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devilution/2020_03_31/enums.h
PrisonOfMirrors b720183846 initial up
2020-11-28 18:24:54 -06:00

990 lines
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C

enum unique_base_item
{
UITYPE_NONE = 0x0,
UITYPE_SHORTBOW = 0x1,
UITYPE_LONGBOW = 0x2,
UITYPE_HUNTBOW = 0x3,
UITYPE_COMPBOW = 0x4,
UITYPE_WARBOW = 0x5,
UITYPE_BATTLEBOW = 0x6,
UITYPE_DAGGER = 0x7,
UITYPE_FALCHION = 0x8,
UITYPE_CLAYMORE = 0x9,
UITYPE_BROADSWR = 0xA,
UITYPE_SABRE = 0xB,
UITYPE_SCIMITAR = 0xC,
UITYPE_LONGSWR = 0xD,
UITYPE_BASTARDSWR = 0xE,
UITYPE_TWOHANDSWR = 0xF,
UITYPE_GREATSWR = 0x10,
UITYPE_CLEAVER = 0x11,
UITYPE_LARGEAXE = 0x12,
UITYPE_BROADAXE = 0x13,
UITYPE_SMALLAXE = 0x14,
UITYPE_BATTLEAXE = 0x15,
UITYPE_GREATAXE = 0x16,
UITYPE_MACE = 0x17,
UITYPE_MORNSTAR = 0x18,
UITYPE_SPIKCLUB = 0x19,
UITYPE_MAUL = 0x1A,
UITYPE_WARHAMMER = 0x1B,
UITYPE_FLAIL = 0x1C,
UITYPE_LONGSTAFF = 0x1D,
UITYPE_SHORTSTAFF = 0x1E,
UITYPE_COMPSTAFF = 0x1F,
UITYPE_QUARSTAFF = 0x20,
UITYPE_WARSTAFF = 0x21,
UITYPE_SKULLCAP = 0x22,
UITYPE_HELM = 0x23,
UITYPE_GREATHELM = 0x24,
UITYPE_CROWN = 0x25,
UITYPE_38 = 0x26,
UITYPE_RAGS = 0x27,
UITYPE_STUDARMOR = 0x28,
UITYPE_CLOAK = 0x29,
UITYPE_ROBE = 0x2A,
UITYPE_CHAINMAIL = 0x2B,
UITYPE_LEATHARMOR = 0x2C,
UITYPE_BREASTPLATE = 0x2D,
UITYPE_CAPE = 0x2E,
UITYPE_PLATEMAIL = 0x2F,
UITYPE_FULLPLATE = 0x30,
UITYPE_BUCKLER = 0x31,
UITYPE_SMALLSHIELD = 0x32,
UITYPE_LARGESHIELD = 0x33,
UITYPE_KITESHIELD = 0x34,
UITYPE_GOTHSHIELD = 0x35,
UITYPE_RING = 0x36,
UITYPE_55 = 0x37,
UITYPE_AMULET = 0x38,
UITYPE_SKCROWN = 0x39,
UITYPE_INFRARING = 0x3A,
UITYPE_OPTAMULET = 0x3B,
UITYPE_TRING = 0x3C,
UITYPE_HARCREST = 0x3D,
UITYPE_MAPOFDOOM = 0x3E,
UITYPE_ELIXIR = 0x3F,
UITYPE_ARMOFVAL = 0x40,
UITYPE_STEELVEIL = 0x41,
UITYPE_GRISWOLD = 0x42,
UITYPE_LGTFORGE = 0x43,
UITYPE_LAZSTAFF = 0x44,
UITYPE_INVALID = -1,
};
enum item_effect_type
{
IPL_TOHIT = 0x0,
IPL_TOHIT_CURSE = 0x1,
IPL_DAMP = 0x2,
IPL_DAMP_CURSE = 0x3,
IPL_TOHIT_DAMP = 0x4,
IPL_TOHIT_DAMP_CURSE = 0x5,
IPL_ACP = 0x6,
IPL_ACP_CURSE = 0x7,
IPL_FIRERES = 0x8,
IPL_LIGHTRES = 0x9,
IPL_MAGICRES = 0xA,
IPL_ALLRES = 0xB,
IPL_SPLCOST = 0xC,
IPL_SPLDUR = 0xD,
IPL_SPLLVLADD = 0xE,
IPL_CHARGES = 0xF,
IPL_FIREDAM = 0x10,
IPL_LIGHTDAM = 0x11,
IPL_RNDSPL_5MIN = 0x12,
IPL_STR = 0x13,
IPL_STR_CURSE = 0x14,
IPL_MAG = 0x15,
