#ifndef _Z_BG_UMAJUMP_H_
#define _Z_BG_UMAJUMP_H_

#include <ultra64.h>
#include <global.h>

struct BgUmaJump;

typedef struct BgUmaJump {
    /* 0x0000 */ Actor actor;
    /* 0x014C */ u32 dynaPolyId;
    /* 0x0150 */ char unk_150[0x14];
} BgUmaJump; // size = 0x0164

extern const ActorInit Bg_Uma_Jump_InitVars;

#endif
