRUE);
loop_movie = FALSE;
music_stop();
sound_get_or_set_music_volume(lVolume);
gbMusicOn = bMusicOn;
}
void PrepDoEnding()
{
int i, d;
DWORD k;
gbSoundOn = sgbSaveSoundOn;
gbRunGame = 0;
deathflag = 0;
cineflag = 1;
/// ASSERT: assert((DWORD)myplr < MAX_PLRS);
k = plr[myplr].pDiabloKillLevel;
d = gnDifficulty + 1;
if(k > d) {
d = k;
}
plr[myplr].pDiabloKillLevel = d;
for(i = 0; i < MAX_PLRS; i++) {
plr[i]._pmode = PM_QUIT;
plr[i]._pInvincible = 1;
if(gbMaxPlayers > 1) {
if(plr[i]._pHitPoints >> 6 == 0) {
plr[i]._pHitPoints = 64;
}
if(plr[i]._pMana >> 6 == 0) {
plr[i]._pMana = 64;
}
}
}
}
BOOL M_DoDeath(int i)
{
int x, y;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoDeath: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_DoDeath: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
monster[i]._mVar1++;
if(monster[i].MType->mtype == MT_DIABLO) {
if(monster[i]._mx - ViewX < 0) {
x = -1;
} else if(monster[i]._mx - ViewX > 0) {
x = 1;
} else {
x = 0;
}
ViewX += x;
if(monster[i]._my - ViewY < 0) {
y = -1;
} else if(monster[i]._my - ViewY > 0) {
y = 1;
} else {
y = 0;
}
ViewY += y;
if(monster[i]._mVar1 == 140) {
PrepDoEnding();
}
return FALSE;
}
if(monster[i]._mAnimFrame == monster[i]._mAnimLen) {
if(monster[i]._uniqtype == 0) {
AddDead(monster[i]._mx, monster[i]._my, monster[i].MType->mdeadval, monster[i]._mdir);
} else {
AddDead(monster[i]._mx, monster[i]._my, monster[i]._udeadval, monster[i]._mdir);
}
/// ASSERT: assert(!(dFlags[monster[i]._mx+1][monster[i]._my] & BFLAG_MONSTLR) && !(dFlags[monster[i]._mx][monster[i]._my+1] & BFLAG_MONSTLR));
dMonster[monster[i]._mx][monster[i]._my] = 0;
monster[i]._mDelFlag = 1;
M_UpdateLeader(i);
}
return FALSE;
}
BOOL M_DoSpStand(int i)
{
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoSpStand: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_DoSpStand: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
if(monster[i]._mAnimFrame == monster[i].MData->mAFNum2) {
PlayEffect(i, 3);
}
if(monster[i]._mAnimFrame == monster[i]._mAnimLen) {
M_StartStand(i, monster[i]._mdir);
return TRUE;
}
return FALSE;
}
BOOL M_DoDelay(int i)
{
int md, tmp;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoDelay: Invalid monster %d", i);
}
if(monster[i].MType == NULL) {
app_fatal("M_DoDelay: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
md = M_GetDir(i);
monster[i]._mAnimData = monster[i].MType->Anims[0].Frames[md];
if(monster[i]._mAi == AI_LAZURUS && (monster[i]._mVar2 > 8 || monster[i]._mVar2 < 0)) {
monster[i]._mVar2 = 8;
}
if(monster[i]._mVar2-- == 0) {
tmp = monster[i]._mAnimFrame;
M_StartStand(i, monster[i]._mdir);
monster[i]._mAnimFrame = tmp;
return TRUE;
}
return FALSE;
}
BOOL M_DoStone(int i)
{
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_DoStone: Invalid monster %d", i);
}
if(monster[i]._mhitpoints == 0) {
dMonster[monster[i]._mx][monster[i]._my] = 0;
monster[i]._mDelFlag = 1;
}
return FALSE;
}
void M_WalkDir(int i, int md)
{
int mwi;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_WalkDir: Invalid monster %d", i);
}
mwi = monster[i].MType->Anims[1].Rate - 1;
switch(md) {
case DIR_N:
M_StartWalk(i, 0, -MWVel[mwi][1], -1, -1, 4);
break;
case DIR_NE:
M_StartWalk(i, MWVel[mwi][1], -MWVel[mwi][0], 0, -1, 5);
break;
case DIR_E:
M_StartWalk3(i, MWVel[mwi][2], 0, -32, -16, 1, -1, 1, 0, 6);
break;
case DIR_SE:
M_StartWalk2(i, MWVel[mwi][1], MWVel[mwi][0], -32, -16, 1, 0, 7);
break;
case DIR_S:
M_StartWalk2(i, 0, MWVel[mwi][1], 0, -32, 1, 1, 0);
break;
case DIR_SW:
M_StartWalk2(i, -MWVel[mwi][1], MWVel[mwi][0], 32, -16, 0, 1, 1);
break;
case DIR_W:
M_StartWalk3(i, -MWVel[mwi][2], 0, 32, -16, -1, 1, 0, 1, 2);
break;
case DIR_NW:
M_StartWalk(i, -MWVel[mwi][1], -MWVel[mwi][0], -1, 0, 3);
break;
}
}
void GroupUnity(int i)
{
int leader, tmp, m;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("GroupUnity: Invalid monster %d", i);
}
if(monster[i].leaderflag != 0) {
leader = monster[i].leader;
tmp = LineClearF(CheckNoSolid, monster[i]._mx, monster[i]._my, monster[leader]._mfutx, monster[leader]._mfuty);
if(!tmp && monster[i].leaderflag == 1) {
monster[leader].packsize--;
monster[i].leaderflag = 2;
} else if(tmp && monster[i].leaderflag == 2) {
if(abs(monster[i]._mx - monster[leader]._mfutx) < 4 && abs(monster[i]._my - monster[leader]._mfuty) < 4) {
monster[leader].packsize++;
monster[i].leaderflag = 1;
}
}
}
if(monster[i].leaderflag == 1) {
if(monster[i]._msquelch > monster[leader]._msquelch) {
monster[leader]._lastx = monster[i]._mx;
monster[leader]._lasty = monster[i]._my;
monster[leader]._msquelch = monster[i]._msquelch - 1;
}
if(monster[leader]._mAi == AI_GARG && monster[leader]._mFlags & 4) {
monster[leader]._mmode = MM_SATTACK;
monster[leader]._mFlags &= ~4;
}
} else if(monster[i]._uniqtype != 0 && UniqMonst[monster[i]._uniqtype - 1].mUnqAttr & 2) {
/// ASSERT: assert((DWORD)nummonsters <= MAXMONSTERS);
for(m = 0; m < nummonsters; m++) {
tmp = monstactive[m];
if(monster[tmp].leaderflag == 1 && monster[tmp].leader == i) {
if(monster[i]._msquelch > monster[tmp]._msquelch) {
monster[tmp]._lastx = monster[i]._mx;
monster[tmp]._lasty = monster[i]._my;
monster[tmp]._msquelch = monster[i]._msquelch - 1;
}
if(monster[tmp]._mAi == AI_GARG && monster[tmp]._mFlags & 4) {
monster[tmp]._mmode = MM_SATTACK;
monster[tmp]._mFlags &= ~4;
}
}
}
}
}
BOOL M_CallWalk(int i, int md)
{
int mdtemp;
BOOL ok;
mdtemp = md;
ok = DirOK(i, md);
if(random(101, 2) != 0) {
ok = ok || (md = left[mdtemp], DirOK(i, md)) || (md = right[mdtemp], DirOK(i, md));
} else {
ok = ok || (md = right[mdtemp], DirOK(i, md)) || (md = left[mdtemp], DirOK(i, md));
}
if(random(102, 2) != 0) {
ok = ok || (md = right[right[mdtemp]], DirOK(i, md)) || (md = left[left[mdtemp]], DirOK(i, md));
} else {
ok = ok || (md = left[left[mdtemp]], DirOK(i, md)) || (md = right[right[mdtemp]], DirOK(i, md));
}
if(ok) {
M_WalkDir(i, md);
}
return ok;
}
BOOL M_PathWalk(int i)
{
static const char plr2monst[9] = { 0, 5, 3, 7, 1, 4, 6, 0, 2 };
BOOL (*Check)(int, int, int);
char path[25];
if((DWORD)i >= MAXMONSTERS) {
app_fatal("M_PathWalk: Invalid monster %d", i);
}
if(monster[i]._mFlags & 0x200) {
Check = PosOkMonst3;
} else {
Check = PosOkMonst;
}
if(FindPath(Check, i, monster[i]._mx, monster[i]._my, monster[i]._menemyx, monster[i]._menemyy, path) != 0) {
M_CallWalk(i, plr2monst[path[0]]);
return TRUE;
}
return FALSE;
}
BOOL M_CallWalk2(int i, int md)
{
int mdtemp;
BOOL ok;
mdtemp = md;
ok = DirOK(i, md);
if(random(101, 2) != 0) {
ok = ok || (md = left[mdtemp], DirOK(i, md)) || (md = right[mdtemp], DirOK(i, md));
} else {
ok = ok || (md = right[mdtemp], DirOK(i, md)) || (md = left[mdtemp], DirOK(i, md));
}
if(ok) {
M_WalkDir(i, md);
}
return ok;
}
BOOL M_DumbWalk(int i, int md)
{
BOOL ok;
ok = DirOK(i, md);
if(ok) {
M_WalkDir(i, md);
}
return ok;
}
BOOL M_RoundWalk(int i, int md, int &dir)
{
int mdtemp;
BOOL ok;
if(dir != 0) {
md = left[left[md]];
} else {
md = right[right[md]];
}
mdtemp = md;
ok = DirOK(i, md);
if(!ok) {
if(dir != 0) {
ok = (md = right[mdtemp], DirOK(i, md)) || (md = right[right[mdtemp]], DirOK(i, md));
} else {
ok = (md = left[mdtemp], DirOK(i, md)) || (md = left[left[mdtemp]], DirOK(i, md));
}
}
if(ok) {
M_WalkDir(i, md);
} else {
dir = dir == 0;
ok = M_CallWalk(i, opposite[mdtemp]);
}
return ok;
}
void MAI_Zombie(int i)
{
int mx, my, md, v;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Zombie: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND) {
return;
}
mx = Monst->_mx;
my = Monst->_my;
if(!(dFlags[mx][my] & 2)) {
return;
}
mx -= Monst->_menemyx;
my -= Monst->_menemyy;
md = Monst->_mdir;
v = random(103, 100);
if(abs(mx) < 2 && abs(my) < 2) {
if(v < 2 * Monst->_mint + 10) {
M_StartAttack(i);
}
} else {
if(v < 2 * Monst->_mint + 10) {
if(abs(mx) < 2 * Monst->_mint + 4 && abs(my) < 2 * Monst->_mint + 4) {
md = M_GetDir(i);
M_CallWalk(i, md);
} else {
if(random(104, 100) < 2 * Monst->_mint + 20) {
md = random(104, 8);
}
M_DumbWalk(i, md);
}
}
}
if(Monst->_mmode == MM_STAND) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[Monst->_mdir];
}
}
void MAI_SkelSd(int i)
{
int mx, my, md;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_SkelSd: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND || Monst->_msquelch == 0) {