IPL_MAG_CURSE = 0x16,
IPL_DEX = 0x17,
IPL_DEX_CURSE = 0x18,
IPL_VIT = 0x19,
IPL_VIT_CURSE = 0x1A,
IPL_ATTRIBS = 0x1B,
IPL_ATTRIBS_CURSE = 0x1C,
IPL_GETHIT_CURSE = 0x1D,
IPL_GETHIT = 0x1E,
IPL_LIFE = 0x1F,
IPL_LIFE_CURSE = 0x20,
IPL_MANA = 0x21,
IPL_MANA_CURSE = 0x22,
IPL_DUR = 0x23,
IPL_DUR_CURSE = 0x24,
IPL_INDESTRUCTIBLE = 0x25,
IPL_LIGHT = 0x26,
IPL_LIGHT_CURSE = 0x27,
IPL_INVISIBILITY = 0x28,
IPL_MULT_ARROWS = 0x29, /* only used in hellfire */
IPL_FIRE_ARROWS = 0x2A,
IPL_LIGHT_ARROWS = 0x2B,
IPL_INVCURS = 0x2C,
IPL_THORNS = 0x2D,
IPL_NOMANA = 0x2E,
IPL_NOHEALPLR = 0x2F,
IPL_SCAREMONST = 0x30,
IPL_ATTACKTWICE = 0x31,
IPL_EXPONENTIALDMG = 0x32,
IPL_SEEINVISIBLE = 0x33,
IPL_ABSHALFTRAP = 0x34,
IPL_KNOCKBACK = 0x35,
IPL_NOHEALMON = 0x36,
IPL_STEALMANA = 0x37,
IPL_STEALLIFE = 0x38,
IPL_TARGAC = 0x39,
IPL_FASTATTACK = 0x3A,
IPL_FASTRECOVER = 0x3B,
IPL_FASTBLOCK = 0x3C,
IPL_DAMMOD = 0x3D,
IPL_RNDARROWVEL = 0x3E,
IPL_SETDAM = 0x3F,
IPL_SETDUR = 0x40,
IPL_NOMINSTR = 0x41,
IPL_SPELL = 0x42,
IPL_FASTSWING = 0x43,
IPL_ONEHAND = 0x44,
IPL_3XDAMVDEM = 0x45,
IPL_ALLRESZERO = 0x46,
IPL_DRAINLIFE = 0x48,
IPL_RNDSTEALLIFE = 0x49,
IPL_INFRAVISION = 0x4A,
IPL_SETAC = 0x4B,
IPL_ADDACLIFE = 0x4C,
IPL_ADDMANAAC = 0x4D,
IPL_FIRERESCLVL = 0x4E,
IPL_AC_CURSE = 0x4F,
IPL_INVALID = -1,
};
enum affix_item_type
{
PLT_MISC = 0x1,
PLT_BOW = 0x10,
PLT_STAFF = 0x100,
PLT_WEAP = 0x1000,
PLT_SHLD = 0x10000,
PLT_ARMO = 0x100000,
};
#include "Source/Data/xl_sfx.h"
enum item_equip_type
{
ILOC_NONE = 0x0,
ILOC_ONEHAND = 0x1,
ILOC_TWOHAND = 0x2,
ILOC_ARMOR = 0x3,
ILOC_HELM = 0x4,
ILOC_RING = 0x5,
ILOC_AMULET = 0x6,
ILOC_UNEQUIPABLE = 0x7,
ILOC_BELT = 0x8,
ILOC_INVALID = -1,
};
#include "Source/Data/xl_mis.h"
#include "Source/Data/xl_mfile.h"
enum _mai_id
{
AI_ZOMBIE = 0,
AI_FAT = 1,
AI_SKELSD = 2,
AI_SKELBOW = 3,
AI_SCAV = 4,
AI_RHINO = 5,
AI_GOATMC = 6,
AI_GOATBOW = 7,
AI_FALLEN = 8,
AI_MAGMA = 9,
AI_SKELKING = 10,
AI_BAT = 11,
AI_GARG = 12,
AI_CLEAVER = 13,
AI_SUCC = 14,
AI_SNEAK = 15,
AI_STORM = 16,
AI_FIREMAN = 17,
AI_GARBUD = 18,
AI_ACID = 19,
AI_ACIDUNIQ = 20,
AI_GOLUM = 21,
AI_ZHAR = 22,
AI_SNOTSPIL = 23,
AI_SNAKE = 24,
AI_COUNSLR = 25,
AI_MEGA = 26,
AI_DIABLO = 27,
AI_LAZURUS = 28,
AI_LAZHELP = 29,
AI_LACHDAN = 30,
AI_WARLORD = 31,
};
enum _mc_id
{
MC_UNDEAD = 0,
MC_DEMON = 1,
MC_ANIMAL = 2,
};
#include "Source/Data/xl_monst.h"
