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oot/tools/ZAPD/ZAPDUtils/Vec3f.h

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#pragma once
#include <cstdint>
struct Vec3f
{
float x, y, z;
Vec3f()
{
x = 0;
y = 0;
z = 0;
};
Vec3f(float nX, float nY, float nZ)
{
x = nX;
y = nY;
z = nZ;
};
};