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oot/include/z64animation_legacy.h

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#ifndef Z64_ANIMATION_LEGACY_H
#define Z64_ANIMATION_LEGACY_H
#include "ultra64.h"
#include "z64math.h"
typedef struct LegacyLimb {
/* 0x000 */ Gfx* dList;
/* 0x004 */ Vec3f trans;
/* 0x010 */ Vec3s rot;
/* 0x018 */ struct LegacyLimb* sibling;
/* 0x01C */ struct LegacyLimb* child;
} LegacyLimb; // size = 0x20
typedef struct {
/* 0x00 */ s16 xMax;
/* 0x02 */ s16 x;
/* 0x04 */ s16 yMax;
/* 0x06 */ s16 y;
/* 0x08 */ s16 zMax;
/* 0x0A */ s16 z;
} LegacyJointKey; // size = 0x0C
typedef struct {
/* 0x00 */ s16 frameCount;
/* 0x02 */ s16 limbCount;
/* 0x04 */ s16* frameData;
/* 0x08 */ LegacyJointKey* jointKey;
} LegacyAnimationHeader; // size = 0xC
s32 SkelAnime_GetFrameDataLegacy(LegacyAnimationHeader* animation, s32 frame, Vec3s* frameTable);
s16 Animation_GetLimbCountLegacy(LegacyAnimationHeader* animation);
s16 Animation_GetLengthLegacy(LegacyAnimationHeader* animation);
s16 Animation_GetLastFrameLegacy(LegacyAnimationHeader* animation);
#endif