#include "Source/Data/speech.h"
enum object_graphic_id
{
OFILE_L1BRAZ = 0x0,
OFILE_L1DOORS = 0x1,
OFILE_LEVER = 0x2,
OFILE_CHEST1 = 0x3,
OFILE_CHEST2 = 0x4,
OFILE_BANNER = 0x5,
OFILE_SKULPILE = 0x6,
OFILE_SKULFIRE = 0x7,
OFILE_SKULSTIK = 0x8,
OFILE_CRUXSK1 = 0x9,
OFILE_CRUXSK2 = 0xA,
OFILE_CRUXSK3 = 0xB,
OFILE_BOOK1 = 0xC,
OFILE_BOOK2 = 0xD,
OFILE_ROCKSTAN = 0xE,
OFILE_ANGEL = 0xF,
OFILE_CHEST3 = 0x10,
OFILE_BURNCROS = 0x11,
OFILE_CANDLE2 = 0x12,
OFILE_NUDE2 = 0x13,
OFILE_SWITCH4 = 0x14,
OFILE_TNUDEM = 0x15,
OFILE_TNUDEW = 0x16,
OFILE_TSOUL = 0x17,
OFILE_L2DOORS = 0x18,
OFILE_WTORCH4 = 0x19,
OFILE_WTORCH3 = 0x1A,
OFILE_SARC = 0x1B,
OFILE_FLAME1 = 0x1C,
OFILE_PRSRPLT1 = 0x1D,
OFILE_TRAPHOLE = 0x1E,
OFILE_MINIWATR = 0x1F,
OFILE_WTORCH2 = 0x20,
OFILE_WTORCH1 = 0x21,
OFILE_BCASE = 0x22,
OFILE_BSHELF = 0x23,
OFILE_WEAPSTND = 0x24,
OFILE_BARREL = 0x25,
OFILE_BARRELEX = 0x26,
OFILE_LSHRINEG = 0x27,
OFILE_RSHRINEG = 0x28,
OFILE_BLOODFNT = 0x29,
OFILE_DECAP = 0x2A,
OFILE_PEDISTL = 0x2B,
OFILE_L3DOORS = 0x2C,
OFILE_PFOUNTN = 0x2D,
OFILE_ARMSTAND = 0x2E,
OFILE_GOATSHRN = 0x2F,
OFILE_CAULDREN = 0x30,
OFILE_MFOUNTN = 0x31,
OFILE_TFOUNTN = 0x32,
OFILE_ALTBOY = 0x33,
OFILE_MCIRL = 0x34,
OFILE_BKSLBRNT = 0x35,
OFILE_MUSHPTCH = 0x36,
OFILE_LZSTAND = 0x37,
};
enum dungeon_type
{
DTYPE_TOWN = 0x0,
DTYPE_CATHEDRAL = 0x1,
DTYPE_CATACOMBS = 0x2,
DTYPE_CAVES = 0x3,
DTYPE_HELL = 0x4,
DTYPE_NONE = 0xFF,
};
enum magic_type
{
STYPE_FIRE = 0x0,
STYPE_LIGHTNING = 0x1,
STYPE_MAGIC = 0x2,
};
enum theme_id
{
THEME_BARREL = 0x0,
THEME_SHRINE = 0x1,
THEME_MONSTPIT = 0x2,
THEME_SKELROOM = 0x3,
THEME_TREASURE = 0x4,
THEME_LIBRARY = 0x5,
THEME_TORTURE = 0x6,
THEME_BLOODFOUNTAIN = 0x7,
THEME_DECAPITATED = 0x8,
THEME_PURIFYINGFOUNTAIN = 0x9,
THEME_ARMORSTAND = 0xA,
THEME_GOATSHRINE = 0xB,
THEME_CAULDRON = 0xC,
THEME_MURKYFOUNTAIN = 0xD,
THEME_TEARFOUNTAIN = 0xE,
THEME_BRNCROSS = 0xF,
THEME_WEAPONRACK = 0x10,
THEME_NONE = 0xFF,
};
enum event_type
{
EVENT_TYPE_PLAYER_CREATE_GAME = 1,
EVENT_TYPE_2 = 2,
EVENT_TYPE_PLAYER_LEAVE_GAME = 3,
EVENT_TYPE_PLAYER_MESSAGE = 4,
EVENT_TYPE_5 = 5,
EVENT_TYPE_6 = 6,
EVENT_TYPE_7 = 7,
EVENT_TYPE_8 = 8,
EVENT_TYPE_9 = 9,
EVENT_TYPE_10 = 10,
EVENT_TYPE_11 = 11,
EVENT_TYPE_12 = 12,
EVENT_TYPE_13 = 13,
EVENT_TYPE_14 = 14,
EVENT_TYPE_15 = 15,
};
enum _copyprot_results
{
COPYPROT_OK = 1,
COPYPROT_CANCEL = 2,
