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oot/src/code/code_800F7260.c

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#include "ultra64.h"
#include "global.h"
#include "vt.h"
typedef struct {
/* 0x00 */ u16 sfxId;
/* 0x04 */ Vec3f* pos;
/* 0x08 */ u8 unk_8;
/* 0x0C */ f32* unk_C;
/* 0x10 */ f32* unk_10;
/* 0x14 */ s8* unk_14;
} Struct_800F738C; // size = 0x18
typedef struct {
/* 0x00 */ f32 unk_0;
/* 0x04 */ f32 unk_4;
/* 0x08 */ f32 unk_8;
/* 0x0C */ u16 unk_C;
} Struct_800F8EA0; // size = 0x10
// rodata for func_800F7680 (this file)
char D_80133340[] = "SE";
// rodata for func_800F7CEC (this file)
char D_80133344[] = VT_COL(RED, WHITE) "<INAGAKI CHECK> dist over! flag:%04X ptr:%08X pos:%f-%f-%f" VT_RST "\n";
// file padding
s32 D_8013338C = 0;
// rodata for Audio_ProcessSeqCmd (code_800F9280.c)
char D_80133390[] = "SEQ H";
char D_80133398[] = " L";
// data
u8 D_801333A0 = 0;
u8 D_801333A4 = 0;
/**
* Array of pointers to arrays of SoundBankEntry of sizes: 9, 12, 22, 20, 8, 3, 5
*
* 0 : Player Bank size 9
* 1 : Item Bank size 12
* 2 : Environment Bank size 22
* 3 : Enemy Bank size 20
* 4 : System Bank size 8
* 5 : Ocarina Bank size 3
* 6 : Voice Bank size 5
*/
SoundBankEntry* gSoundBanks[7] = {
D_8016BAD0, D_8016BC80, D_8016BEC0, D_8016C2E0, D_8016C6A0, D_8016C820, D_8016C8B0,
};
u8 sBankSizes[ARRAY_COUNT(gSoundBanks)] = {
ARRAY_COUNT(D_8016BAD0), ARRAY_COUNT(D_8016BC80), ARRAY_COUNT(D_8016BEC0), ARRAY_COUNT(D_8016C2E0),
ARRAY_COUNT(D_8016C6A0), ARRAY_COUNT(D_8016C820), ARRAY_COUNT(D_8016C8B0),
};
u8 D_801333CC = 0;
u16 D_801333D0 = 0;
Vec3f D_801333D4 = { 0.0f, 0.0f, 0.0f };
f32 D_801333E0 = 1.0f;
UNK_TYPE D_801333E4 = 0;
s8 D_801333E8 = 0;
UNK_TYPE D_801333EC = 0;
u8 D_801333F0 = 0;
u8 D_801333F4 = 0;
u8 D_801333F8 = 0;
extern Struct_800F738C D_8016C9A0[];
extern Struct_800F8EA0 D_8016E270[];
extern Struct_8013331C* D_8013331C[9];
void func_800F7260(u16 arg0) {
u8 bankId;
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
if (arg0 & 1) {
D_8016E264[bankId] = 1;
} else {
D_8016E264[bankId] = 0;
}
arg0 = (arg0 >> 1) & 0xFFFF;
}
}
void Audio_QueueSeqCmdMute(u8 arg0) {
D_801333D0 |= (1 << arg0);
Audio_SetVolScale(0, 2, 0x40, 0xF);
Audio_SetVolScale(3, 2, 0x40, 0xF);
}
void Audio_ClearBGMMute(u8 arg0) {
D_801333D0 &= ((1 << arg0) ^ 0xFFFF);
if (D_801333D0 == 0) {
Audio_SetVolScale(0, 2, 0x7F, 0xF);
Audio_SetVolScale(3, 2, 0x7F, 0xF);
}
}
// a3 = freq scale factor for ocarina
// a5 = reverb add
void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* a1, u8 a2, f32* a3, f32* a4, s8* a5) {
u8 i;
Struct_800F738C* phi_v0;
