BPG Image library and utilities
-------------------------------
1) Quick introduction
---------------------
- Edit the Makefile to change the compile options (the default compile
options should be OK for Linux). Type 'make' to compile and 'make
install' to install the compiled binaries.
- x265 usage: for much increased compression speed (but lower
quality), you can compile and install x265 and then enable its use
in the Makefile. x265 supports by default only 8 bits per component
and does not support monochrome encoding yet (hence no alpha nor
grayscale images can be encoded with it).
- bpgview: in order to compile it you need to install the SDL and
SDL_image libraries.
- Emscripten usage: in order to generate the Javascript decoder, you
must install Emscripten and enable its use in the Makefile.
- An HTML demonstration (with a precompiled Javascript decoder) is
available in html/index.html (if you use Chrome and want to use
file:// to access it, launch Chrome with the option
--allow-file-access-from-files).
- The BPG file format is specified in doc/bpg_spec.txt.
2) BPG encoder
--------------
The BPG command line encoder is 'bpgenc'. It takes JPEG or PNG images
as input.
- Speed: by default bpgenc uses the JCTVC encoder which has a high
quality but is slow. If you compiled with x265, you can have a much
faster encoding with the '-e x265' option. With x265 you can also
select the encoding speed with the '-m' option (1 = fast, but larger
image, 9 = slower but smaller image). Warning: x265 does not support
monochrome (and alpha) yet, so you must use the JCTVC encoder for
these cases.
- Bit depth: the default bit depth is 8. You can increase it to 10
('-b 10' option) to slightly increase the compression ratio. For web
publishing it is generally not a good idea because the Javascript
decoder uses more memory.
- Lossless compression is supported as a bonus thru the HEVC lossless
capabilities. Use a PNG input in this case unless you know what you
do ! In case of a JPEG input, the compression is lossless related to
the JPEG YCbCr data, not the RGB data. In any case, the bit depth
should match the one of your picture otherwise the file size
increases a lot. By default the lossless mode sets the bit depth to
8 bits. The prefered color space is set to "rgb". Notes:
- lossless mode is less tested that the lossy mode but it usually
gives better results that PNG on photographic images.
- the JCTVC encoder gives smaller images than the x265 encoder
with lossless compression.
- There is a difference of interpretation of the quantizer parameter
(-q option) between the x265 and JCTVC encoder. The default value is
optimized for the JCTVC encoder, not for x265. We will try to align
the x265 value to JCTVC in the future.
- By default, the JCTVC encoder is limited to a precision of 12
bits. You can enable high bit depths (up to 14) by enabling the
Makefile define: USE_JCTVC_HIGH_BIT_DEPTH. The encoder is sligthly
slower in this case.
- Color space and chroma format:
* For JPEG input, the color space of the input image is not
modified (it is YCbCr, RGB, YCbCrK or CMYK). The chroma is
subsampled according to the preferred chroma format ('-f'
option).
* For PNG input, the input image is converted to the preferred
color space ('-c' option). Its chroma is then subsampled
according to the preferred chroma format.
* grayscale images are kept unmodified.
- Premultiplied alpha: by default bpgenc uses non-premultiplied alpha
to preserve the color components. However, premultiplied alpha
('-premul' option) usually gives a better compression at the expense
of a loss in the color components. This loss is not an issue if the
image is not edited.
- Animations: with the '-a' option, animations can be encoded from a
sequence of PNG or JPEG images, indexed from 1 or 0. For example:
./bpgenc -a anim%2d.png -fps 25 -loop 0 -o anim.bpg
generates an animation from anim01.png, anim02.png, etc... The frame
rate is specified with '-fps' and the number of loops with '-loop'
(0 = infinite). If a different delay per image is needed as in some
animated GIFs, a text file can be specified with the '-delayfile'
option. It contains one number per image giving its duration in
centiseconds. All durations are rounded to a multiple of '1/fps', so
it is important to set a consistent frame rate.
The necessary frames and delay file can be generated from animated
GIFs with the ImageMagick tools:
convert -coalesce anim.gif anim%d.png
identify -format "%T\n" anim.gif > anim.txt
In order to reduce the file size, the frame rate can be choosen so
that most frames have a frame period of 1 (hence if anim.txt
contains only frame durations of 5 centiseconds, then choose a frame
rate of 20 frames/s).
As GIFs use paletted colors and 1 bit transparency, it is always
better to start from the source material (e.g. PNG files) to have
the best quality.
A BPG decoder not supporting animations only displays the first
frame.
- By default, bpgenc does not copy the metadata. You can copy them
with the '-keepmetadata' option. For JPEG input, EXIF, ICCP and XMP
are copied. For PNG input, ICCP is copied.
- Objective comparisons: the JCTVC encoder is tuned for PSNR only, not
for SSIM, so you should use PSNR when making objective comparison
with other formats. x265 is tuned by default for SSIM.
3) BPG decoder
--------------
The BPG command line decoder is bpgdec. It outputs a PNG or PPM
image. Use a PPM output to get the fastest speed.
- With the '-i' option, you have information about the BPG image (and
no decoded image is output).
- The '-b' option selects the bit depth (8 or 16) of the PNG
output. It is independent of the internal BPG bit depth.
4) BPG viewer
-------------
The BPG image viewer uses the SDL library to display BPG images and
other image formats supported by the SDL_image library. The available
keys are displayed by launching bpgview without parameters. bpgview
supports BPG animations.
5) BPG decoding library
-----------------------
BPG images can be decoded in any program with the libbpg
library.
The API is not considered stable yet so that the library is only
provided as a static one.
Currently there is no similar library for encoding so you should
invoke the bpgenc utility.
6) Javascript decoder
---------------------
The following Javascript decoders are available, sorted by increasing size:
> 8 bits animations
bpgdec8.js no no
bpgdec.js yes no
bpgdec8a.js no yes
The 8 bit only decoders are a little faster and consumes less memory
(16 MB instead of 32 MB by default, you can change the memory
configuration in the Makefile if you want to handle larger images).
The Javascript decoder substitutes all the tags with a source
having a .bpg extension with a