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oot/src/code/z_debug_display.c

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2020-03-17 04:31:30 +00:00
#include <ultra64.h>
#include <global.h>
typedef struct
{
/* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
/* 0x04 */ u32 drawArg; // segment address (display list or texture) passed to the draw funciton when called
} DebugDispObjectInfo; // size = 0x8
typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, u32, GlobalContext*);
static void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalContext* globalCtx);
static void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, u32 dlist, GlobalContext* globalCtx);
static DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] =
{
DebugDisplay_DrawSpriteI8,
DebugDisplay_DrawPolygon,
};
static DebugDispObjectInfo sDebugObjectInfoTable[] =
{
{ 0, 0x040035F0 }, // Circle
{ 0, 0x040038F0 }, // Cross
{ 0, 0x040036F0 }, // Ball
{ 0, 0x040037F0 }, // Cursor
{ 1, 0x040039F0 }, // Arrow
{ 1, 0x04003C90 }, // Camera
};
static Lights1 sDebugObjectLights = gdSPDefLights1(0x80, 0x80, 0x80, 0xFF, 0xFF, 0xFF, 0x49, 0x49, 0x49);
static DebugDispObject* sDebugObjectListHead;
void DebugDisplay_Init(void)
{
sDebugObjectListHead = NULL;
}
DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ,
f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha,
s16 type, GraphicsContext* gfxCtx)
{
DebugDispObject* prevHead = sDebugObjectListHead;
sDebugObjectListHead = Graph_Alloc(gfxCtx, sizeof(DebugDispObject));
sDebugObjectListHead->pos.x = posX;
sDebugObjectListHead->pos.y = posY;
sDebugObjectListHead->pos.z = posZ;
sDebugObjectListHead->rot.x = rotX;
sDebugObjectListHead->rot.y = rotY;
sDebugObjectListHead->rot.z = rotZ;
sDebugObjectListHead->scale.x = scaleX;
sDebugObjectListHead->scale.y = scaleY;
sDebugObjectListHead->scale.z = scaleZ;
sDebugObjectListHead->color.r = red;
sDebugObjectListHead->color.g = green;
sDebugObjectListHead->color.b = blue;
sDebugObjectListHead->color.a = alpha;
sDebugObjectListHead->type = type;
sDebugObjectListHead->next = prevHead;
return sDebugObjectListHead;
}
void DebugDisplay_DrawObjects(GlobalContext* globalCtx)
{
DebugDispObject* dispObj = sDebugObjectListHead;
DebugDispObjectInfo* objInfo;
while (dispObj != NULL)
{
objInfo = &sDebugObjectInfoTable[dispObj->type];
sDebugObjectDrawFuncTable[objInfo->drawType](dispObj, objInfo->drawArg, globalCtx);
dispObj = dispObj->next;
}
}
static void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalContext* globalCtx)
{
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* gfxArr[4];
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_debug_display.c", 169);
func_80094678(globalCtx->state.gfxCtx);
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
Matrix_Translate(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, MTXMODE_NEW);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
Matrix_Mult(&globalCtx->mf_11DA0, MTXMODE_APPLY);
Matrix_RotateXYZ(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, MTXMODE_APPLY);
gDPLoadTextureBlock(gfxCtx->polyXlu.p++,
texture,
G_IM_FMT_I,
G_IM_SIZ_8b,
16, 16,
0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 189), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyXlu.p++, &D_04004298);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_debug_display.c", 192);
}
static void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, u32 dlist, GlobalContext* globalCtx)
{
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* gfxArr[4];
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_debug_display.c", 211);
func_8009435C(globalCtx->state.gfxCtx);
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
gSPSetLights1(gfxCtx->polyXlu.p++, sDebugObjectLights);
func_800D1694(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 228), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyXlu.p++, dlist);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_debug_display.c", 231);
}