if (D_8016E264[SFX_BANK_SHIFT(sfxId)] == 0) {
phi_v0 = &D_8016C9A0[D_801333A0];
if (D_801333F4 == 0) {
for (i = 0; i < 10; i++) {
if (sfxId == D_8016E2E0[i]) {
if (D_8016E310[i] == 0) {
sfxId = D_8016E2F8[i];
} else {
phi_v0->sfxId = D_8016E2F8[i];
phi_v0->pos = a1;
phi_v0->unk_8 = a2;
phi_v0->unk_C = a3;
phi_v0->unk_10 = a4;
phi_v0->unk_14 = a5;
D_801333A0++;
phi_v0 = &D_8016C9A0[D_801333A0];
}
i = 10;
}
}
}
phi_v0->sfxId = sfxId;
phi_v0->pos = a1;
phi_v0->unk_8 = a2;
phi_v0->unk_C = a3;
phi_v0->unk_10 = a4;
phi_v0->unk_14 = a5;
D_801333A0++;
}
}
void func_800F74E0(u8 arg0, SoundBankEntry* arg1) {
Struct_800F738C* entry;
s32 phi_a0;
u8 i = D_801333A4;
for (i; i != D_801333A0; i++) {
phi_a0 = false;
entry = &D_8016C9A0[i];
switch (arg0) {
case 0:
if (SFX_BANK_MASK(entry->sfxId) == SFX_BANK_MASK(arg1->unk_28)) {
phi_a0 = true;
}
break;
case 1:
if (SFX_BANK_MASK(entry->sfxId) == SFX_BANK_MASK(arg1->unk_28) && (&entry->pos->x == arg1->posX)) {
phi_a0 = true;
}
break;
case 2:
if (&entry->pos->x == arg1->posX) {
phi_a0 = true;
}
break;
case 3:
if (&entry->pos->x == arg1->posX && entry->sfxId == arg1->unk_28) {
phi_a0 = true;
}
break;
case 4:
if (entry->unk_8 == arg1->unk_C && entry->sfxId == arg1->unk_28) {
phi_a0 = true;
}
break;
case 5:
if (entry->sfxId == arg1->unk_28) {
phi_a0 = true;
}
break;
}
if (phi_a0) {
entry->sfxId = 0;
}
// i++;
}
}
#ifdef NON_MATCHING
// Down to a/v regalloc and some stuff where the compiler gets confused about reusing values. There's some fake matching
// stuff to improve regalloc enough to verify equivalence.
void func_800F7680(void) {
u16 flag1;
u8 sp55;
u8 phi_a1;
Struct_800F738C* sp50;
SoundBankEntry* temp_v0;
Struct_8013331C* sp48;
s32 phi_s5;
u8 sp43;
u8 phi_s1;
u16 flag2;
sp50 = &D_8016C9A0[D_801333A4];
phi_s1 = 0x80;
if (sp50->sfxId == 0) {
return;
}
phi_s5 = SFX_BANK(sp50->sfxId);
if ((1 << phi_s5) & D_801333F0) {
func_800F2D6C(D_80133340, sp50->sfxId);
phi_s5 = SFX_BANK(sp50->sfxId);
}
sp55 = 0;
phi_a1 = gSoundBanks[phi_s5][0].next;
while (phi_a1 != 0xFF && phi_a1 != 0) {
if (gSoundBanks[phi_s5][phi_a1].posX == &sp50->pos->x) {
sp48 = &D_8013331C[SFX_BANK_SHIFT(sp50->sfxId)][SFX_INDEX(sp50->sfxId)];
if (!(!(sp48->unk_2 & 0x20) || sp48->unk_0 != gSoundBanks[phi_s5][phi_a1].unk_24)) {
return;
}
if (gSoundBanks[phi_s5][phi_a1].unk_28 == sp50->sfxId) {
sp55 = D_80130594[D_801333CC][phi_s5];
} else {
//!@bug possibly uninitialized sp43 ? confirm when matching
if (sp55 == 0) {
phi_s1 = phi_a1;
flag1 = gSoundBanks[phi_s5][phi_a1].unk_28 & 0xFFFF;
sp43 = D_8013331C[SFX_BANK_SHIFT(flag1)][SFX_INDEX(flag1)].unk_0;
