#ifndef _Z_EN_HORSE_GANON_H_
#define _Z_EN_HORSE_GANON_H_

#include <ultra64.h>
#include <global.h>

struct unk_D_80A69248;

typedef struct unk_D_80A69248 {
    /* 0x0 */ Vec3s unk_0;
    /* 0x6 */ u8 unk_6;
} unk_D_80A69248; // size = 0x8

struct EnHorseGanon;

typedef void (*EnHorseGanonActionFunc)(struct EnHorseGanon*, GlobalContext*);

typedef struct EnHorseGanon {
    /* 0x0000 */ Actor actor;
    /* 0x014C */ s32 action;
    /* 0x0150 */ s32 currentAnimation;
    /* 0x0154 */ PSkinAwb skin;
    /* 0x01E4 */ u8 unk_1E4[0x04];
    /* 0x01E8 */ s32 soundCount;
    /* 0x01EC */ s32 unk_1EC;
    /* 0x01F0 */ u8 unk_1F0[0x04];
    /* 0x01F4 */ f32 unk_1F4;
    /* 0x01F8 */ u8 unk_1F8[0x04];
    /* 0x01FC */ ColliderCylinder colliderCylinder;
    /* 0x0248 */ ColliderJntSph colliderSphere;
    /* 0x0268 */ ColliderJntSphItem colliderSphereItem;
} EnHorseGanon; // size = 0x02A8

extern const ActorInit En_Horse_Ganon_InitVars;

#endif
