<Root>
    <File Name="object_horse_normal" Segment="6">
        <Skeleton Name="gHorseNormalSkel" Type="Normal" LimbType="Skin" Offset="0x9FAC"/>

        <!-- Running. -->
        <Animation Name="gHorseNormalGallopingAnim" Offset="0x608"/>
        <!-- Jumping. -->
        <Animation Name="gHorseNormalJumpingAnim" Offset="0xC20"/>
        <!-- JumpingHigh. -->
        <Animation Name="gHorseNormalJumpingHighAnim" Offset="0x13A8"/>
        <!-- Walking fast. -->
        <Animation Name="gHorseNormalTrottingAnim" Offset="0x1A1C"/>
        <!-- Stand in two legs for a moment? -->
        <Animation Name="gHorseNormalRearingAnim" Offset="0x2458"/>
        <!-- Refusing to jump / Slowing down. -->
        <Animation Name="gHorseNormalRefuseAnim" Offset="0x35D4"/>
        <!-- Idle1. Horse moving leg. -->
        <Animation Name="gHorseNormalIdleAnim" Offset="0x4580"/>
        <!-- Idle2. Moving head. -->
        <Animation Name="gHorseNormalWhinnyAnim" Offset="0x4C20"/>
        <!-- Walking slow. -->
        <Animation Name="gHorseNormalWalkingAnim" Offset="0x54BC"/>

        <Texture Name="gHorseNormalEyeTex" OutName="horse_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x54D8"/>
    </File>
</Root>