} else if (gSoundBanks[phi_s5][phi_a1].unk_24 < sp43) {
phi_s1 = phi_a1;
flag1 = gSoundBanks[phi_s5][phi_a1].unk_28 & 0xFFFF;
sp43 = D_8013331C[SFX_BANK_SHIFT(flag1)][SFX_INDEX(flag1)].unk_0;
}
sp55++;
if (sp55 == D_80130594[D_801333CC][phi_s5]) {
phi_a1 = (sp48->unk_0 >= sp43) ? phi_s1 : 0;
}
}
if (D_80130594[D_801333CC][phi_s5] == sp55) {
flag2 = sp50->sfxId & 0xC00; // Problem is around here
sp48 = &D_8013331C[SFX_BANK_SHIFT(sp50->sfxId)][SFX_INDEX(sp50->sfxId)];
if ((flag2) || (D_8013331C[SFX_BANK_SHIFT(sp50->sfxId)][SFX_INDEX(sp50->sfxId)].unk_2 & 4) ||
(phi_a1 == phi_s1)) {
if ((gSoundBanks[phi_s5][phi_a1].unk_26 & 8) && gSoundBanks[phi_s5][phi_a1].unk_2A != 1) {
Audio_ClearBGMMute(gSoundBanks[phi_s5][phi_a1].unk_2E);
}
gSoundBanks[phi_s5][phi_a1].unk_C = sp50->unk_8;
gSoundBanks[phi_s5][phi_a1].unk_28 = sp50->sfxId;
gSoundBanks[phi_s5][phi_a1].unk_2A = 1;
gSoundBanks[phi_s5][phi_a1].unk_2B = 2;
gSoundBanks[phi_s5][phi_a1].unk_10 = sp50->unk_C;
gSoundBanks[phi_s5][phi_a1].unk_14 = sp50->unk_10;
gSoundBanks[phi_s5][phi_a1].unk_18 = sp50->unk_14;
gSoundBanks[phi_s5][phi_a1].unk_26 = sp48->unk_2;
gSoundBanks[phi_s5][phi_a1].unk_24 = sp48->unk_0;
if (!sp48->unk_2) {}
} else if (gSoundBanks[phi_s5][phi_a1].unk_2A == 5) {
gSoundBanks[phi_s5][phi_a1].unk_2A = 4;
}
phi_a1 = 0;
}
}
if (phi_a1 != 0) {
phi_a1 = gSoundBanks[phi_s5][phi_a1].next;
}
}
if (gSoundBanks[phi_s5][D_8016E1A8[phi_s5]].next != 0xFF && phi_a1 != 0) {
phi_a1 = D_8016E1A8[phi_s5];
temp_v0 = &gSoundBanks[phi_s5][phi_a1];
temp_v0->posX = &sp50->pos->x;
temp_v0->posY = &sp50->pos->y;
temp_v0->posZ = &sp50->pos->z;
temp_v0->unk_C = sp50->unk_8;
temp_v0->unk_10 = sp50->unk_C;
temp_v0->unk_14 = sp50->unk_10;
temp_v0->unk_18 = sp50->unk_14;
sp48 = &D_8013331C[SFX_BANK_SHIFT(sp50->sfxId)][SFX_INDEX(sp50->sfxId)];
temp_v0->unk_26 = sp48->unk_2;
temp_v0->unk_24 = sp48->unk_0;
temp_v0->unk_28 = sp50->sfxId;
temp_v0->unk_2A = 1;
temp_v0->unk_2B = 2;
temp_v0->prev = D_8016E1A0[phi_s5];
gSoundBanks[phi_s5][D_8016E1A0[phi_s5]].next = D_8016E1A8[phi_s5];
D_8016E1A0[phi_s5] = D_8016E1A8[phi_s5];
D_8016E1A8[phi_s5] = gSoundBanks[phi_s5][D_8016E1A8[phi_s5]].next;
gSoundBanks[phi_s5][D_8016E1A8[phi_s5]].prev = 0xFF;
temp_v0->next = 0xFF;
}
}
#else
void func_800F7680(void);
#pragma GLOBAL_ASM("asm/non_matchings/code/code_800F7260/func_800F7680.s")
#endif
void func_800F7B54(u8 bankId, u8 bankIndex) {
SoundBankEntry* entry = &gSoundBanks[bankId][bankIndex];
u8 i;
if (entry->unk_26 & 8) {
Audio_ClearBGMMute(entry->unk_2E);
}
if (bankIndex == D_8016E1A0[bankId]) {
D_8016E1A0[bankId] = entry->prev;
} else {
gSoundBanks[bankId][entry->next].prev = entry->prev;