return;
}
mx = Monst->_mx - Monst->_menemyx;
my = Monst->_my - Monst->_menemyy;
md = GetDirection(Monst->_mx, Monst->_my, Monst->_lastx, Monst->_lasty);
Monst->_mdir = md;
if(abs(mx) < 2 && abs(my) < 2) {
if(Monst->_mVar1 == 13 || random(105, 100) < 2 * Monst->_mint + 20) {
M_StartAttack(i);
} else {
M_StartDelay(i, random(105, 10) + 10 - 2 * Monst->_mint);
}
} else {
if(Monst->_mVar1 != 13 && random(106, 100) < 35 - 4 * Monst->_mint) {
M_StartDelay(i, random(106, 10) + 15 - 2 * Monst->_mint);
} else {
M_CallWalk(i, md);
}
}
if(Monst->_mmode == MM_STAND) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
BOOL MAI_Path(int i)
{
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Path: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->MType->mtype != MT_GOLEM) {
if(Monst->_msquelch == 0 || Monst->_mmode != MM_STAND) {
return FALSE;
}
if(Monst->_mgoal != 1 && Monst->_mgoal != 4 && Monst->_mgoal != 5) {
return FALSE;
}
if(Monst->_mx == 1 && Monst->_my == 0) {
return FALSE;
}
}
if(!LineClearF1(PosOkMonst2, i, Monst->_mx, Monst->_my, Monst->_menemyx, Monst->_menemyy)
|| Monst->_pathcount >= 5 && Monst->_pathcount < 8) {
if(Monst->_mFlags & 0x200) {
MonstCheckDoors(i);
}
Monst->_pathcount++;
if(Monst->_pathcount < 5) {
return FALSE;
}
if(M_PathWalk(i)) {
return TRUE;
}
}
if(Monst->MType->mtype != MT_GOLEM) {
Monst->_pathcount = 0;
}
return FALSE;
}
void MAI_Snake(int i)
{
MonsterStruct *Monst;
int fx, fy, mx, my, md, pnum, tmp;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Snake: Invalid monster %d", i);
}
char pattern[6] = { 1, 1, 0, -1, -1, 0 };
Monst = &monster[i];
pnum = Monst->_menemy;
if(Monst->_mmode != MM_STAND || Monst->_msquelch == 0) {
return;
}
fx = Monst->_menemyx;
fy = Monst->_menemyy;
mx = Monst->_mx - fx;
my = Monst->_my - fy;
md = GetDirection(Monst->_mx, Monst->_my, Monst->_lastx, Monst->_lasty);
Monst->_mdir = md;
if(abs(mx) < 2 && abs(my) < 2) {
if(Monst->_mVar1 == 13 || Monst->_mVar1 == 14 || random(105, 100) < Monst->_mint + 20) {
M_StartAttack(i);
} else {
M_StartDelay(i, random(105, 10) + 10 - Monst->_mint);
}
} else if(abs(mx) < 3 && abs(my) < 3 && LineClearF1(PosOkMonst, i, Monst->_mx, Monst->_my, fx, fy) && Monst->_mVar1 != 14) {
if(AddMissile(Monst->_mx, Monst->_my, fx, fy, md, MIS_RHINO, pnum, i, 0, 0) != -1) {
PlayEffect(i, 0);
dMonster[Monst->_mx][Monst->_my] = -(i + 1);
Monst->_mmode = MM_CHARGE;
}
} else if(Monst->_mVar1 != 13 && random(106, 100) < 35 - 2 * Monst->_mint) {
M_StartDelay(i, random(106, 10) + 15 - Monst->_mint);
} else {
if(md + pattern[Monst->_mgoalvar1] < 0) {
md = md + pattern[Monst->_mgoalvar1] + 8;
} else if(md + pattern[Monst->_mgoalvar1] >= 8) {
md = md + pattern[Monst->_mgoalvar1] - 8;
} else {
md = md + pattern[Monst->_mgoalvar1];
}
Monst->_mgoalvar1++;
if(Monst->_mgoalvar1 > 5) {
Monst->_mgoalvar1 = 0;
}
tmp = md;
if(md - Monst->_mgoalvar2 < 0) {
md = md - Monst->_mgoalvar2 + 8;
} else if(md - Monst->_mgoalvar2 >= 8) {
md = md - Monst->_mgoalvar2 - 8;
} else {
md = md - Monst->_mgoalvar2;
}
if(md > 0) {
if(md < 4) {
if(Monst->_mgoalvar2 + 1 < 0) {
md = Monst->_mgoalvar2 + 1 + 8;
} else if(Monst->_mgoalvar2 + 1 >= 8) {
md = Monst->_mgoalvar2 + 1 - 8;
} else {
md = Monst->_mgoalvar2 + 1;
}
Monst->_mgoalvar2 = md;
} else if(md == 4) {
Monst->_mgoalvar2 = tmp;
} else {
if(Monst->_mgoalvar2 - 1 < 0) {
md = Monst->_mgoalvar2 - 1 + 8;
} else if(Monst->_mgoalvar2 - 1 >= 8) {
md = Monst->_mgoalvar2 - 1 - 8;
} else {
md = Monst->_mgoalvar2 - 1;
}
Monst->_mgoalvar2 = md;
}
}
/// ASSERT: assert(Monst->_mgoalvar2 >= 0 && Monst->_mgoalvar2 < 8);
if(!M_DumbWalk(i, Monst->_mgoalvar2)) {
M_CallWalk2(i, Monst->_mdir);
}
}
if(Monst->_mmode == MM_STAND) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[Monst->_mdir];
}
}
void MAI_Bat(int i)
{
MonsterStruct *Monst;
int mx, my, md, v, pnum, fx, fy;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Bat: Invalid monster %d", i);
}
Monst = &monster[i];
pnum = Monst->_menemy;
if(Monst->_mmode != MM_STAND || Monst->_msquelch == 0) {
return;
}
mx = Monst->_mx - Monst->_menemyx;
my = Monst->_my - Monst->_menemyy;
md = GetDirection(Monst->_mx, Monst->_my, Monst->_lastx, Monst->_lasty);
Monst->_mdir = md;
v = random(107, 100);
if(Monst->_mgoal == 2) {
if(Monst->_mgoalvar1 == 0) {
M_CallWalk(i, opposite[md]);
Monst->_mgoalvar1++;
} else {
if(random(108, 2) != 0) {
M_CallWalk(i, left[md]);
} else {
M_CallWalk(i, right[md]);
}
Monst->_mgoal = 1;
}
return;
}
fx = Monst->_menemyx;
fy = Monst->_menemyy;
if(Monst->MType->mtype == MT_GLOOM
&& (abs(mx) >= 5 || abs(my) >= 5)
&& v < 4 * Monst->_mint + 33
&& LineClearF1(PosOkMonst, i, Monst->_mx, Monst->_my, fx, fy)) {
if(AddMissile(Monst->_mx, Monst->_my, fx, fy, md, MIS_RHINO, pnum, i, 0, 0) != -1) {
dMonster[Monst->_mx][Monst->_my] = -(i + 1);
Monst->_mmode = MM_CHARGE;
}
} else if(abs(mx) >= 2 || abs(my) >= 2) {
if(Monst->_mVar2 > 20 && v < Monst->_mint + 13
|| (Monst->_mVar1 == 1 || Monst->_mVar1 == 2 || Monst->_mVar1 == 3) && Monst->_mVar2 == 0 && v < Monst->_mint + 63) {
M_CallWalk(i, md);
}
} else if(v < 4 * Monst->_mint + 8) {
M_StartAttack(i);
Monst->_mgoal = 2;
Monst->_mgoalvar1 = 0;
if(Monst->MType->mtype == MT_FAMILIAR) {
AddMissile(Monst->_menemyx, Monst->_menemyy, Monst->_menemyx + 1, 0, -1, MIS_LIGHTNING, 1, i, random(109, 10) + 1, 0);
}
}
if(Monst->_mmode == MM_STAND) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
void MAI_SkelBow(int i)
{
int mx, my, md, fx, fy, v;
BOOL walking;
MonsterStruct *Monst;
walking = FALSE;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_SkelBow: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND || Monst->_msquelch == 0) {
return;
}
mx = Monst->_mx - Monst->_menemyx;
my = Monst->_my - Monst->_menemyy;
md = M_GetDir(i);
Monst->_mdir = md;
v = random(110, 100);
if(abs(mx) < 4 && abs(my) < 4) {
if(Monst->_mVar2 > 20 && v < 2 * Monst->_mint + 13
|| (Monst->_mVar1 == 1 || Monst->_mVar1 == 2 || Monst->_mVar1 == 3) && Monst->_mVar2 == 0 && v < 2 * Monst->_mint + 63) {
walking = M_DumbWalk(i, opposite[md]);
}
}
fx = Monst->_menemyx;
fy = Monst->_menemyy;
if(!walking && random(110, 100) < 2 * Monst->_mint + 3 && LineClear(Monst->_mx, Monst->_my, fx, fy)) {
M_StartRAttack(i, MIS_ARROW, 4);
}
if(Monst->_mmode == MM_STAND) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
void MAI_Fat(int i)
{
int mx, my, md, v;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Fat: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND || Monst->_msquelch == 0) {
return;
}
mx = Monst->_mx - Monst->_menemyx;
my = Monst->_my - Monst->_menemyy;
md = M_GetDir(i);
Monst->_mdir = md;
v = random(111, 100);
if(abs(mx) >= 2 || abs(my) >= 2) {
if(Monst->_mVar2 > 20 && v < 4 * Monst->_mint + 20
|| (Monst->_mVar1 == 1 || Monst->_mVar1 == 2 || Monst->_mVar1 == 3) && Monst->_mVar2 == 0 && v < 4 * Monst->_mint + 70) {
M_CallWalk(i, md);
}
} else {
if(v < 4 * Monst->_mint + 15) {
M_StartAttack(i);
} else if(v < 4 * Monst->_mint + 20) {
M_StartSpAttack(i);
}
}
if(Monst->_mmode == MM_STAND) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
void MAI_Sneak(int i)
{
int mx, my, md, v, dist;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Sneak: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND) {
return;
}
mx = Monst->_mx;
my = Monst->_my;
if(dLight[mx][my] == lightmax) {
return;
}
mx -= Monst->_menemyx;
my -= Monst->_menemyy;
md = M_GetDir(i);
dist = 5 - Monst->_mint;
if(Monst->_mVar1 == 5) {
Monst->_mgoal = 2;
Monst->_mgoalvar1 = 0;
} else if(abs(mx) >= dist + 3 || abs(my) >= dist + 3 || Monst->_mgoalvar1 > 8) {
Monst->_mgoal = 1;
Monst->_mgoalvar1 = 0;
}
if(Monst->_mgoal == 2) {
if(Monst->_mFlags & 0x10) {
md = GetDirection(Monst->_mx, Monst->_my, plr[Monst->_menemy]._pownerx, plr[Monst->_menemy]._pownery);
}
md = opposite[md];
if(Monst->MType->mtype == MT_UNSEEN) {
if(random(112, 2) != 0) {
md = left[md];
} else {
md = right[md];
}
}
}
Monst->_mdir = md;
v = random(112, 100);
if(abs(mx) < dist && abs(my) < dist && Monst->_mFlags & 1) {
M_StartFadein(i, md, FALSE);
} else if((abs(mx) >= dist + 1 || abs(my) >= dist + 1) && !(Monst->_mFlags & 1)) {
M_StartFadeout(i, md, TRUE);
} else if(Monst->_mgoal == 2
