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oot/src/code/code_800F7260.c

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#include "ultra64.h"
#include "global.h"
#include "vt.h"
typedef struct {
/* 0x00 */ u16 sfxId;
/* 0x04 */ Vec3f* pos;
/* 0x08 */ u8 unk_8;
/* 0x0C */ f32* freqScale;
/* 0x10 */ f32* unk_10;
/* 0x14 */ s8* reverbAdd;
} SoundRequest; // size = 0x18
typedef struct {
/* 0x00 */ f32 unk_0;
/* 0x04 */ f32 unk_4;
/* 0x08 */ f32 unk_8;
/* 0x0C */ u16 unk_C;
} Struct_800F8EA0; // size = 0x10
// rodata for Audio_ProcessSoundRequest (this file)
// (probably moved to .data due to -use_readwrite_const)
char D_80133340[] = "SE";
// rodata for func_800F7CEC (this file)
char D_80133344[] = VT_COL(RED, WHITE) "<INAGAKI CHECK> dist over! flag:%04X ptr:%08X pos:%f-%f-%f" VT_RST "\n";
// file padding
s32 D_8013338C = 0;
// rodata for Audio_ProcessSeqCmd (code_800F9280.c)
char D_80133390[] = "SEQ H";
char D_80133398[] = " L";
// data
// sSoundRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
u8 sSoundRequestWriteIndex = 0;
u8 sSoundRequestReadIndex = 0;
/**
* Array of pointers to arrays of SoundBankEntry of sizes: 9, 12, 22, 20, 8, 3, 5
*
* 0 : Player Bank size 9
* 1 : Item Bank size 12
* 2 : Environment Bank size 22
* 3 : Enemy Bank size 20
* 4 : System Bank size 8
* 5 : Ocarina Bank size 3
* 6 : Voice Bank size 5
*/
SoundBankEntry* gSoundBanks[7] = {
D_8016BAD0, D_8016BC80, D_8016BEC0, D_8016C2E0, D_8016C6A0, D_8016C820, D_8016C8B0,
};
u8 sBankSizes[ARRAY_COUNT(gSoundBanks)] = {
ARRAY_COUNT(D_8016BAD0), ARRAY_COUNT(D_8016BC80), ARRAY_COUNT(D_8016BEC0), ARRAY_COUNT(D_8016C2E0),
ARRAY_COUNT(D_8016C6A0), ARRAY_COUNT(D_8016C820), ARRAY_COUNT(D_8016C8B0),
};
u8 D_801333CC = 0;
u16 D_801333D0 = 0;
Vec3f D_801333D4 = { 0.0f, 0.0f, 0.0f }; // default pos
f32 D_801333E0 = 1.0f; // default freqScale
s32 D_801333E4 = 0; // unused
s8 D_801333E8 = 0; // default reverbAdd
s32 D_801333EC = 0; // unused
u8 D_801333F0 = 0;
u8 gAudioSEFlagSwapOff = 0;
u8 D_801333F8 = 0;
extern SoundRequest sSoundRequests[0x100];
extern Struct_800F8EA0 D_8016E270[7];
extern Struct_8013331C* D_8013331C[9];
void Audio_SetSoundBanksMute(u16 muteMask) {
u8 bankId;
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
if (muteMask & 1) {
gSoundBankMuted[bankId] = true;
} else {
gSoundBankMuted[bankId] = false;
}
muteMask = muteMask >> 1;
}
}
void Audio_QueueSeqCmdMute(u8 arg0) {
D_801333D0 |= (1 << arg0);
Audio_SetVolScale(0, 2, 0x40, 0xF);
Audio_SetVolScale(3, 2, 0x40, 0xF);
}
void Audio_ClearBGMMute(u8 arg0) {
D_801333D0 &= ((1 << arg0) ^ 0xFFFF);
if (D_801333D0 == 0) {
Audio_SetVolScale(0, 2, 0x7F, 0xF);
Audio_SetVolScale(3, 2, 0x7F, 0xF);
}
}
// a4 is often the same as freqScale. (u8)(*a4 * 127.0f) is sent to script on IO port 2
void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 a2, f32* freqScale, f32* a4, s8* reverbAdd) {
u8 i;
SoundRequest* req;
if (!gSoundBankMuted[SFX_BANK_SHIFT(sfxId)]) {
req = &sSoundRequests[sSoundRequestWriteIndex];
if (!gAudioSEFlagSwapOff) {
