2021-05-02 23:15:16 +00:00
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#!/usr/bin/env python3
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import os
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import struct
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import sys
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SIMPLIFY_OUTPUT = True
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OVL_KALEIDO_SCOPE_RAM = 0x80813820
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gPauseMapMarkDataTable = 0x8082B2C0
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SCENES = [
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("Deku Tree", 5),
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("Dodongo's Cavern", 2),
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("Jabu-Jabu's Belly", 2),
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("Forest Temple", 4),
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("Fire Temple", 5),
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("Water Temple", 4),
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("Spirit Temple", 4),
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("Shadow Temple", 4),
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("Bottom of the Well", 3),
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("Ice Cavern", 1),
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]
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def RamToOff(vram):
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return vram - OVL_KALEIDO_SCOPE_RAM
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def GetPoints(data, ptr):
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points = []
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off = RamToOff(ptr)
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for i in range(12):
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v = struct.unpack_from(">hhff", data[off:off+0x0C])
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if not (SIMPLIFY_OUTPUT and v[0] == 0 and v[2] == 0 and v[3] == 0):
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points.append([v[0], v[2], v[3]])
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off = off + 0x0C
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return points
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def GetIconData(data, ptr):
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off = RamToOff(ptr)
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v = struct.unpack_from(">hhiIii", data[off:off+0x14])
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points = GetPoints(data, ptr+0x14)
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return [v[0], v[2], v[3], v[4], v[5], points]
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def GetSceneMap(data, ptr):
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icons = []
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for i in range(3):
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icon = GetIconData(data, ptr + (i * 0xA4))
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if not SIMPLIFY_OUTPUT or icon[0] != 0 or icon[4] > 0:
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icons.append(icon)
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return icons
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def GetIconName(v):
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if v == 0:
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return "PAUSE_MAP_MARK_CHEST"
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if v == 1:
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return "PAUSE_MAP_MARK_BOSS"
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if v == -1:
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return "PAUSE_MAP_MARK_NONE"
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return v
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def GetVtxPointer(v):
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if v == 0:
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return "NULL"
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if v == 0x80830610:
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return "sMarkBossVtx"
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if v == 0x80830650:
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return "sMarkChestVtx"
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def IND(n):
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return ' ' * 4 * n
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scriptDir = os.path.dirname(os.path.realpath(__file__))
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2022-01-23 23:09:02 +00:00
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repo = scriptDir + os.sep + ".." + os.sep + ".."
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2021-05-02 23:15:16 +00:00
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kaleido_scope_data = []
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with open(repo + "/baserom/ovl_kaleido_scope", "rb") as file:
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kaleido_scope_data = bytearray(file.read())
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scenemaps = []
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i = 0
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for name, numMaps in SCENES:
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maps = []
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for k in range(numMaps):
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maps.append(GetSceneMap(kaleido_scope_data, gPauseMapMarkDataTable + (i * 0x1EC)))
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i += 1
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scenemaps.append((name, maps))
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cstr = ""
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cstr += f"PauseMapMarksData gPauseMapMarkDataTable[] = {{\n"
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for scenemap in scenemaps:
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for mapId, map in enumerate(scenemap[1]):
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cstr += IND(1) + f"// {scenemap[0]} map {mapId}\n"
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cstr += IND(1) + "{\n"
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for icon in map:
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if SIMPLIFY_OUTPUT and icon[0] == -1:
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cstr += IND(2) + f"{{ {GetIconName(icon[0])}, 0, NULL, 0, 0, {{ 0 }} }},\n"
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else:
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cstr += IND(2) + "{\n"
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cstr += IND(3) + f"{GetIconName(icon[0])}, {icon[1]}, {GetVtxPointer(icon[2])}, {icon[3]}, {icon[4]},\n"
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cstr += IND(3) + "{\n"
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for point in icon[5]:
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cstr += IND(4) + f"{{ {point[0]}, {point[1]}f, {point[2]}f }},\n"
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cstr += IND(3) + "}\n"
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cstr += IND(2) + "},\n"
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cstr += IND(1) + "},\n"
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cstr += "};"
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print(cstr)
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