|| (abs(mx) >= 2 || abs(my) >= 2)
&& (Monst->_mVar2 > 20 && v < 4 * Monst->_mint + 14
|| (Monst->_mVar1 == 1 || Monst->_mVar1 == 2 || Monst->_mVar1 == 3)
&& Monst->_mVar2 == 0
&& v < 4 * Monst->_mint + 64)) {
Monst->_mgoalvar1++;
M_CallWalk(i, md);
}
if(Monst->_mmode == MM_STAND) {
if(abs(mx) < 2 && abs(my) < 2 && v < 4 * Monst->_mint + 10) {
M_StartAttack(i);
} else {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
}
void MAI_Fireman(int i)
{
int mx, my, md, v, pnum, fx, fy;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Fireman: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND || Monst->_msquelch == 0) {
return;
}
pnum = Monst->_menemy;
fx = Monst->_menemyx;
fy = Monst->_menemyy;
mx = Monst->_mx - fx;
my = Monst->_my - fy;
md = M_GetDir(i);
if(Monst->_mgoal == 1) {
if(LineClear(Monst->_mx, Monst->_my, fx, fy)
&& AddMissile(Monst->_mx, Monst->_my, fx, fy, md, MIS_NULL_32, pnum, i, 0, 0) != -1) {
Monst->_mmode = MM_CHARGE;
Monst->_mgoal = 5;
Monst->_mgoalvar1 = 0;
}
} else if(Monst->_mgoal == 5) {
if(Monst->_mgoalvar1 == 3) {
Monst->_mgoal = 1;
M_StartFadeout(i, md, TRUE);
} else if(LineClear(Monst->_mx, Monst->_my, fx, fy)) {
M_StartRAttack(i, MIS_NULL_33, 4);
Monst->_mgoalvar1++;
} else {
M_StartDelay(i, random(112, 10) + 5);
Monst->_mgoalvar1++;
}
} else if(Monst->_mgoal == 2) {
M_StartFadein(i, md, FALSE);
Monst->_mgoal = 5;
}
Monst->_mdir = md;
v = random(112, 100); /* unused */
if(Monst->_mmode == MM_STAND) {
if(abs(mx) < 2 && abs(my) < 2 && Monst->_mgoal == 1) {
M_TryH2HHit(i, monster[i]._menemy, monster[i].mHit, monster[i].mMinDamage, monster[i].mMaxDamage);
Monst->_mgoal = 2;
if(!M_CallWalk(i, opposite[md])) {
M_StartFadein(i, md, FALSE);
Monst->_mgoal = 5;
}
} else if(!M_CallWalk(i, md) && (Monst->_mgoal == 1 || Monst->_mgoal == 2)) {
M_StartFadein(i, md, FALSE);
Monst->_mgoal = 5;
}
}
}
void MAI_Fallen(int i)
{
MonsterStruct *Monst;
int x, y, xpos, ypos, m, rad, mx, my, aitype;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Fallen: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mgoal == 5) {
if(Monst->_mgoalvar1 != 0) {
Monst->_mgoalvar1--;
} else {
Monst->_mgoal = 1;
}
}
if(Monst->_mmode != MM_STAND || Monst->_msquelch == 0) {
return;
}
if(Monst->_mgoal == 2 && Monst->_mgoalvar1-- == 0) {
Monst->_mgoal = 1;
M_StartStand(i, opposite[Monst->_mdir]);
}
if(Monst->_mAnimFrame == Monst->_mAnimLen) {
if(random(113, 4) == 0) {
if(!(monster[i]._mFlags & 8)) {
M_StartSpStand(i, Monst->_mdir);
if(Monst->_mmaxhp - (2 * Monst->_mint + 2) >= Monst->_mhitpoints) {
Monst->_mhitpoints += 2 * Monst->_mint + 2;
} else {
Monst->_mhitpoints = Monst->_mmaxhp;
}
}
rad = 2 * Monst->_mint + 4;
for(y = -rad; y <= rad; y++) {
for(x = -rad; x <= rad; x++) {
xpos = x + Monst->_mx;
ypos = y + Monst->_my;
if(y >= 0 && y < MAXDUNY && x >= 0 && x < MAXDUNX) {
m = dMonster[xpos][ypos];
if(m > 0) {
m--;
aitype = monster[m]._mAi;
if(aitype == AI_FALLEN) {
monster[m]._mgoal = 5;
monster[m]._mgoalvar1 = 5 * (6 * Monst->_mint + 21);
}
}
}
}
}
}
} else {
if(Monst->_mgoal == 2) {
M_CallWalk(i, Monst->_mdir);
} else if(Monst->_mgoal == 5) {
mx = Monst->_mx - Monst->_menemyx;
my = Monst->_my - Monst->_menemyy;
if(abs(mx) < 2 && abs(my) < 2) {
M_StartAttack(i);
} else {
M_CallWalk(i, M_GetDir(i));
}
} else {
MAI_SkelSd(i);
}
}
}
void MAI_Cleaver(int i)
{
MonsterStruct *Monst;
int mx, my, md;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Cleaver: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND || Monst->_msquelch == 0) {
return;
}
mx = Monst->_mx - Monst->_menemyx;
my = Monst->_my - Monst->_menemyy;
md = GetDirection(Monst->_mx, Monst->_my, Monst->_lastx, Monst->_lasty);
Monst->_mdir = md;
if(abs(mx) < 2 && abs(my) < 2) {
M_StartAttack(i);
} else {
M_CallWalk(i, md);
}
if(Monst->_mmode == MM_STAND) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
void MAI_Round(int i, BOOL special)
{
int mx, my, md, v, fx, fy, dist;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Round: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND || Monst->_msquelch == 0) {
return;
}
fx = Monst->_menemyx;
fy = Monst->_menemyy;
mx = Monst->_mx - fx;
my = Monst->_my - fy;
md = GetDirection(Monst->_mx, Monst->_my, Monst->_lastx, Monst->_lasty);
if(Monst->_msquelch < 255) {
MonstCheckDoors(i);
}
v = random(114, 100);
if(abs(mx) < 2 && abs(my) < 2 || Monst->_msquelch != 255 || dTransVal[Monst->_mx][Monst->_my] != dTransVal[fx][fy]) {
Monst->_mgoal = 1;
} else if(Monst->_mgoal == 4 || (abs(mx) >= 4 || abs(my) >= 4) && random(115, 4) == 0) {
if(Monst->_mgoal != 4) {
Monst->_mgoalvar1 = 0;
Monst->_mgoalvar2 = random(116, 2);
}
Monst->_mgoal = 4;
if(abs(mx) > abs(my)) {
dist = abs(mx);
} else {
dist = abs(my);
}
if(Monst->_mgoalvar1++ >= 2 * dist && DirOK(i, md) || dTransVal[Monst->_mx][Monst->_my] != dTransVal[fx][fy]) {
Monst->_mgoal = 1;
} else if(!M_RoundWalk(i, md, Monst->_mgoalvar2)) {
M_StartDelay(i, random(125, 10) + 10);
}
}
if(Monst->_mgoal == 1) {
if(abs(mx) < 2 && abs(my) < 2) {
if(v < 2 * Monst->_mint + 23) {
Monst->_mdir = md;
if(special && Monst->_mhitpoints < Monst->_mmaxhp >> 1 && random(117, 2)) {
M_StartSpAttack(i);
} else {
M_StartAttack(i);
}
}
} else if(Monst->_mVar2 > 20 && v < 2 * Monst->_mint + 28
|| (Monst->_mVar1 == 1 || Monst->_mVar1 == 2 || Monst->_mVar1 == 3)
&& Monst->_mVar2 == 0
&& v < 2 * Monst->_mint + 78) {
M_CallWalk(i, md);
}
}
if(Monst->_mmode == MM_STAND) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
void MAI_GoatMc(int i)
{
MAI_Round(i, TRUE);
}
void MAI_Ranged(int i, int missile_type, BOOL special)
{
int fx, fy, mx, my, md;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Ranged: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND) {
return;
}
if(Monst->_msquelch == 255 || monster[i]._mFlags & 0x10) {
fx = Monst->_menemyx;
fy = Monst->_menemyy;
mx = Monst->_mx - fx;
my = Monst->_my - fy;
md = M_GetDir(i);
if(Monst->_msquelch < 255) {
MonstCheckDoors(i);
}
Monst->_mdir = md;
if(Monst->_mVar1 == 10) {
M_StartDelay(i, random(118, 20));
} else if(abs(mx) < 4 && abs(my) < 4) {
if(random(119, 100) < 10 * (Monst->_mint + 7)) {
M_CallWalk(i, opposite[md]);
}
}
if(Monst->_mmode == MM_STAND) {
if(LineClear(Monst->_mx, Monst->_my, fx, fy)) {
if(special) {
M_StartRSpAttack(i, missile_type, 4);
} else {
M_StartRAttack(i, missile_type, 4);
}
} else {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
} else if(Monst->_msquelch != 0) {
mx = Monst->_lastx;
my = Monst->_lasty;
md = GetDirection(Monst->_mx, Monst->_my, mx, my);
M_CallWalk(i, md);
}
}
void MAI_GoatBow(int i)
{
MAI_Ranged(i, MIS_ARROW, FALSE);
}
void MAI_Succ(int i)
{
MAI_Ranged(i, MIS_FLARE, FALSE);
}
void MAI_AcidUniq(int i)
{
MAI_Ranged(i, MIS_ACID, TRUE);
}
void MAI_Scav(int i)
{
MonsterStruct *Monst;
int x, y;
BOOL done;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Scav: Invalid monster %d", i);
}
Monst = &monster[i];
done = FALSE;
if(Monst->_mmode != MM_STAND) {
return;
}
if(Monst->_mhitpoints < Monst->_mmaxhp >> 1 && Monst->_mgoal != 3) {
if(monster[i].leaderflag != 0) {
monster[monster[i].leader].packsize--;
monster[i].leaderflag = 0;
}
Monst->_mgoal = 3;
Monst->_mgoalvar3 = 10;
}
if(Monst->_mgoal == 3 && Monst->_mgoalvar3 != 0) {
Monst->_mgoalvar3--;
if(dDead[Monst->_mx][Monst->_my] != 0) {
M_StartEat(i);
if(!(monster[i]._mFlags & 8)) {
Monst->_mhitpoints += 64;
}
if(Monst->_mhitpoints >= (Monst->_mmaxhp >> 1) + (Monst->_mmaxhp >> 2)) {
Monst->_mgoal = 1;
Monst->_mgoalvar1 = 0;
Monst->_mgoalvar2 = 0;
}
} else {
if(Monst->_mgoalvar1 == 0) {
if(random(120, 2) != 0) {
for(y = -4; y <= 4 && !done; y++) {
for(x = -4; x <= 4 && !done; x++) {
if(y >= 0 && y < MAXDUNY && x >= 0 && x < MAXDUNX) {
done = dDead[x + Monst->_mx][y + Monst->_my] != 0
&& LineClearF(CheckNoSolid, Monst->_mx, Monst->_my, x + Monst->_mx, y + Monst->_my);
}
}
}
x--;
y--;
} else {
for(y = 4; y >= -4 && !done; y--) {
for(x = 4; x >= -4 && !done; x--) {
if(y >= 0 && y < MAXDUNY && x >= 0 && x < MAXDUNX) {
done = dDead[x + Monst->_mx][y + Monst->_my] != 0
&& LineClearF(CheckNoSolid, Monst->_mx, Monst->_my, x + Monst->_mx, y + Monst->_my);
}
}
}
x++;
y++;
}
if(done) {
Monst->_mgoalvar1 = Monst->_mx + x + 1;
Monst->_mgoalvar2 = Monst->_my + y + 1;
}
}