};
enum text_color
{
COL_WHITE = 0x0,
COL_BLUE = 0x1,
COL_RED = 0x2,
COL_GOLD = 0x3,
};
enum _difficulty
{
DIFF_NORMAL = 0x0,
DIFF_NIGHTMARE = 0x1,
DIFF_HELL = 0x2,
NUM_DIFFICULTIES = 0x3,
};
enum MON_MODE
{
MM_STAND = 0,
MM_WALK = 1,
MM_WALK2 = 2,
MM_WALK3 = 3,
MM_ATTACK = 4,
MM_GOTHIT = 5,
MM_DEATH = 6,
MM_SATTACK = 7,
MM_FADEIN = 8,
MM_FADEOUT = 9,
MM_RATTACK = 10,
MM_SPSTAND = 11,
MM_RSPATTACK = 12,
MM_DELAY = 13,
MM_CHARGE = 14,
MM_STONE = 15,
MM_HEAL = 16,
MM_TALK = 17,
};
enum PLR_MODE
{
PM_STAND = 0,
PM_WALK = 1,
PM_WALK2 = 2,
PM_WALK3 = 3,
PM_ATTACK = 4,
PM_RATTACK = 5,
PM_BLOCK = 6,
PM_GOTHIT = 7,
PM_DEATH = 8,
PM_SPELL = 9,
PM_NEWLVL = 10,
PM_QUIT = 11,
};
enum spell_type
{
RSPLTYPE_SKILL = 0x0,
RSPLTYPE_SPELL = 0x1,
RSPLTYPE_SCROLL = 0x2,
RSPLTYPE_CHARGES = 0x3,
RSPLTYPE_INVALID = 0x4,
};
enum cursor_id
{
CURSOR_NONE = 0x0,
CURSOR_HAND = 0x1,
CURSOR_IDENTIFY = 0x2,
CURSOR_REPAIR = 0x3,
CURSOR_RECHARGE = 0x4,
CURSOR_DISARM = 0x5,
CURSOR_OIL = 0x6,
CURSOR_TELEKINESIS = 0x7,
CURSOR_RESURRECT = 0x8,
CURSOR_TELEPORT = 0x9,
CURSOR_HEALOTHER = 0xA,
CURSOR_HOURGLASS = 0xB,
CURSOR_FIRSTITEM = 0xC,
};
enum direction
{
DIR_S = 0x0,
DIR_SW = 0x1,
DIR_W = 0x2,
DIR_NW = 0x3,
DIR_N = 0x4,
DIR_NE = 0x5,
DIR_E = 0x6,
DIR_SE = 0x7,
DIR_OMNI = 0x8,
};
enum interface_mode
{
WM_DIABNEXTLVL = 0x402, // WM_USER+2
WM_DIABPREVLVL = 0x403,
WM_DIABRTNLVL = 0x404,
WM_DIABSETLVL = 0x405,
WM_DIABWARPLVL = 0x406,
WM_DIABTOWNWARP = 0x407,
WM_DIABTWARPUP = 0x408,
WM_DIABRETOWN = 0x409,
WM_DIABNEWGAME = 0x40A,
WM_DIABLOADGAME = 0x40B
// WM_LEIGHSKIP = 0x40C, // psx only
// WM_DIAVNEWLVL = 0x40D, // psx only
};
enum game_info
{
GAMEINFO_NAME = 1,
GAMEINFO_PASSWORD = 2,
GAMEINFO_STATS = 3,
GAMEINFO_MODEFLAG = 4,
GAMEINFO_GAMETEMPLATE = 5,
GAMEINFO_PLAYERS = 6,
};
#include "Source/Data/xl_spell.h"
enum _cmd_id
{
CMD_STAND = 0,
CMD_WALKXY = 1,
CMD_ACK_PLRINFO = 2,
CMD_ADDSTR = 3,
CMD_ADDMAG = 4,
CMD_ADDDEX = 5,
CMD_ADDVIT = 6,
CMD_SBSPELL = 7,
CMD_GETITEM = 8,
CMD_AGETITEM = 9,
CMD_PUTITEM = 10,
CMD_RESPAWNITEM = 11,
CMD_ATTACKXY = 12,
CMD_RATTACKXY = 13,
CMD_SPELLXY = 14,
CMD_TSPELLXY = 15,
CMD_OPOBJXY = 16,
CMD_DISARMXY = 17,
CMD_ATTACKID = 18,
CMD_ATTACKPID = 19,
CMD_RATTACKID = 20,
CMD_RATTACKPID = 21,
CMD_SPELLID = 22,
CMD_SPELLPID = 23,
CMD_TSPELLID = 24,
CMD_TSPELLPID = 25,
CMD_RESURRECT = 26,
CMD_OPOBJT = 27,
