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oot/assets/xml/objects/object_vm.xml

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Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
<Root>
<File Name="object_vm" Segment="6">
<!-- Beamos Skeleton -->
<Skeleton Name="gBeamosSkel" Type="Normal" LimbType="Standard" Offset="0x3F60"/>
<!-- Beamos Skeleton Limbs -->
<Limb Name="gBeamosRootLimb" Type="Standard" Offset="0x3EC0"/>
<Limb Name="gBeamosLimb_3ECC" Type="Standard" Offset="0x3ECC"/>
<Limb Name="gBeamosLimb_3ED8" Type="Standard" Offset="0x3ED8"/>
<Limb Name="gBeamosLimb_3EE4" Type="Standard" Offset="0x3EE4"/>
<Limb Name="gBeamosTopEyelidLimb" Type="Standard" Offset="0x3EF0"/>
<Limb Name="gBeamosLimb_3EFC" Type="Standard" Offset="0x3EFC"/>
<Limb Name="gBeamosLimb_3F08" Type="Standard" Offset="0x3F08"/>
<Limb Name="gBeamosBottomEyelidLimb" Type="Standard" Offset="0x3F14"/>
<Limb Name="gBeamosEyeLimb" Type="Standard" Offset="0x3F20"/>
<Limb Name="gBeamosBodyLimb" Type="Standard" Offset="0x3F2C"/>
<!-- Beamos Limb DisplayLists -->
<DList Name="gBeamosTopEyelidDL" Offset="0x22B0"/>
<DList Name="gBeamosBottomEyelidDL" Offset="0x2460"/>
<DList Name="gBeamosEyeDL" Offset="0x2610"/>
<DList Name="gBeamosBodyDL" Offset="0x1E00"/>
<!-- Beamos DisplayList Textures -->
<Texture Name="gBeamosBodyGradientTex" OutName="body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x27C0"/>
<Texture Name="gBeamosGrayMetalTex" OutName="gray_metal" Format="i4" Width="16" Height="32" Offset="0x2840"/>
<Texture Name="gBeamosBoltAndMetalTex" OutName="bolt_and_metal" Format="rgba16" Width="16" Height="32" Offset="0x2940"/>
<Texture Name="gBeamosTex_2D40" OutName="tex_2D40" Format="rgba16" Width="16" Height="8" Offset="0x2D40"/>
<Texture Name="gBeamosEyeOutlineTex" OutName="eye_outline" Format="rgba16" Width="16" Height="16" Offset="0x2E40"/>
<Texture Name="gBeamosEyeTex" OutName="eye" Format="rgba16" Width="32" Height="16" Offset="0x3040"/>
<Texture Name="gBeamosBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x3440"/>
<Texture Name="gBeamosLaserTex" OutName="laser" Format="rgba16" Width="8" Height="8" Offset="0x3640"/>
<Texture Name="gBeamosTeethTex" OutName="teeth" Format="rgba16" Width="32" Height="32" Offset="0x36C0"/>
<!-- Beamos Animations -->
<Animation Name="gBeamosAnim" Offset="0x68"/>
<!-- Beamos Laser DisplayList -->
<DList Name="gBeamosLaserDL" Offset="0x2728"/>
</File>
</Root>