for (i = 0; i < 10; i++) {
if (sfxId == gAudioSEFlagSwapSource[i]) {
if (gAudioSEFlagSwapMode[i] == 0) { // "SWAP"
sfxId = gAudioSEFlagSwapTarget[i];
} else { // "ADD"
req->sfxId = gAudioSEFlagSwapTarget[i];
req->pos = pos;
req->unk_8 = a2;
req->freqScale = freqScale;
req->unk_10 = a4;
req->reverbAdd = reverbAdd;
sSoundRequestWriteIndex++;
req = &sSoundRequests[sSoundRequestWriteIndex];
}
i = 10; // "break;"
}
}
}
req->sfxId = sfxId;
req->pos = pos;
req->unk_8 = a2;
req->freqScale = freqScale;
req->unk_10 = a4;
req->reverbAdd = reverbAdd;
sSoundRequestWriteIndex++;
}
}
void Audio_RemoveMatchingSoundRequests(u8 aspect, SoundBankEntry* cmp) {
SoundRequest* req;
s32 remove;
u8 i = sSoundRequestReadIndex;
for (; i != sSoundRequestWriteIndex; i++) {
remove = false;
req = &sSoundRequests[i];
switch (aspect) {
case 0:
if (SFX_BANK_MASK(req->sfxId) == SFX_BANK_MASK(cmp->sfxId)) {
remove = true;
}
break;
case 1:
if (SFX_BANK_MASK(req->sfxId) == SFX_BANK_MASK(cmp->sfxId) && (&req->pos->x == cmp->posX)) {
remove = true;
}
break;
case 2:
if (&req->pos->x == cmp->posX) {
remove = true;
}
break;
case 3:
if (&req->pos->x == cmp->posX && req->sfxId == cmp->sfxId) {
remove = true;
}
break;
case 4:
if (req->unk_8 == cmp->unk_C && req->sfxId == cmp->sfxId) {
remove = true;
}
break;
case 5:
if (req->sfxId == cmp->sfxId) {
remove = true;
}
break;
}
if (remove) {
req->sfxId = 0;
}
}
}
void Audio_ProcessSoundRequest(void) {
u16 sfxId;
u8 count;
u8 index;
SoundRequest* req;
SoundBankEntry* entry;
Struct_8013331C* sp48;
s32 bankId;
u8 bestValue;
u8 bestIndex;
req = &sSoundRequests[sSoundRequestReadIndex];
bestIndex = 0x80;
if (req->sfxId == 0) {
return;
}
bankId = SFX_BANK(req->sfxId);
if ((1 << bankId) & D_801333F0) {
AudioDebug_ScrPrt((const s8*)D_80133340, req->sfxId);
bankId = SFX_BANK(req->sfxId);
}
count = 0;
index = gSoundBanks[bankId][0].next;
while (index != 0xFF && index != 0) {
if (gSoundBanks[bankId][index].posX == &req->pos->x) {
if ((D_8013331C[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].unk_2 & 0x20) &&
D_8013331C[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].unk_0 ==
gSoundBanks[bankId][index].unk_24) {
return;
}
if (gSoundBanks[bankId][index].sfxId == req->sfxId) {
count = D_80130594[D_801333CC][bankId];
} else {
if (count == 0) {
bestIndex = index;
sfxId = gSoundBanks[bankId][index].sfxId & 0xFFFF;
bestValue = D_8013331C[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].unk_0;
} else if (gSoundBanks[bankId][index].unk_24 < bestValue) {
bestIndex = index;
sfxId = gSoundBanks[bankId][index].sfxId & 0xFFFF;
bestValue = D_8013331C[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].unk_0;
}
count++;
if (count == D_80130594[D_801333CC][bankId]) {
index = (D_8013331C[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].unk_0 >= bestValue)
? bestIndex
: 0;
}
}
if (count == D_80130594[D_801333CC][bankId]) {
sp48 = &D_8013331C[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
if ((req->sfxId & 0xC00) || (sp48->unk_2 & 4) || (index == bestIndex)) {