CMD_KNOCKBACK = 28,
CMD_TALKXY = 29,
CMD_NEWLVL = 30,
CMD_WARP = 31,
CMD_CHEAT_EXPERIENCE = 32,
CMD_CHEAT_SPELL_LEVEL = 33,
CMD_DEBUG = 34,
CMD_SYNCDATA = 35,
CMD_MONSTDEATH = 36,
CMD_MONSTDAMAGE = 37,
CMD_PLRDEAD = 38,
CMD_REQUESTGITEM = 39,
CMD_REQUESTAGITEM = 40,
CMD_GOTOGETITEM = 41,
CMD_GOTOAGETITEM = 42,
CMD_OPENDOOR = 43,
CMD_CLOSEDOOR = 44,
CMD_OPERATEOBJ = 45,
CMD_PLROPOBJ = 46,
CMD_BREAKOBJ = 47,
CMD_CHANGEPLRITEMS = 48,
CMD_DELPLRITEMS = 49,
CMD_PLRDAMAGE = 50,
CMD_PLRLEVEL = 51,
CMD_DROPITEM = 52,
CMD_PLAYER_JOINLEVEL = 53,
CMD_SEND_PLRINFO = 54,
CMD_SATTACKXY = 55,
CMD_ACTIVATEPORTAL = 56,
CMD_DEACTIVATEPORTAL = 57,
CMD_DLEVEL_0 = 58,
CMD_DLEVEL_1 = 59,
CMD_DLEVEL_2 = 60,
CMD_DLEVEL_3 = 61,
CMD_DLEVEL_4 = 62,
CMD_DLEVEL_5 = 63,
CMD_DLEVEL_6 = 64,
CMD_DLEVEL_7 = 65,
CMD_DLEVEL_8 = 66,
CMD_DLEVEL_9 = 67,
CMD_DLEVEL_10 = 68,
CMD_DLEVEL_11 = 69,
CMD_DLEVEL_12 = 70,
CMD_DLEVEL_13 = 71,
CMD_DLEVEL_14 = 72,
CMD_DLEVEL_15 = 73,
CMD_DLEVEL_16 = 74,
CMD_DLEVEL_JUNK = 75,
CMD_DLEVEL_END = 76,
CMD_HEALOTHER = 77,
CMD_STRING = 78,
CMD_SETSTR = 79,
CMD_SETMAG = 80,
CMD_SETDEX = 81,
CMD_SETVIT = 82,
CMD_RETOWN = 83,
CMD_SPELLXYD = 84,
CMD_ITEMEXTRA = 85,
CMD_SYNCPUTITEM = 86,
CMD_KILLGOLEM = 87,
CMD_SYNCQUEST = 88,
CMD_ENDSHIELD = 89,
CMD_AWAKEGOLEM = 90,
CMD_NOVA = 91,
CMD_SETSHIELD = 92,
CMD_REMSHIELD = 93,
FAKE_CMD_SETID = 94,
FAKE_CMD_DROPID = 95,
NUM_CMDS = 96,
};
enum _talker_id
{
TOWN_SMITH = 0x0,
TOWN_HEALER = 0x1,
TOWN_DEADGUY = 0x2,
TOWN_TAVERN = 0x3,
TOWN_STORY = 0x4,
TOWN_DRUNK = 0x5,
TOWN_WITCH = 0x6,
TOWN_BMAID = 0x7,
TOWN_PEGBOY = 0x8,
TOWN_COW = 0x9,
TOWN_PRIEST = 0xA,
};
enum _music_id
{
TMUSIC_TOWN = 0,
TMUSIC_L1 = 1,
TMUSIC_L2 = 2,
TMUSIC_L3 = 3,
TMUSIC_L4 = 4,
TMUSIC_INTRO = 5,
NUM_MUSIC = 6,
};
enum _mainmenu_selections
{
MAINMENU_SINGLE_PLAYER = 1,
MAINMENU_MULTIPLAYER = 2,
MAINMENU_REPLAY_INTRO = 3,
MAINMENU_SHOW_CREDITS = 4,
MAINMENU_EXIT_DIABLO = 5,
MAINMENU_ATTRACT_MODE = 6,
};
enum panel_button_id
{
PANBTN_CHARINFO = 0,
PANBTN_QLOG = 1,
PANBTN_AUTOMAP = 2,
PANBTN_MAINMENU = 3,
PANBTN_INVENTORY = 4,
PANBTN_SPELLBOOK = 5,
PANBTN_SENDMSG = 6,
PANBTN_FRIENDLY = 7,
};
enum attribute_id
{
ATTRIB_STR = 0,
ATTRIB_MAG = 1,
ATTRIB_DEX = 2,
ATTRIB_VIT = 3,
};
#include "Source/Data/xl_obj.h"
enum item_misc_id
{
IMISC_NONE = 0x0,
IMISC_USEFIRST = 0x1,
IMISC_FULLHEAL = 0x2,
IMISC_HEAL = 0x3,
