1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-14 13:30:47 +00:00
oot/assets/xml/objects/object_sk2.xml

56 lines
3.3 KiB
XML
Raw Normal View History

Updated Texture Asset Handling (#478) * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 11:39:52 +00:00
<Root>
<File Name="object_sk2" Segment="6">
<DList Name="gStalfosHeadDL" Offset="0x53D0"/>
<DList Name="gStalfosThirdVertebDL" Offset="0x5720"/>
<DList Name="gStalfosRightShoulderBoneDL" Offset="0x57B8"/>
<DList Name="gStalfosFourthVertebDL" Offset="0x5890"/>
<DList Name="gStalfosRightThighDL" Offset="0x5970"/>
<DList Name="gStalfosRightFistDL" Offset="0x5A18"/>
<DList Name="gStalfosTorsoDL" Offset="0x5AD8"/>
<DList Name="gStalfosJawDL" Offset="0x5B90"/>
<DList Name="gStalfosFirstVertebraeDL" Offset="0x5C78"/>
<DList Name="gStalfosSecondVertebraeDL" Offset="0x5D08"/>
<DList Name="gStalfosShieldDL" Offset="0x5DA0"/>
<DList Name="gStalfosWaistDL" Offset="0x5EA0"/>
<DList Name="gStalfosRightShinDL" Offset="0x5FA8"/>
<DList Name="gStalfosRightForearmDL" Offset="0x6110"/>
<DList Name="gStalfosRightFootDL" Offset="0x6208"/>
<DList Name="gStalfosRightShoulderArmorDL" Offset="0x6308"/>
<DList Name="gStalfosLeftShoulderBoneDL" Offset="0x63D8"/>
<DList Name="gStalfosLeftShoulderArmorDL" Offset="0x64B0"/>
<DList Name="gStalfosLeftFootDL" Offset="0x6580"/>
<DList Name="gStalfosLeftForearmDL" Offset="0x6680"/>
<DList Name="gStalfosLeftShinDL" Offset="0x6778"/>
<DList Name="gStalfosLeftThighDL" Offset="0x68E0"/>
<DList Name="gStalfosLeftFistDL" Offset="0x6988"/>
<DList Name="gStalfosSwordDL" Offset="0x6A48"/>
<Limb Name="gStalfosLimb0" LimbType="Standard" Offset="0x7868"/>
<Limb Name="gStalfosLimb1" LimbType="Standard" Offset="0x7874"/>
<Limb Name="gStalfosJawLimb" LimbType="Standard" Offset="0x78D4"/>
<Limb Name="gStalfosHeadLimb" LimbType="Standard" Offset="0x78E0"/>
<Limb Name="gStalfosEntryFirstVertebLimb" LimbType="Standard" Offset="0x78EC"/>
<Skeleton Name="gStalfosSkel" Type="Normal" LimbType="Standard" Offset="0x7C28"/>
<Animation Name="gStalfosBackDamageAnim" Offset="0x444"/>
<Animation Name="gStalfosBackDownAnim" Offset="0x1420"/>
<Animation Name="gStalfosBackJumpAnim" Offset="0x1978"/>
<Animation Name="gStalfosDefendAnim" Offset="0x1C20"/>
<Animation Name="gStalfosStandUprightAnim" Offset="0x2188"/>
<Animation Name="gStalfosFightingRunAnim" Offset="0x26D4"/>
<Animation Name="gStalfosFightingWaitAnim" Offset="0x316C"/>
<Animation Name="gStalfosFightingWalkAnim" Offset="0x81B4"/>
<Animation Name="gStalfosFrontDamageAnim" Offset="0x8604"/>
<Animation Name="gStalfosFrontDownAnim" Offset="0x9A90"/>
<Animation Name="gStalfosJumpAnim" Offset="0x9E50"/>
<Animation Name="gStalfosJumpKiruAnim" Offset="0xA324"/>
<Animation Name="gStalfosJumpKiruEndAnim" Offset="0xA99C"/>
<Animation Name="gStalfosKiruAnim" Offset="0xB00C"/>
<Animation Name="gStalfosKiruEndAnim" Offset="0xB4E4"/>
<Animation Name="gStalfosKiruFinshAnim" Offset="0xBE4C"/>
<Animation Name="gStalfosLandingAnim" Offset="0xC438"/>
<Animation Name="gStalfosLaughAnim" Offset="0xC8A0"/>
<Animation Name="gStalfosFightWait2WaitAnim" Offset="0xDCF0"/>
<Animation Name="gStalfosSideWalkAnim" Offset="0xE2B0"/>
<Animation Name="gStalfosStanding2FightingAnim" Offset="0xE7E4"/>
Updated Texture Asset Handling (#478) * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 11:39:52 +00:00
</File>
</Root>