}
gSoundBanks[bankId][entry->prev].next = entry->next;
entry->next = D_8016E1A8[bankId];
entry->prev = 0xFF;
gSoundBanks[bankId][D_8016E1A8[bankId]].prev = bankIndex;
D_8016E1A8[bankId] = bankIndex;
entry->unk_2A = 0;
for (i = 0; i < D_80130578[D_801333CC][bankId]; i++) {
if (D_8016E1B8[bankId][i].unk_4 == bankIndex) {
D_8016E1B8[bankId][i].unk_4 = 0xFF;
i = D_80130578[D_801333CC][bankId];
}
}
}
void func_800F7CEC(u8 arg0) {
u8 phi_a1;
u8 spAE;
u8 phi_s4;
u8 spAC;
u8 phi_s3;
u8 phi_s0;
u8 spA9;
u8 phi_v1_5;
u8 temp1;
u8 temp2;
u16 temp3;
f32 tempf1;
SoundBankEntry* temp_s2;
Struct_800F7CEC sp84[3];
Struct_800F7CEC* temp_s4_3;
s32 pad;
phi_s3 = 0;
for (spAC = 0; spAC < 3; spAC++) {
sp84[spAC].unk_0 = 0x7FFFFFFF;
sp84[spAC].unk_4 = 0xFF;
}
phi_s4 = gSoundBanks[arg0][0].next;
phi_s0 = 0;
while (phi_s4 != 0xFF) {
if ((1 == gSoundBanks[arg0][phi_s4].unk_2A) && (gSoundBanks[arg0][phi_s4].unk_28 & 0xC00)) {
gSoundBanks[arg0][phi_s4].unk_2B--;
} else if (!(gSoundBanks[arg0][phi_s4].unk_28 & 0xC00) && (gSoundBanks[arg0][phi_s4].unk_2A == 5)) {
Audio_QueueCmdS8((gSoundBanks[arg0][phi_s4].unk_2E << 8) | 0x6020000, 0);
func_800F7B54(arg0, phi_s4);
}
if (gSoundBanks[arg0][phi_s4].unk_2B == 0) {
func_800F7B54(arg0, phi_s4);
} else if (gSoundBanks[arg0][phi_s4].unk_2A != 0) {
temp_s2 = &gSoundBanks[arg0][phi_s4];
if (&D_801333D4.x == temp_s2[0].posX) {
temp_s2->unk_1C = 0.0f;
} else {
tempf1 = *temp_s2->posY * 1;
temp_s2->unk_1C = (SQ(*temp_s2->posX) + SQ(tempf1) + SQ(*temp_s2->posZ)) * 1;
}
spA9 = temp_s2->unk_24;
if (temp_s2->unk_26 & 0x10) {
temp_s2->unk_20 = SQ(0xFF - spA9) * 0x1690;
} else {
if (temp_s2->unk_1C > 0x7FFFFFD0) {
temp_s2->unk_1C = 0x70000008;
osSyncPrintf(D_80133344, temp_s2->unk_28, temp_s2->posX, temp_s2->posZ, *temp_s2->posX,
*temp_s2->posY, *temp_s2->posZ);
}
temp3 = temp_s2->unk_28;
temp_s2->unk_20 = (u32)temp_s2->unk_1C + (SQ(0xFF - spA9) * 0x1690) + temp3 - temp3;
if (*temp_s2->posZ < 0.0f) {
temp_s2->unk_20 += (s32)(-*temp_s2->posZ * 6.0f);
}
}
if (temp_s2->unk_1C > 1.0e10f) {
if (temp_s2->unk_2A == 4) {
Audio_QueueCmdS8((temp_s2->unk_2E << 8) | 0x6020000, 0);
if (temp_s2->unk_28 & 0xC00) {
func_800F7B54(arg0, phi_s4);
phi_s4 = phi_s0;
}
}
} else {
spAE = D_80130578[D_801333CC][arg0];
for (spAC = 0; spAC < spAE; spAC++) {
if (sp84[spAC].unk_0 >= temp_s2->unk_20) {
if (phi_s3 < D_80130578[D_801333CC][arg0]) {
phi_s3++;
}
for (phi_a1 = spAE - 1; phi_a1 > spAC; phi_a1--) {
sp84[phi_a1].unk_0 = sp84[phi_a1 - 1].unk_0;
sp84[phi_a1].unk_4 = sp84[phi_a1 - 1].unk_4;
}
sp84[spAC].unk_0 = temp_s2->unk_20;
sp84[spAC].unk_4 = phi_s4;