IMISC_OLDHEAL = 0x4,
IMISC_DEADHEAL = 0x5,
IMISC_MANA = 0x6,
IMISC_FULLMANA = 0x7,
IMISC_POTEXP = 0x8, /* add experience */
IMISC_POTFORG = 0x9, /* remove experience */
IMISC_ELIXSTR = 0xA,
IMISC_ELIXMAG = 0xB,
IMISC_ELIXDEX = 0xC,
IMISC_ELIXVIT = 0xD,
IMISC_ELIXWEAK = 0xE, /* double check with alpha */
IMISC_ELIXDIS = 0xF,
IMISC_ELIXCLUM = 0x10,
IMISC_ELIXSICK = 0x11,
IMISC_REJUV = 0x12,
IMISC_FULLREJUV = 0x13,
IMISC_USELAST = 0x14,
IMISC_SCROLL = 0x15,
IMISC_SCROLLT = 0x16,
IMISC_STAFF = 0x17,
IMISC_BOOK = 0x18,
IMISC_RING = 0x19,
IMISC_AMULET = 0x1A,
IMISC_UNIQUE = 0x1B,
IMISC_MEAT = 0x1C,
IMISC_OILFIRST = 0x1D,
IMISC_OILOF = 0x1E, /* oils are beta or hellfire only */
IMISC_OILACC = 0x1F,
IMISC_OILMAST = 0x20,
IMISC_OILSHARP = 0x21,
IMISC_OILDEATH = 0x22,
IMISC_OILSKILL = 0x23,
IMISC_OILBSMTH = 0x24,
IMISC_OILFORT = 0x25,
IMISC_OILPERM = 0x26,
IMISC_OILHARD = 0x27,
IMISC_OILIMP = 0x28,
IMISC_OILLAST = 0x29,
IMISC_MAPOFDOOM = 0x2A,
IMISC_EAR = 0x2B,
IMISC_SPECELIX = 0x2C,
IMISC_INVALID = 0xFFFFFFFF,
};
enum item_type
{
ITYPE_MISC = 0x0,
ITYPE_SWORD = 0x1,
ITYPE_AXE = 0x2,
ITYPE_BOW = 0x3,
ITYPE_MACE = 0x4,
ITYPE_SHIELD = 0x5,
ITYPE_LARMOR = 0x6,
ITYPE_HELM = 0x7,
ITYPE_MARMOR = 0x8,
ITYPE_HARMOR = 0x9,
ITYPE_STAFF = 0xA,
ITYPE_GOLD = 0xB,
ITYPE_RING = 0xC,
ITYPE_AMULET = 0xD,
ITYPE_MEAT = 0xE, /* used in demo */
ITYPE_NONE = 0xFFFFFFFF,
};
enum _item_indexes
{
IDI_GOLD = 0x0,
IDI_WARRIOR = 0x1,
IDI_WARRSHLD = 0x2,
IDI_WARRCLUB = 0x3,
IDI_ROGUE = 0x4,
IDI_SORCEROR = 0x5,
IDI_CLEAVER = 0x6,
IDI_FIRSTQUEST = 0x6,
IDI_SKCROWN = 0x7,
IDI_INFRARING = 0x8,
IDI_ROCK = 0x9,
IDI_OPTAMULET = 0xA,
IDI_TRING = 0xB,
IDI_BANNER = 0xC,
IDI_HARCREST = 0xD,
IDI_STEELVEIL = 0xE,
IDI_GLDNELIX = 0xF,
IDI_ANVIL = 0x10,
IDI_MUSHROOM = 0x11,
IDI_BRAIN = 0x12,
IDI_FUNGALTM = 0x13,
IDI_SPECELIX = 0x14,
IDI_BLDSTONE = 0x15,
IDI_LASTQUEST = 0x16,
IDI_MAPOFDOOM = 0x16,
IDI_EAR = 0x17,
IDI_HEAL = 0x18,
IDI_MANA = 0x19,
IDI_IDENTIFY = 0x1A,
IDI_PORTAL = 0x1B,
IDI_ARMOFVAL = 0x1C,
IDI_FULLHEAL = 0x1D,
IDI_FULLMANA = 0x1E,
IDI_GRISWOLD = 0x1F,
IDI_LGTFORGE = 0x20,
IDI_LAZSTAFF = 0x21,
IDI_RESURRECT = 0x22,
};
enum _setlevels
{
//SL_BUTCHCHAMB = 0x0,
SL_SKELKING = 0x1,
SL_BONECHAMB = 0x2,
SL_MAZE = 0x3,
SL_POISONWATER = 0x4,
SL_VILEBETRAYER = 0x5,
};
#include "Source/Data/xl_quest.h"
enum quest_state
{
QUEST_NOTAVAIL = 0,