if ((gSoundBanks[bankId][index].unk_26 & 8) && gSoundBanks[bankId][index].unk_2A != 1) {
Audio_ClearBGMMute(gSoundBanks[bankId][index].unk_2E);
}
gSoundBanks[bankId][index].unk_C = req->unk_8;
gSoundBanks[bankId][index].sfxId = req->sfxId;
gSoundBanks[bankId][index].unk_2A = 1;
gSoundBanks[bankId][index].unk_2B = 2;
gSoundBanks[bankId][index].freqScale = req->freqScale;
gSoundBanks[bankId][index].unk_14 = req->unk_10;
gSoundBanks[bankId][index].reverbAdd = req->reverbAdd;
gSoundBanks[bankId][index].unk_26 = sp48->unk_2;
gSoundBanks[bankId][index].unk_24 = sp48->unk_0;
} else if (gSoundBanks[bankId][index].unk_2A == 5) {
gSoundBanks[bankId][index].unk_2A = 4;
}
index = 0;
}
}
if (index != 0) {
index = gSoundBanks[bankId][index].next;
}
}
if (gSoundBanks[bankId][D_8016E1A8[bankId]].next != 0xFF && index != 0) {
index = D_8016E1A8[bankId];
entry = &gSoundBanks[bankId][index];
entry->posX = &req->pos->x;
entry->posY = &req->pos->y;
entry->posZ = &req->pos->z;
entry->unk_C = req->unk_8;
entry->freqScale = req->freqScale;
entry->unk_14 = req->unk_10;
entry->reverbAdd = req->reverbAdd;
sp48 = &D_8013331C[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
entry->unk_26 = sp48->unk_2;
entry->unk_24 = sp48->unk_0;
entry->sfxId = req->sfxId;
entry->unk_2A = 1;
entry->unk_2B = 2;
entry->prev = D_8016E1A0[bankId];
gSoundBanks[bankId][D_8016E1A0[bankId]].next = D_8016E1A8[bankId];
D_8016E1A0[bankId] = D_8016E1A8[bankId];
D_8016E1A8[bankId] = gSoundBanks[bankId][D_8016E1A8[bankId]].next;
gSoundBanks[bankId][D_8016E1A8[bankId]].prev = 0xFF;
entry->next = 0xFF;
}
}
void func_800F7B54(u8 bankId, u8 bankIndex) {
SoundBankEntry* entry = &gSoundBanks[bankId][bankIndex];
u8 i;
if (entry->unk_26 & 8) {
Audio_ClearBGMMute(entry->unk_2E);
}
if (bankIndex == D_8016E1A0[bankId]) {
D_8016E1A0[bankId] = entry->prev;
} else {
gSoundBanks[bankId][entry->next].prev = entry->prev;
}
gSoundBanks[bankId][entry->prev].next = entry->next;
entry->next = D_8016E1A8[bankId];
entry->prev = 0xFF;
gSoundBanks[bankId][D_8016E1A8[bankId]].prev = bankIndex;
D_8016E1A8[bankId] = bankIndex;
entry->unk_2A = 0;
for (i = 0; i < D_80130578[D_801333CC][bankId]; i++) {
if (D_8016E1B8[bankId][i].unk_4 == bankIndex) {
D_8016E1B8[bankId][i].unk_4 = 0xFF;
i = D_80130578[D_801333CC][bankId];
}
}
}
void func_800F7CEC(u8 arg0) {
u8 phi_s3;
u8 spAE;
u8 phi_s4;
u8 i;
u8 j;
u8 phi_s0;
u8 spA9;
u8 phi_v1_5;
u8 temp2;
u16 temp3;
f32 tempf1;
SoundBankEntry* entry;
Struct_800F7CEC sp84[3];
Struct_800F7CEC* temp_s4_3;
s32 pad;
phi_s3 = 0;
for (i = 0; i < 3; i++) {
sp84[i].unk_0 = 0x7FFFFFFF;
sp84[i].unk_4 = 0xFF;
}
phi_s4 = gSoundBanks[arg0][0].next;
phi_s0 = 0;
while (phi_s4 != 0xFF) {
if ((1 == gSoundBanks[arg0][phi_s4].unk_2A) && (gSoundBanks[arg0][phi_s4].sfxId & 0xC00)) {
gSoundBanks[arg0][phi_s4].unk_2B--;
} else if (!(gSoundBanks[arg0][phi_s4].sfxId & 0xC00) && (gSoundBanks[arg0][phi_s4].unk_2A == 5)) {
Audio_QueueCmdS8((gSoundBanks[arg0][phi_s4].unk_2E << 8) | 0x6020000, 0);
func_800F7B54(arg0, phi_s4);
}
if (gSoundBanks[arg0][phi_s4].unk_2B == 0) {
