#ifndef _Z_EN_TK_H_
#define _Z_EN_TK_H_

#include <ultra64.h>
#include <global.h>

/* Dirt particle effect */
struct EnTkEff;

typedef struct EnTkEff {
    /* 0x0000 */ u8         active;
    /* 0x0001 */ u8         timeLeft;
    /* 0x0002 */ u8         timeTotal;
    /* 0x0004 */ f32        size;
    /* 0x0008 */ f32        growth;
    /* 0x000C */ char       unk_C[0x8];
    /* 0x0014 */ Vec3f      pos;
    /* 0x0020 */ Vec3f      speed;
    /* 0x002C */ Vec3f      accel;
} EnTkEff; // size = 0x0038

struct EnTk;

typedef void (*EnTkActionFunc)(struct EnTk*, GlobalContext*);

typedef struct EnTk {
    /* 0x0000 */ Actor      actor;
    /* 0x014C */ SkelAnime  skelAnim;
    /* 0x0190 */ EnTkActionFunc actionFunc;
    /* 0x0194 */ ColliderCylinder collider;
    /* 0x01E0 */ s16        h_1E0;
    /* 0x01E2 */ char       unk_1E2[0x26];
    /* 0x0208 */ u8         validDigHere;
    /* 0x0209 */ u8         rewardCount[4];
    /* 0x0210 */ Actor*     currentSpot;
    /* 0x0214 */ s32        currentReward;
    /* 0x0218 */ s16        blinkCycles;
    /* 0x021A */ s16        rewardTimer;
    /* 0x021C */ s16        actionCountdown;
    /* 0x021E */ s16        h_21E;
    /* 0x0220 */ char       unk_220[0x2];
    /* 0x0222 */ s16        eyeImageIdx;
    /* 0x0224 */ s16        blinkCountdown;
    /* 0x0226 */ s16        headRot;
    /* 0x0228 */ s16        currentWaypoint;
    /* 0x022A */ u16        hz_22A[54];
    /* 0x022A */ u16        hz_296[55];
    /* 0x0304 */ Vec3f      v3f_304;
    /* 0x0310 */ EnTkEff    eff[20];
} EnTk; // size = 0x0770

extern const ActorInit En_Tk_InitVars;

#endif
