#ifndef _Z_EN_EG_H_
#define _Z_EN_EG_H_

#include <ultra64.h>
#include <global.h>

struct EnEg;

typedef void (*EnEgActionFunc)(struct EnEg*, GlobalContext*);

typedef struct EnEg {
    /* 0x0000 */ Actor actor;
    /* 0x014C */ s32 action;
} EnEg; // size = 0x0154

extern const ActorInit En_Eg_InitVars;
#endif