if(Monst->_mgoalvar1 != 0) {
x = Monst->_mgoalvar1 - 1;
y = Monst->_mgoalvar2 - 1;
Monst->_mdir = GetDirection(Monst->_mx, Monst->_my, x, y);
M_CallWalk(i, Monst->_mdir);
}
}
}
if(Monst->_mmode == MM_STAND) {
MAI_SkelSd(i);
}
}
void MAI_Garg(int i)
{
MonsterStruct *Monst;
int mx, my, md;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Garg: Invalid monster %d", i);
}
Monst = &monster[i];
mx = Monst->_mx - Monst->_lastx;
my = Monst->_my - Monst->_lasty;
md = M_GetDir(i);
if(Monst->_msquelch != 0 && Monst->_mFlags & 4) {
M_Enemy(i);
mx = Monst->_mx - Monst->_menemyx;
my = Monst->_my - Monst->_menemyy;
if(abs(mx) < Monst->_mint + 2 && abs(my) < Monst->_mint + 2) {
Monst->_mFlags &= ~4;
}
return;
}
if(Monst->_mmode != MM_STAND || Monst->_msquelch == 0) {
return;
}
if(Monst->_mhitpoints < Monst->_mmaxhp >> 1 && !(Monst->_mFlags & 8)) {
Monst->_mgoal = 2;
}
if(Monst->_mgoal == 2) {
if(abs(mx) < Monst->_mint + 2 && abs(my) < Monst->_mint + 2) {
if(!M_CallWalk(i, opposite[md])) {
Monst->_mgoal = 1;
}
} else {
Monst->_mgoal = 1;
M_StartHeal(i);
}
}
MAI_Round(i, FALSE);
}
void MAI_RoundRanged(int i, int missile_type, BOOL checkdoors, int dam, int lessmissiles)
{
int fx, fy, mx, my, md, v, dist;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_RoundRanged: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND || Monst->_msquelch == 0) {
return;
}
fx = Monst->_menemyx;
fy = Monst->_menemyy;
mx = Monst->_mx - fx;
my = Monst->_my - fy;
md = GetDirection(Monst->_mx, Monst->_my, Monst->_lastx, Monst->_lasty);
if(checkdoors && Monst->_msquelch < 255) {
MonstCheckDoors(i);
}
v = random(121, 10000);
if(abs(mx) < 2 && abs(my) < 2 || Monst->_msquelch != 255 || dTransVal[Monst->_mx][Monst->_my] != dTransVal[fx][fy]) {
Monst->_mgoal = 1;
} else if(Monst->_mgoal == 4 || (abs(mx) >= 3 || abs(my) >= 3) && random(122, 4 << lessmissiles) == 0) {
if(Monst->_mgoal != 4) {
Monst->_mgoalvar1 = 0;
Monst->_mgoalvar2 = random(123, 2);
}
Monst->_mgoal = 4;
if(abs(mx) > abs(my)) {
dist = abs(mx);
} else {
dist = abs(my);
}
if(Monst->_mgoalvar1++ >= 2 * dist && DirOK(i, md)) {
Monst->_mgoal = 1;
} else if(v < 500 * (Monst->_mint + 1) >> lessmissiles && LineClear(Monst->_mx, Monst->_my, fx, fy)) {
M_StartRSpAttack(i, missile_type, dam);
} else {
M_RoundWalk(i, md, Monst->_mgoalvar2);
}
}
if(Monst->_mgoal == 1) {
if(((abs(mx) >= 3 || abs(my) >= 3) && v < 500 * (Monst->_mint + 2) >> lessmissiles
|| v < 500 * (Monst->_mint + 1) >> lessmissiles)
&& LineClear(Monst->_mx, Monst->_my, fx, fy)) {
M_StartRSpAttack(i, missile_type, dam);
} else if(abs(mx) < 2 && abs(my) < 2) {
if(v < 1000 * (Monst->_mint + 6)) {
Monst->_mdir = md;
M_StartAttack(i);
}
} else {
v = random(124, 100);
if(v < 1000 * (Monst->_mint + 5)
|| (Monst->_mVar1 == 1 || Monst->_mVar1 == 2 || Monst->_mVar1 == 3) && Monst->_mVar2 == 0 && v < 1000 * (Monst->_mint + 8)) {
M_CallWalk(i, md);
}
}
}
if(Monst->_mmode == MM_STAND) {
M_StartDelay(i, random(125, 10) + 5);
}
}
void MAI_Magma(int i)
{
MAI_RoundRanged(i, MIS_MAGMABALL, TRUE, 4, 0);
}
void MAI_Storm(int i)
{
MAI_RoundRanged(i, MIS_LIGHTCTRL2, TRUE, 4, 0);
}
void MAI_Acid(int i)
{
MAI_RoundRanged(i, MIS_ACID, FALSE, 4, 1);
}
void MAI_Diablo(int i)
{
MAI_RoundRanged(i, MIS_DIABAPOCA, FALSE, 40, 0);
}
void MAI_RR2(int i, int mistype, int dam)
{
int fx, fy, mx, my, md, v, dist;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_RR2: Invalid monster %d", i);
}
Monst = &monster[i];
mx = Monst->_mx - Monst->_menemyx;
my = Monst->_my - Monst->_menemyy;
if(abs(mx) >= 5 || abs(my) >= 5) {
MAI_SkelSd(i);
return;
}
if(Monst->_mmode != MM_STAND || Monst->_msquelch == 0) {
return;
}
fx = Monst->_menemyx;
fy = Monst->_menemyy;
mx = Monst->_mx - fx;
my = Monst->_my - fy;
md = GetDirection(Monst->_mx, Monst->_my, Monst->_lastx, Monst->_lasty);
if(Monst->_msquelch < 255) {
MonstCheckDoors(i);
}
v = random(121, 100);
if(abs(mx) < 2 && abs(my) < 2 || Monst->_msquelch != 255 || dTransVal[Monst->_mx][Monst->_my] != dTransVal[fx][fy]) {
Monst->_mgoal = 1;
} else if(Monst->_mgoal == 4 || abs(mx) >= 3 || abs(my) >= 3) {
if(Monst->_mgoal != 4) {
Monst->_mgoalvar1 = 0;
Monst->_mgoalvar2 = random(123, 2);
}
Monst->_mgoal = 4;
Monst->_mgoalvar3 = 4;
if(abs(mx) > abs(my)) {
dist = abs(mx);
} else {
dist = abs(my);
}
if(Monst->_mgoalvar1++ >= 2 * dist && DirOK(i, md)) {
Monst->_mgoal = 1;
} else if(v < 5 * (Monst->_mint + 16)) {
M_RoundWalk(i, md, Monst->_mgoalvar2);
}
}
if(Monst->_mgoal == 1) {
if(((abs(mx) >= 3 || abs(my) >= 3) && v < 5 * (Monst->_mint + 2) || v < 5 * (Monst->_mint + 1) || Monst->_mgoalvar3 == 4)
&& LineClear(Monst->_mx, Monst->_my, fx, fy)) {
M_StartRSpAttack(i, mistype, dam);
} else if(abs(mx) < 2 && abs(my) < 2) {
v = random(124, 100);
if(v < 10 * (Monst->_mint + 4)) {
Monst->_mdir = md;
if(random(124, 2) != 0) {
M_StartAttack(i);
} else {
M_StartRSpAttack(i, mistype, dam);
}
}
} else {
v = random(124, 100);
if(v < 2 * (5 * Monst->_mint + 25)
|| (Monst->_mVar1 == 1 || Monst->_mVar1 == 2 || Monst->_mVar1 == 3) && Monst->_mVar2 == 0 && v < 2 * (5 * Monst->_mint + 40)) {
M_CallWalk(i, md);
}
}
Monst->_mgoalvar3 = 1;
}
if(Monst->_mmode == MM_STAND) {
M_StartDelay(i, random(125, 10) + 5);
}
}
void MAI_Mega(int i)
{
MAI_RR2(i, MIS_FLAMEC, 0);
}
void MAI_Golum(int i)
{
int j, k, mid, mx, my, md;
BOOL ok, have_enemy;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Golum: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mx == 1 && Monst->_my == 0) {
return;
}
if(Monst->_mmode == MM_DEATH || Monst->_mmode == MM_SPSTAND) {
return;
}
if(Monst->_mmode >= MM_WALK && Monst->_mmode <= MM_WALK3) {
return;
}
if(!(monster[i]._mFlags & 0x10)) {
M_Enemy(i);
}
have_enemy = !(Monst->_mFlags & 0x400);
if(Monst->_mmode == MM_ATTACK) {
return;
}
mx = Monst->_mx - monster[Monst->_menemy]._mfutx;
my = Monst->_my - monster[Monst->_menemy]._mfuty;
md = GetDirection(Monst->_mx, Monst->_my, monster[Monst->_menemy]._mx, monster[Monst->_menemy]._my);
Monst->_mdir = md;
if(abs(mx) < 2 && abs(my) < 2) {
if(have_enemy) {
Monst->_menemyx = monster[Monst->_menemy]._mx;
Monst->_menemyy = monster[Monst->_menemy]._my;
if(monster[Monst->_menemy]._msquelch == 0) {
monster[Monst->_menemy]._msquelch = 255;
monster[Monst->_menemy]._lastx = Monst->_mx;
monster[Monst->_menemy]._lasty = Monst->_my;
for(k = 0; k < 5; k++) {
for(j = 0; j < 5; j++) {
mid = dMonster[j + monster[i]._mx - 2][k + monster[i]._my - 2];
if(mid > 0) {
monster[mid]._msquelch = 255;
}
}
}
}
M_StartAttack(i);
return;
}
} else if(have_enemy && MAI_Path(i)) {
return;
}
Monst->_pathcount++;
if(Monst->_pathcount > 8) {
Monst->_pathcount = 5;
}
ok = M_CallWalk(i, plr[i]._pdir);
if(!ok) {
md = (md - 1) & 7;
for(j = 0; j < 8 && !ok; j++) {
md = (md + 1) & 7;
ok = DirOK(i, md);
}
if(ok) {
M_WalkDir(i, md);
}
}
}
void MAI_SkelKing(int i)
{
int fx, fy, mx, my, md, v, dist, nx, ny, skel;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_SkelKing: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND || Monst->_msquelch == 0) {
return;
}
fx = Monst->_menemyx;
fy = Monst->_menemyy;
mx = Monst->_mx - fx;
my = Monst->_my - fy;
md = GetDirection(Monst->_mx, Monst->_my, Monst->_lastx, Monst->_lasty);
if(Monst->_msquelch < 255) {
MonstCheckDoors(i);
}
v = random(126, 100);
if(abs(mx) < 2 && abs(my) < 2 || Monst->_msquelch != 255 || dTransVal[Monst->_mx][Monst->_my] != dTransVal[fx][fy]) {
Monst->_mgoal = 1;
} else if(Monst->_mgoal == 4 || (abs(mx) >= 3 || abs(my) >= 3) && random(127, 4) == 0) {
if(Monst->_mgoal != 4) {
Monst->_mgoalvar1 = 0;
Monst->_mgoalvar2 = random(128, 2);
}
Monst->_mgoal = 4;
if(abs(mx) > abs(my)) {
dist = abs(mx);
} else {
dist = abs(my);
}
if(Monst->_mgoalvar1++ >= 2 * dist && DirOK(i, md) || dTransVal[Monst->_mx][Monst->_my] != dTransVal[fx][fy]) {
Monst->_mgoal = 1;
} else if(!M_RoundWalk(i, md, Monst->_mgoalvar2)) {
M_StartDelay(i, random(125, 10) + 10);
}
}
if(Monst->_mgoal == 1) {
if(gbMaxPlayers == 1
&& ((abs(mx) >= 3 || abs(my) >= 3) && v < 4 * Monst->_mint + 35 || v < 6)
&& LineClear(Monst->_mx, Monst->_my, fx, fy)) {
nx = Monst->_mx + offset_x[md];
ny = Monst->_my + offset_y[md];
if(PosOkMonst(i, nx, ny) && nummonsters < MAXMONSTERS) {
skel = M_SpawnSkel(nx, ny, md); /// BUGFIX: was 'skel' to be used?