QUEST_INIT = 1,
QUEST_ACTIVE = 2,
QUEST_DONE = 3
};
enum talk_id
{
STORE_NONE = 0x0,
STORE_SMITH = 0x1,
STORE_SBUY = 0x2,
STORE_SSELL = 0x3,
STORE_SREPAIR = 0x4,
STORE_WITCH = 0x5,
STORE_WBUY = 0x6,
STORE_WSELL = 0x7,
STORE_WRECHARGE = 0x8,
STORE_NOMONEY = 0x9,
STORE_NOROOM = 0xA,
STORE_CONFIRM = 0xB,
STORE_BOY = 0xC,
STORE_BBOY = 0xD,
STORE_HEALER = 0xE,
STORE_STORY = 0xF,
STORE_HBUY = 0x10,
STORE_SIDENTIFY = 0x11,
STORE_SPBUY = 0x12,
STORE_GOSSIP = 0x13,
STORE_IDSHOW = 0x14,
STORE_TAVERN = 0x15,
STORE_DRUNK = 0x16,
STORE_BARMAID = 0x17,
};
enum _unique_items
{
UITEM_CLEAVER = 0x0,
UITEM_SKCROWN = 0x1,
UITEM_INFRARING = 0x2,
UITEM_OPTAMULET = 0x3,
UITEM_TRING = 0x4,
UITEM_HARCREST = 0x5,
UITEM_STEELVEIL = 0x6,
UITEM_ARMOFVAL = 0x7,
UITEM_GRISWOLD = 0x8,
UITEM_LGTFORGE = 0x9,
UITEM_RIFTBOW = 0xA,
UITEM_NEEDLER = 0xB,
UITEM_CELESTBOW = 0xC,
UITEM_DEADLYHUNT = 0xD,
UITEM_BOWOFDEAD = 0xE,
UITEM_BLKOAKBOW = 0xF,
UITEM_FLAMEDART = 0x10,
UITEM_FLESHSTING = 0x11,
UITEM_WINDFORCE = 0x12,
UITEM_EAGLEHORN = 0x13,
UITEM_GONNAGALDIRK = 0x14,
UITEM_DEFENDER = 0x15,
UITEM_GRYPHONCLAW = 0x16,
UITEM_BLACKRAZOR = 0x17,
UITEM_GIBBOUSMOON = 0x18,
UITEM_ICESHANK = 0x19,
UITEM_EXECUTIONER = 0x1A,
UITEM_BONESAW = 0x1B,
UITEM_SHADHAWK = 0x1C,
UITEM_WIZSPIKE = 0x1D,
UITEM_LGTSABRE = 0x1E,
UITEM_FALCONTALON = 0x1F,
UITEM_INFERNO = 0x20,
UITEM_DOOMBRINGER = 0x21,
UITEM_GRIZZLY = 0x22,
UITEM_GRANDFATHER = 0x23,
UITEM_MANGLER = 0x24,
UITEM_SHARPBEAK = 0x25,
UITEM_BLOODLSLAYER = 0x26,
UITEM_CELESTAXE = 0x27,
UITEM_WICKEDAXE = 0x28,
UITEM_STONECLEAV = 0x29,
UITEM_AGUHATCHET = 0x2A,
UITEM_HELLSLAYER = 0x2B,
UITEM_MESSERREAVER = 0x2C,
UITEM_CRACKRUST = 0x2D,
UITEM_JHOLMHAMM = 0x2E,
UITEM_CIVERBS = 0x2F,
UITEM_CELESTSTAR = 0x30,
UITEM_BARANSTAR = 0x31,
UITEM_GNARLROOT = 0x32,
UITEM_CRANBASH = 0x33,
UITEM_SCHAEFHAMM = 0x34,
UITEM_DREAMFLANGE = 0x35,
UITEM_STAFFOFSHAD = 0x36,
UITEM_IMMOLATOR = 0x37,
UITEM_STORMSPIRE = 0x38,
UITEM_GLEAMSONG = 0x39,
UITEM_THUNDERCALL = 0x3A,
UITEM_PROTECTOR = 0x3B,
UITEM_NAJPUZZLE = 0x3C,
UITEM_MINDCRY = 0x3D,
UITEM_RODOFONAN = 0x3E,
UITEM_SPIRITSHELM = 0x3F,
UITEM_THINKINGCAP = 0x40,
UITEM_OVERLORDHELM = 0x41,
UITEM_FOOLSCREST = 0x42,
UITEM_GOTTERDAM = 0x43,
UITEM_ROYCIRCLET = 0x44,
UITEM_TORNFLESH = 0x45,
UITEM_GLADBANE = 0x46,
UITEM_RAINCLOAK = 0x47,
UITEM_LEATHAUT = 0x48,
UITEM_WISDWRAP = 0x49,