func_800F7B54(arg0, phi_s4);
} else if (gSoundBanks[arg0][phi_s4].unk_2A != 0) {
entry = &gSoundBanks[arg0][phi_s4];
if (&D_801333D4.x == entry[0].posX) {
entry->dist = 0.0f;
} else {
tempf1 = *entry->posY * 1;
entry->dist = (SQ(*entry->posX) + SQ(tempf1) + SQ(*entry->posZ)) * 1;
}
spA9 = entry->unk_24;
if (entry->unk_26 & 0x10) {
entry->unk_20 = SQ(0xFF - spA9) * 0x1690;
} else {
if (entry->dist > 0x7FFFFFD0) {
entry->dist = 0x70000008;
osSyncPrintf(D_80133344, entry->sfxId, entry->posX, entry->posZ, *entry->posX, *entry->posY,
*entry->posZ);
}
temp3 = entry->sfxId;
entry->unk_20 = (u32)entry->dist + (SQ(0xFF - spA9) * 0x1690) + temp3 - temp3;
if (*entry->posZ < 0.0f) {
entry->unk_20 += (s32)(-*entry->posZ * 6.0f);
}
}
if (entry->dist > SQ(1e5f)) {
if (entry->unk_2A == 4) {
Audio_QueueCmdS8((entry->unk_2E << 8) | 0x6020000, 0);
if (entry->sfxId & 0xC00) {
func_800F7B54(arg0, phi_s4);
phi_s4 = phi_s0;
}
}
} else {
spAE = D_80130578[D_801333CC][arg0];
for (i = 0; i < spAE; i++) {
if (sp84[i].unk_0 >= entry->unk_20) {
if (phi_s3 < D_80130578[D_801333CC][arg0]) {
phi_s3++;
}
for (j = spAE - 1; j > i; j--) {
sp84[j].unk_0 = sp84[j - 1].unk_0;
sp84[j].unk_4 = sp84[j - 1].unk_4;
}
sp84[i].unk_0 = entry->unk_20;
sp84[i].unk_4 = phi_s4;
i = spAE;
}
}
}
phi_s0 = phi_s4;
}
phi_s4 = gSoundBanks[arg0][phi_s0].next;
}
for (i = 0; i < phi_s3; i++) {
entry = &gSoundBanks[arg0][sp84[i].unk_4];
if (entry->unk_2A == 1) {
entry->unk_2A = 2;
} else if (entry->unk_2A == 4) {
entry->unk_2A = 3;
}
}
spAE = D_80130578[D_801333CC][arg0];
for (i = 0; i < spAE; i++) {
phi_v1_5 = 0;
temp_s4_3 = &D_8016E1B8[arg0][i];
if (temp_s4_3->unk_4 == 0xFF) {
phi_v1_5 = 1;
} else {
entry = &gSoundBanks[arg0][temp_s4_3[0].unk_4];
if (entry->unk_2A == 4) {
if (entry->sfxId & 0xC00) {
func_800F7B54(arg0, temp_s4_3->unk_4);
} else {
entry->unk_2A = 1;
}
phi_v1_5 = 1;
} else if (entry->unk_2A == 0) {
temp_s4_3->unk_4 = 0xFF;
phi_v1_5 = 1;
} else {
for (j = 0; j < spAE; j++) {
if (temp_s4_3->unk_4 == sp84[j].unk_4) {
sp84[j].unk_4 = 0xFF;
j = spAE;
}
}
phi_s3--;
}
}
if (phi_v1_5 == 1) {
for (j = 0; j < spAE; j++) {
temp2 = sp84[j].unk_4;
if ((temp2 != 0xFF) && (gSoundBanks[arg0][temp2].unk_2A != 3)) {
for (phi_s0 = 0; phi_s0 < spAE; phi_s0++) {
if (temp2 == D_8016E1B8[arg0][phi_s0].unk_4) {
phi_v1_5 = 0;
phi_s0 = spAE;
}
}
if (phi_v1_5 == 1) {
temp_s4_3->unk_4 = temp2;
sp84[j].unk_4 = 0xFF;
j = spAE + 1;
phi_s3--;
}
}
}
if (j == spAE) {
temp_s4_3->unk_4 = 0xFF;
}
}
}
}
void func_800F8480(u8 bankId) {
u8 bankIndex;
SequenceChannel* seqChannel;
SoundBankEntry* entry;
u8 i;
for (i = 0; i < D_80130578[D_801333CC][bankId]; i++) {
bankIndex = D_8016E1B8[bankId][i].unk_4;
if (bankIndex != 0xFF) {
entry = &gSoundBanks[bankId][bankIndex];
seqChannel = gAudioContext.seqPlayers[2].channels[D_8016E260];
if (entry->unk_2A == 2) {
entry->unk_2E = D_8016E260;
if (entry->unk_26 & 8) {
Audio_QueueSeqCmdMute(D_8016E260);
}
if (entry->unk_26 & 0xC0) {
switch (entry->unk_26 & 0xC0) {
case 0x40:
