74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/*****************************************************************************
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* Copyright (C) 2013 x265 project
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*
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* Authors: Peixuan Zhang <zhangpeixuancn@gmail.com>
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* Chunli Zhang <chunli@multicorewareinc.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111, USA.
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*
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* This program is also available under a commercial proprietary license.
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* For more information, contact us at license @ x265.com.
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*****************************************************************************/
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#ifndef X265_RECONPLAY_H
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#define X265_RECONPLAY_H
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#include "x265.h"
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#include "threading.h"
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#include <cstdio>
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namespace X265_NS {
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// private x265 namespace
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class ReconPlay : public Thread
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{
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public:
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ReconPlay(const char* commandLine, x265_param& param);
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virtual ~ReconPlay();
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bool writePicture(const x265_picture& pic);
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static bool pipeValid;
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protected:
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enum { RECON_BUF_SIZE = 40 };
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FILE* outputPipe; /* The output pipe for player */
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size_t frameSize; /* size of one frame in pixels */
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bool threadActive; /* worker thread is active */
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int width; /* width of frame */
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int height; /* height of frame */
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int colorSpace; /* color space of frame */
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int poc[RECON_BUF_SIZE];
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pixel* frameData[RECON_BUF_SIZE];
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/* Note that the class uses read and write counters to signal that reads and
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* writes have occurred in the ring buffer, but writes into the buffer
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* happen in decode order and the reader must check that the POC it next
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* needs to send to the pipe is in fact present. The counters are used to
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* prevent the writer from getting too far ahead of the reader */
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ThreadSafeInteger readCount;
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ThreadSafeInteger writeCount;
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void threadMain();
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bool outputFrame();
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};
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}
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#endif // ifndef X265_RECONPLAY_H
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