#ifndef _Z_OBJ_HSBLOCK_H_
#define _Z_OBJ_HSBLOCK_H_

#include <ultra64.h>
#include <global.h>

struct ObjHsblock;

typedef struct ObjHsblock {
    /* 0x0000 */ DynaPolyActor dyna;
    /* 0x0164 */ char unk_164[0x4];
} ObjHsblock; // size = 0x0168

extern const ActorInit Obj_Hsblock_InitVars;

#endif