entry->unk_2F = Audio_NextRandom() & 0xF;
break;
case 0x80:
entry->unk_2F = Audio_NextRandom() & 0x1F;
break;
case 0xC0:
entry->unk_2F = Audio_NextRandom() & 0x3F;
break;
default:
entry->unk_2F = 0;
break;
}
}
Audio_SetSoundProperties(bankId, bankIndex, D_8016E260);
Audio_QueueCmdS8(0x06020000 | ((D_8016E260 & 0xFF) << 8), 1);
Audio_QueueCmdS8(0x06020000 | ((D_8016E260 & 0xFF) << 8) | 4, entry->sfxId & 0xFF);
if (D_80130570[bankId] != 0) {
Audio_QueueCmdS8(0x06020000 | ((D_8016E260 & 0xFF) << 8) | 5, (entry->sfxId & 0x100) >> 8);
}
if (entry->sfxId & 0xC00) {
entry->unk_2A = 4;
} else {
entry->unk_2A = 5;
}
} else if ((u8)seqChannel->soundScriptIO[1] == 0xFF) {
func_800F7B54(bankId, bankIndex);
} else if (entry->unk_2A == 3) {
Audio_SetSoundProperties(bankId, bankIndex, D_8016E260);
if (entry->sfxId & 0xC00) {
entry->unk_2A = 4;
} else {
entry->unk_2A = 5;
}
}
}
D_8016E260++;
}
}
void func_800F87A0(u8 bankId) {
SoundBankEntry* entry;
s32 pad;
SoundBankEntry cmp;
u8 bankIndex = gSoundBanks[bankId][0].next;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[bankId][bankIndex];
if (entry->unk_2A >= 3) {
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
}
if (entry->unk_2A != 0) {
func_800F7B54(bankId, bankIndex);
}
bankIndex = gSoundBanks[bankId][0].next;
}
cmp.sfxId = bankId << 12;
Audio_RemoveMatchingSoundRequests(0, &cmp);
}
void func_800F8884(u8 bankId, Vec3f* pos) {
SoundBankEntry* entry;
u8 bankIndex = gSoundBanks[bankId][0].next;
u8 bankIndex2 = 0;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[bankId][bankIndex];
if (entry->posX == &pos->x) {
if (entry->unk_2A >= 3) {
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
}
if (entry->unk_2A != 0) {
func_800F7B54(bankId, bankIndex);
}
} else {
bankIndex2 = bankIndex;
}
bankIndex = gSoundBanks[bankId][bankIndex2].next;
}
}
void func_800F89A0(u8 bankId, Vec3f* pos) {
SoundBankEntry cmp;
func_800F8884(bankId, pos);
cmp.sfxId = bankId << 12;
cmp.posX = &pos->x;
Audio_RemoveMatchingSoundRequests(1, &cmp);
}
void func_800F89E8(Vec3f* pos) {
u8 i;
SoundBankEntry cmp;
for (i = 0; i < ARRAY_COUNT(gSoundBanks); i++) {
func_800F8884(i, pos);
}
cmp.posX = &pos->x;
Audio_RemoveMatchingSoundRequests(2, &cmp);
}
void func_800F8A44(Vec3f* pos, u16 sfxId) {
SoundBankEntry* entry;
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 bankIndex2 = 0;
SoundBankEntry cmp;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
if (entry->posX == &pos->x && entry->sfxId == sfxId) {
if (entry->unk_2A >= 3) {
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
}
if (entry->unk_2A != 0) {
func_800F7B54(SFX_BANK(sfxId), bankIndex);
}
bankIndex = 0xFF;
} else {
bankIndex2 = bankIndex;
}
if (bankIndex != 0xFF) {
bankIndex = gSoundBanks[SFX_BANK(sfxId)][bankIndex2].next;
}
}
cmp.posX = &pos->x;
cmp.sfxId = sfxId;
Audio_RemoveMatchingSoundRequests(3, &cmp);
}
void func_800F8BA0(u8 arg0, u16 sfxId) {
SoundBankEntry* entry;
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 bankIndex2 = 0;
SoundBankEntry cmp;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