spAC = spAE;
}
}
}
phi_s0 = phi_s4;
}
phi_s4 = gSoundBanks[arg0][phi_s0].next;
}
for (spAC = 0; spAC < phi_s3; spAC++) {
temp_s2 = &gSoundBanks[arg0][sp84[spAC].unk_4];
if (temp_s2->unk_2A == 1) {
temp_s2->unk_2A = 2;
} else if (temp_s2->unk_2A == 4) {
temp_s2->unk_2A = 3;
}
}
spAE = D_80130578[D_801333CC][arg0];
for (spAC = 0; spAC < spAE; spAC++) {
phi_v1_5 = 0;
temp_s4_3 = &D_8016E1B8[arg0][spAC];
temp1 = temp_s4_3->unk_4;
if (temp_s4_3->unk_4 == 0xFF) {
phi_v1_5 = 1;
} else {
temp_s2 = &gSoundBanks[arg0][temp_s4_3[0].unk_4];
if (temp_s2->unk_2A == 4) {
if (temp_s2->unk_28 & 0xC00) {
func_800F7B54(arg0, temp_s4_3->unk_4);
} else {
temp_s2->unk_2A = 1;
}
phi_v1_5 = 1;
} else if (temp_s2->unk_2A == 0) {
temp_s4_3->unk_4 = 0xFF;
phi_v1_5 = 1;
} else {
for (phi_a1 = 0; phi_a1 < spAE; phi_a1++) {
if (temp_s4_3->unk_4 == sp84[phi_a1].unk_4) {
sp84[phi_a1].unk_4 = 0xFF;
phi_a1 = spAE;
}
}
phi_s3--;
}
}
if (phi_v1_5 == 1) {
for (phi_a1 = 0; phi_a1 < spAE; phi_a1++) {
temp2 = sp84[phi_a1].unk_4;
if ((temp2 != 0xFF) && (gSoundBanks[arg0][temp2].unk_2A != 3)) {
for (phi_s0 = 0; phi_s0 < spAE; phi_s0++) {
if (temp2 == D_8016E1B8[arg0][phi_s0].unk_4) {
phi_v1_5 = 0;
phi_s0 = spAE;
}
}
if (phi_v1_5 == 1) {
temp_s4_3->unk_4 = temp2;
sp84[phi_a1].unk_4 = 0xFF;
phi_a1 = spAE + 1;
phi_s3--;
}
}
}
if (phi_a1 == spAE) {
temp_s4_3->unk_4 = 0xFF;
}
}
}
}
void func_800F8480(u8 bankId) {
u8 bankIndex;
SequenceChannel* seqChannel;
SoundBankEntry* entry;
u8 i;
for (i = 0; i < D_80130578[D_801333CC][bankId]; i++) {
bankIndex = D_8016E1B8[bankId][i].unk_4;
if (bankIndex != 0xFF) {
entry = &gSoundBanks[bankId][bankIndex];
seqChannel = gAudioContext.seqPlayers[2].channels[D_8016E260];
if (entry->unk_2A == 2) {
entry->unk_2E = D_8016E260;
if (entry->unk_26 & 8) {
Audio_QueueSeqCmdMute(D_8016E260);
}
if (entry->unk_26 & 0xC0) {
switch (entry->unk_26 & 0xC0) {
case 0x40:
entry->unk_2F = Audio_NextRandom() & 0xF;
break;
case 0x80:
entry->unk_2F = Audio_NextRandom() & 0x1F;
break;
case 0xC0:
entry->unk_2F = Audio_NextRandom() & 0x3F;
break;
default:
entry->unk_2F = 0;
break;
}
}
func_800F3A08(bankId, bankIndex, D_8016E260);
Audio_QueueCmdS8(0x06020000 | ((D_8016E260 & 0xFF) << 8), 1);
Audio_QueueCmdS8(0x06020000 | ((D_8016E260 & 0xFF) << 8) | 4, entry->unk_28 & 0xFF);
if (D_80130570[bankId] != 0) {
Audio_QueueCmdS8(0x06020000 | ((D_8016E260 & 0xFF) << 8) | 5, (entry->unk_28 & 0x100) >> 8);
}
if (entry->unk_28 & 0xC00) {
entry->unk_2A = 4;
} else {
entry->unk_2A = 5;
}
} else if ((u8)seqChannel->soundScriptIO[1] == 0xFF) {
func_800F7B54(bankId, bankIndex);
} else if (entry->unk_2A == 3) {
