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oot/assets/xml/objects/object_bji.xml

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<Root>
<File Name="object_bji" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_bji_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_bji_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_bji_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_bji_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_bji_Limb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="object_bji_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_bji_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_bji_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_bji_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_bji_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_bji_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_bji_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
-->
<!--
<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" />
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" />
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" />
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C" />
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" />
<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC" />
<Blob Name="object_bji_Blob_0005FC" Size="0xC00" Offset="0x5FC" />
<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC" />
-->
<!--
<DList Name="object_bji_DL_002560" Offset="0x2560" />
<DList Name="object_bji_DL_002B88" Offset="0x2B88" />
<DList Name="object_bji_DL_002C50" Offset="0x2C50" />
<DList Name="object_bji_DL_002D40" Offset="0x2D40" />
<DList Name="object_bji_DL_002E40" Offset="0x2E40" />
<DList Name="object_bji_DL_002F08" Offset="0x2F08" />
<DList Name="object_bji_DL_002FF8" Offset="0x2FF8" />
<DList Name="object_bji_DL_0030F8" Offset="0x30F8" />
<DList Name="object_bji_DL_003328" Offset="0x3328" />
<DList Name="object_bji_DL_0033F0" Offset="0x33F0" />
<DList Name="object_bji_DL_0034B8" Offset="0x34B8" />
<DList Name="object_bji_DL_003580" Offset="0x3580" />
<DList Name="object_bji_DL_003648" Offset="0x3648" />
<DList Name="object_bji_DL_003710" Offset="0x3710" />
<DList Name="object_bji_DL_0037D8" Offset="0x37D8" />
-->
<Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgb5a1" Width="8" Height="8" Offset="0x3908" />
<Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgb5a1" Width="8" Height="8" Offset="0x3988" />
<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgb5a1" Width="8" Height="8" Offset="0x3A08" />
<DList Name="object_bji_DL_003F68" Offset="0x3F68" />
</File>
</Root>