/* The copyright in this software is being made available under the BSD
 * License, included below. This software may be subject to other third party
 * and contributor rights, including patent rights, and no such rights are
 * granted under this license.
 *
 * Copyright (c) 2010-2014, ITU/ISO/IEC
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  * Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *  * Neither the name of the ITU/ISO/IEC nor the names of its contributors may
 *    be used to endorse or promote products derived from this software without
 *    specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

/**
 \file     AccessUnit.h
 \brief    Access Unit class (header)
 */

#pragma once

#ifndef __ACCESSUNIT__
#define __ACCESSUNIT__

#include <list>
#include "NAL.h"

//! \ingroup TLibCommon
//! \{

/**
 * An AccessUnit is a list of one or more NAL units, according to the
 * working draft.  All NAL units within the object belong to the same
 * access unit.
 *
 * NALUnits held in the AccessUnit list are in EBSP format.  Attempting
 * to insert an OutputNALUnit into the access unit will automatically cause
 * the nalunit to have its headers written and anti-emulation performed.
 *
 * The AccessUnit owns all pointers stored within.  Destroying the
 * AccessUnit will delete all contained objects.
 */
class AccessUnit : public std::list<NALUnitEBSP*> // NOTE: Should not inherit from STL.
{
public:
  ~AccessUnit()
  {
    for (AccessUnit::iterator it = this->begin(); it != this->end(); it++)
    {
      delete *it;
    }
  }
};

//! \}

#endif