M_StartSpStand(i, md);
}
} else if(abs(mx) < 2 && abs(my) < 2) {
if(v < Monst->_mint + 20) {
Monst->_mdir = md;
M_StartAttack(i);
}
} else {
v = random(129, 100);
if(v < Monst->_mint + 25
|| (Monst->_mVar1 == 1 || Monst->_mVar1 == 2 || Monst->_mVar1 == 3) && Monst->_mVar2 == 0 && v < Monst->_mint + 75) {
M_CallWalk(i, md);
} else {
M_StartDelay(i, random(130, 10) + 10);
}
}
}
if(Monst->_mmode == MM_STAND) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
void MAI_Rhino(int i)
{
int fx, fy, mx, my, md, v, dist;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Rhino: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND || Monst->_msquelch == 0) {
return;
}
fx = Monst->_menemyx;
fy = Monst->_menemyy;
mx = Monst->_mx - fx;
my = Monst->_my - fy;
md = GetDirection(Monst->_mx, Monst->_my, Monst->_lastx, Monst->_lasty);
if(Monst->_msquelch < 255) {
MonstCheckDoors(i);
}
v = random(131, 100);
if(abs(mx) < 2 && abs(my) < 2) {
Monst->_mgoal = 1;
} else if(Monst->_mgoal == 4 || (abs(mx) >= 5 || abs(my) >= 5) && random(132, 4) != 0) {
if(Monst->_mgoal != 4) {
Monst->_mgoalvar1 = 0;
Monst->_mgoalvar2 = random(133, 2);
}
Monst->_mgoal = 4;
if(abs(mx) > abs(my)) {
dist = abs(mx);
} else {
dist = abs(my);
}
if(Monst->_mgoalvar1++ >= 2 * dist || dTransVal[Monst->_mx][Monst->_my] != dTransVal[fx][fy]) {
Monst->_mgoal = 1;
} else if(!M_RoundWalk(i, md, Monst->_mgoalvar2)) {
M_StartDelay(i, random(125, 10) + 10);
}
}
if(Monst->_mgoal == 1) {
if((abs(mx) >= 5 || abs(my) >= 5)
&& v < 2 * Monst->_mint + 43
&& LineClearF1(PosOkMonst, i, Monst->_mx, Monst->_my, fx, fy)) {
if(AddMissile(Monst->_mx, Monst->_my, fx, fy, md, MIS_RHINO, Monst->_menemy, i, 0, 0) != -1) {
if(Monst->MData->snd_special) {
PlayEffect(i, 3);
}
dMonster[Monst->_mx][Monst->_my] = -(i + 1);
Monst->_mmode = MM_CHARGE;
}
} else if(abs(mx) < 2 && abs(my) < 2) {
if(v < 2 * Monst->_mint + 28) {
Monst->_mdir = md;
M_StartAttack(i);
}
} else {
v = random(134, 100);
if(v < 2 * Monst->_mint + 33
|| (Monst->_mVar1 == 1 || Monst->_mVar1 == 2 || Monst->_mVar1 == 3) && Monst->_mVar2 == 0 && v < 2 * Monst->_mint + 83) {
M_CallWalk(i, md);
} else {
M_StartDelay(i, random(135, 10) + 10);
}
}
}
if(Monst->_mmode == MM_STAND) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[Monst->_mdir]; /// BUGFIX: use 'md'?
}
}
void MAI_Counselor(int i)
{
static const BYTE counsmiss[4] = { MIS_FIREBOLT, MIS_CBOLT, MIS_LIGHTCTRL, MIS_FIREBALL };
int fx, fy, mx, my, md, v, dist;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Counselor: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND || Monst->_msquelch == 0) {
return;
}
fx = Monst->_menemyx;
fy = Monst->_menemyy;
mx = Monst->_mx - fx;
my = Monst->_my - fy;
md = GetDirection(Monst->_mx, Monst->_my, Monst->_lastx, Monst->_lasty);
if(Monst->_msquelch < 255) {
MonstCheckDoors(i);
}
v = random(121, 100);
if(Monst->_mgoal == 2) {
if(Monst->_mgoalvar1++ > 3) {
Monst->_mgoal = 1;
M_StartFadein(i, md, TRUE);
} else {
M_CallWalk(i, opposite[md]);
}
} else if(Monst->_mgoal == 4) {
if(abs(mx) > abs(my)) {
dist = abs(mx);
} else {
dist = abs(my);
}
if(abs(mx) < 2 && abs(my) < 2 || Monst->_msquelch != 255 || dTransVal[Monst->_mx][Monst->_my] != dTransVal[fx][fy]) {
Monst->_mgoal = 1;
M_StartFadein(i, md, TRUE);
} else if(Monst->_mgoalvar1++ >= 2 * dist && DirOK(i, md)) {
Monst->_mgoal = 1;
M_StartFadein(i, md, TRUE);
} else {
M_RoundWalk(i, md, Monst->_mgoalvar2);
}
} else if(Monst->_mgoal == 1) {
if(abs(mx) < 2 && abs(my) < 2) {
Monst->_mdir = md;
if(Monst->_mhitpoints < Monst->_mmaxhp >> 1) {
Monst->_mgoal = 2;
Monst->_mgoalvar1 = 0;
M_StartFadeout(i, md, FALSE);
} else if(Monst->_mVar1 == 13 || random(105, 100) < 2 * Monst->_mint + 20) {
M_StartRAttack(i, -1, 0);
AddMissile(monster[i]._mx, monster[i]._my, 0, 0, monster[i]._mdir, MIS_FLASH, 1, i, 4, 0);
AddMissile(monster[i]._mx, monster[i]._my, 0, 0, monster[i]._mdir, MIS_FLASH2, 1, i, 4, 0);
} else {
M_StartDelay(i, random(105, 10) + 2 * (5 - Monst->_mint));
}
} else if(v < 5 * (Monst->_mint + 10) && LineClear(Monst->_mx, Monst->_my, fx, fy)) {
M_StartRAttack(i, counsmiss[Monst->_mint], random(77, Monst->mMaxDamage - Monst->mMinDamage + 1) + Monst->mMinDamage);
} else {
v = random(124, 100);
if(v < 30) {
Monst->_mgoal = 4;
Monst->_mgoalvar1 = 0;
M_StartFadeout(i, md, FALSE);
} else {
M_StartDelay(i, random(105, 10) + 2 * (5 - Monst->_mint));
}
}
}
if(Monst->_mmode == MM_STAND) {
M_StartDelay(i, random(125, 10) + 5);
}
}
void MAI_Garbud(int i)
{
int mx, my, md;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Garbud: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND) {
return;
}
mx = Monst->_mx;
my = Monst->_my;
md = M_GetDir(i);
if(Monst->mtalkmsg < TEXT_GARBUD4 && Monst->mtalkmsg > TEXT_GARBUD1 - 1 && !(dFlags[mx][my] & 2) && Monst->_mgoal == 7) {
Monst->mtalkmsg++;
Monst->_mgoal = 6;
}
if(dFlags[mx][my] & 2) {
if(Monst->mtalkmsg == TEXT_GARBUD4 && !effect_is_playing(USFX_GARBUD4) && Monst->_mgoal == 7) {
Monst->_mgoal = 1;
Monst->_msquelch = 255;
Monst->mtalkmsg = 0;
}
}
if(Monst->_mgoal == 1 || Monst->_mgoal == 4) {
MAI_Round(i, TRUE);
}
monster[i]._mdir = md;
if(Monst->_mmode == MM_STAND) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
void MAI_Zhar(int i)
{
int mx, my, md, dist;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Zhar: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND) {
return;
}
mx = Monst->_mx;
my = Monst->_my;
md = M_GetDir(i);
if(Monst->mtalkmsg == TEXT_ZHAR1 && !(dFlags[mx][my] & 2) && Monst->_mgoal == 7) {
Monst->mtalkmsg++;
Monst->_mgoal = 6;
}
if(dFlags[mx][my] & 2) {
mx = Monst->_mx - Monst->_menemyx;
my = Monst->_my - Monst->_menemyy;
if(abs(mx) > abs(my)) { /// BUGFIX: leftover unused code
dist = abs(mx);
} else {
dist = abs(my);
}
if(Monst->mtalkmsg == TEXT_ZHAR2 && !effect_is_playing(USFX_ZHAR2) && Monst->_mgoal == 7) {
Monst->_mgoal = 1;
Monst->_msquelch = 255;
Monst->mtalkmsg = 0;
}
}
if(Monst->_mgoal == 1 || Monst->_mgoal == 2 || Monst->_mgoal == 4) {
MAI_Counselor(i);
}
monster[i]._mdir = md;
if(Monst->_mmode == MM_STAND) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
void MAI_SnotSpil(int i)
{
int mx, my, md;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_SnotSpil: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND) {
return;
}
mx = Monst->_mx;
my = Monst->_my;
md = M_GetDir(i);
if(Monst->mtalkmsg == TEXT_BANNER10 && !(dFlags[mx][my] & 2) && Monst->_mgoal == 7) {
Monst->mtalkmsg++;
Monst->_mgoal = 6;
}
if(Monst->mtalkmsg == TEXT_BANNER11 && quests[Q_LTBANNER]._qvar1 == 3) {
Monst->mtalkmsg = 0;
Monst->_mgoal = 1;
}
if(dFlags[mx][my] & 2) {
if(Monst->mtalkmsg == TEXT_BANNER12 && !effect_is_playing(USFX_SNOT3) && Monst->_mgoal == 7) {
ObjChangeMap(setpc_x, setpc_y, setpc_x + setpc_w + 1, setpc_y + setpc_h + 1);
quests[Q_LTBANNER]._qvar1 = 3;
RedoPlayerVision();
Monst->_mgoal = 1;
Monst->_msquelch = 255;
Monst->mtalkmsg = 0;
}
if(quests[Q_LTBANNER]._qvar1 == 3) {
if(Monst->_mgoal == 1 || Monst->_mgoal == 5) {
MAI_Fallen(i);
}
}
}
monster[i]._mdir = md;
if(Monst->_mmode == MM_STAND) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
void MAI_Lazurus(int i)
{
int mx, my, md;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Lazurus: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND) {
return;
}
mx = Monst->_mx;
my = Monst->_my;
md = M_GetDir(i);
if(dFlags[mx][my] & 2) {
if(gbMaxPlayers == 1) {
if(Monst->mtalkmsg == TEXT_VILE13 && Monst->_mgoal == 6 && plr[myplr].WorldX == 35 && plr[myplr].WorldY == 46) {
PlayInGameMovie("gendata\\fprst3.smk");
Monst->_mmode = MM_TALK;
quests[Q_BETRAYER]._qvar1 = 5;
}
if(Monst->mtalkmsg == TEXT_VILE13 && !effect_is_playing(USFX_LAZ1) && Monst->_mgoal == 7) {
ObjChangeMapResync(1, 18, 20, 24);
RedoPlayerVision();
quests[Q_BETRAYER]._qvar1 = 6;
Monst->_mgoal = 1;
Monst->_msquelch = 255;
Monst->mtalkmsg = 0;
}
}
if(gbMaxPlayers != 1) {
if(Monst->mtalkmsg == TEXT_VILE13 && Monst->_mgoal == 6 && quests[Q_BETRAYER]._qvar1 <= 3) {
Monst->_mmode = MM_TALK;
}
}
}
if(Monst->_mgoal == 1 || Monst->_mgoal == 2 || Monst->_mgoal == 4) {
Monst->mtalkmsg = 0;
MAI_Counselor(i);
}