UITEM_SPARKMAIL = 0x4A,
UITEM_SCAVCARAP = 0x4B,
UITEM_NIGHTSCAPE = 0x4C,
UITEM_NAJPLATE = 0x4D,
UITEM_DEMONSPIKE = 0x4E,
UITEM_DEFLECTOR = 0x4F,
UITEM_SKULLSHLD = 0x50,
UITEM_DRAGONBRCH = 0x51,
UITEM_BLKOAKSHLD = 0x52,
UITEM_HOLYDEF = 0x53,
UITEM_STORMSHLD = 0x54,
UITEM_BRAMBLE = 0x55,
UITEM_REGHA = 0x56,
UITEM_BLEEDER = 0x57,
UITEM_CONSTRICT = 0x58,
UITEM_ENGAGE = 0x59,
UITEM_INVALID = 0x5A,
};
enum _plr_classes
{
PC_WARRIOR = 0x0,
PC_ROGUE = 0x1,
PC_SORCERER = 0x2,
NUM_CLASSES = 0x3,
};
enum _ui_classes
{
UI_WARRIOR = 0x0,
UI_ROGUE = 0x1,
UI_SORCERER = 0x2,
UI_NUM_CLASSES = 0x3,
};
enum _walk_path
{
WALK_NONE = 0x0,
WALK_NE = 0x1,
WALK_NW = 0x2,
WALK_SE = 0x3,
WALK_SW = 0x4,
WALK_N = 0x5,
WALK_E = 0x6,
WALK_S = 0x7,
WALK_W = 0x8,
};
typedef enum {
ICLASS_NONE = 0,
ICLASS_WEAPON = 1,
ICLASS_ARMOR = 2,
ICLASS_MISC = 3,
ICLASS_GOLD = 4,
ICLASS_QUEST = 5,
} item_class;
typedef enum {
IDROP_NEVER = 0,
IDROP_REGULAR = 1,
IDROP_DOUBLE = 2,
} item_drop_rate;
typedef enum {
ISPL_NONE = 0x00000000,
ISPL_INFRAVISION = 0x00000001,
ISPL_RNDSTEALLIFE = 0x00000002,
ISPL_RNDARROWVEL = 0x00000004,
ISPL_FIRE_ARROWS = 0x00000008,
ISPL_FIREDAM = 0x00000010,
ISPL_LIGHTDAM = 0x00000020,
ISPL_DRAINLIFE = 0x00000040,
ISPL_UNKNOWN_1 = 0x00000080,
ISPL_NOHEALPLR = 0x00000100,
ISPL_MULT_ARROWS = 0x00000200,
ISPL_UNKNOWN_3 = 0x00000400,
ISPL_KNOCKBACK = 0x00000800,
ISPL_NOHEALMON = 0x00001000,
ISPL_STEALMANA_3 = 0x00002000,
ISPL_STEALMANA_5 = 0x00004000,
ISPL_STEALLIFE_3 = 0x00008000,
ISPL_STEALLIFE_5 = 0x00010000,
ISPL_QUICKATTACK = 0x00020000,
ISPL_FASTATTACK = 0x00040000,
ISPL_FASTERATTACK = 0x00080000,
ISPL_FASTESTATTACK = 0x00100000,
ISPL_FASTRECOVER = 0x00200000,
ISPL_FASTERRECOVER = 0x00400000,
ISPL_FASTESTRECOVER = 0x00800000,
ISPL_FASTBLOCK = 0x01000000,
ISPL_LIGHT_ARROWS = 0x02000000,
ISPL_THORNS = 0x04000000,
ISPL_NOMANA = 0x08000000,
ISPL_ABSHALFTRAP = 0x10000000,
ISPL_UNKNOWN_4 = 0x20000000,
ISPL_3XDAMVDEM = 0x40000000,
ISPL_ALLRESZERO = 0x80000000,
} item_special_effect;
typedef enum _selhero_selections {
SELHERO_NEW_DUNGEON = 1,
SELHERO_CONTINUE = 2,
SELHERO_CONNECT = 3,
SELHERO_PREVIOUS = 4
} _selhero_selections;
enum automap_flags {
AFLAG_VERTDOOR = 1,
AFLAG_HORZDOOR = 2,
AFLAG_VERTARCH = 4,
AFLAG_HORZARCH = 8,
AFLAG_VERTGRATE = 0x10,
AFLAG_HORZGRATE = 0x20,
AFLAG_DIRT = 0x40,
AFLAG_STAIRS = 0x80
};