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oot/src/code/title_setup.c

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2020-03-17 04:31:30 +00:00
#include <global.h>
void TitleSetup_InitImpl(GameState* gameState)
{
//Zelda common data initalization
osSyncPrintf("ゼルダ共通データ初期化\n");
SaveContext_Init();
gameState->running = false;
SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
2020-03-17 04:31:30 +00:00
}
void TitleSetup_Destroy(GameState* gameState)
{
}
void TitleSetup_Init(GameState* gameState)
{
gameState->destroy = TitleSetup_Destroy;
TitleSetup_InitImpl(gameState);
}