func_800F3A08(bankId, bankIndex, D_8016E260);
if (entry->unk_28 & 0xC00) {
entry->unk_2A = 4;
} else {
entry->unk_2A = 5;
}
}
}
D_8016E260++;
}
}
void func_800F87A0(u8 bankId) {
SoundBankEntry* entry;
s32 pad;
SoundBankEntry sp48;
u8 bankIndex = gSoundBanks[bankId][0].next;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[bankId][bankIndex];
if (entry->unk_2A >= 3) {
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
}
if (entry->unk_2A != 0) {
func_800F7B54(bankId, bankIndex);
}
bankIndex = gSoundBanks[bankId][0].next;
}
sp48.unk_28 = bankId << 12;
func_800F74E0(0, &sp48);
}
void func_800F8884(u8 bankId, Vec3f* pos) {
SoundBankEntry* entry;
u8 bankIndex = gSoundBanks[bankId][0].next;
u8 bankIndex2 = 0;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[bankId][bankIndex];
if (entry->posX == &pos->x) {
if (entry->unk_2A >= 3) {
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
}
if (entry->unk_2A != 0) {
func_800F7B54(bankId, bankIndex);
}
} else {
bankIndex2 = bankIndex;
}
bankIndex = gSoundBanks[bankId][bankIndex2].next;
}
}
void func_800F89A0(u8 bankId, Vec3f* pos) {
SoundBankEntry sp18;
func_800F8884(bankId, pos);
sp18.unk_28 = bankId << 12;
sp18.posX = &pos->x;
func_800F74E0(1, &sp18);
}
void func_800F89E8(Vec3f* pos) {
u8 i;
SoundBankEntry sp24;
for (i = 0; i < ARRAY_COUNT(gSoundBanks); i++) {
func_800F8884(i, pos);
}
sp24.posX = &pos->x;
func_800F74E0(2, &sp24);
}
void func_800F8A44(Vec3f* pos, u16 sfxId) {
SoundBankEntry* entry;
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 bankIndex2 = 0;
SoundBankEntry sp50;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
if (entry->posX == &pos->x && entry->unk_28 == sfxId) {
if (entry->unk_2A >= 3) {
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
}
if (entry->unk_2A != 0) {
func_800F7B54(SFX_BANK(sfxId), bankIndex);
}
bankIndex = 0xFF;
} else {
bankIndex2 = bankIndex;
}
if (bankIndex != 0xFF) {
bankIndex = gSoundBanks[SFX_BANK(sfxId)][bankIndex2].next;
}
}
sp50.posX = &pos->x;
sp50.unk_28 = sfxId;
func_800F74E0(3, &sp50);
}
void func_800F8BA0(u8 arg0, u16 sfxId) {
SoundBankEntry* entry;
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 bankIndex2 = 0;
SoundBankEntry sp58;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
if (entry->unk_C == arg0 && entry->unk_28 == sfxId) {
if (entry->unk_2A >= 3) {
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
}
if (entry->unk_2A != 0) {
func_800F7B54(SFX_BANK(sfxId), bankIndex);
}
} else {
bankIndex2 = bankIndex;
}
if (bankIndex != 0xFF) {
bankIndex = gSoundBanks[SFX_BANK(sfxId)][bankIndex2].next;
}
}
sp58.unk_C = arg0;
