/*
 * File: z_bg_ingate.c
 * Overlay: ovl_Bg_Ingate
 * Description: Ingo's Gates (Lon Lon Ranch)
 */

#include "z_bg_ingate.h"

#define FLAGS 0x00000000

#define THIS ((BgIngate*)thisx)

void BgIngate_Init(Actor* thisx, GlobalContext* globalCtx);
void BgIngate_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgIngate_Update(Actor* thisx, GlobalContext* globalCtx);
void BgIngate_Draw(Actor* thisx, GlobalContext* globalCtx);

void func_80892890(BgIngate* this, GlobalContext* globalCtx);
void func_80892990(BgIngate* this, GlobalContext* globalCtx);

/*
const ActorInit Bg_Ingate_InitVars = {
    ACTOR_BG_INGATE,
    ACTORTYPE_PROP,
    FLAGS,
    OBJECT_INGATE,
    sizeof(BgIngate),
    (ActorFunc)BgIngate_Init,
    (ActorFunc)BgIngate_Destroy,
    (ActorFunc)BgIngate_Update,
    (ActorFunc)BgIngate_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ingate/BgIngate_SetupAction.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ingate/BgIngate_Init.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ingate/BgIngate_Destroy.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ingate/func_80892890.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ingate/func_80892990.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ingate/BgIngate_Update.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Ingate/BgIngate_Draw.s")