if (entry->unk_C == arg0 && entry->sfxId == sfxId) {
if (entry->unk_2A >= 3) {
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
}
if (entry->unk_2A != 0) {
func_800F7B54(SFX_BANK(sfxId), bankIndex);
}
} else {
bankIndex2 = bankIndex;
}
if (bankIndex != 0xFF) {
bankIndex = gSoundBanks[SFX_BANK(sfxId)][bankIndex2].next;
}
}
cmp.unk_C = arg0;
cmp.sfxId = sfxId;
Audio_RemoveMatchingSoundRequests(4, &cmp);
}
void Audio_StopSfx(u32 sfxId) {
SoundBankEntry* entry;
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 bankIndex2 = 0;
SoundBankEntry cmp;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
if (entry->sfxId == sfxId) {
if (entry->unk_2A >= 3) {
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
}
if (entry->unk_2A != 0) {
func_800F7B54(SFX_BANK(sfxId), bankIndex);
}
} else {
bankIndex2 = bankIndex;
}
bankIndex = gSoundBanks[SFX_BANK(sfxId)][bankIndex2].next;
}
cmp.sfxId = sfxId;
Audio_RemoveMatchingSoundRequests(5, &cmp);
}
void Audio_ProcessSoundRequests(void) {
while (sSoundRequestWriteIndex != sSoundRequestReadIndex) {
Audio_ProcessSoundRequest();
sSoundRequestReadIndex++;
}
}
void func_800F8EA0(u8 arg0, u8 arg1, u16 arg2) {
if (arg2 == 0) {
arg2++;
}
D_8016E270[arg0].unk_4 = arg1 / 127.0f;
D_8016E270[arg0].unk_C = arg2;
D_8016E270[arg0].unk_8 = ((D_8016E270[arg0].unk_0 - D_8016E270[arg0].unk_4) / arg2);
}
void func_800F8F34(u8 arg0) {
if (D_8016E270[arg0].unk_C != 0) {
D_8016E270[arg0].unk_C--;
if (D_8016E270[arg0].unk_C != 0) {
D_8016E270[arg0].unk_0 -= D_8016E270[arg0].unk_8;
} else {
D_8016E270[arg0].unk_0 = D_8016E270[arg0].unk_4;
}
}
}
void func_800F8F88(void) {
u8 i;
if (IS_SEQUENCE_CHANNEL_VALID(gAudioContext.seqPlayers[2].channels[0])) {
D_8016E260 = 0;
for (i = 0; i < ARRAY_COUNT(gSoundBanks); i++) {
func_800F7CEC(i);
func_800F8480(i);
func_800F8F34(i);
}
}
}
u8 Audio_IsSfxPlaying(u32 sfxId) {
SoundBankEntry* entry;
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
if (entry->sfxId == sfxId) {
return true;
}
bankIndex = entry->next;
}
return false;
}
void func_800F905C(void) {
u8 bankId;
u8 i;
u8 bankIndex;
sSoundRequestWriteIndex = 0;
sSoundRequestReadIndex = 0;
D_801333D0 = 0;
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
D_8016E1A0[bankId] = 0;
D_8016E1A8[bankId] = 1;
D_8016E1B0[bankId] = 0;
gSoundBankMuted[bankId] = false;
D_8016E270[bankId].unk_0 = 1.0f;
D_8016E270[bankId].unk_C = 0;
}
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
for (i = 0; i < 3; i++) {
D_8016E1B8[bankId][i].unk_4 = 0xFF;
}
}
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
gSoundBanks[bankId][0].prev = 0xFF;
gSoundBanks[bankId][0].next = 0xFF;
for (i = 1; i < sBankSizes[bankId] - 1; i++) {
gSoundBanks[bankId][i].prev = i - 1;
gSoundBanks[bankId][i].next = i + 1;
}
gSoundBanks[bankId][i].prev = i - 1;
gSoundBanks[bankId][i].next = 0xFF;
}
if (D_801333F8 == 0) {
for (bankId = 0; bankId < 10; bankId++) {
gAudioSEFlagSwapSource[bankId] = 0;
gAudioSEFlagSwapTarget[bankId] = 0;
gAudioSEFlagSwapMode[bankId] = 0;
}
D_801333F8++;
}
}