monster[i]._mdir = md;
if(Monst->_mmode == MM_STAND || Monst->_mmode == MM_TALK) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
void MAI_Lazhelp(int i)
{
int mx, my;
volatile int md; /* fix */
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Lazhelp: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND) {
return;
}
mx = Monst->_mx;
my = Monst->_my;
md = M_GetDir(i);
if(dFlags[mx][my] & 2) {
if(gbMaxPlayers == 1) {
if(quests[Q_BETRAYER]._qvar1 <= 5) {
Monst->_mgoal = 6;
} else {
Monst->_mgoal = 1;
Monst->mtalkmsg = 0;
}
} else {
Monst->_mgoal = 1;
}
}
if(Monst->_mgoal == 1) {
MAI_Succ(i);
}
monster[i]._mdir = md;
if(Monst->_mmode == MM_STAND) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
void MAI_Lachdanan(int i)
{
int mx, my, md;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Lachdanan: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND) {
return;
}
mx = Monst->_mx;
my = Monst->_my;
md = M_GetDir(i);
if(Monst->mtalkmsg == TEXT_VEIL9 && !(dFlags[mx][my] & 2) && Monst->_mgoal == 7) {
Monst->mtalkmsg++;
Monst->_mgoal = 6;
}
if(dFlags[mx][my] & 2) {
if(Monst->mtalkmsg == TEXT_VEIL11 && !effect_is_playing(USFX_LACH3) && Monst->_mgoal == 7) {
Monst->mtalkmsg = 0;
quests[Q_VEIL]._qactive = 3;
M_StartKill(i, -1);
}
}
monster[i]._mdir = md;
if(Monst->_mmode == MM_STAND) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
void MAI_Warlord(int i)
{
int mx, my, md;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Warlord: Invalid monster %d", i);
}
Monst = &monster[i];
if(Monst->_mmode != MM_STAND) {
return;
}
mx = Monst->_mx;
my = Monst->_my;
md = M_GetDir(i);
if(dFlags[mx][my] & 2) {
if(Monst->mtalkmsg == TEXT_WARLRD9 && Monst->_mgoal == 6) {
Monst->_mmode = MM_TALK;
}
if(Monst->mtalkmsg == TEXT_WARLRD9 && !effect_is_playing(USFX_WARLRD1) && Monst->_mgoal == 7) {
Monst->_mgoal = 1;
Monst->_msquelch = 255;
Monst->mtalkmsg = 0;
}
}
if(Monst->_mgoal == 1) {
MAI_SkelSd(i);
}
monster[i]._mdir = md;
if(Monst->_mmode == MM_STAND || Monst->_mmode == MM_TALK) {
Monst->_mAnimData = Monst->MType->Anims[0].Frames[md];
}
}
void DeleteMonsterList()
{
int i, mi;
for(i = 0; i < 4; i++) {
if(monster[i]._mDelFlag) {
monster[i]._mx = 1;
monster[i]._my = 0;
monster[i]._mfutx = 0;
monster[i]._mfuty = 0;
monster[i]._moldx = 0;
monster[i]._moldy = 0;
monster[i]._mDelFlag = 0;
}
}
i = 4;
/// ASSERT: assert((DWORD)nummonsters <= MAXMONSTERS);
while(i < nummonsters) {
mi = monstactive[i];
if(monster[mi]._mDelFlag) {
DeleteMonster(i);
i = 0;
} else {
i++;
}
}
}
void ProcessMonsters()
{
int i, mi, mx, my;
BOOL raflag;
MonsterStruct *Monst;
DeleteMonsterList();
/// ASSERT: assert((DWORD)nummonsters <= MAXMONSTERS);
for(i = 0; i < nummonsters; i++) {
mi = monstactive[i];
Monst = &monster[mi];
raflag = FALSE;
if(gbMaxPlayers > 1) {
SetRndSeed(Monst->_mAISeed);
Monst->_mAISeed = GetRndSeed();
}
if(!(monster[mi]._mFlags & 8) && Monst->_mhitpoints < Monst->_mmaxhp && Monst->_mhitpoints >> 6 > 0) {
if(Monst->mLevel <= 1) {
Monst->_mhitpoints += Monst->mLevel;
} else {
Monst->_mhitpoints += Monst->mLevel >> 1;
}
}
mx = Monst->_mx;
my = Monst->_my;
if(dFlags[mx][my] & 2 && Monst->_msquelch == 0 && Monst->MType->mtype == MT_CLEAVER) {
PlaySFX(USFX_CLEAVER);
}
if(Monst->_mFlags & 0x10) {
if((DWORD)Monst->_menemy >= MAXMONSTERS) {
app_fatal("Illegal enemy monster %d for monster \"%s\"", Monst->_menemy, Monst->mName);
}
Monst->_lastx = monster[Monst->_menemy]._mfutx;
Monst->_menemyx = Monst->_lastx;
Monst->_lasty = monster[Monst->_menemy]._mfuty;
Monst->_menemyy = Monst->_lasty;
} else {
if((DWORD)Monst->_menemy >= MAX_PLRS) {
app_fatal("Illegal enemy player %d for monster \"%s\"", Monst->_menemy, Monst->mName);
}
Monst->_menemyx = plr[Monst->_menemy]._px;
Monst->_menemyy = plr[Monst->_menemy]._py;
if(dFlags[mx][my] & 2) {
Monst->_msquelch = 255;
Monst->_lastx = plr[Monst->_menemy]._px;
Monst->_lasty = plr[Monst->_menemy]._py;
} else if(Monst->_msquelch != 0 && Monst->_mAi != MT_DIABLO) { /// BUGFIX: change '_mAi' to 'MType->mtype'
Monst->_msquelch--;
}
}
do {
if(!(Monst->_mFlags & 0x100)) {
AiProc[Monst->_mAi](mi);
} else if(!MAI_Path(mi)) {
AiProc[Monst->_mAi](mi);
}
switch(Monst->_mmode) {
case MM_STAND:
raflag = M_DoStand(mi);
break;
case MM_WALK:
raflag = M_DoWalk(mi);
break;
case MM_WALK2:
raflag = M_DoWalk2(mi);
break;
case MM_WALK3:
raflag = M_DoWalk3(mi);
break;
case MM_ATTACK:
raflag = M_DoAttack(mi);
break;
case MM_RATTACK:
raflag = M_DoRAttack(mi);
break;
case MM_GOTHIT:
raflag = M_DoGotHit(mi);
break;
case MM_DEATH:
raflag = M_DoDeath(mi);
break;
case MM_SATTACK:
raflag = M_DoSAttack(mi);
break;
case MM_FADEIN:
raflag = M_DoFadein(mi);
break;
case MM_FADEOUT:
raflag = M_DoFadeout(mi);
break;
case MM_SPSTAND:
raflag = M_DoSpStand(mi);
break;
case MM_RSPATTACK:
raflag = M_DoRSpAttack(mi);
break;
case MM_DELAY:
raflag = M_DoDelay(mi);
break;
case MM_CHARGE:
raflag = FALSE;
break;
case MM_STONE:
raflag = M_DoStone(mi);
break;
case MM_HEAL:
raflag = M_DoHeal(mi);
break;
case MM_TALK:
raflag = M_DoTalk(mi);
break;
}
if(raflag) {
GroupUnity(mi);
}
} while(raflag);
if(Monst->_mmode != MM_STONE) {
Monst->_mAnimCnt++;
if(!(Monst->_mFlags & 4) && Monst->_mAnimCnt >= Monst->_mAnimDelay) {
Monst->_mAnimCnt = 0;
if(Monst->_mFlags & 2) {
Monst->_mAnimFrame--;
if(Monst->_mAnimFrame == 0) {
Monst->_mAnimFrame = Monst->_mAnimLen;
}
} else {
Monst->_mAnimFrame++;
if(Monst->_mAnimFrame > Monst->_mAnimLen) {
Monst->_mAnimFrame = 1;
}
}
}
}
}
DeleteMonsterList();
}
void FreeMonsters()
{
int i, anim, mtype;
/// ASSERT: assert((DWORD)nummtypes <= MAX_LVLMTYPES);
for(i = 0; i < nummtypes; i++) {
mtype = Monsters[i].mtype;
for(anim = 0; anim < 6; anim++) {
if(animletter[anim] != 's' || monsterdata[mtype].has_special) {
MemFreeDbg(Monsters[i].Anims[anim].CMem);
}
}
}
FreeMissiles2();
}
BOOL DirOK(int i, int mdir)
{
long fx, fy;
int tmp, mcount, x, y;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("DirOK: Invalid monster %d", i);
}
fx = monster[i]._mx + offset_x[mdir];
fy = monster[i]._my + offset_y[mdir];
if(fy < 0 || fy >= MAXDUNY || fx < 0 || fx >= MAXDUNX) {
return FALSE;
}
if(!PosOkMonst(i, fx, fy)) {
return FALSE;
}
if(mdir == 6) {
if(SolidLoc(fx, fy + 1)) {
return FALSE;
}
if(dFlags[fx][fy + 1] & 0x10) {
return FALSE;
}
} else if(mdir == 2) {
if(SolidLoc(fx + 1, fy)) {
return FALSE;
}
if(dFlags[fx + 1][fy] & 0x10) {
return FALSE;
}
} else if(mdir == 4) {
if(SolidLoc(fx + 1, fy)) {
return FALSE;
}
if(SolidLoc(fx, fy + 1)) {
return FALSE;
}
} else if(mdir == 0) {
if(SolidLoc(fx - 1, fy)) {
return FALSE;
}
if(SolidLoc(fx, fy - 1)) {
return FALSE;
}
}
if(monster[i].leaderflag == 1) {
return abs(fx - monster[monster[i].leader]._mfutx) < 4
&& abs(fy - monster[monster[i].leader]._mfuty) < 4;
}
if(monster[i]._uniqtype == 0 || !(UniqMonst[monster[i]._uniqtype - 1].mUnqAttr & 2)) {
return TRUE;
}
mcount = 0;
for(x = fx - 3; x <= fx + 3; x++) {
for(y = fy - 3; y <= fy + 3; y++) {
if(y >= 0 && y < MAXDUNY && x >= 0 && x < MAXDUNX) {
tmp = dMonster[x][y];
if(tmp < 0) {
tmp = -tmp;
}
if(tmp != 0) {
tmp = tmp - 1;
}
/// ASSERT: assert(tmp >= 0);
if(monster[tmp].leaderflag == 1
&& monster[tmp].leader == i
&& monster[tmp]._mfutx == x
&& monster[tmp]._mfuty == y) {
mcount++;
}
}
}
}
return mcount == monster[i].packsize;
}
BOOL PosOkMissile(int x, int y)
{
return !nMissileTable[dPiece[x][y]] && !(dFlags[x][y] & 0x10);
}
BOOL CheckNoSolid(int x, int y)
{
return !nSolidTable[dPiece[x][y]];
}
BOOL LineClearF(BOOL (*Clear)(int, int), int x1, int y1, int x2, int y2)
{
int dx, dy, d, dincH, dincD, xincD, yincD, xorg, yorg, tmp;
BOOL done;
done = FALSE;
xorg = x1;
yorg = y1;
dx = x2 - x1;
dy = y2 - y1;
if(abs(dx) > abs(dy)) {
if(dx < 0) {
tmp = x1;
x1 = x2;
x2 = tmp;
tmp = y1;
y1 = y2;
y2 = tmp;
dx = -dx;
dy = -dy;
}
if(dy > 0) {
d = 2 * dy - dx;
dincH = 2 * dy;
dincD = 2 * (dy - dx);
yincD = 1;
} else {
d = 2 * dy + dx;
dincH = 2 * dy;
dincD = 2 * (dx + dy);
yincD = -1;
}
while(!done && (x1 != x2 || y1 != y2)) {
if((d <= 0) ^ (yincD < 0)) {
d += dincH;
} else {
d += dincD;
y1 += yincD;
}
x1++;
done = (x1 != xorg || y1 != yorg) && !Clear(x1, y1);
}