sp58.unk_28 = sfxId;
func_800F74E0(4, &sp58);
}
void Audio_StopSfx(u32 sfxId) {
SoundBankEntry* entry;
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 bankIndex2 = 0;
SoundBankEntry sp50;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
if (entry->unk_28 == sfxId) {
if (entry->unk_2A >= 3) {
Audio_QueueCmdS8(0x06020000 | ((entry->unk_2E & 0xFF) << 8), 0);
}
if (entry->unk_2A != 0) {
func_800F7B54(SFX_BANK(sfxId), bankIndex);
}
} else {
bankIndex2 = bankIndex;
}
bankIndex = gSoundBanks[SFX_BANK(sfxId)][bankIndex2].next;
}
sp50.unk_28 = sfxId;
func_800F74E0(5, &sp50);
}
void func_800F8E3C(void) {
while (D_801333A0 != D_801333A4) {
func_800F7680();
D_801333A4++;
}
}
void func_800F8EA0(u8 arg0, u8 arg1, u16 arg2) {
if (arg2 == 0) {
arg2++;
}
D_8016E270[arg0].unk_4 = arg1 / 127.0f;
D_8016E270[arg0].unk_C = arg2;
D_8016E270[arg0].unk_8 = ((D_8016E270[arg0].unk_0 - D_8016E270[arg0].unk_4) / arg2);
}
void func_800F8F34(u8 arg0) {
if (D_8016E270[arg0].unk_C != 0) {
D_8016E270[arg0].unk_C--;
if (D_8016E270[arg0].unk_C != 0) {
D_8016E270[arg0].unk_0 -= D_8016E270[arg0].unk_8;
} else {
D_8016E270[arg0].unk_0 = D_8016E270[arg0].unk_4;
}
}
}
void func_800F8F88(void) {
u8 i;
if (IS_SEQUENCE_CHANNEL_VALID(gAudioContext.seqPlayers[2].channels[0])) {
D_8016E260 = 0;
for (i = 0; i < ARRAY_COUNT(gSoundBanks); i++) {
func_800F7CEC(i);
func_800F8480(i);
func_800F8F34(i);
}
}
}
u8 func_800F8FF4(u32 sfxId) {
SoundBankEntry* entry;
u8 bankIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
while (bankIndex != 0xFF) {
entry = &gSoundBanks[SFX_BANK(sfxId)][bankIndex];
if (entry->unk_28 == sfxId) {
return true;
}
bankIndex = entry->next;
}
return false;
}
void func_800F905C(void) {
u8 bankId;
u8 i;
u8 bankIndex;
D_801333A0 = 0;
D_801333A4 = 0;
D_801333D0 = 0;
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
D_8016E1A0[bankId] = 0;
D_8016E1A8[bankId] = 1;
D_8016E1B0[bankId] = 0;
D_8016E264[bankId] = 0;
D_8016E270[bankId].unk_0 = 1.0f;
D_8016E270[bankId].unk_C = 0;
}
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
for (i = 0; i < 3; i++) {
D_8016E1B8[bankId][i].unk_4 = 0xFF;
}
}
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
gSoundBanks[bankId][0].prev = 0xFF;
gSoundBanks[bankId][0].next = 0xFF;
for (i = 1; i < sBankSizes[bankId] - 1; i++) {
gSoundBanks[bankId][i].prev = i - 1;
gSoundBanks[bankId][i].next = i + 1;
}
gSoundBanks[bankId][i].prev = i - 1;
gSoundBanks[bankId][i].next = 0xFF;
}
if (D_801333F8 == 0) {
for (bankId = 0; bankId < 10; bankId++) {
D_8016E2E0[bankId] = 0;
D_8016E2F8[bankId] = 0;
D_8016E310[bankId] = 0;
}
D_801333F8++;
}
}