76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
/* The copyright in this software is being made available under the BSD
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* License, included below. This software may be subject to other third party
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* and contributor rights, including patent rights, and no such rights are
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* granted under this license.
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*
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* Copyright (c) 2010-2014, ITU/ISO/IEC
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of the ITU/ISO/IEC nor the names of its contributors may
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* be used to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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\file AccessUnit.h
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\brief Access Unit class (header)
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*/
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#pragma once
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#ifndef __ACCESSUNIT__
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#define __ACCESSUNIT__
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#include <list>
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#include "NAL.h"
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//! \ingroup TLibCommon
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//! \{
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/**
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* An AccessUnit is a list of one or more NAL units, according to the
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* working draft. All NAL units within the object belong to the same
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* access unit.
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*
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* NALUnits held in the AccessUnit list are in EBSP format. Attempting
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* to insert an OutputNALUnit into the access unit will automatically cause
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* the nalunit to have its headers written and anti-emulation performed.
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*
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* The AccessUnit owns all pointers stored within. Destroying the
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* AccessUnit will delete all contained objects.
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*/
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class AccessUnit : public std::list<NALUnitEBSP*> // NOTE: Should not inherit from STL.
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{
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public:
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~AccessUnit()
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{
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for (AccessUnit::iterator it = this->begin(); it != this->end(); it++)
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{
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delete *it;
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}
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}
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};
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//! \}
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#endif
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