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oot/tools/version_config.py

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# Version-specific configuration for setup and assets extraction
# SPDX-FileCopyrightText: © 2024 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
from __future__ import annotations
from collections import OrderedDict
import csv
import dataclasses
from pathlib import Path
from typing import Optional
import yaml
PROJECT_ROOT = Path(__file__).parent.parent
@dataclasses.dataclass
class VersionConfig:
# Version name
version: str
# ROM offset to start of DMA table
dmadata_start: int
# Whether the languages are PAL (EN/DE/FR) or not (JP/EN)
text_lang_pal: bool
# DMA segment information, in ROM order
dmadata_segments: OrderedDict[str, SegmentInfo]
# Addresses of important variables needed for asset extraction
variables: dict[str, int]
# Assets to extract
assets: list[AssetConfig]
@dataclasses.dataclass
class SegmentInfo:
name: str
vram: Optional[int]
@dataclasses.dataclass
class AssetConfig:
name: str
xml_path: Path
start_offset: Optional[int]
end_offset: Optional[int]
def load_dmadata_segments(version: str) -> OrderedDict[str, SegmentInfo]:
segments = OrderedDict()
with open(PROJECT_ROOT / f"baseroms/{version}/segments.csv", "r") as f:
reader = csv.DictReader(f)
for row in reader:
name = row["Name"]
vram = int(row["VRAM start"], 16) if row["VRAM start"] else None
segments[name] = SegmentInfo(name, vram)
return segments
def load_version_config(version: str) -> VersionConfig:
with open(PROJECT_ROOT / f"baseroms/{version}/config.yml", "r") as f:
config = yaml.load(f, Loader=yaml.Loader)
assets = []
for asset in config["assets"]:
name = asset["name"]
xml_path = Path(asset["xml_path"])
start_offset = asset.get("start_offset", None)
end_offset = asset.get("end_offset", None)
assets.append(AssetConfig(name, xml_path, start_offset, end_offset))
return VersionConfig(
version=version,
dmadata_start=config["dmadata_start"],
text_lang_pal=config["text_lang_pal"],
dmadata_segments=load_dmadata_segments(version),
variables=config["variables"],
assets=assets,
)