#include "z_en_okuta.h"

#define FLAGS 0x00000005

#define THIS ((EnOkuta*)thisx)

void EnOkuta_Init(Actor* thisx, GlobalContext* globalCtx);
void EnOkuta_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnOkuta_Update(Actor* thisx, GlobalContext* globalCtx);
void EnOkuta_Draw(Actor* thisx, GlobalContext* globalCtx);

/*
const ActorInit En_Okuta_InitVars = {
    ACTOR_EN_OKUTA,
    ACTORTYPE_ENEMY,
    FLAGS,
    OBJECT_OKUTA,
    sizeof(EnOkuta),
    (ActorFunc)EnOkuta_Init,
    (ActorFunc)EnOkuta_Destroy,
    (ActorFunc)EnOkuta_Update,
    (ActorFunc)EnOkuta_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/EnOkuta_Init.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/EnOkuta_Destroy.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC0890.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC093C.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC09A4.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC09E8.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC0A88.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC0AB4.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC0B24.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC0B60.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC0BC0.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC0CAC.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC0D34.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC0D7C.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC0DC8.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC0F08.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC0F64.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC10A8.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC11A8.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC12D8.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC1458.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC14A8.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC17BC.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC1938.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC1B80.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC1F28.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/EnOkuta_Update.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC2350.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/func_80AC25D8.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Okuta/EnOkuta_Draw.s")