} else {
if(dy < 0) {
tmp = y1;
y1 = y2;
y2 = tmp;
tmp = x1;
x1 = x2;
x2 = tmp;
dy = -dy;
dx = -dx;
}
if(dx > 0) {
d = 2 * dx - dy;
dincH = 2 * dx;
dincD = 2 * (dx - dy);
xincD = 1;
} else {
d = 2 * dx + dy;
dincH = 2 * dx;
dincD = 2 * (dx + dy);
xincD = -1;
}
while(!done && (y1 != y2 || x1 != x2)) {
if((d <= 0) ^ (xincD < 0)) {
d += dincH;
} else {
d += dincD;
x1 += xincD;
}
y1++;
done = (y1 != yorg || x1 != xorg) && !Clear(x1, y1);
}
}
return x1 == x2 && y1 == y2;
}
BOOL LineClear(int x1, int y1, int x2, int y2)
{
return LineClearF(PosOkMissile, x1, y1, x2, y2);
}
BOOL LineClearF1(BOOL (*Clear)(int, int, int), int monst, int x1, int y1, int x2, int y2)
{
int dx, dy, d, dincH, dincD, xincD, yincD, xorg, yorg, tmp;
BOOL done;
done = FALSE;
xorg = x1;
yorg = y1;
dx = x2 - x1;
dy = y2 - y1;
if(abs(dx) > abs(dy)) {
if(dx < 0) {
tmp = x1;
x1 = x2;
x2 = tmp;
tmp = y1;
y1 = y2;
y2 = tmp;
dx = -dx;
dy = -dy;
}
if(dy > 0) {
d = 2 * dy - dx;
dincH = 2 * dy;
dincD = 2 * (dy - dx);
yincD = 1;
} else {
d = 2 * dy + dx;
dincH = 2 * dy;
dincD = 2 * (dx + dy);
yincD = -1;
}
while(!done && (x1 != x2 || y1 != y2)) {
if((d <= 0) ^ (yincD < 0)) {
d += dincH;
} else {
d += dincD;
y1 += yincD;
}
x1++;
done = (x1 != xorg || y1 != yorg) && !Clear(monst, x1, y1);
}
} else {
if(dy < 0) {
tmp = y1;
y1 = y2;
y2 = tmp;
tmp = x1;
x1 = x2;
x2 = tmp;
dy = -dy;
dx = -dx;
}
if(dx > 0) {
d = 2 * dx - dy;
dincH = 2 * dx;
dincD = 2 * (dx - dy);
xincD = 1;
} else {
d = 2 * dx + dy;
dincH = 2 * dx;
dincD = 2 * (dx + dy);
xincD = -1;
}
while(!done && (y1 != y2 || x1 != x2)) {
if((d <= 0) ^ (xincD < 0)) {
d += dincH;
} else {
d += dincD;
x1 += xincD;
}
y1++;
done = (y1 != yorg || x1 != xorg) && !Clear(monst, x1, y1);
}
}
return x1 == x2 && y1 == y2;
}
void SyncMonsterAnim(int m)
{
int md;
if((DWORD)m >= MAXMONSTERS) {
app_fatal("SyncMonsterAnim: Invalid monster %d", m);
}
/// ASSERT: assert((DWORD)monster[m]._mMTidx < MAX_LVLMTYPES);
monster[m].MType = &Monsters[monster[m]._mMTidx];
monster[m].MData = Monsters[monster[m]._mMTidx].MData;
if(monster[m]._uniqtype != 0) {
monster[m].mName = UniqMonst[monster[m]._uniqtype - 1].mName;
} else {
monster[m].mName = monster[m].MData->mName;
}
md = monster[m]._mdir;
switch(monster[m]._mmode) {
case MM_STAND:
monster[m]._mAnimData = monster[m].MType->Anims[0].Frames[md];
break;
case MM_WALK:
monster[m]._mAnimData = monster[m].MType->Anims[1].Frames[md];
break;
case MM_WALK2:
monster[m]._mAnimData = monster[m].MType->Anims[1].Frames[md];
break;
case MM_WALK3:
monster[m]._mAnimData = monster[m].MType->Anims[1].Frames[md];
break;
case MM_ATTACK:
monster[m]._mAnimData = monster[m].MType->Anims[2].Frames[md];
break;
case MM_RATTACK:
monster[m]._mAnimData = monster[m].MType->Anims[2].Frames[md];
break;
case MM_GOTHIT:
monster[m]._mAnimData = monster[m].MType->Anims[3].Frames[md];
break;
case MM_DEATH:
monster[m]._mAnimData = monster[m].MType->Anims[4].Frames[md];
break;
case MM_SATTACK:
monster[m]._mAnimData = monster[m].MType->Anims[5].Frames[md];
break;
case MM_FADEIN:
monster[m]._mAnimData = monster[m].MType->Anims[5].Frames[md];
break;
case MM_FADEOUT:
monster[m]._mAnimData = monster[m].MType->Anims[5].Frames[md];
break;
case MM_SPSTAND:
monster[m]._mAnimData = monster[m].MType->Anims[5].Frames[md];
break;
case MM_RSPATTACK:
monster[m]._mAnimData = monster[m].MType->Anims[5].Frames[md];
break;
case MM_DELAY:
monster[m]._mAnimData = monster[m].MType->Anims[0].Frames[md];
break;
case MM_HEAL:
monster[m]._mAnimData = monster[m].MType->Anims[5].Frames[md];
break;
case MM_TALK:
monster[m]._mAnimData = monster[m].MType->Anims[0].Frames[md];
break;
case MM_STONE:
monster[m]._mAnimData = monster[m].MType->Anims[0].Frames[md];
monster[m]._mAnimFrame = 1;
monster[m]._mAnimLen = monster[m].MType->Anims[0].Rate;
break;
case MM_CHARGE:
monster[m]._mAnimData = monster[m].MType->Anims[2].Frames[md];
monster[m]._mAnimFrame = 1;
monster[m]._mAnimLen = monster[m].MType->Anims[2].Rate;
break;
default:
monster[m]._mAnimData = monster[m].MType->Anims[0].Frames[md];
monster[m]._mAnimFrame = 1;
monster[m]._mAnimLen = monster[m].MType->Anims[0].Rate;
break;
}
}
void M_FallenFear(int x, int y)
{
int i, mi, rundist, aitype;
/// ASSERT: assert((DWORD)nummonsters <= MAXMONSTERS);
for(i = 0; i < nummonsters; i++) {
mi = monstactive[i];
rundist = 0;
switch(monster[mi].MType->mtype) {
case MT_RFALLSP:
case MT_RFALLSD:
rundist = 7;
break;
case MT_DFALLSP:
case MT_DFALLSD:
rundist = 5;
break;
case MT_YFALLSP:
case MT_YFALLSD:
rundist = 3;
break;
case MT_BFALLSP:
case MT_BFALLSD:
rundist = 2;
break;
}
aitype = monster[mi]._mAi;
if(aitype != AI_FALLEN || rundist == 0) {
continue;
}
if(abs(x - monster[mi]._mx) < 5 && abs(y - monster[mi]._my) < 5 && monster[mi]._mhitpoints >> 6 > 0) {
monster[mi]._mgoal = 2;
monster[mi]._mgoalvar1 = rundist;
monster[mi]._mdir = GetDirection(x, y, monster[i]._mx, monster[i]._my);
}
}
}
void PrintMonstHistory(int mt)
{
int res, minhp, maxhp;
sprintf(tempstr, "Total kills : %i", monstkills[mt]);
AddPanelString(tempstr, 1);
if(monstkills[mt] >= 30) {
minhp = monsterdata[mt].mMinHP;
maxhp = monsterdata[mt].mMaxHP;
if(gbMaxPlayers == 1) {
minhp >>= 1;
maxhp >>= 1;
}
if(minhp < 1) {
minhp = 1;
}
if(maxhp < 1) {
maxhp = 1;
}
if(gnDifficulty == DIFF_NIGHTMARE) {
minhp = 3 * minhp + 1;
maxhp = 3 * maxhp + 1;
}
if(gnDifficulty == DIFF_HELL) {
minhp = 4 * minhp + 3;
maxhp = 4 * maxhp + 3;
}
sprintf(tempstr, "Hit Points : %i-%i", minhp, maxhp);
AddPanelString(tempstr, 1);
}
if(monstkills[mt] >= 15) {
if(gnDifficulty != DIFF_HELL) {
res = monsterdata[mt].mMagicRes;
} else {
res = monsterdata[mt].mMagicRes2;
}
res &= 0x3F;
if(res == 0) {
strcpy(tempstr, "No magic resistance");
AddPanelString(tempstr, 1);
} else {
if(res & 7) {
strcpy(tempstr, "Resists : ");
if(res & 1) {
strcat(tempstr, "Magic ");
}
if(res & 2) {
strcat(tempstr, "Fire ");
}
if(res & 4) {
strcat(tempstr, "Lightning ");
}
tempstr[strlen(tempstr) - 1] = '\0';
AddPanelString(tempstr, 1);
}
if(res & 0x38) {
strcpy(tempstr, "Immune : ");
if(res & 8) {
strcat(tempstr, "Magic ");
}
if(res & 0x10) {
strcat(tempstr, "Fire ");
}
if(res & 0x20) {
strcat(tempstr, "Lightning ");
}
tempstr[strlen(tempstr) - 1] = '\0';
AddPanelString(tempstr, 1);
}
}
}
pinfoflag = 1;
}
void PrintUniqueHistory()
{
int res;
res = monster[pcursmonst].mMagicRes;
res &= 0x3F;
if(res == 0) {
strcpy(tempstr, "No resistances");
AddPanelString(tempstr, 1);
strcpy(tempstr, "No Immunities");
AddPanelString(tempstr, 1);
} else {
if(res & 7) {
strcpy(tempstr, "Some Magic Resistances");
} else {
strcpy(tempstr, "No resistances");
}
AddPanelString(tempstr, 1);
if(res & 0x38) {
strcpy(tempstr, "Some Magic Immunities");
} else {
strcpy(tempstr, "No Immunities");
}
AddPanelString(tempstr, 1);
}
pinfoflag = 1;
}
void MissToMonst(int i, int x, int y)
{
int oldx, oldy, newx, newy, m, pnum;
MissileStruct *Miss;
MonsterStruct *Monst;
if((DWORD)i >= MAXMISSILES) {
app_fatal("MissToMonst: Invalid missile %d", i);
}
Miss = &missile[i];
m = Miss->_misource;
if((DWORD)m >= MAXMONSTERS) {
app_fatal("MissToMonst: Invalid monster %d", m);
}
Monst = &monster[m];
/// ASSERT: assert(Monst->_mmode == MM_MISSILE);
oldx = Miss->_mix;
oldy = Miss->_miy;
dMonster[x][y] = m + 1;
Monst->_mdir = Miss->_mimfnum;
Monst->_mx = x;
Monst->_my = y;
M_StartStand(m, Monst->_mdir);
if(Monst->MType->mtype >= MT_INCIN && Monst->MType->mtype <= MT_HELLBURN) {
M_StartFadein(m, Monst->_mdir, FALSE);
} else if(!(Monst->_mFlags & 0x10)) {
M_StartHit(m, -1, 0);
} else {
M2MStartHit(m, -1, 0);
}
if(!(Monst->_mFlags & 0x10)) {
pnum = dPlayer[oldx][oldy] - 1;
if(dPlayer[oldx][oldy] > 0) {
if(Monst->MType->mtype == MT_GLOOM) {
return;
}
if(Monst->MType->mtype >= MT_INCIN && Monst->MType->mtype <= MT_HELLBURN) {
return;
}
M_TryH2HHit(m, dPlayer[oldx][oldy] - 1, 500, Monst->mMinDamage2, Monst->mMaxDamage2);
if(pnum != dPlayer[oldx][oldy] - 1) {
return;
}
if(Monst->MType->mtype >= MT_NSNAKE && Monst->MType->mtype <= MT_GSNAKE) {
return;
}
if(plr[pnum]._pmode != PM_GOTHIT && plr[pnum]._pmode != PM_DEATH) {
StartPlrHit(pnum, 0, TRUE);
}
newx = oldx + offset_x[Monst->_mdir];
