libbpg-0.9.6
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248 changed files with 232891 additions and 100 deletions
85
x265/source/common/vec/vec-primitives.cpp
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85
x265/source/common/vec/vec-primitives.cpp
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/*****************************************************************************
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* Copyright (C) 2013 x265 project
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*
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* Authors: Steve Borho <steve@borho.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111, USA.
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*
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* This program is also available under a commercial proprietary license.
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* For more information, contact us at license @ x265.com.
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*****************************************************************************/
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#include "primitives.h"
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#include "x265.h"
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/* The #if logic here must match the file lists in CMakeLists.txt */
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#if X265_ARCH_X86
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#if defined(__INTEL_COMPILER)
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#define HAVE_SSE3
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#define HAVE_SSSE3
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#define HAVE_SSE4
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#define HAVE_AVX2
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#elif defined(__GNUC__)
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#define GCC_VERSION (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__)
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#if __clang__ || GCC_VERSION >= 40300 /* gcc_version >= gcc-4.3.0 */
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#define HAVE_SSE3
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#define HAVE_SSSE3
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#define HAVE_SSE4
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#endif
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#if __clang__ || GCC_VERSION >= 40700 /* gcc_version >= gcc-4.7.0 */
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#define HAVE_AVX2
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#endif
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#elif defined(_MSC_VER)
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#define HAVE_SSE3
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#define HAVE_SSSE3
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#define HAVE_SSE4
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#if _MSC_VER >= 1700 // VC11
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#define HAVE_AVX2
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#endif
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#endif // compiler checks
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#endif // if X265_ARCH_X86
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namespace X265_NS {
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// private x265 namespace
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void setupIntrinsicDCT_sse3(EncoderPrimitives&);
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void setupIntrinsicDCT_ssse3(EncoderPrimitives&);
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void setupIntrinsicDCT_sse41(EncoderPrimitives&);
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/* Use primitives for the best available vector architecture */
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void setupInstrinsicPrimitives(EncoderPrimitives &p, int cpuMask)
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{
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#ifdef HAVE_SSE3
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if (cpuMask & X265_CPU_SSE3)
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{
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setupIntrinsicDCT_sse3(p);
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}
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#endif
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#ifdef HAVE_SSSE3
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if (cpuMask & X265_CPU_SSSE3)
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{
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setupIntrinsicDCT_ssse3(p);
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}
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#endif
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#ifdef HAVE_SSE4
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if (cpuMask & X265_CPU_SSE4)
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{
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setupIntrinsicDCT_sse41(p);
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}
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#endif
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(void)p;
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(void)cpuMask;
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}
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}
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