newy = oldy + offset_y[Monst->_mdir];
if(PosOkPlayer(pnum, newx, newy)) {
plr[pnum].WorldX = newx;
plr[pnum].WorldY = newy;
FixPlayerLocation(pnum, plr[pnum]._pdir);
FixPlrWalkTags(pnum);
dPlayer[newx][newy] = pnum + 1;
SetPlayerOld(pnum);
}
}
} else {
if(dMonster[oldx][oldy] > 0) {
if(Monst->MType->mtype == MT_GLOOM) {
return;
}
if(Monst->MType->mtype >= MT_INCIN && Monst->MType->mtype <= MT_HELLBURN) {
return;
}
M_TryM2MHit(m, dMonster[oldx][oldy] - 1, 500, Monst->mMinDamage2, Monst->mMaxDamage2);
if(Monst->MType->mtype >= MT_NSNAKE && Monst->MType->mtype <= MT_GSNAKE) {
return;
}
newx = oldx + offset_x[Monst->_mdir];
newy = oldy + offset_y[Monst->_mdir];
if(PosOkMonst(dMonster[oldx][oldy] - 1, newx, newy)) {
dMonster[newx][newy] = dMonster[oldx][oldy];
m = dMonster[newx][newy];
dMonster[oldx][oldy] = 0;
m--;
monster[m]._mx = newx;
monster[m]._mfutx = monster[m]._mx;
monster[m]._my = newy;
monster[m]._mfuty = monster[m]._my;
}
}
}
}
BOOL PosOkMonst(int i, int x, int y)
{
int oi, mi;
BOOL ret, fire;
ret = TRUE;
fire = FALSE;
ret = !SolidLoc(x, y) && dPlayer[x][y] == 0 && dMonster[x][y] == 0;
if(ret && dObject[x][y] != 0) {
oi = dObject[x][y] > 0 ? dObject[x][y] - 1 : -(dObject[x][y] + 1);
if(object[oi]._oSolidFlag) {
ret = FALSE;
}
}
if(ret && dMissile[x][y] != 0 && i >= 0) {
mi = dMissile[x][y];
if(mi > 0) {
if(missile[mi]._mitype == MIS_FIREWALL) {
fire = TRUE;
} else {
for(mi = 0; mi < nummissiles; mi++) {
if(missile[missileactive[mi]]._mitype == MIS_FIREWALL) {
fire = TRUE;
}
}
}
}
if(fire && (!(monster[i].mMagicRes & 0x10) || monster[i].MType->mtype == MT_DIABLO)) {
ret = FALSE;
}
}
return ret;
}
BOOL PosOkMonst2(int i, int x, int y)
{
int oi, mi;
BOOL ret, fire;
ret = TRUE;
fire = FALSE;
ret = !SolidLoc(x, y);
if(ret && dObject[x][y] != 0) {
oi = dObject[x][y] > 0 ? dObject[x][y] - 1 : -(dObject[x][y] + 1);
if(object[oi]._oSolidFlag) {
ret = FALSE;
}
}
if(ret && dMissile[x][y] != 0 && i >= 0) {
mi = dMissile[x][y];
if(mi > 0) {
if(missile[mi]._mitype == MIS_FIREWALL) {
fire = TRUE;
} else {
for(mi = 0; mi < nummissiles; mi++) {
if(missile[missileactive[mi]]._mitype == MIS_FIREWALL) {
fire = TRUE;
}
}
}
}
if(fire && (!(monster[i].mMagicRes & 0x10) || monster[i].MType->mtype == MT_DIABLO)) {
ret = FALSE;
}
}
return ret;
}
BOOL PosOkMonst3(int i, int x, int y)
{
int oi, objtype, mi;
BOOL ret, fire, isdoor;
ret = TRUE;
fire = FALSE;
isdoor = FALSE;
if(ret && dObject[x][y] != 0) {
oi = dObject[x][y] > 0 ? dObject[x][y] - 1 : -(dObject[x][y] + 1);
objtype = object[oi]._otype;
isdoor = objtype == OBJ_L1LDOOR || objtype == OBJ_L1RDOOR
|| objtype == OBJ_L2LDOOR || objtype == OBJ_L2RDOOR
|| objtype == OBJ_L3LDOOR || objtype == OBJ_L3RDOOR;
if(object[oi]._oSolidFlag && !isdoor) {
ret = FALSE;
}
}
if(ret) {
ret = (!SolidLoc(x, y) || isdoor) && dPlayer[x][y] == 0 && dMonster[x][y] == 0;
}
if(ret && dMissile[x][y] != 0 && i >= 0) {
mi = dMissile[x][y];
if(mi > 0) {
if(missile[mi]._mitype == MIS_FIREWALL) {
fire = TRUE;
} else {
for(mi = 0; mi < nummissiles; mi++) {
if(missile[missileactive[mi]]._mitype == MIS_FIREWALL) {
fire = TRUE;
}
}
}
}
if(fire && (!(monster[i].mMagicRes & 0x10) || monster[i].MType->mtype == MT_DIABLO)) {
ret = FALSE;
}
}
return ret;
}
BOOL IsSkel(int mt)
{
return mt >= MT_WSKELAX && mt <= MT_XSKELAX
|| mt >= MT_WSKELBW && mt <= MT_XSKELBW
|| mt >= MT_WSKELSD && mt <= MT_XSKELSD;
}
BOOL IsGoat(int mt)
{
return mt >= MT_NGOATMC && mt <= MT_GGOATMC
|| mt >= MT_NGOATBW && mt <= MT_GGOATBW;
}
int M_SpawnSkel(int x, int y, int dir)
{
int i, j, skeltypes, skel;
skeltypes = 0;
/// ASSERT: assert((DWORD)nummtypes <= MAX_LVLMTYPES);
for(i = 0; i < nummtypes; i++) {
if(IsSkel(Monsters[i].mtype)) {
skeltypes++;
}
}
if(skeltypes != 0) {
j = random(136, skeltypes);
skeltypes = 0;
for(i = 0; i < nummtypes && skeltypes <= j; i++) {
if(IsSkel(Monsters[i].mtype)) {
skeltypes++;
}
}
skel = AddMonster(x, y, dir, i - 1, TRUE);
if(skel != -1) {
M_StartSpStand(skel, dir);
}
return skel;
} else {
return -1;
}
}
void ActivateSpawn(int i, int x, int y, int dir)
{
dMonster[x][y] = i + 1;
monster[i]._mx = x;
monster[i]._my = y;
monster[i]._mfutx = x;
monster[i]._mfuty = y;
monster[i]._moldx = x;
monster[i]._moldy = y;
M_StartSpStand(i, dir);
}
BOOL SpawnSkeleton(int ii, int x, int y)
{
int monstok[3][3];
int i, j, xx, yy, rs;
BOOL savail;
if(ii == -1) {
return FALSE;
}
if(PosOkMonst(-1, x, y)) {
ActivateSpawn(ii, x, y, GetDirection(x, y, x, y));
return TRUE;
}
savail = FALSE;
j = 0;
for(yy = y - 1; yy <= y + 1; yy++) {
i = 0;
for(xx = x - 1; xx <= x + 1; xx++) {
monstok[i][j] = PosOkMonst(-1, xx, yy);
savail |= monstok[i][j];
i++;
}
j++;
}
if(!savail) {
return FALSE;
}
rs = random(137, 15) + 1;
i = 0;
j = 0;
while(rs > 0) {
if(monstok[i][j]) {
rs--;
}
if(rs > 0) {
i++;
if(i == 3) {
i = 0;
j++;
if(j == 3) {
j = 0;
}
}
}
}
i += x - 1;
j += y - 1;
ActivateSpawn(ii, i, j, GetDirection(i, j, x, y));
return TRUE;
}
int PreSpawnSkeleton()
{
int i, j, skeltypes, skel;
skeltypes = 0;
/// ASSERT: assert((DWORD)nummtypes <= MAX_LVLMTYPES);
for(i = 0; i < nummtypes; i++) {
if(IsSkel(Monsters[i].mtype)) {
skeltypes++;
}
}
if(skeltypes != 0) {
j = random(136, skeltypes);
skeltypes = 0;
for(i = 0; i < nummtypes && skeltypes <= j; i++) {
if(IsSkel(Monsters[i].mtype)) {
skeltypes++;
}
}
skel = AddMonster(0, 0, 0, i - 1, FALSE);
if(skel != -1) {
M_StartStand(skel, 0);
}
return skel;
} else {
return -1;
}
}
void TalktoMonster(int i)
{
int pnum, itm;
MonsterStruct *Monst;
if((DWORD)i >= MAXMONSTERS) {
app_fatal("TalktoMonster: Invalid monster %d", i);
}
Monst = &monster[i];
pnum = Monst->_menemy;
Monst->_mmode = MM_TALK;
if(Monst->_mAi == AI_SNOTSPIL || Monst->_mAi == AI_LACHDAN) {
if(QuestStatus(Q_LTBANNER) && quests[Q_LTBANNER]._qvar1 == 2 && PlrHasItem(pnum, IDI_BANNER, itm)) {
RemoveInvItem(pnum, itm);
quests[Q_LTBANNER]._qactive = 3;
Monst->mtalkmsg = TEXT_BANNER12;
Monst->_mgoal = 6;
}
if(QuestStatus(Q_VEIL) && Monst->mtalkmsg >= TEXT_VEIL9 && PlrHasItem(pnum, IDI_GLDNELIX, itm)) {
RemoveInvItem(pnum, itm);
Monst->mtalkmsg = TEXT_VEIL11;
Monst->_mgoal = 6;
}
}
}
void SpawnGolum(int i, int x, int y, int mi)
{
if((DWORD)i >= MAXMONSTERS) {
app_fatal("SpawnGolum: Invalid monster %d", i);
}
dMonster[x][y] = i + 1;
monster[i]._mx = x;
monster[i]._my = y;
monster[i]._mfutx = x;
monster[i]._mfuty = y;
monster[i]._moldx = x;
monster[i]._moldy = y;
monster[i]._pathcount = 0;
monster[i]._mmaxhp = 2 * (320 * missile[mi]._mispllvl + plr[i]._pMaxMana / 3);
monster[i]._mhitpoints = monster[i]._mmaxhp;
monster[i].mArmorClass = 25;
monster[i].mHit = 5 * (missile[mi]._mispllvl + 8) + 2 * plr[i]._pLevel;
monster[i].mMinDamage = 2 * (missile[mi]._mispllvl + 4);
monster[i].mMaxDamage = 2 * (missile[mi]._mispllvl + 8);
monster[i]._mFlags |= 0x20;
M_StartSpStand(i, 0);
M_Enemy(i);
if(i == myplr) {
NetSendCmdGolem(monster[i]._mx, monster[i]._my, monster[i]._mdir, monster[i]._menemy, monster[i]._mhitpoints, currlevel);
}
}
BOOL CanTalkToMonst(int m)
{
if((DWORD)m >= MAXMONSTERS) {
app_fatal("CanTalkToMonst: Invalid monster %d", m);
}
if(monster[m]._mgoal == 6) {
return TRUE;
}
if(monster[m]._mgoal == 7) {
return TRUE;
}
return FALSE;
}
BOOL CheckMonsterHit(int m, BOOL &ret)
{
if((DWORD)m >= MAXMONSTERS) {
app_fatal("CheckMonsterHit: Invalid monster %d", m);
}
if(monster[m]._mAi == AI_GARG && monster[m]._mFlags & 4) {
monster[m]._mFlags &= ~4;
monster[m]._mmode = MM_SATTACK;
ret = TRUE;
return TRUE;
}
if(monster[m].MType->mtype >= MT_COUNSLR && monster[m].MType->mtype <= MT_ADVOCATE && monster[m]._mgoal != 1) {
ret = FALSE;
return TRUE;
}
return FALSE;
}
int encode_enemy(int m)
{
if(!(monster[m]._mFlags & 0x10)) {
return monster[m]._menemy;
} else {
return monster[m]._menemy + 4;
}
}
void decode_enemy(int m, int enemy)
{
if(enemy < 4) {
monster[m]._mFlags &= ~0x10;
monster[m]._menemy = enemy;
monster[m]._menemyx = plr[enemy]._px;
monster[m]._menemyy = plr[enemy]._py;
} else {
enemy -= 4;
monster[m]._mFlags |= 0x10;
monster[m]._menemy = enemy;
monster[m]._menemyx = monster[enemy]._mfutx;
monster[m]._menemyy = monster[enemy]._mfuty;
}
}